FNM Promo for November 2013

grisly salvage fnm

Much better looking art than the original

While some might say that the FNM Grisly Salvage is released rather late and not in time to ‘foil up’ Junk Reanimator or 4-color Reanimator strategies, I disagree. It allows you to run more one of’s and is essentially a creature/land Impulse. Junk decks are usually creature-based and we have yet to see what Theros brings to the table. Sure there is no graveyard interaction yet, but this is with only 33 cards spoiled (20 of which are the customary Basic Lands). Varolz might see some more play post-rotation and we might get a Phyrexian Dreadnaught/ Death’s Shadow – type creature in Theros. Who knows?

On the flip side, there is no Farseek or equivalent ramp/hit your third land drop card out yet (well, Lay of the Land, but come on). This might offer the versatility a BG deck needs. I see Black/Green at the time being because we have yet to see what kind of lands we are getting in Theros. Devotion to <color> seems to imply that mono or two color strategies will be favored. I am somewhat for that as it was just ridiculous to see people jam their Standard decks with ‘good stuff’ only to incessantly complain about color-screw when their deck didn’t ‘work how it was supposed to’.

It kind of reminds me of when I played Street Fighter 2 at the arcades and my opponents would complain that they dragon punch wouldn’t come out and blamed the joystick. Truth was, I was jumping in deep at the right time and they were to late to react with their controller. Rather than improve and acknowledge this fact, they just kept complaining. I feel that in order to grow as a brewer/player, one needs to accept their failures,mistakes, technical errors and learn from them. The amount of time spent losing early on is irrelevant as long as you progress and continue improving.

Once again, you can get these promos by playing at your local gaming store:

FNM_logo

2 given to top 2 and 2 as random door prizes, so stay until the very end!

Theros Previews: Wave 1

 

previews wave 1

For the next month or so, we will be examining what’s been spoiled in the latest Magic: the Gathering set – Theros.

Let’s get things started:

Polukranos, World Eater

polukranos

Hydras are getting mighty popular as of late

When it was first spoiled a lot of players were in disbelief. It’s a 5/5 for 4 mana with a pretty sweet ability. I know I mentioned this before with Deadbridge Goliath (eventhough it saw some competitive pay in BG Fight deck), but this guy is even more legit.

You get to choose what you ‘fight’ for starters, as opposed to just lashing out at all opposing creatures and risk dying. You can activate this ability as an instant, but of course it costs a lot of mana. You can easily slam it down early and just use it as a beatstick, no need to activate Monstrosity right away. I had a rather heated argument with a local gaming store employee as to how ‘good’ this guy is. He basically used the lame Doom Blade argument, which is pretty much a shame if that’s how you gauge creatures. He was willing to bet that it would not see much play in Top 8 lists and said it was not nearly as awesome a creature as Snapcaster Mage.

In my humble opinion, a creature that can remove opposing creatures will putting the beatdown to your opponent definitely merits a spot in ‘competitve decks’ (ie: Angel of Serenity). You just need to gauge the card on its own merits and on how well it would fit in the new format ( one that has yet to be defined). I believe that Wizards of the Coast is trending more towards creatures having abilities while in play versus the past 2 years of come-into-play abilities of Standard that we had. I might be completely wrong, but it sure seems that way with M14 and what’s been show in Theros so far.

I know that I will be trying to snatch up every copy of this card, despite it being printed in the Heroes vs. Monsters Duel deck. At very worst, I know it will be an auto-include in various Commander decks where you sometimes have more than one opponent. We all know how crazy mana ramp can get in those duels.

Anax and Cymede

anax and cymede

Boros represent!

Here we have an example of the Heroic Keyword (as opposed to Monstrous that we saw just above). It encourages you to cast ‘pump’ spells or does it? That’s what you would originally believe. The truth is: enchantments matter!

When you cast an Enchantment – Aura, you are targeting the permanent already. In the case of Anax and Cymede, even if your target were to expire – you would still get the Heroic ability to trigger.  It sometimes seems minor, but you have to think big. Big, as in what happens if you had an Assemble the Legion in play with quite a few counters and tokens in play. Yeah, it can get pretty ‘interesting’.

As we will see later, the Aura aspect can become even less ‘risky’ than we are used to. Will we no longer live in fear of two for one’ing ourselves? Maybe…

Destructive Revelry

destructive revelry

Shock meets Naturalize

I know, big deal right? Well, actually it is quite the big deal. In a format where we will see some enchantments being cast, this card is going to be in many many sideboards. The 2 damage is quite relevant because we can always redirect it to a planeswalker and possibly finish it off. It also gives Gruul decks a little more reach so that they can continue to churn out damage, as opposed to drawing a late-game Naturalize when they need that little bit of burn to win.

Satyr Hedonist

satyr hedonist

Let’s hope there’s no random child that happens to walk by …

We get a rather interesting fusion of red and green here. Satyr Hedonist can be cast on turn 2 as a ‘bear’ and then attack for two, sac himself and we get to cast some turn 5 fatty, planeswalker or other exciting card. Not too bad overall. More ‘explosive’ than a regular mana dork, but you only get that one-shot burst of mana. Fair enough, right?

Cavalry Pegasus

cavalry pegasus

Humans get to ride in style in Theros

Humans and Pegasus working side by side, isn’t that what Magic: the Gathering is all about? Well, not really. We get a cute little quote from Cymede (that was previewed just above) and a small hint that ‘Humans matter’ also in this block, but probably not as much as they did in Innistrad block

In limited it’s bound to be a high enough pick as it does what Trained Condor does in M14, only for potentially more value.

Basic Lands

We get 20 new basic lands here, detailing the wonderful landscapes of Theros (or ancient Greece). Thank goodness that these were reprinted because if they weren’t we would be stuck making all non-basic land manabases and we all know how costly those are, right?

Ordeal of Poruphoros

ordeal of poruphoros

Interesting way to ‘quest’ a Lightning Bolt

Whether or not this will get played in constructed is up in the air, but it’s an interesting take on the enchantment genre. It somewhat reminds me of the Zendikar ‘Quests’ , but also does something extra before you get to the quest reward. Another thing is that I noticed as a Greek-speaking person: Wizards has used the letter u (which sounds like an e in Greek) where they would otherwise put the letter Y (because in Greek u is y).

Pyrphoros – you get a sense of the ‘fire’, like with Pyro.

Poly-kranos – Poly as in many and kranos (cranium or head)

Just thought I’d point that out, most of you probably caught on to that anyways.

Bident of Thassa

bidentofthassa

Weird mix of Types and subtypes we don’t commonly see

So instead of getting Neptune’s Trident (Roman Mythology) we get the Greek Sea King’s (Poseidon) Bident. One less tooth. Also Thassa seems to be a shortened form for Thalassa (the Sea, in greek).

It’s essentially a Coastal Piracy with a random bonus. In the worst case scenario, it allows you to force would-be chump blockers to swing at you and die so that you can Counterstrike with your bigger dudes. It’s a cute combination of complimentary abilities, I’ll give it that much.

Anthousa, Setessan Hero

anthousa

At first, I thought she was tugging on their beards

Another nice Heroic ability on a reasonably costed body. You just don’t get to untap the lands (like with Rude Awakening), but you can easily just get a big ‘surprise’ swing to finish a somewhat long game or ‘flash in’ some blockers when you’re outnumber on defense. A simple Giant Growth cast before combat can lead to a potential 13 damage. Not bad at all! The Giant Growth example was just a random one, I’m sure we will get better cards to target her with in Theros.

The important point is that if you’re planning to attack with her AND her friends, you will probably need to waste your would-be combat trick before combat.

Ember Swallower

ember swallower

Even less than half of the Wildfire effect is pretty good

You might overlook this little guy, but it’s effect is quite insane, especially if you accelerate the Monstrosity ability with a Satyr Hedonist (above). There has not been much in terms of decent land destruction and it’s understandable since it usually grinds games down to a halt. It makes people unable to cast things and rage quit. Standard is not meant to be as ‘tight’ on mana as its Legacy and to a certain extent, Modern counterparts.

As with most red creatures, it seems rather strong at first until you realize that it doesn’t really fit into the flow of a regular game. Say you get it off to monstrous on turn 5 (with Satyr) , you basically sacrifice your 3 lands, going down to 2 lands and your opponent would go down to 1-2 lands. Sure, I can kind of see that happening barring any other kind of interactions occuring. It’s just that it can be slightly awkward sometimes, plus you don’t get to resolve the Monstrous ability if he gets dealt with prior to it getting +1/+1 counters (Doom Blade, lol).

It can reward you for building a sort of land destruction deck around it, but I’m not convinced that will be effective with all the playtesting that goes into Magic: the Gathering sets these days.

Abhorrent Overlord

abhorent overlord

Yet another Lord of the Pit

If we take it for face value, we get 2 little harpies and a big flyer for 7 mana. By the time we need to attack, we lose a harpy on upkeep then maybe get a big 6 damage in. Next upkeep, we ditch the harpy and swing in for another 6. On the next upkeep we lose our Abhorrent Overlord.

I know I made it seem a little on the bad side, but it really isn’t. The even worse scenario is he gets killed before his Devotion to black ability resolves on your empty board. The ability would check and see that the Abhorrent Overlord is no longer in play and you have no permanents with black mana symbols thus giving you zero harpies.

Despite all these bleak scenarios, there are times where you’ll just be getting insane value with this hitting play and you having a Dark Prophecy or two in play. Good times!

Shipbreaker Kraken

shipbreaker kraken

Release the Kraken indeed!

A reasonably costed kraken? Woah! there must be a catch. Nope, no usually ‘can only attack if your opponent controls an island’ garbage. The Monstous ability makes it a semi- Lorthos. If anything this thing will turn up in some casual Quest for Ula’s Temple decks.

quest for ula's temple

Perhaps it’s time for that Sea Creature blue-green planeswalker to make an appearance

If that much rumoured planeswalker does not appear over the course of this block, I doubt she’ll ever become a card. Kiora Atua is her name and she is found in one of the Duels of the Planeswalkers games.

kiora atua

Come out come out, wherever you are!

Celestial Archon

celestial archon

The new ‘safest way’ to travel

Remember how I had mentioned above that there was a better way to trigger Heroic with Auras? Well, this is it!

The main drawback of Auras is basically negated by the Bestow ability. Your enchantment targets no longer in play? No problem, you still get your enchantment as a creature into play. Think of it as a ‘Safe Kicker’ ability, you pay more but you are pretty much guaranteed to get something (barring counterspells).

This one is just the tip of the iceberg too, we will probably get lots more interesting ones spoiled later. The other bonus to note is that it will also basically become a creature if say – your opponent plays Supreme Verdict. You will get to recover from that pretty nicely. It will be interesting to see how control decks play around this strategy or if the format will still continue being mostly aggro.

Let’s hope we get to see more cool cards like Celestial Archon (note: he is a starter deck Rare) as the weeks pass.

and finally, we have a ‘God’

Thassa, God of the Sea

thassa god

Puts the ‘G’ in OMGWTF?

It’s pretty much confirmed on various other sites, so I’ll go ahead and show it anyways. I’m not sure what the ‘God’ subtype does but it seems strangely familiar to another to another CCG I played, Epic. I remember the ‘God’ type being talked about , but that was right before the game ceased to exist. However, I vaguely remember it being meant as a blatant rip-off of the planeswalker card type. Oh well…

Let’s examine this multi-faceted card.

I’m not entirely sure if the ‘isn’t a creature’ ability applies only when it’s in play or regardless of what zone it’s in. We will probably have to wait for the Theros FAQ for confirmation. It is a nice bonus even if it doesn’t feel that way. You basically have a kind of swiss army knife enchantment.

You get to scry every upkeep, reminiscent of Sensei’s Divining Top, only not as broken. You have protection from things that would otherwise destroy enchantments, since it’s indestructible even in enchantment form. You can cast a board whipe like Supreme Verdict since it’s also indestructible in creature form. Oh, and just in case you decided you need to win, you can make it or any other creature you control indestructible. In essence, this thing is like a planeswalker without actually being one.

The answers to it are going to be things like Detention Sphere and Celestial Flare or an instant ‘exile target creature or enchantment’ effect. So basically if you think this card is rated ‘R’ (for Retarded), you are very much correct. Thessa is going to cause a lot of headaches for the next 2 years. Of that you can be sure!

More to come …

 

Stay tuned for Wave 2

New Judge Promos: Vindicate and Genesis

vindicate

Sorin adding his flavor to an already spicy card

Every Legacy and Commander player will be clamouring for this update Vindicate. The old one is still nice and so is the original Judge promo, but let’s face it: most new players don’t know about the Weatherlight Saga nor do they care about some random dude stabbing the ground with his sword.

The quote is really really good too, making Sorin appear god-like (as planeswalkers are pretty much supposed to be). In Legacy it’s often used in Orzhov, Esper or Junk decks that ca support it. Destroying lands is really relevant in the format, but lower budget decks usually go with Oblvion Ring instead. It’s a toss-up as the O-Ring also takes care of baddies like Emrakul, especially if your opponent Show and Tells it into play (another card that got the Judge foil makeover).

genesis judge

Every Commander player’s favorite Incarnation

Genesis did not receive the artwork makeover as the original art is pretty appropriate despite being old. He too, was played in older Legacy decklists prior to Survival of the Fittest being banned (again another card that was Judge Promo’ed). Feel free to jam this into any green-based EDH/Commander deck and revive your favorite creature from the graveyard. The effect may seem a tad slow, but remember that Commander games tend to last longer than regular games barring infinite combos.

You can also just cast this guy and have him just die instead of trying to figure out other cute ways of discarding him to get him in your graveyard ( Fauna Shaman). I don’t know if anyone’s done a custom alter of this card featuring the Genesis 16-bit videogame console, but that would be pretty sweet!

Exquisite Bond

exquisite bond 2

by Steve ‘DDT’ Giannopoulos

I recall that it wasn’t that long ago when Exquisite Blood was gaining some casual momentum and people were really trying to build the Exquisite Blood/Sanguine Bond combo deck. It was probably Modern legal most of the time, but not exactly a ‘thing’. Then Magic 2014 happened and they decided to reprint this:

 

sanguine bond

Looks like a blood donor ad, no?

I instantly wanted to make it work and had the perfect ‘curve’ planned out for it:

Turn 4: Trading Post

Turn 5: Sanguine Bond

Turn 6: Exquisite Blood, win

Of course this implies that you are playing a land every turn here (even the 6th one, since you need to cast the enchantment and activate Trading Post).

It seems good in theory and you can even sub your turn 4 for a Diabolic Tutor to fetch a combo piece if you have a lifegain permanent already in play (Vampire Nighthawk). Of course, things never really work out that way in practice. The format is rather quick in Standard (don’t even get me started on Modern). You will not be afforded the luxury of having a high life total on turn 5. People play decks like Red-Green Aggro and Mono-Red that just rip apart your life total rather quickly.

We have to play the control role early on if necessary in order to achieve our mid to late game combo. For those not familiar with the combo, it’s rather simple:

With both enchantments in play ( Sanguine Bond + Exquisite Blood) either lifegain or opponent life loss will allow us to ‘go infinite’ and win. One enchantment will trigger the other and then loop until we decide to end it (or most likely when the opponent has lost all his life). It offers us a relatively risk-free win condition (barring counterspells, mostly).

exquisite blood

Yummy, yummy, yummy! I got blood in my tummy!

The reprinting of Trading Post inspired a pretty neat way to gain life, thus enabling the combo. It also gave us a great way to stave off some aggro so we may survive long enough to land and activate our combo. In addition to these bonuses, it also allowed us to effectively ‘Warleader’s Helix‘ our opponent each turn with a Sanguine Bond in play. This gives us the ability to win the game without necessarily having to combo. It also gets twice as good if we draw 2 Sanguine Bond instead of our Exquisite Blood (this is the main reason the deck plays a 4/2 split).

While we can still have played the deck without the Trading Post reprint in M14, it allows for some nice possibilities depending on what Theros will bring. If anything we can do sill things with Angelic Accord as well once Exquisite Blood rotates (end of October). Plus goats are big in Greece and Greek mythology, so there’s bound to be a Goat-related card to be released.

trading post goats

I even made a Trading Post playmat for the occasion (Now with more goats!)

We also have a little ‘backup combo enabler’ in Vizkopa Guildmage. He basically acts as Sanguine Bond # 5 in the deck in case our opponent does something nasty to our combo. Something like, oh, I dont know: resolving a Slaughter Games.

Here’s our tidy little decklist:

Exquisite Bond
4 Godless Shrine
4 Isolated Chapel
2 Mutavault
14 Swamp

24 Lands

2 Vampire Nighthawk
1 Vizkopa Guildmage

3 Creatures
2 Oblivion Ring
2 Prophetic Prism
2 Ratchet Bomb
4 Trading Post
1 Haunted Plate Mail
4 Sign in Blood
4 Mutilate
4 Barter in Blood
2 Exquisite Blood
4 Sanguine Bond
2 Diabolic Tutor

33 Spells

 
Sideboard:

3 Liliana of the Veil
2 Curse of Death’s Hold
2 Tormod’s Crypt
3 Sin Collector
3 Lifebane Zombie
2 Underworld Connections

You’ll notice that the deck is almost entirely monoblack with a few exceptions. In the main, you have Oblivion Ring which pretty much deals with permanent types that black typical cannot deal with (planeswalkers, enchantments and artifacts). It also allows us to play Vizkopa Guildmage as noted earlier.

Lastly, we get to cast Sin Collectors from our sideboard so that we can have a sporting chance against the blue decks ( I would almost be tempted to go with a fourth Sin Collector here).

The ‘final’ decklist underwent a few changes but the core stayed the same: we need to combo to win. It requires more testing, but we discovered this little Return to Ravnica gem:

 

codex shredder

Straight from your last month’s draft deck

This also, strangely enough, gave us an interesting alternate win condition. While one of these is unlikely to mill out our opponent, two might do the trick. It also fills the role that Nephalia Drownyard did in the Esper Control decks of months past: allows us to dig for cards (artifacts to recover with Trading Post). Lastly, its ‘Regrowth‘ option is just what the deck needed. Lost a combo piece? No need to jam Auramancer into the deck, just keep it all in the Artifact family.

The final list also runs Orzhov Keyrunes over Vampire Nighthawks (to hopefully accelerate into turn 4 Exquisite Blood or Sanguine Bond). While the deck is not 100% perfected, it does showcase an interesting slew of possibilities for this ‘archetype’. It’s not the kind of deck you’ll run to a Grand Prix or Pro Tour Qualifier with, but it’s a blast to try out at your local FNM or even Grand Prix Trial events.

Another route to maybe take here is to squeeze in one or more copies of this limited combo piece:

angelic accord

Wait, what?

We’ve all probably face this plus Bubbling Cauldron in draft or sealed events at our local gaming stores. Now with the ability to ‘Codex Shredder‘ back combo pieces we can go more all out on the enchantments while keeping a decent amount of artifacts and 0 creatures. We can pretty much make almost all of our opponent’s creature removal spells dead cards. If you absolutely must run a creature because not having any in your deck makes you a little uncomfortable, might I suggest one of these two:

blood baron of vizkopa

If he connects once, he can get the Angelic Accord ball rolling

If you have ever had to face off against this you surely know how much of a pain he can be to play against. Barring mass removal or cards like Mizzium Mortars, this guy is nigh-unkillable. It may sound a little exaggerated, but there are very few commonly played removal cards that can deal with him. Sure, he can get countered. We can still get him back if need be with a Codex Shredder every other turn (except if he was Dissipated).

He just keeps us in the game and can pretty much end it on his own even without the combo in play, thanks to his second ‘Achievement unlocked’ ability. Opponent at 10 life or less? Swing in and win!

of course, there’s the ‘safer’ pick:

obzedat

The Orzhov would like to have a word …

These Orzhov guys are good at dodging removal spells. While Obzedat is almost immune to mass removal and sorcery speed removal due to his ‘blink out for the turn’ ability, he is often going to get hit by the removal spells that the Blood Baron won’t. I’m talking about Putrefy, Murder, Orzhov Charm and the list goes on. Luckily, not many of those are really played (except for Putrefy in Jund builds). He slowly drains your opponent and simply casting him with the combo pieces in play will give you the game. No need to attack or anything, that would be un-Orzhov-like.

One little piece of removal both cards should watch out for (or almost any creature should, for that matter) is Turn/Burn.

turn burn

Stops almost any critter dead in its tracks 

Oh well! we can’t win them all, eh? From dealing with Thragtusk to Angel of Serenity, this little spell does wonders. It’s not commonly played at the moment aside from being a 2-of in various Red-White-Blue or ‘USA’ Flash builds.

If you are very concerned with your one creature getting countered you might be tempted to run a copy or two of Cavern of Souls. Don’t! It will ruin your mana base and just not be worth it in the big picture. If you doubt that, I invite you to experiment a little. That is why there is no real ‘finalized’ decklist. It’s more of a basic shell that you can customize according to your local metagame. Feel free to try things with the deck and reply with some results even.

After the end of September the deck will lose Exquisite Blood but it will still be mostly legal in some new form no doubt (possible with another splash color or just new colors altogether). Who knows? The only semi-engine to build around a bit will be Angel’s Accord and Trading Post. We know that Theros is going to be an ‘enchantment matters’ set, so we might be able to dust off those Underworld Connections we’ve been saving and create something spicy.

underworld connectiosn wallpaper

Speaking of Underworld Connections, I ‘ve been trying to find space for 2 in the main deck but it seems a little tight. 

Have fun experimenting and happy brewing!

FNM Promo for October 2013

ghorclan fnm

Playable FNM Promos YAY!

ghor-clan

Meh, both of the drawings are uninspired

Yes! Another playable FNM Promo that will fit right into the Gruul Aggro archetype. The art’s not as cool as the FNM Experiment One, but I doubt anyone will really care. A lot of people will get to ‘pimp’ their GR decks and the rest of us can just trade them to those people.

Remember that one of the only ways to get it is to go play at your local game store’s Friday Night Magic Event!

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

Magic 2014: Event Deck

m14 event deck

 

So the Magic 2014 Event decklist has been spoiled and here’s waht we get for 19.99$ MSRP

 

Rush of the Wild

12 Forest
4 Gruul Guildgate
6 Mountain
1 Rogue’s Passage
1 Stomping Ground

24 lands

2 Burning-Tree Emissary
1 Deadbridge Goliath
2 Dryad Militant
4 Elvish Mystic
4 Ghor-Clan Rampager
2 Kalonian Tusker
1 Ogre Battledriver
1 Pyrewild Shaman
2 Rakdos Cackler
1 Rubblebelt Raiders
2 Skarrg Guildmage
3 Slaughterhorn
1 Wild Beastmaster
1 Wrecking Ogre

27 creatures

1 Armed // Dangerous
1 Clan Defiance
2 Flames of the Firebrand
1 Gruul Charm
1 Mizzium Mortars
3 Shock

9 other spells

Sideboard

2 Act of Treason
3 Annihilating Fire
2 Enlarge
2 Gruul Charm
2 Naturalize
1 Savage Summoning
3 Skullcrack
15 sideboard cards

 

It’s a standard-looking Red/Green ‘Bloodrush’ deck with a few tricks here and there. I think it’s somewhat ok to FNM with, provided you don’t mind ‘just attacking’ most of the time.

 

As we did with the Dragon’s Maze Event Deck, let’s do a Rare card analysis:

 

Stomping Ground

stomping ground

 

As with the previous iteration of the one Event Deck/10 Rares version, we get a Ravnica Dual Land. This is just awesome as it doesn’t really lower the secondary market price much and allows the newer player to either decide to gather up more duals or just go ahead and trade this one for some other cards he might need. Either way, it stimulates the MTG economy.

Of course, Wizards of the Coast knows what they’re doing here. We know this is the ‘best’ card in the deck so it’s all downhill from here…

 

Deadbridge Goliath

 

deadbridge goliath

 

 

I remember that when return to Ravnica came out I thought this card would have soem kind of impact. Well I was half right. it had found its way into a Black/Green ‘fight’ deck in Standard. Since then it has been endlessly printed in various decks on top of being the Release promo. Reduced to pretty much bulk rare value, it’s still decent. New players won’t be disappointed to see this and veterans know that there is much much worse.

 

Wild Beastmaster

wild beastmaster

 

Speaking of worse … Yeah, they had to print this huh? Bad Wizards! bad!

I get the reasoning behind this: you swing with this and a bunch of dudes,then Wham! Bloodrush ! Still, this is very disenchanting if anything. A wasted rare slot that could almost have been anything else.

garruk's horde

 

*Sigh* Yes, even you !

Ogre Battledriver

ogre battledriver

 

 

 

Ah! a card most people actually want from M14. I’m down with that. I managed to trade a lot of them in the past week and with good reason. He’s a decent ‘build around me’ card and he’s your standard medium-sized attacker. It’s fairly decent in the deck as well. Good job on this one Wizards of the Coast!

 

Pyrewild Shaman

pyrewild

 

Another ‘Bloodrush’ creature. While not terribly unplayable, he’s somewhat not at home in this deck. You need your creatures to connect (ie: flying, trample,unblockable,intimidate). While this deck has some tramplers, I don’t think it’s the right one to include Pyrewild Shaman in.

Oh well! On the bright side, it could have been another one of these:

 

wild beastmaster

 

Thank goodness they usually only have one copy of each rare!

Rubblebelt Raiders

rubblebelt raiders

 

 

 

Despite their namesake, they are not related to the Hamburglar (Rubble-rubble!).

 

hamburglar

This so makes me want to go grab some cheeseburgers

The name is the most exciting part of this card. It’s another ‘big attacker’. Oh joy! I guess you need these kinds of cards to make non-utility creatures looks epic. An OK inclusion overall, but they could have tried harder here.

Wrecking Ogre

wreckign ogre

 

 

 

Big Daddy Bloodrush in the house! He’s pretty insane almost always, although you almost never want to cast him as an actual creature. Once again, the ‘value’ on it is low, but the fun/playability factor is rather good.

 

Clan Defiance

clan defiance

 

A very respectable spell that quite a few people predicted would go up in value. It just never really took off and now it’s just rounding out 10 rare card event decks. Oh, how the mighty have fallen!

Allright, it was never that mighty and it’s actually a really good addition to this deck. Not every card can be a creature (although playing in the current Standard format sure seems that way). It’s great to show the newer players that 3 for 1’s are still possible.

 

Mizzium Mortars

mizzium mortars

 

 

 

Woah! a spell that’s not a creature and has seen competitive play? That’s still worth something? Can they really do that?

Apparently.

This is very nice on both fronts (deck playability and value). It may even make older players grab some if they don’t have this card and Stomping Ground. Well, the 10th rare in the deck might do that as well:

 

Savage Summoning

savage summoning

 

 

 

It was very talked about before M14 was released and it has yet to see play (just kidding, it’s only been 1 week). The card does nothing on its own, so the decision to have it in the sideboard is a good one. I know that most of the new players are just going to jam it into the maindeck anyhow because it is a rather impressive-looking card.

When you consider the overall value of this deck, you can’t ignore the uncommons. A lot of the uncommons in here are worth more than most rares in the deck, which is saying a lot. In the grand scheme of things, they add a lot more ‘value’ to the M14 event deck and actually make purchase-worthy.

 

For the last part, I’ll just quote what was previously said of the last event deck:

 

Final Verdict

While we are far from getting an insane value out of it, it exemlifies what Wizards sought out to do:

1) purchase deck

2) open it and sleeve it (optional)

3) play it at a local FNM

4) have fun!

 

Here’s hoping they jam a Scavenging Ooze or Mutavault in the next Event decks.

 

 

M14: Tips and Tricks

m14 tips and tricks

by Steve ‘DDT’ Giannopoulos

Well, Magic: 2014 is now upon us and you have undoubtedly had your fair share of limited play. The set looks simple enough that one would expect some pretty straightforward play, but that is not always the case. Let’s get our feet wet and start off with a fairly nice combo involving two of the more interesting uncommons of this set.

Here are 20 little card interactions you should keep an eye out if you’re drafting/sealing the Magic 2014 expansion.

1. Bubbling Cauldron + Angelic Accord

bubbling cauldron angelic accord

I’ll give you a few second to let it sink in…. Yeah, I know right? Seems so simple when it’s staring you right in the face, no?

I was playing a sealed (one of many) last week at a local game store and my deck was so bad that I started looking for combos. Needless to say that I was just thrilled when I noticed this. Of course technically there is a third piece to this combo called ‘Any Creature you control’.

Before you go off trying to find this mystery card simply run a Gatherer search for ‘Creature’ under f’Filter Card Type’. Yes, I’m just trolling you. It’s basically any creature you happen to have in play. Sacrifice it, preferably after blocking an attacker and you will have satisifed Angelic Accord’s ‘end of turn’ trigger.

What’s even cooler is that it triggers at ANY end of turn step, meaning that if you find a way to gain 4 life each turn (yours and your opponent’s) you will be rewarded with a 4/4 flying angel token:

m14 angel tokenThis time we only get the Angel side of the token as opposed to the reversible Angel/Demon ones

Barring that, we also get to mimic some pseudo- Serra Angel/ Baneslayer Angel action. Of course we need to work a tiny bit to get this super creature going. We get to attack with the 4/4 Angel token then sacrifice it before our end of turn to gain 4 life. This will have gained us 4 life  as though the Angel token had lifelink. It will also create a new Angel Token as though our Angel Token had ‘vigilance’.

Keep in mind that this is the ‘bare minimum’ here. You can easily sacrifice a ‘lesser’ creature to make a 4/4 Angel Token and just grow your own Angel army, just like you had cast a really really slow Entreat the Angels. You have to also keep in mind that this involves two uncommons, but if we want to ‘spice it up’ a little we can add this to the mix:

trading post

Like this card really needed to be part of a combo

2. Strionic Resonator + cards that trigger it

strionic resonator

Yeah, I ran that Standard card search for you!

3. Bubbling Cauldron +  Act of Treason

bubbling cauldron act of treason

You get all the value on this!

This one is basically the usual steal and sac maneuver we often see with Red/Black combinations. Can also be accomplished with Blood Bairn, Altar’s Reap and Gnawing Zombie in this Set.

4. Air Servant + Zephyr Charge

air servant zephyr charge

Yes, I’ll admit it’s rather costly just to tap down a non-flying creature. Air Servant is good on its own though and Zephyr Charge can be pretty nice if you’re short on actual fliers. Another neat trick is to pair off Zephyr Charge with cards like Windstorm and Plummet.

5. Archaeomancer + Disperse

archaeomancer disperse

Much like in M13 with Unsummon, this 2 card combo can keep you alive long enough to draw some answers. Plus when you do, you’ll probably have something better to recur than Disperse.

6. Auramancer + Quag Sickness

auramancer quag sick

Usually Auramancer is kinda blah, but in Magic 2014 enchantments matter with other cards like Blightcaster. White/Black Auras is not a terrible deck if you have the synergies going. Think of Quag Sickness as a Doom Blade and Auramancer as an Archaeomancer and everything will be ok, I promise.

7. Blightcaster + Quag Sickness

blightcaster quag sick

Pretty similar to the above interaction only it’s usually a 2 for 1. You cast Quag Sickness, Blightcaster triggers and usually takes down a 2 toughness creature then you place Quag Sickness on something bigger and either end up killing it or severely crippling its offensive capabilities.

8. Dragon Egg + Barrage of Expendables

dragon egg barrage of exp

You can’t just sit around and wait for the egg to hatch on its own can you now? Without the usual sacrifice outlets in Black (as we saw before) and the aforementioned artifacts, we can look to this little gem of an enchantment to help us out.  Ideally you don’t want to just sacrifice the Dragon Egg to ping your opponent in the face for 1, you want to get some value out of it (like finishing off a bigger creature or chump blocking with it and forcing a trade somewhere else).

I know you’re thinking that you can also sacrifice the dragon token and deal an additional 1 damage, but no! You don’t want to be doing that just to get the damage output of a Shock (unless you absolutely have to), The fire-breathing dragon token will be valuable to you in the long run (much like they were to Daenerys in Game of Thrones).

9. Elite Arcanist + Doom Blade

elite arcanist doom blade

I specified Doom Blade here because it is the most efficient one, but of course if your opponent is playing black you can go with Chandra’s Outrage. You can keep dealing 2 while taking down one of their dudes each turn. You don’t even need to attack, how cool is that? Ok, not extremely but it’s pretty respectable in the realm of M14 limited.

10. Fireshrieker + Creatures with Deathtouch

fireshrieker deathgaze buzzards

First strike and deathtouch work very well together as do trample and deathtouch (since you only need to assign 1 damage to a blocker and can deal the rest to the defending player). Nothing ‘magical’ here but you can take down multiple blockers or as is otherwise known, your creature becomes ‘unblockable’.

11. Goblin Diplomats + Guardian of the Ages

goblin diplomats guardian of the ages

It’s often rather tasking to get the Guardian to attack, unless you’re ‘diplomatic‘ about it. Yes, that was rather cheesy. The combo also involves 2 Rare cards so it will be less likely to have in an M14 draft. The Goblins themselves are pretty much removal since they will often force your opponent to attack with smaller creatures they normally would not.

12. Advocate of the Beast + Marauding Maulhorn

advocate of the beast marauding ma

While this is probably the easiest combo to find since Advocate of the Beast is mentioned in the Marauding Maulhorn rules text, it’s rather effective and more importantly common.  You can also try fitting in a Mutavault (if you were lucky enough to open one) since you can activate it before your end of turn and give it a +1/+1 counter with Advocate of the Beast.

13. Ogre Battledriver + Young Pyromancer

ogre battledriver young pyromancer

Of course it also requires you to cast instants/sorceries but now your tokens get to attack for 3 the turn they come into play (or be 3 power blockers if you cast something during an opponent’s turn. Our monored team-up here is very effective. Who would have guessed that a whip-carrying ogre would work well with a goggle-wearing Chandra fanboy?

The combo itself may even become somewhat potent in Standard (probably paired off with some blue card-drawing spells). Even something sub-optimal such as casting a turn 4 Ogre Battledriver followed by turn 5 Young Pyromancer X 2 can be threatening. Another spell that can be pretty potent is Dynacharge or Dragonshift, if we dare to dream a little bit.

dragonshift

Maybe, just maybe

14. Chandra’s Phoenix + Chandra, Pyromaster

chandra pyromaster chandra's phoenix

What is a Pyromaster without her pet? Not much actually. With it? Slightly less bad.

Yes, I continue my Chandra, Pyromaster hate here since even recurring a Chandra’s Phoenix (probably from all the chump-blocking required to protect her) does not even make her more playable. Wait what if we attack and stuff? Woah!

I’m willing to give her a chance, but the decklist would have to be something more alluring than the usual ‘Red Deck Wins’ kind.

Maybe even add this combo-riffic piece:

pyromancer's gauntlets

Just think of how ‘insane’ it can get with multiple Gauntlets. Trading Post control anyone?

15. Primeval Bounty + Into the Wilds

primeval bounty into the wilds

Wait, what? No creatures in this? It almost seems like a weird enchantress deck and that’s the reason I’m mentioning it. While both cards are OK on their own merits (Bounty being better by far), they might get much better in Theros. You see, enchantments matter in the next block so you’ll need to ‘stock up’ on them now. Just sayin’!

Basically, look at your top card. Land? slam it down and gain 3 life to then draw what is hopefully a nonland and cast that. Creature? Great! gain another creature. Noncreature? cast it and boost one of your existing creatures or if it’s it has flash/is an instant  – use it as a combat trick.

theros

Sooner than you think

16. Ratchet Bomb + Trading Post

ratchet bomb trading post

Yes, it’s 2 rares. Yes, it’s also slow. Keep in mind that this limited format is also rather slow, so you have time to set it up and keep it going. Nothing fancy really, just pump out those goat tokens and recur the Ratchet Bomb when needed. You can also ‘slow cycle’ by sacrificing a making a Goat Token every other turn and getting the Ratchet Bomb back to sacrifice it with Trading Post to draw a card then repeat. Yeah, not fast at all.

Speaking of goats – remember that they were and are still used as bargaining chips in Greece. Theros is based on Greek Mythology. Will we see some more cards that give us value for our Goat Tokens? It only seems fitting, right?

goat token m14

*Goat Noise* 

17. Archangel of Thune + Soulmender

archangel of thune soulmender

We had to include one of the most sough-after mythics in the set here, right? Soulmender grows our angel and keeps us alive long enough in the meantime. For those of you who have played versus similar cards such as Soul Warden in the past, you know exactly how much of a nuisance Soulmender can be.

Simply getting to attack with the Archangel of Thune and deal damage also grows it, so it’s not like it ‘needs’ Soulmender, but it is a welcome addition. It’s also an infinite life combo in Modern with Spike Feeder (I think how that works is rather obvious).

18. Time Ebb + Tome Scour

time ebb tome scour

If you’re going for the mill plan (aka. you opened a Jace, Memory Adept in one of your M14 boosters), try Time Ebb. It has some pretty good synergy with the mill cards. Put a guy on top and then mill him. Simple as that!

Of course you should make it worthwhile and not just target any dork, unless of course you’re milling with Jace and are short on blockers. In such a case you probably just want to activate the +1 ability on Jace and not go for the full 10 mill since you want to recoup the cost of wasting a card on their creature and end up accomplishing pretty much the same thing.

19. Voracious Wurm + Verdant Haven

voracious wurm verdant haven

Pretty much any lifegain is also good (Trading Post, Brindle Boar,etc). Preferably, you are sacrificing the boar to gain 4 life in order to drop back a 6/6 blocker. If you have 4 mana, it’s perfectly acceptable to verdant haven one of your lands in order to get a 4/4 creature afterwards.

In the case of Trading Post, it really depends what you’re pitching to it. You don’t want to discard a removal just to get a big creature most of the time. The prime fodder is probably excess lands.

20. Trained Condor + Scroll Thief

trained condor scroll thief

It can be done with any creature really, but gaining a card is very key here. Plus it’s somewhat ‘on curve’. You drop Scroll Thief turn 3 if you think you can sneak in a card (it’s maybe OK to waste a removal on their only blocker here). Otherwise, you play Trained Condor first going for the extra damage output.

m14 logo

That’ll have to be all for today. I tried to keep the card interactions low on Rares/Mythics to simulate more of what you would see in a draft.If you have any other card interactions I missed (I really only tried to cap at 20), please let us know.

From the Vault: Twenty Spoilers (continued)

ftv 20 logo

And we’re back!

Venser, Shaper Savant

venser ftvA shame he had to die in Magic continuity

Good to see this particular legend back in print. It was beginning to become ridiculous at 20$ (not that the FTV release is going to change much in that respect). Still, I’m sure most players can appreciate this ‘Boomerang’/’Counterspell’ on a stick.

Ink-Eyes, Servant of Oni

ink-eyesI just can’t get enough?

Seriously Wizards, how many times are you going to reprint this guy? Not that I think it’s a bad card, but did this realyl warrant another printing? There’s the regular release, the pre-release, the Planechase one and now From the Vaut: Twenty. Art is the same as the original (at least they got that right, because the Pre-Release one is hideous).

I remember this thing being a statue a bunch of years ago at one of the local cardshops here in Montreal. It was actually quite cool-looking and I know they made a bunch of them for Kamigawa (maybe they should do the same for Theros?)

ink-eyes statue

And you thought splinter was the only Ninja Rat …

We’re almost halfway through the set and it’s looking pretty darn good. This thing is probably pre-ordered out everywhere at 200-400$+. Still, for those of you that only want specific cards – it might just be worth waiting to purchase them as singles (unless of course you’re just eyeing Jace, the Mind Sculptor).

From the Vault: Twenty Spoilers

ftv 20 logo

More cards have been revealed at the San Diego Comicon panel. First off, I believe everyone was wrong about this one:

 

ftv image

So, it was NOT Mother of Runes, NOR was it Enlightened Tutor OR Force of Will

It ended up being an alternate art version of this

I know right? Rather underwhelming.

impulse art

The common link? Old people. How could we have missed that?

It really doesn’t matter much though since the ‘spoiler’ picture is never really a major card. Take From the Vault: Realms as an example. The spoiled card ended up being Glacial Chasm (as opposed to Thawing Glaciers).

Moving along….

Jace, the Mind Sculptor

jace tmsSure Wizards! just take our money already!

This one was probably the most popular of the revelations at the San Diego Comicon. Commander players rejoice while collectors were somewaht dissapointed. In the end, the brick and mortar stores are the big winners as this From the Vault will be selling for really really high prices. *sigh* Those complaining that Legacy costs too much are still somewhat disappointed as this doesn’t make Jace much more affordable in the end.

 

Gilded Lotus

gilded ftv

Commander players rejoice! (Again!)

We saw it be reprinted in Magic 2013 and now this. It’s not a bad thing I suppose. What tournament winning deck ran these again? I’m actually not sure…

Impulse

impulse ftv

Even with the blue frame, it does not seem very blue

Hymn to Tourach

hymn to tourach

 

Yay! the best card from Fallen Empires is back!

Akroma’s Vengeance

akroma vengeance

 

Well they redid the art. The card is ok, but it’s not exactly hard to get these days

Cruel Ultimatum

cruel ultimatum ftv

The last great powerful noncreature spell?

I have such fond memories of this card. One of which involves me almost making Day 2 at Grand Prix: Washington

gp washington 2010

Yeah, I couldn’t manage to win one of my last two matches to get to Day 2. I started that day at 0-1 by the way. 

I also recall that i had to make a tough decision between Grave Titan or Siege-Gang Commander in the maindeck. Ultimately I went with the ‘Super Goblin’. There were quite a few planeswalkers in the format (Jace was beginning to ascend in the Standard format), so getting the chance to ‘shock’ some down a peg was a nice bonus over just watching my Zombie horde did to a Day of Judgment. I was packing Jace in my Grixis deck as well, so sometimes you’d even bounce Siege-Gang to hand and recast him to generate more dudes (although I probably never actually had to do that).

Cruel Ultimatum was something you actually had to build up to and it wasn’t an auto-win card either (although it often seemed that way). The new art pretty much reveals what the Shards of Alara is slightly more subtle about : the Grixis leader, Nicol Bolas. The deck never actually ran the planeswalker since Cruel Ultimatum was much much better.

I’m short on time and laptop power (no outlet) so I’ll end this here and come back later or tomorrow with some more spoilers.

ftv 20 logo

Commander 2013

mtg commander logo

 

Wizards anounced the release of five new commander decks (which are of course 100 card decks). If the last batch is any indication, you should pick these up right away. They aren’t limited per se, although most stores will try to make you believe that. There are also 15 new cards per Commander deck. As with the previous Commander release all the cards here will be legal in the eternal Magic: the Gathering formats.

here is what the expansion symbol looks like:

 

mtg commander exp symbol

 

Looks Alara-ish. Maybe it’s a message, like this represent a ‘Wedge’. What the game needs is more Commanders right? I’m not even being sarcastic. It’s actually fun to see if they get to a point where almost no two people will us the same General in the format. I like the new ‘mechanic’ of the spoiled commanders. They simply become better the more they ‘die’. It’s kind of funny and makes for a potentially cool comeback factor.

 

Jeleva, Nephalia’s Scourge

Jeleva

Grixis Mill General with bonus? Interesting …

Prossh, Skyraider of Kher

Prossh

Kobolds of Kher Keep? Woah! so glad I recently got a Rohgar of Kher Keep

Release date:  November 1, 2013

MSRP :               29,99$ per deck