[Speed Duel] Cards in Match of the Millennium & Twisted Nightmares

Source: https://ygorganization.com/washalfexpectingmachineduplicationwithmarik/

Have you ever thought to your that Speed Duels need Kaiju-esques?

Speed Duel Starter Deck: Match of the Millennium

Yugi:

Dark Magician
Gaia The Fierce Knight
Curse of Dragon
Winged Dragon, Guardian of the Fortress
Beaver Warrior
Celtic Guardian
Silver Fang
Giant Soldier of Stone
Shadow Specter
Charging Gaia the Fiece Knight
Senju of the Thousand Hands
Old Vindictive Magician
Kuriboh
Magician of Faith
Sphere Kuriboh
Black Luster Soldier
Black Luster Ritual
Polymerization
Soul Release
Spell Shattering Arrow
Spiral Spear Strike
Twister
Summoner’s Art
Fighting Spirit
White Elephant’s Gift
Goblin Circus
Backup Squad
Spellbinding Circle
Magic Jammer
Eliminating the League
Gaia the Dragon Champion

Pegasus:

Thousand-Eyes Idol
Illusionist Faceless Mage
Toon Alligator
Red Archery Girl
Manga Ryu-Ran
Toon Barrel Dragon
Toon Buster Blader
Toon Dark Magician
Toon Summoned Skull
Toon Mermaid
Toon Masked Sorcerer
Toon Gemini Elf
Illusionist Faceless Magician
Sonic Bird
Djinn Prognosticator of Rituals
Djinn Disserere of Rituals
Relinquished
Black Illusion Ritual
Toon World
Toon Table Contents
Toon Rollback
Fulfillment of the Contract
Toon Mask
Seven Tools of the Bandit
Dust Tornado
Shield Spear
Security Orb
Skill Successor
Thousand-Eyes Restrict

Foil Cards:

Advanced Ritual Arts
D.D. Crow

Speed Duel Starter Deck: Twisted Nightmares

Yami Bakura:

Dark Necrofear
Neck Hunter
The Earl of Demise
That Which Feeds on Life
Whiptail Crow
The Gross Ghost of Fled Dreams
Headless Knight
Earthbound Spirit
The Shadow Who Controls the Dark
Gaap the Divine Soldier
Dark Ruler Ha Des
Puppet Master
Lesser Fiend
Twin-HeadedWolf
Prometheus, King of the Shadows
Lancer Archfiend
Dark Mimic LV3
Dark Mimic LV1
Mask of Darkness
Mad Reloader
Sword of Dark Destruction
Offerings to the Doomed
Twister
Dark Eruption
Veil of Darkness
Allure of Darkness
Creeping Darkness
Zoma the Spirit
Common Charity
The Forceful Checkpoint

Yami Marik:

Lava Golem
Yaiba Robo
Brave Scizzar
Melchid the Four-Face Beast
Gil Garth
Dark Prisoner
Dokuroyaiba
Dark Lucius LV8
Dark Lucius LV6
Dark Lucius LV4
Legendary Fiend
Byser Shock
Helpoemer
Mefist the Infernal General
Lady Assailant of Flames
Viser Des
Newdoria
Dark Jeroid
Drillago
Bowganian
Tribute to the Doomed
Level Up!
Creature Seizure
Faustian Bargain
Supply Squad
Rope of Life
Nightmare Wheel
Coffin Seller
Metal Reflect Slime
Prideful Roar

Foil Cards:

Santa Claws
Magical Stone Excavation

[Speed Duel] The Skills from the New Starters

Source: https://ygorganization.com/searchabledarknecrofearofsorts/

Yes, that’s Change of Heart as a Skill.

Toon Mayhem!
Pegasus / Skill
The first time each “Toon World” in your Spell & Trap Zone would be destroyed each turn, it is not destroyed.

Shadow Reborn
Yami Marik / Skill
Activate this Skill during your Main Phase. Once per Duel, you can pay half your LP and Special Summon 1 monster from either GY, but your opponent takes no battle damage this turn.

Into the Darkness Below
Yami Bakura / Skill
Activate this Skill during your Main Phase. Once per turn, you can discard 1 Normal Fiend Monster, then use 1 of the following Skills.
• Draw 1 card, also flip this card over.
• If you have 4 or more Fiend Normal Monsters with different names in your GY, add 1 monster from your Deck to your hand, also flip this card over.

Ritual of Black Mastery
Yami Yugi / Skill
Activate this Skill during your Main Phase, while you control “Black Luster Soldier” or “Magician of Black Chaos” that you Ritual Summoned this turn.
• While you control “Black Luster Soldier, it cannot be destroyed by your opponent’s Skill, also once per turn, if your opponent activates a Trap Card, draw 1 card immediately after it resolves.
• While you control “Magician of Black Chaos”, it cannot be destroyed by your opponent’s Spell effects, also if your “Magician of Black Chaos” destroys a monster by battle, add 1 Spell from your GY to your hand.

Thousand-Eyes Spell
Pegasus / Skill
Activate this Skill during your Main Phase. Once per turn, you can discard 1 card and use 1 of the following Skills, but you cannot conduct your Battle Phase this turn.
• Ritual Summon 1 “Relinquished” from your hand by Tributing a monster from your hand or field whose Level is 1 or more, also flip this card over.
• Fusion Summon 1 “Thousand-Eyes Restrict” from your Extra Deck, using monsters from your hand or field as Fusion Material, also flip this card over.

Twisted Personality
Yami Marik / Skill
Each time a player loses LP, place 1 counter on this card (max. 3). Once per turn, during your Main Phase, you an use 1 of the following SKills.
• Remove 2 counters from this card, then discard 1 random card from your opponent’s hand.
• Remove 3 counters from this card, then destroy 1 face-up card your opponent controls.

Inner Conflict
Yami Bakura / Skill
Activate this Skill during your Main Phase. Once per DUel, you can pay half your LP and take control of 1 monster your opponent controls until the End Phase, but it cannot attack directly this turn.

Knight of Legend
Yami Yugi / Skill
Activate this Skill during your Main Phase, each turn 1 “Gaia The Fierce Knight” you Normal Summon can be Summoned without Tributing. Apply the following Skills while you control a “Gaia The Fierce Knight” monster or a “Gaia the Dragon Champion” monster.
• If it attacks a Defense Position monster, inflict piercing battle damage. Once per turn, if it inflicts battle damage with this Skill, draw 2 cards, then discard 1 card.
• You cannot activate Set cards in the Spell & Trap Zone.

Source

Yu-Gi-Oh! Legendary Duelists: 7

Source: https://ygorganization.com/luckynumbersleven/

7th Pack with 7 new Cards each, but not 7 Duelists.

Arriving September 25, 2020, Legendary Duelists: 7* (MSRP: $1.99) features 7 new cards in this set that make it possible to replicate advanced tactics to upgrade your Deck’s strategy. This new Legendary Duelists set includes an extra special version of The Winged Dragon of Ra like you’ve never seen before!

Dive deep into the Decks of Duelists shrouded in darkness with the next chapter in the Legendary Duelist series!

Yugi’s final foe in the Battle City tournament was none other than Marik Ishtar, leader of the Rare Hunters and master of The Winged Dragon of Ra! Marik’s advanced tactics using The Winged Dragon of Ra were previously impossible to replicate, but 7 new cards in this set are poised to make the impossible, possible! But why stop at just upgrading your Deck’s strategy? This new Legendary Duelists set includes an extra special version of The Winged Dragon of Ra like you’ve never seen before!

Additionally, you can find 7 new cards each for Aporia’s Meklord strategy from Yu-Gi-Oh! 5D’s and 7 new cards from Esper Roba’s Battle City psychic-strategy featuring the bane of Trap Cards everywhere: Jinzo! Rounding out the set, you’ll be able to get important cards necessary for building these 3 Decks as well as other famous cards used by these Duelists on the TV show.

Source 1

Source 2

‘YU-GI-OH! TCG’ PRINTER SHUTS DOWN

Source: https://icv2.com/articles/news/view/45553/yu-gi-oh-tcg-printer-shuts-down

Konami Digital Entertainment has announced that due to the stay-at-home order imposed to slow the spread of the coronavirus in Texas, operations of one of its product manufacturers have been “temporarily impacted,” affecting release dates.  Eternity Code Boosters, originally scheduled to street May 1 (see “’Eternity Code’ Brings Plunder Patroll to ‘Yu-Gi-Oh! TCG’”) has been delayed and are now expected to ship in early June, the company said. 

Just a week ago, Konami told us that its releases, including Eternity Code, were proceeding as scheduled (see “’Yu-Gi-Oh! TCG’ Releases Continue as Scheduled”). It appears that Secret Slayers Boosters, scheduled for April 3, and Structure Deck: Mechanized Madness, scheduled for April 17, were shipped prior to the printer shutdown. 

Yugioh 2020 Tin Promo

Source: https://ygorganization.com/2020-tin/

The big promo you were waiting for.

The 2020 Tin* shows the beginning of the ancient Duel between the Pharaoh and Priest Seto as depicted on the Tablet of Lost Memories – the very artifact that inspired Kaiba to create the Battle City Tournament!

Each Tin this year will contain 3 bigger-than-ever Mega-Packs, each with 2 more foils than in last year’s Tin Mega-Packs! So every 2020 Mega-Pack will contain 1 Prismatic Secret Rare, 2 Ultra Rares, 2 Super Rares, 1 Rare, and 12 Commons.

Each Tin’s total haul will be:
3 Prismatic Secret Rares
6 Ultra Rares
6 Super Rares
3 Rares
36 Commons

The 2020 Tin Mega-Pack mega-set is made up of the most popular cards released in 2019, including cards from Savage Strike, Dark Neostorm, Rising Rampage, Chaos Impact, and more!

The mega-set also includes 3 brand-new World Premiere cards, as well as the new Red-Eyes Dragoon, a nearly unstoppable Fusion of Yugi’s Dark Magician and Joey’s Red-Eyes Black Dragon!

Once you’ve emptied out all the goodness from within, you can display the Tin and make an important scene from Yu-Gi-Oh! history a part of your Dueling space!

*Name, contents, and specifications subject to change

Master Rule: April 1st 2020 Revision – Revisions

Source: https://ygorganization.com/whyarentyoubuyingddcrowsrightnow/

You didn’t actually think that we’d get a new Master Rule with just Extra Deck changes right?

The following will take effect in the OCG starting on April 1st 2020.

Regarding the Activation of Monster Effects for Monsters Returned to the Deck or the Extra Deck Face-Down
-Unless it is specifically referenced in the text, monsters that are returned to the Deck and the Extra Deck face-down cannot activate their effects (this includes mandatory effects).
Example of Old Way of Resolving: If “Elemental HERO Absolute Zero” is returned to the Extra Deck by “Compulsory Evacuation Device”, its effect to destroy all monsters your opponent controls will activate.
Example of New Way of Resolving: If “Elemental HERO Absolute Zero” is returned to the Extra Deck by “Compulsory Evacuation Device”, its effect to destroy all monsters your opponent controls will not activate.

Regarding the Activation of Card Effects that Move Away from Their Activation Location Before Their Effects Activated
-In card texts, cards refer to their effect activation requirement as well as their effect activation location. (For example, if it is an effect that activates when the monster itself is Normal Summoned, it activates on the field, if it is a Trap Card whose effect is activated if it is sent to the GY, it activates in the GY.) If a card moves location from its activation location to a different location before its effect activated, its effect cannot be activated (including mandatory effects).
Example of Old Way of Resolving: “Sangan” is Tributed to activate “Crush Card Virus”, and “D.D. Crow” is activated in a Chain to banish the “Sangan” from the GY. “Sangan” activates its effect after this chain is done resolving. (In this case, “Sangan” is treated as activating its effect in the GY.)
Example of New Way of Resolving: “Sangan” is Tributed to activate “Crush Card Virus”, and “D.D. Crow” is activated in a Chain to banish the “Sangan” from the GY. “Sangan” does not activate its effect after the Chain is done resolving.

Regarding the Normal or Special Summoning of a Monster in Relations to Card Effects that Mention “During the turn you activate this card/effect”
-Some cards will have text such as “During the turn you activate this effect, you cannot Special Summon monsters, except [blank] monsters” or “During the turn you activate this card, you cannot Summon monsters, except with this card’s effect”, which have activation requirements for whether or not you Summoned certain monsters during the turn. Cards with this text will now check whether or not the Summoning of the monster described in the text was successful for their activation requirements.
Example of Old Way of Resolving: You cannot activate “Rage with Eyes of Blue” during the turn the Normal Summon of your “Maiden with Eyes of Blue” was negated by “Solemn Judgment”.
Example of New Way of Resolving: You can activate “Rage with Eyes of Blue” during the turn the Normal Summon of your “Maiden with Eyes of Blue” was negated by “Solemn Judgment”.

Regarding the Special Summoning of Monsters that Mention They “Can only be Special Summoned once per turn”
-Certain cards have the text “You can only Special Summon [blank] once per turn” which means that you can only Special Summon card(s) with that name 1 time during this entire turn. Cards with this text will now only count the Summoning if the Summoning of a monster with that name was successful during the turn.
Example of Old Way of Resolving: If your “Hi-Speedroid Chanbara” Synchro Summon was negated by “Solemn Judgment” during this turn, you cannot try to Synchro Summon “Hi-Speedroid Chanbara” or try to use any other type of card effects to Special Summon it for the rest of the turn.
Example of New Way of Resolving: If your “Hi-Speedroid Chanbara” Synchro Summon was negated by “Solemn Judgment” during this turn, you can Synchro Summon “Hi-Speedroid Chanbara” or try to use any other type of card effects to Special Summon it for the rest of the turn.

Regarding Continuous Trap Cards that Special Summons Themselves to the Monster Zone by Their Own Effects
-Continuous Trap Cards such as “Embodiment of Apophis” which has the effect “Special Summon this card as a Normal Monster (Reptile-Type/EARTH/Level 4/ATK 1600/DEF 1800). (This card is also still a Trap Card.)” that can Special Summon themselves to the Monster Zone will now free up the Spell & Trap Zone they were placed in before.
Example of Old Way of Resolving: You have 5 cards Set in your Spell & Trap Zone, you activate 1 of them, which is “Embodiment of Apophis” and Special Summons it to the Monster Zone. The Spell & Trap Zone that “Embodiment of Apophis” was in before cannot be used, so you cannot Set a new card in your Spell & Trap Zones.
Example of New Way of Resolving: You have 5 cards Set in your Spell & Trap Zone, you activate 1 of them, which is “Embodiment of Apophis” and Special Summons it to the Monster Zone. Because the card of “Embodiment of Apophis”is now in the Monster Zone, the Spell & Trap Zone it was in before is now empty and available for use, therefore you can Set a new Spell/Trap Card into the Spell & Trap Zone it was in before.

Source: https://www.yugioh-card.com/japan/notice/revision/#processing