Dragon’s Maze Event Decklist

dragon's maze event deck

The decklist for the single event deck for Dragon’s Maze has been spoiled and it looks to be a decent value without being over the top. The deck actually seems somewhat fun as well. It is a ‘Junk Tokens’ kind of build.

Here’s the list:

4 Evolving Wilds
6 Forest
1 Godless Shrine
1 Grove of the Guardian
7 Plains
4 Selesnya Guildgate
1 Swamp

24 lands

1 Champion of Lambholt
2 Doomed Traveler
1 Geist-Honored Monk
1 Odric, Master Tactician
2 Vitu-Ghazi Guildmage
1 Wayfaring Temple

8 creatures

1 Advent of the Wurm
4 Call of the Conclave
1 Growing Ranks
1 Increasing Devotion
4 Intangible Virtue
3 Lingering Souls
1 Parallel Lives
2 Rancor
3 Rootborn Defenses
4 Selesnya Charm
4 Wake the Reflections

28 other spells

4 Centaur Healer
3 Druid’s Deliverance
4 Pacifism
1 Rogue’s Passage
3 Sundering Growth


Let us analyse the Rares here:


Godless Shrine

godless shrine


Yes, this is where the bulk of the rare value went. At an MSRP of 19.99$ (one that store are very likely to stick to, for a change) this is a great inclusion indeed. Wizards of the Coast is really pushing Modern by practically giving these to us. In the deck, the only purpose of this card is to allow us to flashback Lingering Souls.


Grove of the Guardian

grove od the guardian


We all would have prefered an M13 dual or something else here, but this is a Populate deck. It really didn’t help its value that it was a Pre-release card as well. Still, I’m all for fun when it comes to these decks – so Populate away!


Champion of Lambholt


champion of lambholt


This card is rather good in terms of value and playability. It’s not insane value, but it trades really well. In a token strategy it acts as a kind of lord, but not the generic kind that just gives +1/+1 to your team. I have seen it played in certain Naya Aggro lists or Human decks and it’s actually quite decent.


Geist-Honored Monk

geist honored monk


Ah! Another card that is great for the deck in terms of playability but bad in terms of value. The art on this card is my favorite part.


Odric, Master Tactician




He works well with the fact that the deck will want to spam a ton of creatures. He basically gets to attack and probably make your opponent not block anything allowing you to inflict mass amounts of damage, if not the lethal blow. Not really good in terms of value, but I approve of his inclusion.


Wayfaring Temple

wayfaring temple


This is probably the first card out of the deck and into people’s trade binders. It’s bad, like really bad. I guess it’s in there to educate the newer players that some cards are not as good as they seem. While I understand this, I do not like the fact that it’s in there. They could have put Scion of the Vitu-Gazi in there instead.


Advent of the Wurm

advent of the wurm


Oh yes! take me to Value Town! this is one of the hotter cards from Dragon’s Maze and it’s quite cool to see it included in this Event deck. This and Godless Shrine pretty much justify the 19.99$ face value of the deck by themselves. It fits in nicely in the deck theme as well, they didn’t just toss in a random big rare. Post rotation, this thing will probably go higher in value despite being in the Event deck.


Growing Ranks

growing ranks


Great casual card to put in here. While it’s not really super competitive, it’s not half bad really. In terms of value, we can probably look elsewhere though.


Increasing Devotion

increasing devotion


Probably not great in terms of value here, but it’s a great token genrator. It allows you to overcommit and still have some gas left for the late game, if there is one. This plus Champion of Lambholt can be a blowout mid to late game.


Parallel Lives

parallel lives


Much like Growing Ranks, it does not do much on its own. It’s probably never going to make it in any serious token decklist, but it’s got a great casual appeal (which would explain its 4$ price tag). You can probably shove this in your trade binder and use it to get other cards you want.


That about wraps it up for the ‘Rare Value’ analysis. At this point we’re at about just under 30$ value off of rares. The thing is, the greater part of the value lies in the Uncommons of the deck. Let us see:


4 x Intangible Virtue

2 x Rancor

2 x Selesnya Charm

3 x Lingering Souls


That’s 18$ right there! this is something that a lot of the previous Event decks lacked (all the deck value was Rares or there just wasn’t much to begin with).


Final Verdict

While we are far from getting an insane value out of it, it exemlifies what Wizards sought out to do:

1) purchase deck

2) open it and sleeve it (optional)

3) play it at a local FNM

4) have fun!


The decision to only make one Event deck this time was probably due to the fact that there was always one Event deck that would easily outsell the other. This would cause the retailers to have to ‘overpice’ the popular deck and ‘underprice’ the other so as to not be left with all of the less popular decks. Also, Ready/Willing would have been a perfect addition to this deck.

I think they could have done a slightly better job here, but as someone once quoted:

” Even if Wizards of the Coast put 100$ bills in the boosters, people would still find a way to complain”.






Dragon’s Maze Preview: Advent of the Wurm and more…

wave 2

Advent of the Wurm

advent of the wurm

Flash Wurm

One of the best abilities hands down on a creature is Flash. It allows you to keep your mana untapped and respond to what your opponent will do on his turn. Usually if nothing has been cast on his end, we will wait for the end of turn and Flash in something like a Restoration Angel.

flash logo

End of turn …

We spring into action once we hear the magic words! The ability is somewhat split between 3 colors, the Bant colors: Blue, White and Green. The proportions being in that order. This is one of the rare times that a multicolor Flash creature is not blue. I know what you’re thinking : this is not a creature card!

Technically you would be correct. However in the Selesnya colors, it’s much better as a token-producing Instant. It works nicely with the Populate mechanic, which to this day has not really see the light of day in competitive play. With the recent FNM Promo and now this spoiler we get the feeling that Wizards wants Populate to be a ‘thing’. We will have to wait for the rest of the set to be spoiled before we can judge on how viable the token strategy will become.

I see this being a pretty heavily traded for Rare that will eventually settle at around the 3-4$ mark as it’s just a really good card in general. Of course, we can’t purely judge Magic cards in a vacuum.

Master of Cruelties

master of cruelties

Poke of Doom

Up next we have a card that might as well have been the winner of the ‘Create a card‘ event that Wizards of the Coast is currently running. Three great abilities with a random ‘drawback’. Obviously he’s the ideal blocker, but we need to try and win and that does not happen by merely blocking all day long.

Of course all one needs to do is make him unblockable and there are a near infinite number of cards that do that, most or all of which are blue. Casual players will try and get cute with it and whatnot, they just need to remember to pack something to deal that final one point of damage. Even if Master of Cruelties attacks again the following turn, it will not change anything. Your opponent’s life total will still be 1.

This will be a good ‘build around me card’ but I’m not sure it will see heavy competitive play. Cards like this sometimes don’t have to as their casual appeal usually keeps their value pretty high. I’m going to say it will settle around the 5$ mark once prices stabilize.

Sin Collector

sin collector

Not bad at all

At first sight this is a great ‘Hate Blue’ card as it is the primary color of non-creature spells. I think it’s optimal usage would indeed be hating out a blue card, but not the one most people think….

supreme verdict

You again?

Let me explain. You are playing an aggressive Black/White plus maybe a third color deck and you don’t want to uselessly overcommit to the board only to get wiped out. Playing a card like Duress is not proactive enough to your overall strategy as you don’t advance your board and is kind of a dead draw when you need to get a creature on board or when your opponent has little left in hand.

The first comparison we can make is with this card:

tidehollow sculler

One of the best Zombies ever made

I must admit that most of the times I have personally used this cards it has been to exile an Instant/Sorcery with it. A lot of times it’s been something like a Path to Exile . Of course, the problem then becomes what happens when they draw another removal? Sure, they wasted it on the Sculler but they are also getting their other card back. In that respect, Sin Collector seems stronger.

The other thing that is very relevant at least for the current Standard environment is its creature type. At the time being, Humans are greater than Zombies. Sure, this may change. Having this interact with cards like Champion of the Parish or having it come back from the dead with cards like Angel of Glory’s Rise can be pretty sweet. It keeps the aggro going while having a small insurance versus any board wiping card.

Another card we probably want to hate on possesses the exact same two colors as Supreme Verdict …

sphinx's revelation

The 30$ answer

If you’ve been playing standard for the past few months, you undoubtedly know how frustrating it can be to have this card resolve against you. It’s almost soul-crushing. A little less so if you run your own copies of it, but it still hurts a lot.

I’m not saying that Sin Collector is going to be the greatest card ever printed, but he does have tons and tons of great targets. He will always be a solid 1$ Uncommon, which is saying a lot these days where most uncommons fall in the 25-50 cent range.

Vorel of the Hull Clade

vorel of the hull clade

Almost a proliferate card

We quickly read the card and think great things of it and then it happens: What? no Planeswalker? Yeah, it’s a bummer!

So it ‘Doubling Seasons‘ something. That’s pretty sweet.

In Standard it works really well with the evolve mechanic allowing your dudes grow when they would not be able to otherwise (not having creatures that are bigger than the ones in play). It makes sense to have a guild champion work with the guild mechanic.


What? oh wait….

No enchantment either? There goes any Assemble the Legion shenanigans!

grimoire of the dead


Grimoire of the Dead and the M13 Rings (ignore the Oblivion Ring in the Search results) say Hi!

gavony township hellion crucible

Hellion Crucible and Gavony Township say “What’s up?” (Of course you don’t directly add counters to Gavony, but you get the point).

As randomly cute as these are they are just that. The obvious use is to add +1/+1 counters to creatures, which is fine. I think it will hover around the 2-3$ mark, again when prices stabilize more (usually around 1 month after the set’s release).

Until the next wave, I hope I haven’t ‘spoiled’ your day!