Magic 2014: Spoilers to date 4

Time for some ‘Common Sense’ or whatever I would call this edition of the M14 Preview blog.

Let’s start it off with a bang!

Predatory Sliver

predatorysliver1

Muscle Sliver is back! and this time it only affects your guys (like all M14 Slivers)

Sliver Construct

sliverconstruct

Vanilla Sliver. Feel the flavor!

Hive Stirrings

hivestirringspromo

Lovely little sliver token generator/Game Day card

Trained Condor

trainedcondor1

Prepare to play across from this card or with it in draft

Minotaur Abomination

minotaurabomination

What Boros Reckoner did for the minotaur tribe, this card too away

Sporemound

sporemound

The longer it lives, the greater value you may get out of it

Shadowborn Apostole

shadowbornapostle

Relentless Rats ability + ‘Combo’ piece for the Mythic Demon of M14

Rumbling Baloth

rumblingbaloth

Solid card for 90’s magic, only limited playable now.

Charging Griffin

charginggriffin

Nice quote for such a lame card

Dawnstrike Paladin

dawnstrikepaladin

Not too bad (for a common) , if only they shave a mana off of it

Marauding Maulhorn

maraudingmaulhorn

It’s a Juggernaut at worst? Hmmm… not bad

Master of Diversion

masterofdiversion

 A proactive tapper, nice to see they got rid of the passive ones. They were a huge pain in limited

Advocate of the Beast

advocateofthebeast

Cute common, nice value with Thragtusk. A shame it’s rotating *sarcasm*

Sentinel Sliver

sentinelsliver

Yep! they’re probably going to use up all the keywords

Striking Sliver

strikingsliver

All the keywords!

Hunt the Weak

hunttheweak1

Drawn by ‘Mockup’ yay!

Blur Sliver

blursliver

All your keyword are belong to us!

Groundshaker Sliver

groundshakersliver

Maybe a little too costly for a Sliver

FNM Promo for August 2013

dimir charm promo

It sees almost no play now but some people are predicting great things for this Charm in the future

It’s pretty cool to see yet another charm as an FNM promo and part of me thinks that they will go ahead and make all 10 into FNM promos. This would probably be a move that almost everyone would be happy with. A lot of the charm effects are pretty cool and I for one play the Boros Charm in my EDH deck paired with an Obliterate. It almost never happens, but it’s pretty awesome when it does.

Remember to go play FNM at your local game store.

FNM_logo

 

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

Magic 2014: Game Day Playmat

m14 game day mat

Pretty epic looking mat no?

Attend your local gaming store’s Game Day with a Standard legal deck to show your dominance and win this fabulous playmat. Also, the top 8 get a FOIL Goblin Diplomats and everyone gets a full frame Hive Stirrings for their Slivers deck.

                     goblindiplomatspromo      hive stirrings

Magic 2014: Spoilers to date 3

Today we’ll take a glimpse at the spoiled M14 Uncommons. Let’s start with the successor to Ponder :

 

Glimpse the Future

glimpsethefuture

Seems fair. No Delver shennanigans! Maybe Reanimator?

Woodborn Behemoth

woodbornbehemoth

Pay 5 now for an average creature that can become rather huge later, not too shabby!

Young Pyromancer

youngpyromancer1

Very nice card and the possibilities are neat with ‘free’ cards like Hidden Strings and Gitaxian Probe

On a small side note: remember that Cipher cards are actually considered cast. This means you can do pretty cool things with things like this card, Delver of Secrets and Nivmagus Elemental.

Molten Birth

moltenbirth

Krenko’s Command with a possible upside? Why not?

Steelform Sliver

steelformsliver

For those who didn’t know: Sliver are back! This guy makes them harder to destroy.

Battle Sliver

battlesliver

This is what happens when they get angry.

Enlarge

enlarge

Revenge of the Hunted ‘s successor. Attack the merfolk evil kitty!

Kalonian Tusker

kaloniantusker

Here’s the beef!

The Staffs

m14 staffs

 

There’s probably a white one too, just no pic for it. They seem somewhat of in Limited I guess…

Vial of Poison

vialofpoison

Cute little removal card, plus you can fetch it with Trinket Mage. Value!

I don’t know about you guys, but I’m pretty excited for Magic 2014 Core Set. It actually seems like a blast to draft and a lot of cards show great potential for fun (oh yeah, there are also some more serious constructed cards too).

Next up:  M14 Commons!

 

Magic 2014: Spoilers to date 2

… and we’re back!

Today’s another small spoiler session. Let’s get the ball rolling.

 

Seraph of the Sword

seraphofthesword

Fog Bank‘s angel cousin. This thing is going to give headaches to more aggressive decks. At least it lacks Vigilance.

Ogre Battledriver

ogrebattledriver

That’s MR. Hill Giant you maggot!

Bonescythe Sliver

bonescythesliver

Slivers get their own Kinsbaile Cavalier

Into the Wilds

intothewilds

Oracle of Mul Daya version 2.0

Megantic Sliver

meganticsliverpromo

Big Daddy Sliver! He’s the Pre-Release promo? Woah!

Awaken the Ancient

awakentheancient

Technically costs 5 mana since you don’t get to attack if you play it turn 4 (barring ramp)

Vastwood Hydra

vastwoodhydra

This is going to make m miss Primordial Hydra.

Ring of Three Wishes

ringofthreewishes

A ‘fairer’ ‘cheaper’ Planar Portal

Ratchet Bomb

ratchetbomb1

Glad to have it back!

Guardian of the Ages

guardianoftheages

Nice flavor, but that’s about it …

That’s more or less the Rares and Mythic spoiled so far. I will be posting a new blog on the Uncommons and then Commons. It’s nice too see some new Magic: the Gathering cards instead of infinite reprints, even if they are not the greatest. This set is sure to be a blast to draft and Sealed as well as really sweet in the Commander formats. Who knows what cards will make it into Standard decks – probably Slivers?

Magic 2014: Spoilers to date

Hey there guys and gals! I’m going to be doing some small previews here and there on the Magic 2014 set that’s being released this summer. Most will be just be some one-liners with pictures as we are really busy doing articles and adding tons of inventory. Here goes:

 

Hive Stirrings

hive stirrings

GameDay freebie and soon to be sliver deck staple.

Colossal Whale

WHALE

Great flavor. That’s one hungry whale!

Goblin Diplomats

goblindiplomatspromo

Nice ability on these guys. Make them swing at you then strike back.

Devout Invocation

devoutinvocation

Kind of like a slower Entreat the Angels, but pretty need with mana dorks.

Archangel of Thune

archangelofthune

A ‘watered down’ Baneslayer Angel.

Windreader Sphinx

windreadersphinx

Someone at Wizards of the Coast really likes that Isperia ability.

Shadowborn Demon

shadowborndemon

You get a nice ‘Murder‘ effect out of it and the drawback is not too bad.

Scourge of Valkas

scourgeofvalkas

A dragon deck auto-include and upgrade to Shivan Dragon.

Primeval Bounty

primevalbounty

Nice little 3-ability enchantment for Commander decks.

Rise of the Dark Realms

riseofthedarkrealms

Liliana Vess‘s Ultimate – in card form.

Savage Summoning

savagesummoning1

Now anything can be a Restoration Angel for the cost of a measly Green Mana

This particular card is most likely going to see some serious play. Imagine any creature you wish had flash and pair it with this. Neither will be counterable. Of course it requires a creature in your hand otherwise it will do nothing on its own. This is the kind of rare that’s going to be in huge demand as it’s going to be played in just about all formats that can use it. Be sure to grab foil ones for your Commander deck.

Don’t forget that this is also very very awesome with Snapcaster Mage . But of course, most of you already knew that.

Ajani’s Chosen

ajanischosen

Nice! a Rare ‘paneswalker pet’. Looks like Ajani is confirmed for 2014.

Jace’s Mindseeker

jacesmindseeker

Nice ‘mill ‘ creature. It’s somewhat inefficient, but you do get potential value if you mill the right card.

Liliana’s Reaver

lilianasreaver

This is actually the most efficient pet so far, if only its stats were reversed.

Chandra’s Phoenix

chandrasphoenix

It saw competitive play before. Will it rise from the ashes again?

Garruk’s Horde

garrukshorde

Why did they reprint this? I hope that if a new Garruk is in 2014 he’s awesome.

Stay tune for another Spoiler later on as we continue our brief overview of the Magic: the Gathering 2014 Core Set.

Grixis Delver

grixis delver

by Steve ‘DDT’ Giannopoulos

If you’ve played standard recently you probably encountered decks running Thragtusk, Sphinx’s Revelation and way too many Shocklands. People will just spam these out often with no fear of reprisal and missplay all over the place without any backlash. Something must be done about this!

I wanted to punish these less optimal plays with something appropriate. Taking careless Shockland life loss just because you will recoup it when you cast Thragtusk or Sphinx’s Revelation is just wrong. You still need to know when and which lands to play at all times. Wouldn’t it be great to counter their Thargtusk and teach them a lesson? Well, you ‘can’!

Less and less players are using Cavern of Souls these days simply because there is no control deck to truly fear…yet. We need to do enough damage then counter their lifegain probably just once then throw in some more damage and go for the throat. One card stood out to me – something that reminded me of previous greatness:

 

 

duskmantle seer

Too cool even for flavour text!

Being very much in lover with the art, I absolutely wanted a chance to sleeve this baby up. I dreamed up scenarios which were very probable such as:

Playing him on turn 4, flipping a burn spell and having the opponent flip a Thragtusk. They take 5, you fly over for 4 damage plus burn them for 3. That’s 12 damage right there! I wanted something that would probably do some nice, quick and cheap damage. Enter the Delver.

delver 1 delver 2

                                                 Guess who’s back? Back again!

Yes, I was going to play this blast from the not-so-distant past again. I never really tried it when it was a ‘thing’ so what better way to do it when no one expects it? This thing was going to be played on turn 1, hopefully flip by turn 2-3 and assist me in doing quick, hard to prevent damage early on. I would also need to refill my hand once in a while in case I ran out of gas. Enter the other ‘Bob’ (For those of you who don’t know, he’s called Bob because it was Bob Maher’s Invitational card. Sort of like Snapcaster Mage is Tiago Chan’s Invitational card.) I am of course referring to Dragon’s Maze’s latest offering:

blood scrivener

Fine print: Not as good as Dark Confidant.

Finer print: not even close. After my friend tried it in his Black/White Zombies deck, he confirmed it was the worst card in his deck. I argued that it was because he couldn’t spam his cards fast enough (he was also playing Obzedat and Blood Baron). He needed more ‘aggressive’ low-cost threats aside from the zombies. He quickly subbed out his Scriveners for more Blood Artists and Cartel Aristocrats and started winning – a lot.

This strengthened my resolve to see the card played in a successful deck. I liked it a lot because it was a card I wanted to ‘break’. I immediately brainstormed at one of my local game shops with a couple of people and we all concluded that a Grixis Delver shell would be the best. After an hour or so we came up with this list:

Grixis Delver

4 Duskmantle Seer
4 Delver of Secrets
4 Blood Scrivener
3 Snapcaster Mage

15 Creatures

1 Runechanter’s Pike
3 Searing Spear
1 Turn/Burn
1 FarAway
2 Syncopate
2 Pillar of Flame
2 Desperate Ravings
4 Thought Scour
2 Unsummon
1 Cyclonic Rift
2 Izzet Charm
1 Rakdos’s Return

22 Spells

2 Cavern of Souls
4 Island
1 Mountain
3 Watery Grave
4 Steam Vents
2 Blood Crypt
2 Sulfur Falls
3 Drowned Catacombs
2 Dragonsull Summit

Sideboard

2 Appetite for Brains
2 Essence Scatter
2 Ral Zarek
2 Rolling Temblor
2 Pillar of Flame
1 Dispel
1 Tribute to Hunger
2 Duress
1 Crypt Incursion

The first thing you will notice is that it is chock full of cheap draw spells so as to fully abuse the Blood Scrivener when we have no hand. Playing a Thought Scour draws 2 cards. A Desperate Ravings is rather nice as well ( netting us 2 cards).It gets sexier with the flashback. Even the versatile Izzet Charm nets us the best of our top three cards with an empty hand. We are basically trying to be efficient with our cards and get all the little advantages possible. Standard is however NOT the super efficient and mana-tight format that Legacy is. People play high mana cost cards and games tend to last on average past turn 6.

The danger of cool things

We are trying to maximize the effectiveness of Blood Scrivener and Duskmantle Seer when in fact they are more like support cards (something I realized after quite a few games). We were trying to do too many effects that gained us small bonuses but that do not generate enough of an impact in the overall course of a game. This is basically greedy, for lack of a better word. We can’t hope to just play multiple card drawing spells in order to draw something ‘awesome’ because there is no big game-changer to draw. These spell were pretty much superfluous as we are adding card drawing on top of cards that already make us draw.

I know it sounds like I am repeating myself a lot in the previous paragraph, but it’s very important to get that point across. We just plain need more business spells. The majority of our damage will come from a burn spell, a Snapcasted burn spell, Delver or Duskmantle Seer.

Originally, I wanted to play 2 Bonfire of the Damned as it was a 1 cost when flipped for Duskmantle Seer and when you played an untapped land on turn 5, would allow you to ‘Pyroclasm‘ your opponent’s side of the board. This is rather nice and probably would clear annoying flying blockers out of the way (ie: pesky Longering Souls tokens). In the end, I was convinced to not play this card, much to my dismay. The argument being that Duskmantle and Blood Scrivener prevented me from ‘miracling’ the card since there was a greater probability that it would not be the first card drawn in the turn. It did really like it late game also as this deck had no other real late game cards (and no, 2 Duskmantle Seers is not going to cut it).

The finer points

We needed to figure out the deck’s manabase and it was not an easy task (to this day I am not really happy with it). One thing that was rather nice is that all our creatures play nicely with each other – they are all Wizards. So I dusted off a couple of Cavern of Souls and added them to my pile of cards. The main color, by far was blue followed by red and then black. Black mana was barely required really, it was only for 2 creatures in the deck.

 

 

blood scrivener duskmantle seer

Easy to cast, hard to properly make good use of.

 

 

Another thing we wanted to do is to maximize the use of the two good Grixis split cards for this deck while keeping their numbers low. This was of course due to not wanting to flip them to Duskmantle Seer and take 5 damage shots. I was probably more excited about Turn/Burn than Far/Away but both were worth trying out.

 

 

far away turn burn

Grixis-colored goodies!

 

 

We envisioned a few common scenarios where these cards would shine (a lot of which involved Geist of Saint Traft, Angel of Serenity and Restoration Angel. Turn could for example simply take away flying from a would-be Dusmantle blocker and burn the opponent for 2. Far could be played in response to them casting a Restoration Angel, bouncing their Restoration target and sacrificing their Angel. These are just quick example really, you could do so much more.

The finest point of all was that of the Runechanter’s Pike. Who played this cards still? No one, that’s who. We could finish off an opponent old school pike style! of course we would need to draw it amongst our 60 card pile. No problem right?

The Reality of it all

I sleeve up this 60 card monstrosity in nice blue non see-through Dragon Shield plastics. I don’t have to play a check list card instead of a real Delver of Secrets. Oh joy! I like the fact that the plastics are already sort of curved as it keeps the cards well together and doesn’t make them slip and slide all over the place.

I get to the store late due to our fabulous subway system experiencing technical difficulties, but the store owners decided to wait for more people to enter. Lucky me! Round 1 is called and I am paired against my roommate. Unlucky me!

 

 

round 1 banner

vs. Simon (BW Zombies)

Game 1 is basically me trying to contain the zombie swarm. With only 2 Pillar of Flame maindeck, it’s a rather tough task. Big daddy himself comes in to finish the job. Also, his turn 1 land was a Cavern of Souls, so much for any hope of countering anything save Lingering Souls of Cartel Aristocrat.

Game 2 is about false hope. I get off to a decent start with a flipped Delver on turn 2 and his turn 3 play is a Blood Artist and a Orzhov Guildgate. I get all excited when I land a Duskmantle on the battlefield. The excitement is quickly extinguished as my opponent drops some Lingering Souls into play, guaranteeing himself blockers for at least the next 2 turns. Oh and I am quite simply trapped between a rock and a hard place, since Blood Artist makes attacking a losing proposition as well. He flips a land with Duskmantle‘s effect while I flip… another Duskmantle! I basically die a rather sad death while wondering why I let them convince me NOT to put Bonfire of the Damned into this deck.

 

0-1

 

lingering souls

Public Enemy # 1 of this deck

round 2 banner

vs. Bruno (BG Zombies)

Oh joy! he leads off with a Diregraf Ghoul. I zap it on my turn with a Pillar and he plays a Lotleth Troll. Had I known, had I known. Who plays a turn 2 Lotleth Troll versus a red deck anyways?  he gets stuck on two lands and I’m still having tons of trouble killing him. He uses removal spell on all my guys plus I’m not drawing Duskmantle to really race him. He has me at 6, I Syncopate a Dreg Mangler and then use the Away half of Far/Away to make him sacrifice his Troll. I attack for 2 with my oh so threatening Blood Scrivener who has not drawn me any cards this game yet. He plays another Dreg Mangler that I can block, but choose not to so that I may get to untap and finally draw an additional card with Blood Scrivener. Unfortunately for me, Scrivener has 1 toughness and a non-morbid Tragic Slip is enough to send him into my graveyard. I don’t draw any kind of solution to the Mangler and end up grabbing my sideboard, ready to make Game 2 modifications.

tragic slip

What’s tragic is that it kills 11 out of my 15 creatures, WITHOUT the Morbid trigger.

Game 2 starts off with me keeping a Steam Vents + 3 Pillar of Flame hand as well as other cards. He does the usual Gravecrawler and I Pillar it. Victory! haha, yeah right! These petty burn spells only slow down the zombie hordes but don’t stop much. I actually start to fight back and do things like attack with Duskmantle Seer. He Abrupt Decays and Slips a few of my dudes but the Seer keeps going. As fate would have it, he flips a Liliana of the Veil to Duskmantle Seer‘s ability. While he does take 7 damage overall that turn, it’s not enough for me to win. He drops Liliana, makes me sacrifice my only creature and he’s back in the game.

Later on, he even manages to ultimate me the turn I dropped a Duskmantle Seer and a Delver of Secrets into play. I keep the 2 lands pile with Seer hoping to finish him off on my turn. It’s all for naught as he Tragic Slips my Seer and pretty much extinguishes my hopes of winning short of me drawing a couple of burn spells off the top. This does not happen as I am already not packing that many to begin with.

0-2

round 3 banner

vs. Jack (UB Mill)

 

I start off with a turn 1 Delver which actually flips on my turn 2. Well, at least I got that part right. He goes turn 2 Breaking/Entering milling me for 8. I attacked the following turn adding a Blood Scrivener  into the mix. His turn 3 is an Uncovered Clues. The clue I am uncovering is that if I lose this match, I’m going to toss my deck across the room (well, not for real, I mean some of those cards are worth money. I should however bring a crappy all commons deck and pitch it across the room when I want to rage, that way it will add to the ‘realism’.) He Breaks me x 2 next turn, but I’m doing damage with my dudes and he’s not doing much else really. He gets a Consuming Aberration into play but I am still flying over with my Delver. A Duskmantle Seer joins my end of the field and it officially does what it’s supposed to do: make my opponent lose life and win me the game. Phew! Finally!

The ensuing game is just weird. I start off rather decently then a Consuming Aberration resolves on his end with me having no actual answer for. At this point in the game the only 2 cards that can answer it is a Far/Away (my only one) and Unsummon paired with a Syncopate. I draw no such cards. I chump a couple of times but I am eventually consumed by his 18/18 blue/black horror.

Starting the final game, I am simply too discouraged to continue playing. I must however move forward and see this thing through. It’s actually a very short game as he finally reveal a Breaking/Entering to Duskmantle Seer. That’s 8 loss of life for those of you keeping track at home! I swing in with the Seer and win on the following turn with a Searing Spear. Hallelujah! Oops! wrong deck …

1-2

 

breaking entering

That’s right, punish the greedy Duskmantle Seer!

round 4 banner

vs. Rene ( BW Zombizzles)

Just my luck getting paired against every Zombies player in the room. I get it already! the deck is super soft to Zombies, Zombizzles, the swarm the Walking Dead, the white walkers, etc…

I will spare all the unnecessary details we already know about this match-up. I did however manage to draw a lot of extra cards off of Blood Scrivener. They were for the most part largely inefficient against the Zombie swarm. I even ‘drew’ more cards with Seer, but nothing that would do me any good. In fact, I wouldn’t even have been able to tutor for a card to get me out of this mess. This is probably a sign that the deck: the time where you cannot even fathom an ‘out’ or series of events that would lead you to win the game (aside from opposing missplays, though opponent forgetting to attack is not on the top of that list).

The second games starts of by looking somewhat optimistic with me attacking thanks to Duskmantle Seer but of course he is negated by a Lingering Souls on the following turn. I can hope to drop another Seer and ‘burn’ him out, it is rather unlikely though as he plays about the same mana curve as mine possibly lower even. I consider my options and just go for it. Nothing better I can do at this point as my sided in Rolling Temblors don’t really do all that much if anything at all. I flip twice to Duskmantle and he rewards me for his misuse by killing me.

1-3

lingering souls

This card eats my deck for breakfast

The sad truth

Nothing this deck ever did aside from attacking with Delver and revealing cards with Duskmantle ever seemed very relevant overall. Sadly, I would rather try the more low cost, aggro, burn route over rely on a 4-drop that may end up killing me just when I am turning the tide. Izzet Charm seemed to be by far the worst card in the deck (not much to counter versus what I faced. It’s mainly there versus early Sphinx’s Revelations anyways.

Desperate Ravings would be cool if I am hoping to draw ‘miracled’ Bonfires, Olivia Voldaren or even something like a Talrand, Sky Summoner. Thought Scour seemed like an ‘ok’ Turn 1 play barring a Delver of Secrets but I would much rather have had it be an early burn spell.

The deck was ambitious to say the least. It tried to play creatures that don’t necessarily see much play (save McSnappington). It probably would have been much much more effective as an outright burn deck with cards like Bump in the Night and Vexing Devils. That is a story for another time (soon, I promise).

Here’s a preview:

 

 

 

four color burn

The darker side where Duskmantle has been completely replaced by emperor Blood Scrivener

Coming soon, once I get more live playtesting in. I promise.

Wait, there’s more

On a side note, I asked local player/write Charles Trottier for his input on the deck and here’s what he suggested:

4 Sulfur Falls
4 Steam Vents
4 Watery Grave
2 Cavern of Souls
4 Drowned Catacomb
2 Blood Crypt
3 Dragonskull Summit

3 Thought Scour
3 Mizzium Mortars
4 Think Twice
2 Izzet Charm
2 Syncopate
1 Dissipate
4 Far/Away
3 Turn/Burn
1 Stolen Identity

3 Talrand, Sky Summoner
4 Augur of Bolas
3 Snapcaster Mage
4 Goblin Electromancer

Charles, who is a blue mage at heart completely took out the 2 main cards that were the focus of the deck and instead make it into a Talrand/ Goblin Electromancer deck. He was however, not aware that the Fuse spells (split cards) do not count as 2 separate spells when cast. Also he was under the impression that Goblin Electromancer reduced each half of the card (not so!).

I obviously hated the list. I would have still hated it if the Electromancer/Talrand combos were applicable. Your thoughts?

IDW Comic Promo: Corrupt

corrupt promoMeh!

Another Magic comic, another promo. This time it’s rather underwhelming but it sure does look nice!

Hopefully the comic artist will change soon as I find it rather lackluster personally. Who knows what the next comic book promo will be. Will we get another Standstill quality card again? That Electrolyze promo they gave a few comics back is starting to look good now, eh?

 

M14 to feature Slivers

battle sliver blur sliver

groundshake sliver sentinel sliver

steelform sliver

 

They’re not quite the Slivers we’re used to

 

It’s been a while since we haven’t seen them and Wizards of the Coast deemed it was about time to bring them back. They last appeared across the Time Spiral block and Onslaught block before that. These little slivers are a hard tribe to keep down. They seem to have taken a more humanoid form.

This time however… they don’t boost your opponent’s slivers. Oh my! that is quite a change and it avoids awkward mirror matches. The ones pictured here appear to be slightly higher costed than what we are used to. They are however just common and uncommon. We have yet to see the full legion. Legion? Perhaps a Sliver Legion reprint? Who knows.

 

One thing is for sure though, sadly or gladly, no Sliver Queen reprint.

 

no sliver queen

No, she won’t be back

Dragon’s Maze Event Decklist

dragon's maze event deck

The decklist for the single event deck for Dragon’s Maze has been spoiled and it looks to be a decent value without being over the top. The deck actually seems somewhat fun as well. It is a ‘Junk Tokens’ kind of build.

Here’s the list:

4 Evolving Wilds
6 Forest
1 Godless Shrine
1 Grove of the Guardian
7 Plains
4 Selesnya Guildgate
1 Swamp

24 lands

1 Champion of Lambholt
2 Doomed Traveler
1 Geist-Honored Monk
1 Odric, Master Tactician
2 Vitu-Ghazi Guildmage
1 Wayfaring Temple

8 creatures

1 Advent of the Wurm
4 Call of the Conclave
1 Growing Ranks
1 Increasing Devotion
4 Intangible Virtue
3 Lingering Souls
1 Parallel Lives
2 Rancor
3 Rootborn Defenses
4 Selesnya Charm
4 Wake the Reflections

28 other spells

 
Sideboard
4 Centaur Healer
3 Druid’s Deliverance
4 Pacifism
1 Rogue’s Passage
3 Sundering Growth

 

Let us analyse the Rares here:

 

Godless Shrine

godless shrine

 

Yes, this is where the bulk of the rare value went. At an MSRP of 19.99$ (one that store are very likely to stick to, for a change) this is a great inclusion indeed. Wizards of the Coast is really pushing Modern by practically giving these to us. In the deck, the only purpose of this card is to allow us to flashback Lingering Souls.

 

Grove of the Guardian

grove od the guardian

 

We all would have prefered an M13 dual or something else here, but this is a Populate deck. It really didn’t help its value that it was a Pre-release card as well. Still, I’m all for fun when it comes to these decks – so Populate away!

 

Champion of Lambholt

 

champion of lambholt

 

This card is rather good in terms of value and playability. It’s not insane value, but it trades really well. In a token strategy it acts as a kind of lord, but not the generic kind that just gives +1/+1 to your team. I have seen it played in certain Naya Aggro lists or Human decks and it’s actually quite decent.

 

Geist-Honored Monk

geist honored monk

 

Ah! Another card that is great for the deck in terms of playability but bad in terms of value. The art on this card is my favorite part.

 

Odric, Master Tactician

 

odric

 

He works well with the fact that the deck will want to spam a ton of creatures. He basically gets to attack and probably make your opponent not block anything allowing you to inflict mass amounts of damage, if not the lethal blow. Not really good in terms of value, but I approve of his inclusion.

 

Wayfaring Temple

wayfaring temple

 

This is probably the first card out of the deck and into people’s trade binders. It’s bad, like really bad. I guess it’s in there to educate the newer players that some cards are not as good as they seem. While I understand this, I do not like the fact that it’s in there. They could have put Scion of the Vitu-Gazi in there instead.

 

Advent of the Wurm

advent of the wurm

 

Oh yes! take me to Value Town! this is one of the hotter cards from Dragon’s Maze and it’s quite cool to see it included in this Event deck. This and Godless Shrine pretty much justify the 19.99$ face value of the deck by themselves. It fits in nicely in the deck theme as well, they didn’t just toss in a random big rare. Post rotation, this thing will probably go higher in value despite being in the Event deck.

 

Growing Ranks

growing ranks

 

Great casual card to put in here. While it’s not really super competitive, it’s not half bad really. In terms of value, we can probably look elsewhere though.

 

Increasing Devotion

increasing devotion

 

Probably not great in terms of value here, but it’s a great token genrator. It allows you to overcommit and still have some gas left for the late game, if there is one. This plus Champion of Lambholt can be a blowout mid to late game.

 

Parallel Lives

parallel lives

 

Much like Growing Ranks, it does not do much on its own. It’s probably never going to make it in any serious token decklist, but it’s got a great casual appeal (which would explain its 4$ price tag). You can probably shove this in your trade binder and use it to get other cards you want.

 

That about wraps it up for the ‘Rare Value’ analysis. At this point we’re at about just under 30$ value off of rares. The thing is, the greater part of the value lies in the Uncommons of the deck. Let us see:

 

4 x Intangible Virtue

2 x Rancor

2 x Selesnya Charm

3 x Lingering Souls

 

That’s 18$ right there! this is something that a lot of the previous Event decks lacked (all the deck value was Rares or there just wasn’t much to begin with).

 

Final Verdict

While we are far from getting an insane value out of it, it exemlifies what Wizards sought out to do:

1) purchase deck

2) open it and sleeve it (optional)

3) play it at a local FNM

4) have fun!

 

The decision to only make one Event deck this time was probably due to the fact that there was always one Event deck that would easily outsell the other. This would cause the retailers to have to ‘overpice’ the popular deck and ‘underprice’ the other so as to not be left with all of the less popular decks. Also, Ready/Willing would have been a perfect addition to this deck.

I think they could have done a slightly better job here, but as someone once quoted:

” Even if Wizards of the Coast put 100$ bills in the boosters, people would still find a way to complain”.