Dragon’s Maze Preview: Plasm Capture and more

wave 11

 

Plasm Capture

plasmcapture

Mana Drain is back!

Boros Battleshaper

borosbattleshaper

Warcraft Master?

Sky Lasher

skylasher

Awesome set of abilities!

 

Feral Animist

feralanimist

Another Reprint!

Blaze Commando

blazecommando

Minotaurs leading the charge!

Bronzebeak Moa

bronzebeakmoa

Even Moas are back

Krasis Incubation

 

krasisincubation

Removal or combo? You decide!

Scab-Clan Giant

scabclangiant

Nice flavor – Random … FIGHT!

Species Gorger

speciesgorger

Nice ‘drawback’

Gruul War Chant

gruulwarchant

Two Enchantments in one

Gleam of Battle

gleamofbattle

A pity it costs a tad much

Drown in Filth

drowninfilth

Life from the Loam.dec removal?

Zhur-Taa Druid

zhurtaadruid

Angry Llanowar Elves

Armored Wolf-Rider

armoredwolfrider

Yummy vanilla!

Beetleform Mage

beetleformmage

Three creature types! and not much else…

Thrashing Mossdog

thrashingmossdog

Draft this puppy in multiples

Boros Mastiff

borosmastiff

Still , better than Grizzly Bears

Scion of Vitu-Ghazi

 

scionofvitughazi

Populate gets a neat boost!

Wake the Reflections

wakethereflections

We now know the official mana cost of Populate

Rubblebelt Maaka

rubblebeltmaaka

Hill Giant + OK ability = limited card

Battering Krasis

batteringkrasis

Not particularly interesting, aside from the art

Riot Control

riotcontrol

Warning: Will NOT work if your local NHL franchise wins the Stanley Cup

Crypt Incursion

cryptincursion

To deal with decks ending in ‘animator’

Riot Piker

riot piker

Goblin Piker Evolved!

Phytoburst

phytoburst

For when you need to be Big instead of Tricky

steepleroc

Yes! the limited white flyer common role is now filled!

Runner’s Bane

runnersbane

A cute little card you’ll be seeing a lot of at your local Pre-release

Sinister Possession

sinisterpossession

We have the  ‘You Make the Card‘ winner! 

Just kidding!

Punish the Enemy

punishtheenemy

Lash Out has seen better days

Mutant’s Prey

mutantsprey

Not a fan

Haazda Snare Squad

haazdasnaresquad

They’ll make you tap!

Mindstatic

mindstatic

Sometimes they print cards just to make Others look good

Hired Torturer

hiredtorturer

Play these in limited supply, in a limited envionment

Clear a Path

clearapath

I like it! Well, except the ability of course…

Kraul Warrior

kraulwarrior

Now to find an infinite mana engine … I kid, I kid!

Murmuring Phantasm

murmuringphantasm

A wall is a wall is a wall is a wall …

Bane Alley Blackguard

banealleyblackguard

 

I thought only Blue got these creatures

Awe for the Guild

awefortheguilds

I can go on and on about how awesome this card is, but I won’t.

Mending Touch

mendingtouch

Good for One Supreme Verdict survival

Wind Drake

winddrake

Now time for the obligatory Blue common flyer

Fatal Fumes

fatalfumes

Removal is removal I guess

Split card images

I had written about various split cards one or two articles ago but did not have the card pictures up. Without further ado, here are those cards:

 

downdirtywide

 

profitlosswide

protectservewide

readywilling

 

And that’s a wrap!

 

Hope you all have fun at your local Dragons Maze Pre-releases and open good stuff. Don’t forget the Pre-Orders!

 

dragon's maze preorder

Dragon’s Maze Preview: AEtherling and more

wave 10

AEtherling

aetherling

Blast from the past?

After printing Torchling and Thornling as Morphling variants, most would have thought that Wizards of the Coast would attempt to complete the cycle. Instead we are treated to an update on the blue original. It is pretty safe to say that if you manage to untap the turn after casting this guy, you are probably in a good position do win the game. Unless of course you were in dire trouble to begin with.

Ideally you want to play Aetherling with at least one blue mana up. If things go bad, blink him out until the begin of the end of turn. This makes him safe from pretty much all removal, mass-removal and even sacrifice effects. In that respect he is much harder to kill than the original, he kind of feels like this Unglued card:

greater morphling

That’s a lot of text!

Maybe in hundreds of years when piles of old Magic cards are uncovered by future civilizations Greater Morphling will become a tournament legal card. Until that time, we get AEherling. You can obviously do ridiculous things like swing for 8 unblockable damage a turn (of course at the cost of 5 mana). It obviously just gets better when you can boost its toughness otherwise and attack for more. However,  if you are already attacking with it, things are already looking good for you. Expect to see it as a one or two-of in a controllish Esper colored deck. Of course everyone will be busy hunting down foil version for their Commander decks (Bling!).

Surprisingly, it’s not a mythic card. This is indeed great news for those looking to nab a playset of it. Sitting at around 5$ in preorders, it’s a great value from my point of view. It’s going to be on almost everyone’s Want list.

Korozda Gorgon

korozda gorgon

Got any turtles down there?

I really like the card overall and it’s kind of like a secondary Scavenge lord. It’s far from being Standard playable, but again that has not stopped most people from playing cards. The art is a cute little depiction of a Gorgon’s dwelling/storage space. She’s probably a Level 15 – Hoarder, unless there are collection pieces that are visible only under the sewer water. As with most Gorgon/medusa-like creatures, this one possesses Deathtouch. This probably limits a lot of her relationship possibilities, but I somehow doubt she cares.

In limited formats you will probably be looking to play it with Evolve creatures or as mentionned before, Scavenge. Mess up combat for your opponents and have fun doing it!

Unflinching Courage

unflinching courage

Welcome back, Old Friend!

It seems that Wizards of the Coast R&D also missed the original. This time we have it set to uncommon, mostly for limited purposes. You don’t want to be facing a deck that has a near-playset of this card. It also is less potent than the original since it can’t act as a pseudo-pacifism due to the Lifelink keyword versus the old text.

If you are not able to fully construct the modern Auras deck featuring Daybreak Coronet or are simply anticipating a reprint of it in Modern Masters, then by all means try this in your deck. It’s probably not as good but it’s a great way to still play the deck without pumping more money into it.

Blast of Genius

blast of genius

Ral Zarek looking epic

A nice little removal and card filtering spell rolled up in one! Something that’s very playable in Commander as it gets you great value.

The art is simply superb! Terese Nielsen is probably in everyone’s list of top Magic art talent and this cards illustrates why. You even get a little Niv-Mizzet looking on in the background as Ral Zarek performs his Sailor Moon-esque pose. The lightning effect is just so cool and the whole piece just reminds me of one of the main reasons I got into this game.

The big downside to Blast of Genius,aside from mana cost, is that you need to choose the target prior to getting to know what you will draw. Your big blast might end up being a simple poke, unless you already had a big converted mana cost in hand already.

Dragonshift

Dragonshift

Death from above

Rather ordinary without the Overload, but can be a situational ‘finisher/removal’ when need be. Works great in a tokens/creature swarm deck, but of course the colors and the cost are not ideal. It is almost 100% a casual card, but boy what a casual card it is! I will for sure be inserting it in my UR Pingers deck for when I actually have to do something the deck never has to do: Attack!

Wrap up…

There are definitely a lot of loose ends to cover (especially cards spoiled with no actual art). I hate to post cards without finalized artwork personally as it’s usually something I like to comment on and it just overall looks less official, so I apologize if there are some cards I have not yet covered. Rest assured that they will be viewed and reviewed here!

Dragon’s Maze Preview: Deadbridge Chant and more

wave 7

Deadbridge Chant

deadbridge chant

Awesome design in every respect

A nice way to debut Wave 7! This is great design through and through. Part casual/Commander and part asking desperately to see play in a more competitive format. I for one, believe many will try with mixed result. At worst, it’s a Golgari Phyrexian Arena. A card that continues to see play in tons of formats and is in my shortlist of cards to always trade for personally.

This beautiful enchantment has the ‘advantage’ of actually accomplishing something even if it gets Oblivion Ring‘ed. Ideally you want to fit it into a deck that gains value by milling itself. Obviously, I would try to fit it into that bad deck I listed a few months back. Don’t look, it’s hideous! The card feels mythic too, kind of like the ultimate Golgari spell (sorry Putrefy! and to that extent Pernicious Deed).

It also scream reanimator to some extent and it already is in the colors of most Standard reanimator lists. You would either reanimate on of your big dudes, draw another card that allows you to dreadge, another reanimator card or just ….

overgrown tombIt could be worse.

I feel this can have a home in more of a junk Enchantress-style deck. It would be the ‘sort of’ Argothian Enchantress. The deck would not necessarily need to gain an advantage from the self-mill, but it would be nice. Once the rest of the set is spoiled, I will get to work on such a deck. I’m not promising it’ll work or anything, but there seems to be decent support for it and who knows? Maybe the create-a-card winner will become part of it.

Speaking of which, here is what I would have submitted:

Need for Greed

B

Enchantment

Sacrifice a land: Draw a card

I think it’s feasible and it’s probably not something you’d do early on anyhow. Unless of course in Legacy/Modern or such where you might benefit from cards like Life from the Loam. I would have Photoshopped an image with the default black mtg card template or something, but that will have to be for another time. I would picture a Lich-like or Dark Paladin creature sifting some kind of precious substance from say a swamp. And he/she would have the usual bad guy-ish maniacal laugh going on. It would be a top down shot with his face as the focal point.

The ‘Need’ cycle would begin, we already have:

need for speed

Thought it was just a videogame, did you?

Of course, one of the main problems Deadbridge Chant possesses is mana cost. I’m not sure you want to pack ramp cards just to get to play this and draw more cards. You kind of need to do something in between. This can’t be your end goal, it’s more of an enabler or ‘engine’. As such, it’s hard to justify the 6 mana you pour into it.

It’s preselling at about 7$ at the moment. For a mythic, that’s not too bad. If it finds a home in Standard, you can be sure this price will rise. However, I have a hard time seeing it fit in a current deck (even reanimator). Look for it to slowly drop as the Commander crowd nabs their singleton copies and the demand lowers.

Blood Baron of Vizkopa

blood baron

Vampire ‘cleric-type’ dude

I really hate it when in a day and age of making sure most creatures have more than one creature type, Vampires seem to get the short end of the stick. Clearly this thing is a Vampire ‘Cleric’ , but is Wizards of the Coast afraid to print it as such? Is is sacriligious? I’m not entirely sure.

A lot of you will simply look at this and think : “Bah! Commander card!”. I beg you to reconsider. It has probably the 2  best color protections this side of Standard and i usually out of burn range. 5 mana for a 4/4 body with all bonuses. Of course the ‘ultimate’ one being that it will one-shot your opponent if he is at 10 life or less. The conditions are not impossible to meet as you are probably always attacking with it and gaining life in the process. If your opponent is playing stricly Orzhov colors, he is somewhat limited in his solutions (Merciless Eviction, Liliana of the Veil, Terminus) to name a few.

He’s hot right now and will continue to be for a long long time. At around 10-12$, he is a good deal. I cannot see this going under 10$, it’s just that playable.

Legion’s Initiative

legion's initiative

Wait, What??? 

Legion’s Initiative is probably one of the most insane Honor of the Pure variants ever to see print. It was something that Boros decks probably needed to be able to properly compete as a speedy aggro deck. Now the Boros swarm has an answer to Supreme Verdict and Terminus! You get to blink out your creatures for the whole turn, that’s

nuts

Pretty much.

It’s probably tied with 1-2 other cards as hottest card of the set so far. I mean, the second ability doesn’t have to be an anti-mass removal response. If your deck has a lot of  ‘enters the battlefield’ creatures, you just gained even more value. While a lot of the Boros cards are more Battalion- driven, we may yet see a need breed of Boros deck. You get to cast this on turn 4 and have the mana available to protect your little Boros dudes if your opponent goes Turn 4 Supreme Verdict. It’s miles ahead of something like Rootborn Defenses, but then again we are comparing a two color mythic to a white common.

rootborn defensesStill better in the token aggro approach

There’s some ‘fine’ print to this ability. Did you catch it? No?

‘Those creatures gain haste until end of turn’

Not too shabby! So this means we can get a huge one-shot Fervor out of it later in the game. How awesome is that? This card is pretty much always relevant. Of course, it requires a key element: creatures. We’re playing Boros, our deck is predominantly creatures. No worries there. We obviously need 4 of this beast of a card since we almost always want to draw it and we always want to draw at least 1 copy each game.

I’m probably going to run this in my Gisela Commander deck as well, since it obviously contains a lot of  ‘come into play’ cratures. It’s tutorable when I sacrifice my Academy Rector to something like Goblin Bombardment and then save my creatures for a Wrath of God effect. Of course there’s always Boros Charm, but in Commander most people probably have more mass removal than you have anti-mass removal. You can only abuse Sunforger and Mistveil Plains for so long.

 

 

sunforger

Still enough time left to maybe see a Dragon’s Maze reprint

A small glimpse into the future will reveal that this card will maintain its sizeable price tag as it is :

A) a mythic

B) a four of in all non-Commander decks running it

C) hugely popular amongst casual and competitive players

D) ALL of the above

Of course, the answer is D!

Look for it to maintain if not increase in value in the very near future.

 

 

 

Nivix Cyclops

nivix cyclops

I just really love the art on this thing!

Let me just start by saying that I am a huge fan of Wayne Reynold’s art. He has drawn some pretty nice stuff. I first took notice when he did the original Ajani Vegeant.

ajani wallpaper

That’s one p$%ed off Ajani!

I also like his Cunning Sparkmage art and had drawn a custom playmat of it a while back.

cunning sparkmage mat

Don’t get much free time to draw these anymore

Back to our friendly Cyclops! Most people will compare him with Kiln Fiend.

kiln fiend

Blast from the not too distant past

Nivix Cyclops is basically safer to most removal and gets to attack less. He is not destroyed by cards like Ultimate Price, Searing Spear or Pillar of Flame. He will probably be one of the more played commons of this set in constructed formats. Of course in something like Pauper, he is your Kiln Fiend # 5-8 (as most of those kinds of deck already play Izzet colors). You can also save up your Instants/Sorceries and just have him attack for 4 each turn. He also gets to properly block something the turn he comes down, which is a big big plus when trying to win damage races.

Tajic, Blade of the Legion

tajic blade of the legion

One mana army? Not quite

Boros is seemingly getting some nice Indestructability bonuses, almost as though they were made out of Darksteel. It’s a nice way to incorporate the whole amor/weapon aspect without necessarily always printing equipment.  Tajic will always be the one left standing, keeping the aggro going. He might otherwise also be your last bastion of defense versus other aggressive decks that pack more removal.

He is surely going to find a home in every Boros EDH/Commander deck ever. I know i’m going to include him in mine. He is the ideal equipment holder, always. Still wielding that Sunforger or Sword of Light and Shadow, while his fallen comrades look on from beyond the grave cheering him on so that he may possibly resurrect them.

I’m not entirely sure he will make the cut in standard since if you can realistically keep Batallion going, I would run Odric instead. Although I’m pretty sure that in a deck where you really want the little guys to keep piercing through defense, a 4 drop that ‘might’ help you is not ideal. I would much rather run Firemane Avenger, but even that suffers the ‘dies to flashed in Restoration Angel‘ death.

Tajic benefits from not being part of the Starter deck lineup, but will it be enough to keep his price slightly up? He’s currently 3-4$ and will probably settle a 3$ for the time being, until he ends up possibly being cut from Team Boros in Standard.

Give/Take

give take

It’s a give and take relationship.

We get another split card, this time for the Simic Guild. So far I’ve enjoyed the split cards and this one is rather decent. Of course it works best with the evolve mechanic, but the Take half offers some fun interactions in many formats. I won’t enumerate them, as a quick search in Gatherer will reveal many many possibilities.

Each side costing 3 is fine, but probably not good enough to see competitve play. The card is obviously great in limited and should be a high enough pick if drafting those colors. The card as a whole can see play in a Bant Phantom-themed deck (circa. Judgment) if you’re looking for some random casual fun.

Same time tomorrow!

Well, it’s not really a specific time per se, but we’ll keep the updates going.

Dragon’s Maze Preview: Teysa, Envoy of Ghosts and more

wave 3

Teysa, Envoy of Ghosts

teysa envoy of ghosts

Hey!!! Sexy lay-day!!! Ooh ah!

We had the artwork available to us since PAX, but we never had the slightly more important part: Mana cost and Text.

This version of Teysa is obviously somewhat of a let down, but I’m sure she wasn’t really meant to be played competitively. She has quite a few abilities. The first two work great in tandem as they provide a great attacker/defender. No blockers and she block can block anything short of unblockables,flying and protection from black/white creatures.

The second text is a combination of No Mercy and a random token generation bonus.

no mercy

Ah! such a neat card

It doesn’t take a genius to figure out that she will probably be relegated to casual and Commander play. Nonetheless, there is a very slight possibility of seeing here in a Black/White tokens build if enough support cards arise. She basically is a burn for 4 mana every turn (barring removal,etc,etc).

In the end, she will probably dwindle down to 1-2$ territory just like the old version.

Renounce the Guilds

renounce the guilds

Seems like an Odyssey throwback

I have no idea why this needed to be rare, but I guess Wizards of the Coast R and D has their reasons. Of course it’s another card to deal with the always-annoying Geist of Saint-Traft. I can always welcome that!

Other than that, you get to destroy some planeswalkers here and there .

Flavor text is kinda cool. It will no doubt see play in various sideboards where you need to immediately answer a multicolored card (Obzedat) and cannot afford to wait around for an Oblivion Ring. Greatest part of all?

snapcaster mage

Yep! This guy!

In the long run, demand for last second sideboarding might drive the price up to like 3$, but it will probably be like a 1-2$ card.

The Gatekeepers

sunspire gatekeepersopal lake gatekeepersubul sar gatekeepers

smelt-ward gatekeeperssaruli gatekeepers

Pauper fans rejoice!

Ah! the Gatekeepers! It’s really nice that they are pushing the ‘Gate’ keyword ‘mechanic’. I like the green one the best personally as it’s another card to stall with in a Battle of Wits deck (you can usually run gates in it because it”s almost always 4-5 colors).

The red one is like a very poor man’s version of Zealous Conscripts (only hits creatures). On the plus side they all have big butts (4 toughness) so you will want to play as many of them as possible within your colors in a limited setting (Pre-Release/Sealed). I just noticed that they’re all either Warriors or Soldiers, but I doubt they will ever really be played in a tribal deck.

Of course at common level there is not much room for these to grow. You should horde some of these and some Gates to build some cheapy pauper decks to give out to younger players in your school/area.

Exava, Rakdos Blood Witch

exava

Carnival Hellsteed, step aside!

The Rakdos guild champion is much better than I would have expected. It’s a nice little Unleash lord. Its stats are great and of course unleashing this for some haste damage action is going to be a common play. There are pretty good incentives to not unleashing too thanks to its first strike ability.

It will probably be a heavily traded card in general and its casual as well as competitive appeal will keep its price afloat for quite some time. It will probably maintain a value of about 5$ for quite some time.

Lavinia of the Tenth

Lavinia of the Tenth

Judge, Jury … Executionner?

It’s been hard to locate a proper spoiler art for this card , but the ability has been confirmed:

3WU

Legendary Creature – Human Soldier

  

Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less.

4/4

Ah, a big pacifism. Alpha strike and win! It gets even better with blinking shenanigans. At least Venser, the Sojourner is no longer in Standard.

venser the sojourner

Remember him?

Of course you can just ‘blink’ her with Restoration Angel next turn and Beta Strike if you didn’t win on the first short. Not like you were counterattacked, since Detain lasts until your next trun.

The thing I most dislike about this card is the protection color. I mean red already has issues with blasting 4 toughness + creatures and it’s not like they can really get a huge benefit from Zealous Conscripts off of it (since it’s just an enters the battlefield ability). I think it was more of a flavor call than anything, since she’s ‘judge-like’.

 The cost is not too high and the ability is great in a more proactive Azorius deck. Playing a second one on top makes them die due to the Legend rule, BUT the effect will still go on the stack (so it’s not a bad idea if it wins you the game).

Due to the popularity of the Azorius color combination, this card is sure to hover at about the 5$ mark for a while.

Armed and Dangerous

armed and dangerous

Ack! I don’t speak Japanese!

You may or may not remember that line from a Chris Farley SNL skit. Here’s the English text:

Sorcery

  Target creature gets +1/+1 and doublestrike until end of turn.

//
All creatures able to block target creature do so this turn.

Lure plus Assault Strobe, I guess. A great limited ‘trick’, not really because it’s Sorcery speed. Another way to let your army through enemy lines. If your deck plays either color, you probably want to put this in (limited of course).

Irrelevant in constructed for the most part, it will remain a 50 cent card.

fifty cent

It should really become the official price tag for all 0,50$ items

Trostani’s Summoner

photo_unavailable

This next one we didn’t have time to get a picture for as it’s ‘hot off the presses’. Here is the card text:

5GW

Creature – Elf Shaman

When <this> enters the battlefield, put a 2/2 white knight creature token with vigilance, a 3/3 green centaur creature token, and a 4/4 green rhino creature token with trample onto the battlefield.

1/1

So you get 10 power worth of creatures for 7 mana on 4 separate creatures. Like a cone/pyramid with base 4.

o

o  o

o  o  o

o  o  o  o

A rough sketch

This is also the Dragon’s Maze Gameday promo, so make sure to mark the date on your calendar.  It’s probably going to be a highly sought after promo due to the absurd token generation it provides. It’s like your all-in-one Population Station.

Rhinos, Centaurs, Knights, Oh My!

I’m probably gonna horde infinite copies of this card because it’s just so awesome. I wonder how many I can realistically accumulate….

Until the next wave:

“This is DDT reminding you to help control the MTG pet population, have your tokens spayed or neutered!”

Dragon’s Maze Preview: Advent of the Wurm and more…

wave 2

Advent of the Wurm

advent of the wurm

Flash Wurm

One of the best abilities hands down on a creature is Flash. It allows you to keep your mana untapped and respond to what your opponent will do on his turn. Usually if nothing has been cast on his end, we will wait for the end of turn and Flash in something like a Restoration Angel.

flash logo

End of turn …

We spring into action once we hear the magic words! The ability is somewhat split between 3 colors, the Bant colors: Blue, White and Green. The proportions being in that order. This is one of the rare times that a multicolor Flash creature is not blue. I know what you’re thinking : this is not a creature card!

Technically you would be correct. However in the Selesnya colors, it’s much better as a token-producing Instant. It works nicely with the Populate mechanic, which to this day has not really see the light of day in competitive play. With the recent FNM Promo and now this spoiler we get the feeling that Wizards wants Populate to be a ‘thing’. We will have to wait for the rest of the set to be spoiled before we can judge on how viable the token strategy will become.

I see this being a pretty heavily traded for Rare that will eventually settle at around the 3-4$ mark as it’s just a really good card in general. Of course, we can’t purely judge Magic cards in a vacuum.

Master of Cruelties

master of cruelties

Poke of Doom

Up next we have a card that might as well have been the winner of the ‘Create a card‘ event that Wizards of the Coast is currently running. Three great abilities with a random ‘drawback’. Obviously he’s the ideal blocker, but we need to try and win and that does not happen by merely blocking all day long.

Of course all one needs to do is make him unblockable and there are a near infinite number of cards that do that, most or all of which are blue. Casual players will try and get cute with it and whatnot, they just need to remember to pack something to deal that final one point of damage. Even if Master of Cruelties attacks again the following turn, it will not change anything. Your opponent’s life total will still be 1.

This will be a good ‘build around me card’ but I’m not sure it will see heavy competitive play. Cards like this sometimes don’t have to as their casual appeal usually keeps their value pretty high. I’m going to say it will settle around the 5$ mark once prices stabilize.

Sin Collector

sin collector

Not bad at all

At first sight this is a great ‘Hate Blue’ card as it is the primary color of non-creature spells. I think it’s optimal usage would indeed be hating out a blue card, but not the one most people think….

supreme verdict

You again?

Let me explain. You are playing an aggressive Black/White plus maybe a third color deck and you don’t want to uselessly overcommit to the board only to get wiped out. Playing a card like Duress is not proactive enough to your overall strategy as you don’t advance your board and is kind of a dead draw when you need to get a creature on board or when your opponent has little left in hand.

The first comparison we can make is with this card:

tidehollow sculler

One of the best Zombies ever made

I must admit that most of the times I have personally used this cards it has been to exile an Instant/Sorcery with it. A lot of times it’s been something like a Path to Exile . Of course, the problem then becomes what happens when they draw another removal? Sure, they wasted it on the Sculler but they are also getting their other card back. In that respect, Sin Collector seems stronger.

The other thing that is very relevant at least for the current Standard environment is its creature type. At the time being, Humans are greater than Zombies. Sure, this may change. Having this interact with cards like Champion of the Parish or having it come back from the dead with cards like Angel of Glory’s Rise can be pretty sweet. It keeps the aggro going while having a small insurance versus any board wiping card.

Another card we probably want to hate on possesses the exact same two colors as Supreme Verdict …

sphinx's revelation

The 30$ answer

If you’ve been playing standard for the past few months, you undoubtedly know how frustrating it can be to have this card resolve against you. It’s almost soul-crushing. A little less so if you run your own copies of it, but it still hurts a lot.

I’m not saying that Sin Collector is going to be the greatest card ever printed, but he does have tons and tons of great targets. He will always be a solid 1$ Uncommon, which is saying a lot these days where most uncommons fall in the 25-50 cent range.

Vorel of the Hull Clade

vorel of the hull clade

Almost a proliferate card

We quickly read the card and think great things of it and then it happens: What? no Planeswalker? Yeah, it’s a bummer!

So it ‘Doubling Seasons‘ something. That’s pretty sweet.

In Standard it works really well with the evolve mechanic allowing your dudes grow when they would not be able to otherwise (not having creatures that are bigger than the ones in play). It makes sense to have a guild champion work with the guild mechanic.

assemblethelegion

What? oh wait….

No enchantment either? There goes any Assemble the Legion shenanigans!

grimoire of the dead

Hmmmm…

Grimoire of the Dead and the M13 Rings (ignore the Oblivion Ring in the Search results) say Hi!

gavony township hellion crucible

Hellion Crucible and Gavony Township say “What’s up?” (Of course you don’t directly add counters to Gavony, but you get the point).

As randomly cute as these are they are just that. The obvious use is to add +1/+1 counters to creatures, which is fine. I think it will hover around the 2-3$ mark, again when prices stabilize more (usually around 1 month after the set’s release).

Until the next wave, I hope I haven’t ‘spoiled’ your day!

Dragon’s Maze Preview: Maze’s End

DGM Mazes End

Ah! Seems like a deck

When they first announced the whole Dragon’s Maze random card replacing the basic land idea, people got excited. Of course for sealed deck purposes you would like a Guild gate or a dual land. They also mentioned one land would be mythic. It did not take people long to correctly guess that it would be something to do with Gates.

At first glance, it seems like a joke. However, those of us that have been around the Magic scene long enough know that given enough time even the most unlikely of win conditions can be achieved (Battle of Wits for starters). This one seems a heck of a lot easier to fulfill. We don’t know if there will be cards that get any land but there’s already this and Gatecreeper Vine which is a start.

gatecreeper

Yeah! this guy!

It’s sure to be a hit in some casual decks as well, featuring Primeval Titan (banned in Commander). Since it’s the pre-release card, it should be super easy to trade for as well. I’m looking forward to reading decklist and articles featuring this card in the months to come.

Mark my words: this will be a deck!

Dragon’s Maze Preview: Ruric Thar, the Unbowed

RuricTharTheUnbowed

I know he’s definitely going in my RG Commander deck

Well, we have one more card spoiled from Dragon’s Maze and he’s pretty good for a fatty. Good stats for his cost and basically turns into a burn spell unless he is dealt with by a creature (ie: Fiend Hunter). He is a guild champion and each guild will have one. The artworks and names were spoiled at PAX but so far he is the only fully spoiled one.

He will probably fetch a decent price unless of course he happens to be the pre-release card of the Gruul guild (possible as he is not a mythic). Either way, it’s a pretty cool way to start things off with as well as knowing the Return to Ravnica duals are also in Dragon Maze.