Gatecrash Preview: Elusive Krasis

elusive kras

 

Woah! what?

Here we have yet another ‘Evolve’ creature. This one will surely be on the list of infinite casual decks for some time to come. A high toughness unblockable dude can survive things like Rolling Temblor and company. He is not Invisible Stalker by any means, but then again what is?

The Fish Mutant creature type is interesting. This might give people hope for that much ‘hyped’ Green Blue Sea Creature-ish planeswalker they have been talking about. She’s in the Duels of the Planeswalkers game:

File:Kiora Atua.jpg

Kiroa Atua

Rancor is already great on its own but seems rather great on this little guy. The only thing that may be bad is that the ‘Evolve’ mechanic forces a player to spam the field with increasingly bigger creatures and making them more vulnerable to a Supreme Verdict-style board clearer. Usually though just as a 4/6 (2 triggers + Rancor) should be enough to finish games rather quickly.

Gatecrash Preview: High Priest of Penance

high priest of penanceVindicate‘ on a stick. 

Ah! when the original version was spoiled (in Italian, I believe) some people thought it was a enters the battlefield ability. You can obviously see how ridiculous this is given its mana cost. I mean Vindicate costs 3 mana and you don’t get a creature out of it to boot. The final translated version is even worse than anticipated, requiring it to have taken damage versus just going to the graveyard.

Obviously some people will try to abuse it by pumping its toughness and pinging it with something like Izzet Staticaster. It obviously makes a good blocker, albeit comparable to Loyal Sentry.

Loyal Sentry

Remember this guy? yeah, me either…

It may just end up being a nice little ‘unblockable’ creature. Perhaps some kind of decent aura from this sent can aid it. Probably an Orzhov-themed one.

Its uses in EDH alongside something like Sun Titan may be rather interesting to explore. What amount of play will this card realistically see in the new Standard format? Probably a decent amount at the start when everyone is busy brewing and a lot less when more decks become established.

 

Gatecrash Preview: Skyknight Legionnaire

skyknightI think I’ve seen you before…

The card has not aged well

A lot of players are surely happy to see it back. It actually saw a small amount of play early one when Boros was popular. It’s definitely a decent creature and can be played the turn after a Firemane Avenger and still be efficient via the ‘Battalion’ mechanic.

You will probably be picking these relatively early in drafts as well since Boros will probably be an awesome limited weenie deck with minimal bombs or Rares required to win.

Will we see any other ‘Blasts from the Past’ in Gatecrash?

Gatecrash Preview: Crypt Ghast

crypt ghast

 

Nirkana Revenant Jr?

It seems like we have seen many of these new Gatecrash cards before in some for or another, doesn’t it? This guy in my opinion is a tad better than its predecessor. He actually accelerates you early on as opposed to turn 6 where it would be less relevant.

Additionally, we get the rather nice Extort ability slapped onto it. Plus it almost always pays for its own Extort which is pretty sweet. The art could have been nicer though, but I’m just being picky there.

Crypt Ghast might be used in some kind of control deck to cast some Mutilates and Liliana of the Dark Realms. Plus you can even get some extra value off of the Liliana Ultimate:

lili ulti

Seems a tad unnecessary eh?

So you get 6 mana each time you tap a swamp for mana. What to do? Too bad Extort can’t be paid more than once per spell (that would bascially be a free Drain Life with every spell). Instead we have previously previewed card Gateway Shade:

gateway shade

Still not very appealing as it’s lacking some form of evasion, but I’m sure a worthy monoblack mana sink will surface. Just stay tuned…

Gatecrash Preview: Mystic Genesis

mystic genesisAh! Voidslime, Mystic Snake or Draining Whelk or whatever you wanna call it, is back

 Voidslime Mystic Snake Draining Whelk

I know, we’ve seen this before. However, with all the Angel of Serenity action we are seeing this might calm them down. Obviously less effective if they cast it off of a Cavern of Souls. You will still get the 7/7 token but it is probably getting exiled by the Angel of Serenity anyhow.

This will probably be countering the X spells or whatever else big spell defines the format. As of now, I mostly see it being relegated to EDH or casual decks. Had it actually been Mystic Snake it would probably have been better due to blink shenanigans.

Gatecrash Preview: Duskmantle Guildmage

duskmantle guildmageI guess this is the reason Jace, Memory Adept is selling out

So here we are with a nice little guildmage. As soon as it was spoiled, people saw the combo with Jace, Memory Adept and Mindcrank. He is also a nice little card in limited but obviously less combo-licious. ‘Grizzly Bears’ almost always make the cut in most limited decks when possible.

The first ability can be used with removal that can kill multiple targets or discard more than one card like Rakdos’ Return. That’s probably not going to be the goal with this card however. It’s pretty cool to see people so excited for a guildmage preview card as I don’t believe that ever happened in the Return to Ravnica previews.

Will the combo make Rest in Peace a must have sideboard card? or maybe Witchbane Orb? Perhaps…

 

Gatecrash Preview: Alms Beast

alms beastWait…what?

A nice little blast from the past here. Every set needs to have a creature that looks so bad it might actually be good. Right?

He reminds us a little of Abyssal Persecutor and Desecration Demon.

He has the power/toughness down.

Cost is more prohibitive.

What? no evasion? Oh.

No Trample? Ok…

It gives your opponent life? Ewww..

On the plus side:

Can always attack/block.

You can still win the game when he’s in play.

Can’t be Ultimate Priced. Yay!

question marks

So is it any good?

I’m going to say no on this one, unfortunately. In a creature-filled format where you have slightly smaller guys with advantageous abilities, I don’t think this dude can make it out there.

skullcrack

And no, I don’t think splashing Red for Skullcrack is worth it in this case.

Gatecrash Preview: Skullcrack

skullcrack

Lose the Searing Spear versatility and gain the ‘screw your Thragtusk bonus’

Many people are probably wondering if it will be enough. I mostly see this being played in some kind of American control/aggro or izzet strategy. The obvious reason being Snapcaster Mage.

Snapcaster Mage

Ah! the Cracker of Skulls!

Probably not the kind of creature you think of when the term ‘Skullcrack’ is brought up. Maybe more like ‘kicks you in the skull when you’re trying to get back up’. That’s exactly what he’ll end up doing too.

Your opponent fails to gain life off his first Thragtusk? Well, flash this guy in and Skullcrack him again when he cast the next one!

Then he will have failed twice in a row! Kinda like a skater with no protective helmet.

Get it? Skullcrack? Uh….nevermind.

Don’t forget that it will allow your attackers to actually damage creatures that would otherwise have protection versus their colors. Up until now, I’m not entirely sure how relevant it will be. It’s a great bonus nonetheless.

Gatecrash Preview: Angel Skirmisher

angel of stuff

Here’s one from Deutchland!

Kreatur? oh! I get it… Creature!

Here’s the full translation:

“Flying
At the beginning of each combat, choose first strike, vigilance or lifelink.
Creatures you control gain the chosen ability until end of turn.”

Pretty nice ability! n’est-ce pas?

You’ll all note that this includes your opponent’s combat phases as well. It makes this extra nice. You can go like vigilance on your combat and first strike your team when you need to block. Sweet!

Cost is ‘reasonable’ and you can bet that a lot of people are going to be trying this out as a sort of slower Baneslayer Angel in some of the Aggressive and even some of the control strategies.