Skred Red

skred red

ddt avatar final

Ever played Modern but were too discouraged by the initial investment? Well, have we got a deck for you! The main deck comes up to roughly 100$ and it’s actually fun to play. You have a nice balance of threats,removal and ramp. The sideboard is of course jam-packed with great Red hate cards. It’s probably not a deck for everyone but I do like to rock it once in a blue moon (more like Red Moon, amirite?)

 

Skred Red

Modern Format

Creatures: 13
3 Boros Reckoner
4 Inferno Titan
3 Solemn Simulacrum
1 Stormbreath Dragon
1 Thundermaw Hellkite
1 Wurmcoil Engine

Instants: 7
3 Lightning Bolt
4 Skred

Sorceries: 3
3 Pyroclasm

Enchantments: 2
1 Genju of the Spires
1 Hammer of Purphoros

Planeswalkers: 2
2 Koth of the Hammer





Lands: 8
1 Batterskull
4 Coldsteel Heart
3 Relic of Progenitus

Lands: 25
3 Mouth of Ronom
3 Scrying Sheets
19 Snow-Covered Mountain

Sideboard:

3 Blood Moon
2 Cavern of Souls
3 Combust
2 Damping Matrix
3 Shatterstorm
2 Sowing Salt

 

It may not look like much and is probably a shocker to people that are only used to seeing the one dimension of Red: burn. I always liked the hate and control elements of Red since it made it somewhat of a more refreshing flavor. My first article on here was actually for a similar deck shown here.

The Modern list is one from a local Modern tournament in Montreal. The tournament had a pretty big turnout, so it’s not like it randomly performed well with extreme luck. I watched a few games and it really impressed me in how it just churned out these huge threats (Inferno Titan) and ramped up to things like a turn 3 Solemn Simulacrum or Koth thanks to Coldsteel Heart. It also has Boros Reckoners to stave off the aggro decks as well (something that was not printed when the Big Red deck was made).

You also get some card draw/advantage via Relic of Progenitus and Scrying Sheets (as well as Solemn Simulacrum sacrificing himself for the greater good). Pyroclasm can be a blowout against decks like UR Delver since it catches Young Pyromancer, the tokens it makes and  Delver of Secrets (flipped or otherwise). With a Boros Reckoner on your end, you can even catch their 4-toughness guys. All your other creatures are not dying to Pyroclasm either.

pyro ice ageLove that Jaya Ballard flavor text

Lightning Bolt is obviously a must in the deck, since it’s the measuring stick for creature resilience (aka. passing the Lightning Bolt test). Skred is really awesome for the bigger creatures late game (29 snow permanents in the deck). Unless you absolutely need to, never aim the Lightning Bolts at your opponent’s head. Skred can become rather deadly when paired with a Boros Reckoner on the battlefield. That’s some insane fire damage right there!

skredThe deck’s namesake

On a small sidenote: I really love the Relic of Progenitus in this build. It’s something you definitely have room for and can easily be an upside against any graveyard-based deck (or just bothersome Tarmogoyfs). Also, if you activated Scrying Sheets only to see an instant you can’t draw with it … just scrap your Relic and grab a timely removal piece. Another artifact that’s occasionally useful is the Hammer of Purphoros. You haven’t seen how good this thing is until you’ve dropped an Inferno Titan with it in play. 6 points of damage split however you want? Wow! Really? While flooded, you can just clear their board and pump your Inferno Titan for the killing blow. Or just scrap your lands in exchange for some hasty 3/3 tokens.

inferno artThe big guy!

Lifelink?

Yep! like any good little control deck you get to pad your life total a bit when things don’t go your way. Wurmcoil Engine almost always demands an answer, usually in the form of Path to Exile. Batterskull does as well, plus it can often be more resilient by bouncing it back to your hand or just straight up equipping it to one of your other creatures in play.

EDH?

It’s also really nice to see these 1-of’s in the deck. Genju of the Spires is cute and better than it seems, since it dodges sorcery speed removal or just attacks after you Pyroclasm the board. Thundermaw Hellkite and Stormbreath Dragon are great at keeping most opposing fliers at bay on top of have some sweet abilities.

stormbreath dragon

thundermaw hellkite

 

… even Planeswalkers !

Aside from Liliana of the Veil and the odd Karn Liberated, it’s not very common to see planeswalkers in Modern decklists. As soon as I saw that this particular build was running Koth of the Hammer, I was immediately intrigued. He’s a nice change from all the Chandras that we are used to seeing in Red decks and I think this build can almost even play a Sarkhan the Dragonspeaker instead of maybe one of the dragons. I would maybe try one in the sideboard and see how it goes. The fact that he double as a removal against some 4-toughness guy like a Linvala, Restoration Angel or Spellskite is gravy.

koth of the hammer

Koth is great in almost all stages of the game, except it you need to stabilize. You get that early aggro/extra mana early game.

Turn 2 Coldsteel Heart

Turn 3 Koth of the Hammer

Turn 4 Wurmcoil Engine, Inferno Titan 

He can give you an insane mana boost late game with his -2 as well, If you’re thinking of dropping down a couple of threats in the same turn or just going all-in with Inferno Titan‘s firebreathing ability. Although if you can go for his ultimate, then by all means..,

koth emblem

Dat emblem! O_o

Enough about the main deck. I’d really recommend adding it to your Modern testing gauntlet and seeing how it performs. Also, since the expensive cards are mostly in the sideboard – you can probably proxy them while testing (just remember you can’t proxy them in a real event). You can also try variants of sideboard cards, like a Shattering Spree over a Shatterstorm if you feel you might need to cast it earlier against deck like affinity. If you find yourself having problems against Birthing Pod decks, you can also try Torpor Orb. It can screw over a few of you creatures, but will probably do much more harm to your opponent. Same goes for something like a Spellskite if you are trying to combat Splinter Twin decks. Damping Matrix kind of combats Birthing Pod (which is still one of if not the top Modern deck at the moment. It shuts them down in a different way, by going directly after the Birthing Pod itself. It also hits Splinter Twin, since it’ll prevent them from actually activating the creature enchanted by the Splinter Twin as well as hitting Kiki-Jikki.

Maybe the deck can play a 1-of copy of Fate Reforged‘s newest spoiler:

ugin

Yeah, it’s legit

skred red altSo what are you waiting for? Give it a shuffle! Oh, an Happy Holidays!

 

Tiny Teysa

tiny teysa

ddt avatar final

I have played against a few Orzhov decks in both Tiny Leaders and in Commander. I find that most people opt for Athreos, God of Passage as their general most of the time. A lot of these decks run quite a few token producers (one of the BW combination’s greatest features), thus making Athreos even less good. I then went on a little quest to make a token-based deck in the Tiny Leaders format. It’s by no means ‘the next big thing’. It’s just downright amusing to play and has a few interesting interactions without going overboard on the whole ‘boosting your tokens’ thing.

 

Tiny Teysa

Tiny Leader Format


Creatures: 12
1 Teysa, Orzhov Scion
1 Blood Scrivener
1 Ophiomancer
1 Blade Splicer
1 Doomed Traveler
1 Herald of Anafenza
1 Skirsdag High Priest
1 Thraben Doomsayer
1 Auriok Champion
1 Xathrid Necromancer
1 Mentor of the Meek
1 Cartel Aristocrat

Artifacts: 3
1 Blasting Station
1 Shrine of Loyal Legions
1 Avacyn’s Collar

Enchantments: 5
1 Promise of Bunrei
1 Bitterblossom
1 Darkest Hour
1 Spear of Heliod
1 Intangible Virtue

Sorceries: 7
1 Gather the Townsfolk
1 Lingering Souls
1 Timely Reinforcements
1 Martial Coup
1 Night’s Whisper
1 Council’s Judgment
1 Toxic Deluge









Instants: 6
1 Midnight Haunting
1 Raise the Alarm
1 Mortify
1 Tragic Slip
1 Zealous Persecution
1 Swords to Plowshares



Lands: 17
1 Evolving Wilds
3 Plains
3 Swamp
1 Tainted Field
1 Vault of the Archangel
1 Temple of Silence
1 Isolated Chapel
1 Command Tower
1 Urborg, Tomb of Yawgmoth
1 Caves of Koilos
1 Godless Shrine
1 Scrubland
1 Marsh Flats


Sideboard: 10
1 Relic of Progenitus
1 Act of Authority
1 Vindicate
1 Sword of War and Peace
1 Inquisition of Kozilek
1 Devour Flesh
1 Enlightened Tutor
1 Orzhov Charm
1 Orzhov Pontiff
1 Tidehollow Sculler

 

The deck is somewhat straightforward and tries to pump out tokens in an efficient manner. Teysa is basically a removal each time you cast her with a couple of her token buddies. She is also part of the deck’s infinite combo:

darkest hour blasting st

You sacrifice your token (which will be black) to Blasting Station to ping whatever you want for 1. This will produce another token which will also be black and it will untap Blasting Station. Rinse and repeat.Rinse and repeat…

It’s essentially a 2-card combo, since Teysa is usually just sitting there in your command zone. You only need to find the other pieces. Darkest Hour is not that great on its own and even with Teysa, all it does is create a few ‘immortal’ chump blockers. Blasting Station is much more effective on its own with a few tokens. You get to zap a few creatures on your opponent’s end as well as use it to sacrifice your creatures for profit. I find it pretty nice with Ophiomancer. It’s not spectacular, but it’s pretty nifty. Since Ophiomancer triggers on each upkeep, you can make a Snake token on your upkeep and sacrifice it before the end of your turn. On your opponent’s upkeep, you will get another little Snake token and this will untap Blasting Station as well. You get to have a deathtouch blocker for anything your opponent attacks with or just sac the token at the end of turn to deal your opponent 1 damage.

ophiomancerMuch much better than I originally thought

Xathrid Necromancer is really good here too, since all but one of the creature cards are humans (not to mention the human tokens you can produce). This is also good for Avacyn’s Collar. You get to double up on your token making if those are both in play. You even get more value if Teysa is in play as well, since that zombie token will create a Spirit token when it dies (Which is funny, because I was under the impression that Zombies had no souls). Bitterblossom works really well with Teysa since it basically swaps your little Faerie token for a Spirit token once it dies.

Needless to say, a lot of games are going to be grindy with this deck. You’re not going to super turbo aggro people but you’re not going to be completely blown out either. It’s actually pretty rewarding to play. Of course, you might feel like you’re ‘durdling’ if you cast back to back Lingering Souls, Midnight Haunting and Raise the Alarm. I didn’t want to have many ‘Glorious Anthem‘ effects in here either. I figured Spear of Heliod deserves a slot for its secondary function. Since the deck is very very token-centric, Intangible Virtue is your go to creature booster. The vigilance part is really really great in a more aggressive format like Tiny Leaders.

Mana

Perhaps the deck’s biggest weakness is the mana base. It’s not super fancy or anything. It does the job, at least.

The only ‘spicy’ one of is Vault of the Archangel, but it’s almost a token deck staple. Essentially, it gives your tokens even more removal value at a steep cost. The lifelink part hasn’t been too awesome so far, but with Bitterblossom and not much lifegain in the deck …

Card Advantage

It goes without saying that the majority of this deck’s card advantage comes from the token generators. Most people still associate the term with card-drawing, so we have a bit of that as well.

Mentor of the Meek is pretty sweet here. He is not much to look at as far as his stats go, but if he goes unanswered you will basically be drawing a card off each little token you create for a mere 1 mana. You get to have an improvised Phyrexian Arena with Bitterblossom.

bittermeek

Maybe the next time we visit the plane of Innistrad or something

The other little addition to the deck is Blood Scrivener. He’s probably my favorite of the Dark Confidant clones, since he’s affordable and has a relevant creature type. Plus, his ability can trigger at any other time you would draw a card, such as Mentor of the Meek‘s ability or with actual Phyrexian Arena (which could have also gone in the deck). You don’t tend to keep many cards in hand with this deck, so Blood Scrivener’s ability can become relevant really quickly.

auriok cha

Courtesy of http://www.mikesutfin.com/

Another thing to note is that a lot of Tiny Leader decks tend to go overboard on their removal package. You can thrive on this, by sending in your tokens to die first and hold of your better utility creatures for later. A probably exception would be Auriok Champion. She’s really worth that extra mana in this format, since she can actually stay in play for much much longer than Soul Warden or Soul’s Attendant.

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

Modern Masters (2015 Edition)

etched champ mm2

During the Magic: the Gathering Worlds, it was announced that Modern Masters would be back. This time around Modern Masters (2015 Edition) features “some of the most remarkable planes from recent history, including Zendikar, Mirrodin, Ravnica, Lorwyn, Kamigawa, and Alara.”

It was also revealed the Emrakul, the Aeons Torn would be in the set as well. Boosters will now have an MSRP of 9.99$ (up from the previous 7.99). It’s still unknown as to how ‘limited’ the product would be. If you recall: when the original Modern Masters was released a lot of dealers basically price gouged the product, selling it from 14.99 to 24.99 a booster. Not sure if Wizards of the Coast will try to do anything to ensure this doesn’t really happen again (or if they even care). The fact that it does cover Zendikar block pretty much means that the Zendikar fetchlands are almost assuredly in it this time as well. This doesn’t really mean that the reprints will cause the cards to drop necessarily. All you have to do is look at all the cards that actually rose in value in the original Modern Masters:

Tarmogoyf
Sword of Fire and Ice
Vendilion Clique
Cryptic Command
Dark Confidant
Arcbound Ravager
Blood Moon

mm exp

It gets quite a few more players into the format without totally devaluing all the original printings of the more sought after cards.

Here’s the video of the announcement:

mm 2015

Every box of Modern Masters (2015 Edition) contains 24 booster packs—each with 15 randomly inserted game cards, including one premium card in every pack—making it perfect for exciting draft play.

 

Number of Cards:
249
Release Date:
May 22, 2015
Languages:
English, Japanese, Chinese Simplified
MSRP:
$9.99

 

Duel Decks: Elspeth vs. Kiora

Here’s a neat little product coming out soon-ish. A little thing to tide you over until Game of Thrones Season 5 will come out after a few months of winter hell:

 

e vs kio

Elspeth looks alright but Kiora could of been much nicer.

The knight Planeswalker Elspeth Tirel sees herself as the protector of the Multiverse. She has pledged her sword and shield to all who suffer, and she summons forth impressive armies to assist her. The merfolk Planeswalker Kiora calls upon the creatures of the deepest oceans to fight at her side. She is the master of the world beneath the waves, her true power only now beginning to surface. How will these Planeswalkers measure up when they meet in battle?

So, just like Duel Decks: Koth vs. Venser, we get two ‘face’ (or good guy) planeswalkers duking it out. It’s also just a good excuse to give newer players some good value on two 20$+ planeswalkers before they rotate from Standard in November 2015. Not sure what nice little reprints or new art cards Wizards of the Coast will be including in these babies, but they seldom disappoint.

elspeth art kiora art

Release Date:

February 27, 2015

FNM Promo for February 2015

disdain fnmWell, it does counter pretty much every dragon

Finally a nice little breath of fresh air in the FNM department! The other counterspell in the format (after Dissolve) is pretty cute and well designed. Whatever is left of the control players will now be pimping their UB or UW control decks with these little guys. They’re much nicer than the originals.

Here’s hoping that the next few FNM promos will continue to be relevant (tri-lands maybe?). Guess i’ll try to find more room for a full playset of these in my Temur Monsters sideboard.

disdain art

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

FNM Promo for January 2015

frenzied goblin fnmMeh!

Coming off the red hot FNM December promo card, we get this little guy. Seriously? I guess we’re all going to play Red Deck Wins. I get that they are aiming for Standard FNM promos, but they could have maybe gotten started on the Khans of Tarkir ‘Charm’ cycle. They have Sultai Charm in the Holiday Box. Logically, they would maybe aim to produce a few more shiny charms.

Contrary to the previous FNM card, the artwork on this is kind of disappointing really. It’s technically well drawn, but it doesn’t feel goblin-ish. I suppose it had to be like its brethren in Khans block: a redheaded little bastard. Well, here’s an even better close-up

frenzy fnm artIsn’t he adorable?

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

FNM Promo for December 2014

stoke fnmIt’s about time

This rather great card has surprisingly not been reprinted in anything – not a Duel Deck, Starter deck or event deck. It basically cause its value to skyrocket to above 5$, which is rather surprising for a Standard format uncommon (even more a red one). Now you too can be stoked about this awesome reprint ! Go for and win them at your local FNM event.

stoke artStoke the Flames on those cold winter days

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

Tiny Lands

tiny lands

ddt avatar final

I recently attended the Legacy Grand Prix in New Jersey last Saturday.

 

gp nj

The event was really fun, well run and rather huge. Having had two byes, I got a chance to walk around the convention center to catch a glimpse of various matches (One person in our group didn’t have the sleep-in special, so we all just got to the venue at the regular start time. Kind of annoying …) I handed in my decklist on the night before electronically. This is what I decided to play:

Lands

Legacy Format

Lands
4 Wasteland
4 Grove of the Burnwillows
4 Thespian’s Stage
4 Rishadan Port
2 Wooded Foothills
1 Verdant Catacombs
3 Maze of Ith
2 Dark Depths
2 Taiga
1 The Tabernacle at Pendrell Vale
1 Bojuka Bog
1 Karakas
1 Glacial Chasm
3 Tranquil Thicket
1 Ghost Quarter
1 Forest

Artifacts: 4
4 Mox Diamond





Instants: 7
4 Punishing Fire
3 Crop Rotation
Sorceries: 8
4 Gamble
4 Life from the Loam

Enchantments: 6
4 Exploration
2 Manabond

Sideboard:
1 Primeval Titan
4 Sphere of Resistance
2 Thorn of Amethyst
1 Crop Rotation
1 Pithing Needle
3 Krosan Grip
1 Grafdigger’s Cage
1 Worm Harvest
1 Ray of Revelation

 

I ended up barely missing Day 2, losing my last round to one of my first Legacy decks: Death & Taxes. In the first game, I won by repeatedly Punishing Fire‘ ing away his back to back to back Phyrexian Revokers (each one calling Mox Diamond, which was my only source of colored mana in play). He eventually conceded before actually losing since that game lasted 30 minutes. In the second game, I Crop Rotation‘ed into the Dark Depths / Thespian’s Stage combo on his attack. I took down an attacking Serra Avenger with the Marit- Lage token, but my opponent then cast Flickerwisp to deal with the token. Despite having stalled the board with the Tabernacle, I was unable to get enough Maze of Ith in play to slow down his onslaught. He later cast Cataclysm (haven’t seen that one in a looooooong time) followed by Rest in Peace to put the game out of my reach.

Game 3 was painfully quick as I had to decide if I wanted to keep my Mox Diamond mana up to Punishing Fire threats or just keep dredging Life from the Loam to dig up some colored lands or my win condition. I was already in a bind by turn 5 and his Phyrexian Revoker pretty much crippled me. It was a matter of a few attack steps before I lost the game and any hope of Day 2’ing that GP.

phyrexian revokerOh, the hate!

I really didn’t want to run the same deck on Sunday so I ended up just hanging out in my hotel and following the rest of that GP online. My roomate had borrowed the deck, but I suggested he play the Intuition version of the deck instead. It was less explosive but could better deal with hate cards and just control the board if it needed to. The main changes are:

In:

3 Tropical Island
1 Bayou
1 Urborg, Tomb of Yawmgoth
1 Academy Ruins
2 Engineered Explosives
1 Zuran Orb
3 Intuition
1 Misty Rainforest
2 Tolaria West

Out:

2 Taiga
2 Manabond
4 Gamble
1 Wooded Foothills
1 Punishing Fire
2 Thespians’ Stage
3 Tranquil Thicket

He ended up missing Top 8 losing to back to back Storm match-ups. Hopefully the 27 boosters he won will serve us well in testing for this week’s GP Ottawa.

gp ottawaNot as far as Jersey at least

I had adapted the Legacy Lands deck to the Tiny Leader format a few months back. The deck itself caused a few people to no longer like the format as much, so I avoided playing it as much as possible. I instead chose to play Black/White Teysa tokens for the most part. Still, for those of you that are looking for another Tiny Leaders decklist …

Tiny Leader Lands

Tiny Leader Format


Creatures: 2
1 Angus Mackenzie
1 Satyr Wayfinder

Artifacts: 7
1 Crucible of Worlds
1 Engineered Explosives
1 Vedalken Shackles
1 Ensnaring Bridge
1 Zuran Orb
1 Oblivion Stone
1 Mox Diamond

Enchantments: 3
1 Manabond
1 Prismatic Omen
1 Exploration

Sorceries: 2
1 Life from the Loam
1 Mulch

Instants: 5
1 Crop Rotation
1 Realms Uncharted
1 Enlightened Tutor
1 Beast Within
1 Intuition









Lands: 31
1 The Tabernacle at Pendrell Vale
1 Academy Ruins
1 Vesuva
1 Ghost Quarter
1 Gargoyle Castle
1 Horizon Canopy
1 Tolaria West
1 Secluded Steppe
1 Misty Rainforest
1 Treetop Village
1 Tropical Island
1 Command Tower
1 Breeding Pool
1 Nantuko Monastery
1 Celestial Colonnade
1 Savannah
1 Tundra
1 Faerie Conclave
1 Temple Garden
1 Glacial Chasm
1 Tranquil Thicket
1 Mishra’s Factory
1 Hallowed Fountain
1 Mutavault
1 Stirring Wildwood
1 Inkmoth Nexus
1 Blinkmoth Nexus
1 Windswept Heath
1 Riftstone Portal
1 Dryad Arbor
1 Maze of Ith


Sideboard: 10
1 Pithing Needle
1 Sacred Ground
1 Ray of Revelation
1 Nomad Stadium
1 Null Rod
1 Darksteel Mutation
1 Sensei’s Divining Top
1 Elixir of Immortality
1 Sands of Delirium
1 Mana Vortex

I decided to go the manlands route instead of being too much on the ‘cheese’ side and opting for Dark Depths + Thespian’s Stage in this particular deck. Although, feel free to squeeze that in. Your opponents might end up thanking you for ending their suffering early.

dark depthsJust in time for winter …

The deck plays the exact opposite of most decks, running 31 lands and 19 non-lands. The commander is pretty irrelevant, although you could run Ragnar since he’s the least expensive. You could also try and run Jenar, Asura of War if you have some kind of delusions of winning that way. Angus Mackenzie is just straight up funny. Cast him as an emergency blocker later on or just sneak him in mid to late game if your opponent used up all his removal spells on your lands.

The deck plays pretty much like a watered-down version of the Legacy builds, except that it doesn’t run the Punishing Fire combo nor make Marit Lage tokens (since we run Ensnaring Bridge maindeck). I would attribute most of the wins to Inkmoth Nexus and Vesuva copying Inkmoth Nexus. The white is only in there mostly for more manlands and Enilightened Tutor. If anything, I would maybe switch it over as a a Temur or Sultai deck. The green and blue are obviously irreplaceable. Red would give us Gamble. Punishing Fire, Grove of the Burnwillows and maybe even Seismic Assault (ugh….triple red). Another great thing we would get from red is a really hard to deal with Commander: Animar, Soul of Element. The huge downside is that we won’t be casting many creature spells, if any at all (Satyr Wayfinder, anyone?)

The other route is to go Sultai. Obviously there is no Commander for that, but we can just use a generic 2/2 for BUG colors and not care. Black can give up a big more depth. We an run Abrupt Decay, Nephalia Drownyard, Ashiok,Nightmare Weaver and Gaze of Granite / Pernicious Deed if we deem it necessary. We also gain Bojuka Bog versus some graveyard strategies. Baleful Strix, Deathrite Shaman and Bitterblossom look appealing as well. The main thing we are losing is the manlands. We would gain Creeping Tar Pit but lose Celestial Colonnade and Stirring Wildwood.

creeping tarWorth it?

Going Black can also give us access to another rather nice land: Volrath’s Stronghold. This way we can run a few more creatures and maybe even Vampire Hexmage as well. That way we gain another way to combo with Dark Depths (and a way to kill the limited number of planeswalkers that exist in the format).

Gameplay

It’s going to be very grindy, that much is sure. You will be slowing them down via mana denial, blowing up permanents, controlling some of their creatures with Vedalkan Shackles and stopping/slowing down combat (Maze of Ith, Ensnaring Bridge). The original version had a Terra Eternal in the main deck, but it was a little counter-intuitive with Wasteland/Ghost Quarter.

The Vedalken Shackles will steal most smaller creatures straight up and it gets a little bonkers with Prismatic Omen. The Omen also bypasses Blood Moon effects if it was cast beforehand. The regular list also does this with a Riftstone Portal in our graveyard (giving us access to at least Green and White Mana). Mox Diamond also helps us out with our Blood Moon problem a bit.That way, if we draw any of our naturalize effects, we can use them. Of course, we have Oblivion Stone in case things go terribly wrong.

One thing that’s kinda cute is the Sensei’s Divining Top in the Sideboard. It allows us to plan our Life from the Loam Dredges ahead of time and prevents us from hitting a card we actually wanted t draw (aka. Krosan Grip). It’s proably good enough to go in the main deck, but I can’t quite figure out what to cut for it. I also like it because it allows us to dredge up Life from the Loam itself at instant speed and costs no mana to activate its ‘draw a card’ ability. There is maybe bonus value to be had if we use it to mill a Ray of Revelation in response to something like a Rest in Peace. We get Life from the Loam in hand off the Dredge 3 and then flashback Ray of Revelation in response to the Rest in Peace triggered ability.

sensei's divining topOne of the many reasons Counterbalance is banned in this format

Always activating and attacking with manlands can actually get quite rough and not let us free up our mana for much else, which is why Gargoyle Castle is in the list. Urza’s Factory was also considered and may appear in future iterations of the deck.

gargoyle castleSlow but effective

They also recently unbanned Bazaar of Baghdad. If you’ve got a decent-size budget for this, you might wanna pick one up. I would definitely add it to this deck.

 More to come …

I’ll be trying to post more Tiny Leaders decks on here, but until then you can also visit their Facebook group page for more updates and lists.

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

RW Heroic

rw heroic

ddt avatar final

Looking over some of the decklists from Pro Tour: Khans of Tarkir, there was one that really stood out to me and that was the Red/White Heroic build piloted by Yoshihiko Ikawa of Japan.It was very similar to the deck I took to the last Gameday for Magic 2015. The card choices are solid and I like the White Weenie feel the deck has to it. None of the Red spells are burn spells, They are all in there for the little value they provide the deck. Akroan Crusader for one, gives you a small supply of hasty 1/1’s early on and even gives you more value when Launching the Fleet.

The other red card, Dragon Mantle, is surprisingly good. I believe older builds of this Boros-style aggro deck mostly ran some Ordeal of Purphoros and even Ordeal of Heliod. Thos took a while to pay off and  didn’t ‘cycle’ like Dragon Mantle does. It is also an efficient mana sink for when we want to grow our little enchanted threat into a menace that needs to be blocked, thus almost doubling as a removal spell.

dragon mantleNot just a Jeskai Ascendancy combo card

RW Heroic

Standard Format

Creatures: 15
4 Akroan Crusader
4 Favored Hoplite
4 Vanguard of Brimaz
3 Phalanx Leader

Instants: 12
1 Ajani’s Presence
4 Defiant Strike
3 Gods Willing
4 Raise the Alarm

Sorceries: 4
4 Launch the Fleet

Enchantments: 4
4 Dragon Mantle

Artifacts: 4
4 Obelisk of Urd





Lands: 24
4 Battlefield Forge
4 Mana Confluence
2 Mountain
7 Plains
4 Temple of Triumph

Sideboard:

1 Ajani’s Presence
4 Brimaz, King of Oreskos
2 Dawnbringer Charioteers
3 Devouring Light
1 Glare of Heresy
2 Purphoros, God of the Forge
2 Suspension Field

I was also impressed at the lack of Khans of Tarkir innovation in the deck. Defiant Strike is the only KTK card in the maindeck. It does in fact look rather unimpressive in a vacuum, but it makes this deck work soooooo much better. Cantrip, trigger Heroic and pitch in on offense for one white mana? Sure, anytime! It makes it seem even more like this deck is mostly made up of draft deck leftovers. You can probably pick up most of the nonland main deck cards for under 15$. The manabase is a different story though, it can ran you over 100$. To be fair, you can probably replace the 4 Mana Confluence for a few basics and not notice too much of a change if you just plan to play this at a local FNM (which I highly recommend you try).You can do silly things like cast Obelisk of Urd on turn 3 and then be attacking for lethal the next turn with a Launch the Fleet. All the creatures either are soldiers or produce soldiers. Another interesting fact is that they are not all the exact same token so a Bile Blight won’t completely ruin your day.

red soldier tokensoldier token b theroscat_token

Aren’t they just adorable?

Sideboarding

The sideboard is pretty tight and you’ll often find yourself having trouble siding out stuff. I really like the fact that some of the removal from the side can also double as combat tricks when you have a Phalanx Leader in play. Devouring Light can randomly bolster your troops and deal that final few points of damage for almost no mana or actual 0 mana (provided you have enough vigilance creatures in play). The same can be said to a lesser extent for Glare of Heresy or Suspension Field. Purphoros can be sided in versus decks that tend to be more controllish. I kind of like the Dawnbringer Charioteers versus decks like Jeskai or red-based aggro. You never really need to Heroic it to have it make a difference. It blocks cards like Mantis Rider really well and is just plain cool with a Dragon Mantle on it. Kind of like a ghetto Baneslayer Angel.

Tiny Geist

tiny geist

Tiny Leader Geist of Saint Traft

Tiny Leader Format


Creatures: 9
1 Banisher Priest
1 Eidolon of Countless Battles
1 Fiend Hunter
1 Geist of Saint Traft
1 Grand Abolisher
1 Mirran Crusader
1 Mother of Runes
1 Silverblade Paladin
1 True-Name Nemesis

Artifacts: 5
1 Isochron Scepter
1 Lightning Greaves
1 Sundial of the Infinite
1 Swiftfoot Boots
1 Sword of Feast and Famine

Enchantments: 7
1 Oblivion Ring
1 Banishing Light
1 Detention Sphere
1 Honor of the Pure
1 Spear of Heliod
1 Spectral Flight
1 Steel of the Godhead

Planeswalkers: 2
1 Ajani, Caller of the Pride









Instants: 9
1 Brainstorm
1 Counterspell
1 Cyclonic Rift
1 Disrupting Shoal
1 Swords to Plowshares
1 Path to Exile
1 Snap
1 Stifle
1 Unexpectedly Absent


Lands: 19
1 Cavern of Souls
1 Command Tower
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
4 Island
1 Mystic Gate
1 Opal Palace
5 Plains
1 Seachrome Coast
1 Temple of Enlightenment
1 Tundra

The deck is designed by one of the guys that runs the official Tiny Leader Facebook page and blog: Steven Hamonic. It’s an aggressive take on Geist of Saint Traft. The little enchantment sub-theme is cute, basically going for a bunch of exile enchantment effects all the while clearing the way for our Tiny Leader as well as bolstering Eidolon of Countless Battles. Then there’s the Instants suite, which is pretty sweet! with Isochron Scepter in the mix. Being able to cast Unexpectedly Absent on whatever our opponent plays is nice, doing it every turn is nasty. Also, you can do some ‘stack tricks’ with it and Oblivion Ring/Detention Sphere and repeatedly remove cards on your opponent’s side of the battlefield (assuming you have Isochron + Unexpectedly Absent in play). Snap on Isochron Scepter is nice as well, since it will be costing us 0 mana 🙂

 

sundialCute and dangerous

Sundial of the infinite is somewhat weird here, but it basically guarantees we get to keep our 4/4 angel token generated by Geist of Saint Traft.We simply need to activate at the end of combat trigger. It also ends our turn if our opponent played something like Celestial Flare, forcing us to sacrifice our attacking Geist of Saint Traft. There are a few more interactions with the Sundial, but you can probably find a ton on Google.

Otherwise, the deck also plays creatures that our opponents will have a tough time messing with, especially True-Name Nemesis and a Mother of Runes equipped with either Lightning Greaves or Swiftfoot Boots.

Steven also provided the sideboard:

Sideboard

Elixir of Immortality
Ethersworn Canonist
Ghostly Prison
Oblivion Stone
Phyrexian Revoker
Propaganda
Rest in Peace
Seal of Cleansing
Swan Song
Wall of Denial

Some nice defensive cards against more swarm-oriented decks. Rest in Peace doesn’t hurt us much, if any and is a concession to whatever graveyard interactions there might be in the format. Oblivion Stone is just great for when everything is going badly for you. Again, it’s just based on a local metagame so don’t hesitate to tweak it.

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!