Konami Digital Entertainment has announced that due to the stay-at-home order imposed to slow the spread of the coronavirus in Texas, operations of one of its product manufacturers have been “temporarily impacted,” affecting release dates. Eternity Code Boosters, originally scheduled to street May 1 (see “’Eternity Code’ Brings Plunder Patroll to ‘Yu-Gi-Oh! TCG’”) has been delayed and are now expected to ship in early June, the company said.
Just a week ago, Konami told us that its releases, including Eternity Code, were proceeding as scheduled (see “’Yu-Gi-Oh! TCG’ Releases Continue as Scheduled”). It appears that Secret Slayers Boosters, scheduled for April 3, and Structure Deck: Mechanized Madness, scheduled for April 17, were shipped prior to the printer shutdown.
The 2020 Tin* shows the beginning of the ancient Duel between the Pharaoh and Priest Seto as depicted on the Tablet of Lost Memories – the very artifact that inspired Kaiba to create the Battle City Tournament!
Each Tin this year will contain 3 bigger-than-ever Mega-Packs, each with 2 more foils than in last year’s Tin Mega-Packs! So every 2020 Mega-Pack will contain 1 Prismatic Secret Rare, 2 Ultra Rares, 2 Super Rares, 1 Rare, and 12 Commons.
Each Tin’s total haul will be: 3 Prismatic Secret Rares 6 Ultra Rares 6 Super Rares 3 Rares 36 Commons
The 2020 Tin Mega-Pack mega-set is made up of the most popular cards released in 2019, including cards from Savage Strike, Dark Neostorm, Rising Rampage, Chaos Impact, and more!
The mega-set also includes 3 brand-new World Premiere cards, as well as the new Red-Eyes Dragoon, a nearly unstoppable Fusion of Yugi’s Dark Magician and Joey’s Red-Eyes Black Dragon!
Once you’ve emptied out all the goodness from within, you can display the Tin and make an important scene from Yu-Gi-Oh! history a part of your Dueling space!
*Name, contents, and specifications subject to change
At GAMA Expo, WizKids revealed Cage Battle, a WWE dice-flicking board game, which will be headed to stores in the second half of 2020. In Cage Battle, players can assume the roles of WWE Superstars, from past through present, in this new dice-flicking game where the game board becomes a cage match! Players take turns flicking dice into the ring that have a unique WWE Superstar color pattern at their opponent’s superstar. The goal of the cage match is to be the last one standing in this game of skill and strategy.
The game box includes a Cage Battle Ring, 16 Superstar cards, and 16 Superstar dice (box and contents subject to change). This board game is for two to four players, ages 10 and up, and plays in 5 to 10 minutes. It will retail for $30.00.
You didn’t actually think that we’d get a new Master Rule with just Extra Deck changes right?
The following will take effect in the OCG starting on April 1st 2020.
Regarding the Activation of Monster Effects for Monsters Returned to the Deck or the Extra Deck Face-Down -Unless it is specifically referenced in the text, monsters that are returned to the Deck and the Extra Deck face-down cannot activate their effects (this includes mandatory effects). Example of Old Way of Resolving: If “Elemental HERO Absolute Zero” is returned to the Extra Deck by “Compulsory Evacuation Device”, its effect to destroy all monsters your opponent controls will activate. Example of New Way of Resolving: If “Elemental HERO Absolute Zero” is returned to the Extra Deck by “Compulsory Evacuation Device”, its effect to destroy all monsters your opponent controls will not activate.
Regarding the Activation of Card Effects that Move Away from Their Activation Location Before Their Effects Activated -In card texts, cards refer to their effect activation requirement as well as their effect activation location. (For example, if it is an effect that activates when the monster itself is Normal Summoned, it activates on the field, if it is a Trap Card whose effect is activated if it is sent to the GY, it activates in the GY.) If a card moves location from its activation location to a different location before its effect activated, its effect cannot be activated (including mandatory effects). Example of Old Way of Resolving: “Sangan” is Tributed to activate “Crush Card Virus”, and “D.D. Crow” is activated in a Chain to banish the “Sangan” from the GY. “Sangan” activates its effect after this chain is done resolving. (In this case, “Sangan” is treated as activating its effect in the GY.) Example of New Way of Resolving: “Sangan” is Tributed to activate “Crush Card Virus”, and “D.D. Crow” is activated in a Chain to banish the “Sangan” from the GY. “Sangan” does not activate its effect after the Chain is done resolving.
Regarding the Normal or Special Summoning of a Monster in Relations to Card Effects that Mention “During the turn you activate this card/effect” -Some cards will have text such as “During the turn you activate this effect, you cannot Special Summon monsters, except [blank] monsters” or “During the turn you activate this card, you cannot Summon monsters, except with this card’s effect”, which have activation requirements for whether or not you Summoned certain monsters during the turn. Cards with this text will now check whether or not the Summoning of the monster described in the text was successful for their activation requirements. Example of Old Way of Resolving: You cannot activate “Rage with Eyes of Blue” during the turn the Normal Summon of your “Maiden with Eyes of Blue” was negated by “Solemn Judgment”. Example of New Way of Resolving: You can activate “Rage with Eyes of Blue” during the turn the Normal Summon of your “Maiden with Eyes of Blue” was negated by “Solemn Judgment”.
Regarding the Special Summoning of Monsters that Mention They “Can only be Special Summoned once per turn” -Certain cards have the text “You can only Special Summon [blank] once per turn” which means that you can only Special Summon card(s) with that name 1 time during this entire turn. Cards with this text will now only count the Summoning if the Summoning of a monster with that name was successful during the turn. Example of Old Way of Resolving: If your “Hi-Speedroid Chanbara” Synchro Summon was negated by “Solemn Judgment” during this turn, you cannot try to Synchro Summon “Hi-Speedroid Chanbara” or try to use any other type of card effects to Special Summon it for the rest of the turn. Example of New Way of Resolving: If your “Hi-Speedroid Chanbara” Synchro Summon was negated by “Solemn Judgment” during this turn, you can Synchro Summon “Hi-Speedroid Chanbara” or try to use any other type of card effects to Special Summon it for the rest of the turn.
Regarding Continuous Trap Cards that Special Summons Themselves to the Monster Zone by Their Own Effects -Continuous Trap Cards such as “Embodiment of Apophis” which has the effect “Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)” that can Special Summon themselves to the Monster Zone will now free up the Spell & Trap Zone they were placed in before. Example of Old Way of Resolving: You have 5 cards Set in your Spell & Trap Zone, you activate 1 of them, which is “Embodiment of Apophis” and Special Summons it to the Monster Zone. The Spell & Trap Zone that “Embodiment of Apophis” was in before cannot be used, so you cannot Set a new card in your Spell & Trap Zones. Example of New Way of Resolving: You have 5 cards Set in your Spell & Trap Zone, you activate 1 of them, which is “Embodiment of Apophis” and Special Summons it to the Monster Zone. Because the card of “Embodiment of Apophis”is now in the Monster Zone, the Spell & Trap Zone it was in before is now empty and available for use, therefore you can Set a new Spell/Trap Card into the Spell & Trap Zone it was in before.
A short clip showing what the new rarity looks like has been revealed. This new rarity will be introduced in the “Deck Modification Pack – Hyperspeed Rush Road!!”. The 3 cards that come in this rarity are the reprints for Sevens Road Magician and Rush Dragon Dragears, as well as the Rush Duel version of Blue-Eyes White Dragon.
I suggest just checking the clip in the original tweet because still pictures don’t do it justice:
Not sure if the Extravance reprint confirms it as a toon or as chaos.
Inspired by the first animated series’ Duelist Kingdom storyline, Toon Chaos introduces brand-new world premiere cards for the themes played by Yugi and Pegasus during their final rounds! The very first “Chaos” monsters were used by Yugi in his Duels against Mai and Pegasus, but the new Toon Black Luster Soldier has a lot more in common with the upgraded Envoy of the Beginning model from Invasion of Chaos – complete with the ability to banish your opponent’s monsters! In addition to this towering titan of toonacity, Toon Chaos has more new cards for your Toon Decks to vastly increase their speed and stability! Having trouble tuning in to the Toons you were looking for? Check out the new Spell Cards in Toon Chaos that let you channel surf until you find the Toons you want, right out of your Deck! For the ever-popular Chaos theme, Toon Chaos also introduces new Chaos versions of older monsters, like the Chaos Creator that can simultaneously Special Summon a banished monster and return other banished monsters to the Deck! Toon Chaos has 3 new Chaos monsters for Decks full of LIGHT and DARK monsters, including a boss monster that fits perfectly into the “Dream Mirror” strategy from Rising Rampage and Chaos Impact, plus new cards to help you find those monsters and Summon them. Let the chaos commence! In addition, you can prepare for the Rise of the Duelist booster set with a pair of fiery new Noble Knights and get ready for the biggest competitions of the Summer with another chance to pick up Pot of Extravagance! Toon Chaos will also debut the long requested “Collector’s Rare” rarity for the first time outside of Asia. Fifteen cards will appear in a glorious new form you’ll have to see to believe! The complete Toon Chaos booster set contains 60 cards: 10 Ultra Rares 15 Super Rares 35 Rares *15 cards in the set are also available as Collector’s Rares
Each booster pack contains 7 cards: 1 Foil card per pack 6 Rare cards per pack *Name and contents subject to change.
(Note that the source is European, which means we don’t have any confirmation yet for this product for other TCG territories)