Born of the Gods Event Deck Review

event deck pic

Fated Return illustration on the box, so we know that’s in there

Underworld Herald

Event Deck

Creatures: 26

Desecration Demon
Blood Scrivener
1 Agent of the Fates
Pack Rat
1 Crypt Ghast
1 Herald of Torment
2 Xathrid Necromancer
1 Erebos’s Emissary
3 Mogis’s Marauder
4 Rakdos Cackler
4 Rakdos Shred-Freak
3 Spiteful Returned
3 Tormented Hero

Instants: 9

2 Bile Blight
3 Doom Blade
Hero’s Downfall
1 Fated Return
2 Ultimate Price





Enchantments: 1

 

Gift of Orzhova



Lands: 24

24 Swamp

Sideboard

3 Cremate
2 Dark Betrayal
4 Duress
2 Gift of Orzhova
2 Pharika’s Cure
2 Staff of the Death Magus

So we’re basically given an agressive monoblack deck, which is fair. Since we ‘only’ get 10 rares total I guess monoblack control would have been harder to implement as a deck here. Let’s see what kind of value we get out of our rares, shall we?

1. Desecration Demon

desecrationStill one of the best ‘bonhommes’

It’s nice to see Wizards of the Coast give players some of the harder to get cards in Event decks. This guy trades very well all the time and I don’t think that just having one in an event deck is going to affect the market much. He’s a mainstay in the Monoblack Devotion deck (plus all variants: Orzhov, Golgari and Dimir). Some decks don’t run the full four and he is often sided out in the mirror matches because playing it on turn 4 only to have it die to a 1-mana removal spell (Dark Betrayal) is probably not what you want to be doing. He’s worth 10$-12$ give or take right now and I don’t think he is going down anytime soon until maybe September/October when the ‘rotation clearance’ starts.

2.Blood Scrivener

blood scrThey can’t all be good

Maybe this guy was included to convince players that Pain Seer is a better Dark Confidant ? Truth is, both never will be. I can appreciate the fact that it’s not terrible in this particular ‘deck’ since you do tend to go all out on emptying your hand and they didn’t provide us with an Underworld Connections (since there’s not Gray Merchant plan).

3. Crypt Ghast

crypt ghastIf only there was a huge bomb to cast …

I really like this card in more casual formats, but I think it is far from being at its finest in this deck. Sure, you get extra reach later in the game by extorting your spells, but you’re maybe not doing that much with all your mana most of the time. Still, I’m happy to see this in the deck and I’m sure most players feel the same.

4. Agent of the Fates

agent of the fatesStill trying to become a ‘thing’

The Standard Liliana of the Veil that only works as of turn 4 is very hard to pass off as a playable card. Sure, you probably owned your opponent in draft/sealed with all that Bestow action, but constructed is a different animal altogether. It’s just a human though, so you get extra value later on via your Xathrid Necromancers. Rejoice!

5. Pack Rat

pack ratThe glue that makes it all come together

Think back to Blood Scrivener … then look at this card. Woah? Combo? Maybe … You can dump your hand all in on Pack Rat (where have we seen that before?) and then continue doing that while drawin say, a removal and whatever else. Discard to Pack Rat, destroy a threat and repeat. You can even dump your unwanted creatures to Erebos’s Emissary. Crazy stuff!

The fact that Pack Rat is now a 5$+ card makes it even more compelling.

6/7 . Xathrid Necromancer

xathrid necromancerI used to love this thing in the early monoblack sideboard vs. mono red decks

Xathird Necromancer is just a great value creature from almost all perspectives.

It’s worth about 4$ which is a just value. Cheap enough to get them easily in trades, but good enough that its value can easily rise too. It affects itself from it’s ability, which is very nice too. The fact that this deck comes with 2 copies may mean that your local market may become slightly flooded by them. Still, its value probably can’t suffer that much.

It sometimes sees play in Orzhov aggro decks and that weird Esper deck that some japanese guy played a while back. I can maybe see myself putting back in my monoblack sideboard versus more aggressive decks because it can easily act as two removal spells (not to mention Mutavault benefitting).

8. Herald of Torment

herald of tormentBut, but, there’s a drawback …

This is probably the Bestow creature you want to put on Agent of the Fates, but the allure of casting it on turn 3 and beat down early may be too great. I want to like it, really, but the removal suite available as of Born of the Gods just got better (Bile Blight).

I don’t see it gaining much value now that it’s also in a Event Deck as well as being in a small set. Still, similar thing have been said about cards like Pack Rat and Nightveil Specter, right?

9. Fated Return

fated returnFor those who just can’t wait two more turns

This card is just awesome! (*cough*) In Commander. Yes, it’s ‘any graveyard’. Uh-huh, unecessary Scry bonus check! You ‘can’ do it versus decks with Supreme Verdict and have a really big threat, until they Azorius Charm  or Detention Sphere it.

For those trying to make reanimator work : “The other reanimator spells are beginning to look much better now, no?

10. Hero’s Downfall

heros downfallLast but definitely not least

This card is almost 50% of the deck’s MSRP and worth every penny. Probably one of the best monoblack cards ever printed. It gives you that much needed extra reach against cards like Elspeth, Sun’s Champion and Jace, Architect of Though in Standard. Not to mention its applications in other formats. It’s just awesome and was my pick for best Standard card out of Theros early on.

How can you not want 4 of these? If anything, try to trade some of the deck’s other contents to obtain a second one. It’s just that good. I wasn’t sold on the value aspect of the deck based on the creature lineup and was dissapointed when I saw that there was no Ravnica dual lands, but this really affected my decision on the product as a whole.

Worthy mentions

Rakdos Cackler

Dark Betrayal

Bile Blight

While these do not add that much value to the deck overall, they are very much appreciated and nice to have. If you don’t draft much or crack random packs, you’ll be glad to have these uncommons.

Final Verdict

Based on the value of rares alone (about 40-42$), it’s not that great of a deal. If you need Desecration Demon and Hero’s Downfall for your Standard deck, then you are getting some extra value at a small cost vs. buying only those 2 cards as singles. Otherwise, I would avoid this particular event deck at the time being.

However, If you actually need a deck that looks fun to play and works – this may be the event deck for you. It has some nice synergies and pretty good removal/interaction against opposing decks. I actually prefered the Theros Heroic Event Deck for value (when it was released).

You can also unlock the Event deck unofficial achievement: win your local FNM or weekly store tournament with this deck.

FNM Promo for April 2014

encroaching wastesHow disappointed are you?

So after the great FNM promo that is Banisher Priest for March 2014, we get Encroaching Wastes. Really? I mean, does this ever see play, ever? What are they even thinking? I guess if you’re running a monocolor or colorless Commander general it’s fine, but in Standard? I highly doubt it will see any kind of serious play. Maybe with Courser of Kruphix in a deck, we might be able to get a bit greedy and play it off the top of our decks for ‘value’ if we missed our land drop? I just don’t know …

encroaching artWhat a ‘waste’!

Remember that you can only get these in April 2014, which is still quite some time from now. Go to your local brick and mortar store FNM events for a chance to win them either randomly or by finishing in the Top 2.

FNM_logo

Born of the Gods: Cards to watch

by Steve ‘DDT’ Giannopoulos

 

Another set is soon upon us and rather than having analysed each card as it was spoiled, we are going to look at what I consider the relevant cards.

 

Let’s get things started with the set’s big money card:

 

Brimaz, King of Orsekos

brimazKing ‘Leo’nidas

I guess they had to really have more creature types than humans in white. There were probably not many or any leonin in Greek mythology, but whatever. It’s fine. For 3 mana we have a really really good ahead of the curve + bonuses creature. You get to play both offense and defense while pumping out tokens. You probably don’t want to be double blocking a 4/4 unless you have another Brimaz in your hand (his legendary disadvantage).

Cat tribal decks now have another general other than Raksha and Kemba, which is nice.

In Standard, when followed up by a Spear of Heliod, you get a 4/5 that makes 2/2’s when he attacks. Just remember to play the creature before the spear or you’re losing a full turn doing nothing. The challenge also becomes figuring out how many of each to play since they are both legendary and we do not have a discard outlet to benefit from. Trading Post need not apply.

Kiora, the Crashing Wave

kioraFinally…Kiora has come back …

…To the paper magic format. She was a planeswalker in the Magic: Duels of the Planeswalkers game. Each and every expansion gave us hope that she would appear in the set. I’m not too surprised that she’s in the Theros block, what with Thassa and Master of Waves. We need to get more playable sea critters to be able to play Whelming Wave too.

The main use for her that comes to mind is in Maze’s End decks. You know, the ones that saw some play during block season. I know that they are usually of the ‘turbo fog’ archetype, but I much prefer a more removal heavy list with Dreadbore, Thoughtseize, Detention Sphere, Supreme Verdicts, etc. One of my friends ran it a month or two ago and it seemed surprisingly strong. He had 2 or more Prophetic Prisms for color fixing, since all those lovely spell are all over the color wheel.

We can pretty much ignore her ultimate for the moment, but even her +1 is very relevant when facing down the likes of Blood Baron of Vizkopa. Of course, we just rather use the -1 ability a couple of times to get ahead. It’s a turn faster than Urban Evolution, but you draw 2 less cards. In a deck where you are always essentially a turn behind, I think this is very acceptable if not much better.

The Gods

 

epharaMake dudes and draw cards. Simple enough

I don’t think she was one of the more talked about ones because people are just used to seeing good old UW Control in Standard. I do however think she can be really decent in the UW Sphere control deck that I posted a while ago.

fear the sphearJust never made its mark, yet

I really like the fact that she makes cards like Heliod and Security Blockade much better. Elspeth works well with her as well, but Elspeth is good enough on her own too. Detention Sphere goes double towards UW devotion. There is definitely something to be done here, we just need to maximize on noncreature permanents (preferably those that also make tokens too).

Much like Heliod, she becomes one of the deck’s win conditions when ‘active’. It’s funny to think that all of the deck’s ‘creatures’ are indestructible (Gideon, Champion of Justice) but are never guaranteed to ever be creatures.

mogisSorry people, he’s ‘just’ a God and not a Minotaur

While he might flow well with the curve of your favorite RB minotaur deck, Mogis is not himself a Minotaur. No cost discounts with Ragemonger and no +2/+0 Haste with Kragma Warcaller. Still, he’s not terrible. A decent variant of Sulfuric Vortex (because we always need to compare) without the ‘guaranteed’ 2 damage a turn. It is a one-sided Sulfuric Vortex after all.

Like all of the Gods he is susceptible to Selesnya Charm, but you’re usually the beatdown in those colors and your opponent might have had to use Selesnya Charm to simply make a chump blocker or pump one of his guys to take down a minotaur. Either way, that’s not going to dissuade you from running this guy. Let’s also not forget that a certain devotion creature is also a minotaur:

boros reckonerYes, I went there

All the minotaur references aside, this guy is probably an auto-include in a Mogis-themed deck. Unless you go towards the dark side… Then you probably want this guy:

nightveil specterAlways causing trouble

We all know that Underworld Connections is pretty good for both devotion and card advantage, so black might be the better main color. You get to deal free damage or make his army smaller and with the devotion enablers you can have Mogis attacking pretty early. One thing is for sure: people will definitely try it.

karametraMake sure you put it in your Commander sleeves

I’ll try not to spend to much time with this particular God. She’s basically getting basic lands (or Temple Garden) in Standard when you already have at least 5 mana. I don’t find that particularly exciting. She also only does this as of your next turn, unless you had an extra mana or two so that you can cast that Elvish Mystic you were holding back for just this occasion. Green and White are beatdown colors after all, so you should have almost no problem meeting the devotion requirements on her. Loxodon Smiter,Fleecemane Lion and Voice of Resurgence do a fine job in making sure you ‘get there’. Remember however, that tokens such as those created by Advent of the Wurm do nothing to help in the devotion department.

xenagosSo now that you’re a God, what will you do? “I’m going to Disneyworld!”

My main reason to like this card is for the pure silliness of casting a Xenagos, the Reveler on turn 4 followed by Xenagos, God of Revels on turn 5. You get a 2/2 Satyr each turn with the possibility to make it a 4/4. The other thing is that you get two harder to deal with permanents that get you 4/7 of your devotion.

There is also the fact that the token can simply hang back and block for Xenagos, the Reveler. I don’t think UW control decks have enough Detention Spheres to deal with what can end up being a very very tough spot for them. You can’t Supreme Verdict your way out of this one!

phenax7 toughness? Pretty neat!

Clearly this God has no interest in petty things such as combat. I was really impressed by it in my pre-releases. I played it in one of my decks and it was a complete blowout. Getting the devotion for it was simply ‘good game’. Granted that he can’t activate the turn you cast him, but then again you get a huge blocker.

The obvious plan of attack with Phenax in Standard is the Wall strategy where you play cards like Wall of Frost, Hover Barrier, Doorkeeper,etc to defend early (what else can they really do?) then hope to draw a Phenax early enough to just close out the game. I’m not a huge fan of this at all. I would rather go with cards that already mill such as Ashiok, Siren of the Silent Song, Breaking/Entering, Jace Memory Adept, Pilfered Plans.

In order to get the devotion, you can go with the planeswalkers, Underworld Connections and Nightveil Specter. They are good cards that can make you win despite not getting your mill plan going. You can also have tougher to kill creatures such as Aetherling, we all know that he can be pretty ‘tough’ to kill and that he can get that extra ‘toughness’ for some mana (which obviously translates into more mill with Phenax on board.) Again, the theme is to win without the mill plan all while having it be viable. In the Wall version you basically do nothing with Phenax in play, which seems terrible.

Since you would maybe play Breaking/Entering in the deck, I think the Red splash can be fun. If you mill an opposing Phenax you might as well Entering it if you don’t have one in play. Please no Traumatize suggestions as that card is certified terrible. Psychic Spiral might be  a good one of in the sideboard (good response to Elixir of Immortality) and if you absolutely have to you can play Consuming Aberration too.

Courser of Kruphix

courser ofHow can you not love this card ?

So it blocks well, gives you a potential land drop when you haven’t drawn one and it gains you life? Sign me up! This little centaur is pretty impressive. Oh, and it has four toughness to slow down absolutely most aggro decks (yes, even you Brimaz). It’s enchantment subtype might help when weirder decks arise but it’s clearly a disadvantage right now.

Unlike Sylvan Caryatid, it can attack and it also doesn’t die to your own Anger of the Gods. I know it’s obvious, but how many times have you played a midragne deck with your opponent at a low life total and drawn Sylvan Caryatid only to shrug your shoulders, cast it and pass the turn? You just wanna cry. If monogreen were to maybe become a thing again, this would instantly find a spot in the deck. As of now however, monoblack is still a thing and Lifebane Zombies as well as Tidebinder Mages are roaming all over the place. When the format becomes more diversified, Courser of Kruphix will get its chance to shine.

Eidolon of Countless Battles

 

eidolonWell, at least it looks cool

This is going to start off as a cheap Brimaz replacement, but over time it should see more and more play. It’s a fairly safe Bestow that will at the very least be giving +2/+2. Like I said before with the Sphere of Safety deck, it can just enchant a Security Blockade token on turn 4 and start beating for at least 5 (this, the token and Security Blockade counting towards the bonuses). It’s almost better than having Spear of Heliod in that deck, since at the very least it’s a creature and at best it’s big and enables devotion quite well. Sometimes you have a hard time with the other control decks due to your own lack of cratures and I believe that Eidolon of Countless Battles has a place in that deck. Especially if you can manage to perfect the mana to fit in 2-4 Chained to the Rocks now that the UW Scry lands are out.

There is also the obvious White Weenie application for it, but I don’t like overstating the obvious.

Fated Intervention

fated intSelesnya Flash anyone?

The UW control decks don’t like to tap out. Fine. Now the Selesnya decks can almost never have to tapout either. Between this, Boon Satyr, Advent of the Wurm and even Selesnya Charms, you don’t have to. Just avoid main decking cards like Rootborn Defenses and you should be golden. 

Against other decks, don’t hesitate to cast it on your own turn as the Scry 2 benefit is really really relevant. Just because it has the word ‘Instant’ on it doesn’t mean you should always play it at the end of your opponent’s turn or a the declare attackers step. Also, turn 5 this into turn 6 Collective Blessing is a beating.

Pain Seer

 

pain seerDark Confidant, you are not

A much hyped and talked about card is Pain Seer. It’s a human just like its predecessor, but it has a requirement which basically in Standard would require it to have a attacked (not going to play Springleaf Drum just for this guy). I see it getting played in Orzhov Humans or Rakdos Aggro sideboards versus the more controlling decks, but against the rest of the field it’s not going to do much. Even Monoblack has that extra turn to deal with it before it untaps and nets its controller a card. You can also wait to win some full art ones in the Born of the Gods Gameday.

Spirit of the Labyrinth

spirit of the labyrinthOh, the hate!

It’s a great hatebear in both Legacy and Standard. Great versus cards like Brainstorm and Sphinx’s Revelation. I just found it hilarious that it stayed forever in my sideboard eventhough I ran a UW Heroic Weenie deck. I hate some Fate Foretold and Chosen by Heliod. This hurt my deck more than the extra aggro benefit it provided. I actually ran a Travelling Philosopher over this.

In the end, this card belong in the same category as Ethersworn Canonist, Thalia and co. as it’s great when it disrupts the right deck and very very average when it doesn’t interact with it. Still, with this and cards like Aven Mindcensor even Modern decks should feel the hate.

Bile Blight

bile blightMonoblack players rejoice!

Pack Rat problem? End it before it spreads (4 rats or more).

Aside from helping in controlling the rat population on Ravnica, it also serves as the definitive 2-cost removal spell. It make my precious Dimir Charm obsolete in Dimir Devotion as it kills pretty much what it does (minus Master Biomancer and Master of Cruelties, ah! good times!). It also handles Boros Reckoners as well as anything that regenerates (Lotleth Troll). It’s just that good.

Fanatic of Xenagos

 

fanatic of xea 4/4 now or a 4/4 later? Some choice …

The 3-drop spot was usually reserved for the likes of Domri Rade in Gruul decks, but now you have the option of casting Fanatic of Xenagos too. It’s basically maybe a Loxodon Smiter-sized creature for Gruul or a quick 4 damage (not much is getting in its way that early). Like most aggro creatures it just gets worse as the game goes one, since subsequent late game copies will just be less effective.

Searing Blood

searing bloodThat’s one sharp magic card, ouch!

Yes that was a bad paper cut reference. Moving right along, we get a spell that’s somewhat less versatile than a Magma Jet but can potentially deal 3 damage at times. Don’t forget that the creature doesn’t have to die via the Searing Blood. If it happens to die in combat or whatever, the 3 damage will still occur.

I personally don’t prefer this over any kind of burn spell. I prefer my burn spells to be the most efficient at what they do, so I’d still got with Lightning Strike here and then even then maybe just good old Shock.

Revoke Existence

revokeI guess white was due

 

We finally get a Disenchant that doesn’t cost infinite. Not much to say here really, it’ll do.

Satyr Wayfinder

satyr wayfinderMulch + creature

If and I said ‘if’ reanimator decks end up being a thing, I can only imagine that this Mulch throwback will see play in those decks. You get a nice little chump blocker and the effect of milling yourself while getting a land out of it (usually). There is no Unburial Rites to Flashback as before, but it does what the deck tries to do. Commune with the Gods or Grisly Salvage will get cut in favor of Satyr Wayfinder most likely.

More to come …

 

That about does it for the quick Born of the Gods set overview, but be sure to stay tuned for more articles and decklist to come!

 

born of the gods preorder

FNM Promo for March 2014

banisher priestDo you prefer the male or female banisher?

I really like the playable FNM promos. As you will see with next month’s FNM promo, they are not all so great. We also had Grisly Salvage and Dimir Charm that most people were not too fond of. I think we can all agree however that this one is really nice. I wonder why Fiend Hunter never got the FNM treatment when he was Standard legal?

With all the new White Weenie stuff we got from Born of the Gods, it’s very possible that people will start dusting off their little Banisher Priests and start casting them again. Brimaz will probably see to this.

Remember that you can only get these in March 2014, which is still quite some time from now. Go to your local brick and mortar store FNM events for a chance to win them either randomly or by finishing in the Top 2.

FNM_logo

Commander Jarad

by Francis Jodoin

commander jarad

Jarad is one of my favorite commanders ever. I’ve been tweaking my jarad deck ever since it was printed. I love having a commander that is a sac outlet, it allows you to build your deck around sacrifice abuse. Jarad is also a powerful win condition, especially in multiplayer since his ability affects all opponents. Today i will share my current list which is the result of a lot of playtesting:

Commander Jarad

Commander Format


Creatures: 45

1 Artisan of Kozilek
1 Avatar of Woe
1 Bloodgift Demon
1 Burnished Hart
1 Dawntreader Elk
1 Dimir House Guard
1 Disciple of Bolas
1 Eternal Witness
1 Farhaven Elf
1 Fauna Shaman
1 Fertilid
1 Fleshbag Marauder
1 Genesis
1 Golgari Grave-Troll
1 Graveborn Muse
1 Hermit Druid
1 It that Betrays
1 Jarad, Golgari Lich Lord
1 Kokusho, the Evening Star
1 Krosan Tusker
1 Lord of Extinction
1 Mikaeus, the Unhallowed
1 Necropolis Regent
1 Necrotic Ooze
1 Nezumi Graverobber
1 Nighthowler
1 Phyrexian Delver
1 Pupeteer Clique
1 Sakura-Tribe Elder
1 Savra, Queen of the Golgari
1 Scavenging Ooze
1 Sepulchral Primordial
1 Sewer Nemesis
1 Sheoldred, Whispering One
1 Shriekmaw
1 Slum Reaper
1 Solemn Simulacrum
1 Splinterfright
1 Stinkweed Imp
1 Triskelion
1 Wickerbough Elder
1 Wood Elves
1 Xiahou Dun, the One-Eyed
1 Yavimaya Granger

 

 

 





Artifacts: 26

1 Altar of Dementia
1 Bonehoard

Sorceries: 11

1 Black Sun’s Zenith
1 Buried Alive
1 Damnation
1 Death Cloud
1 Green Sun’s Zenith
1 Jarad’s Orders
1 Life from the Loam
1 Living Death
1 Profane Command
1 Spider Spawning
1 Toxic Deluge

Enchantments: 7

1 Dawn of the Dead
1 Deadbridge Chant
1 Grave Pact
1 Pernicious Deed
1 Phyrexian Arena
1 Survival of the Fittest
1 Tortured Existence


Lands: 35

10 Forest
10 Swamp
1 Barren Moor
1 Bojuka Bog
1 Command Tower
1 Evolving Wilds
1 Golgari Guildgate
1 Golgari Rot Farm
1 Grim Backwoods
1 Llanowar Wastes
1 Mosswort Bridge
1 Rogue’s Passage
1 Shizo, Death’s Storehouse
1 Strip Mine
1 Svogthos, the Restless Tomb
1 Terramorphic Expanse
1 Tranquil Thicket

The lands

svogthos 1Jarad, in land form

My mana fixing lands can obviously be improved, eventually i will get more fancy duals because the deck is pretty color intensive. We have a few utility lands and I think the usefulness of those lands justify the downside of have a few colorless lands. Shizo can give Jarad evasion, sometimes he gets big enough that a commander damage win is possible. Rogue’s Passage does the same but for any of our numerous potentially very large creatures. Bojuka Bog is free graveyard hate, it also makes Living Death better for us. The cycling lands are here for when we flood and they also go well with Life from the Loam. Svogthos for when the board is empty and the grave is full, people tend to forget about him so he can be a good surprise. Strip Mine goes into any Commander deck.

The Ramp

sakura tribe elderSometimes referred to as ‘Steve’

We want mostly land fetching creatures that die. Land fetchers are better than artifact mana because lands are harder to destroy than mana rocks. We want creatures that die so we can recur them and also because them to add to the creature count for our ‘graveyard matters’ cards. Some of our creature ramp can even search for two lands, which is very good if you don’t have much else to do in the first 4 turns.

The Card Draw

disciple of bolasThanks goodness this is no longer Standard-legal !

Card advantage is good and we already have plenty of it in the form of sweepers and recursion. Regular card card draw helps as well. Graveborn Muse is pretty good with a zombie commander. Disciple of Bolas has saved me from many losses because of the lifegain aspect. Remember that the more creatures you dump in your graveyard, the better thing get.

The Removal

Sweepers are good in Commander. They are even better here because we can recur creatures from our graveyard or fill our graveyard for our “graveyard matters” cards. We have a few removal-creatures that can be recurred as well. Also, Savra and Grave Pact take advantage of our sac-outlet commander. I picked Wickerbough Elder over Acidic Slime because it is fetchable with Dimir House Guard and also because you can get extra value with a small Black Sun’s Zenith (more counters on it and reuse its ability) ! Toxic Deluge is my new favorite sweeper because with enough life investment, nothing can survive it. Pernicious Deed gets rid of all those mana rocks and tokens so you sometimes play it early and discourage opponent from playing their stuff.

black sun zenithRemove, reshuffle, re-use

The Fatties

kokushoHuh, they unbanned this thing?

Many of our heavy hitter are also creature killers and recursion as well. It That Betrays is crazy with all our sacrifice stuff. Death Cloud with him on the board is usually GG with overkill. Necropolis Regent is a lot better than she seems as  I’ve gotten to crazy amounts of counters with her. The longer she lives the deadlier she gets, especially with Jarad. Kokusho is also rather good with Jarad. Things tend to degenerate after that point.

The ‘Graveyard Matters’

We have many cards that grow bigger as we fill our graveyard. Any huge fatty can be game winner with Jarad’s sacrifice ability. Spider Spawning is a card people tend to forget about. It usually just stays in your graveyard and then late game after a sweeper you spam the board with cute Spider tokens. Reach is also a nice bonus. Nightholwer bestow and Bonehoard equip allows us to win through even a Humility. They also can turn any creature into a huge fatty for winning via Jarad’s ability.

The Recursion

Bringing back stuff from the grave is pretty powerful. Genesis acts from the grave so you can gain card advantage and card quality just by dredging forever. Living Death tends to win games, especially when you can play it again and again with Eternal Witness or Xiahou Dun (try getting the Fudge Promo if you want a affordable version). Xiahou Dun + Profane Command allows you to repeatedly kill stuff. Dawn of the Dead is very effective with a Commander that has a built-in sac ability. You can recur something then sac it so it doesn’t get exiled and recur it again next turn.

xiahouYeah, you read the text right. There’s no errata – any card

The Dredge

Filling our graveyard is important and we have many ways of doing so. Life from the Loam can help you not miss land drops by casting it (even with no targets) and Dredging it next turn. It is also good if you Dredge a Strip Mine. Golgari Grave-Troll is also another ‘graveyard matters’ creature. With 8 mana and jarad out, you can win by casting it, saccing it and then Dredging it next turn and so on. Stinkweed Imp is the second best Dredger and also happens to be a nifty political tool, discouraging your opponents from attacking you. Deadbridge Chant‘s self-milling ability is good, the recursion is nice too if you can abuse it with Scavenging Ooze and a small graveyard: just exile things you don’t want from your own graveyard and you’ll always get the good stuffback !

deadbridge chant +scavenging ooze

                                                PB and J !

The Tutors

Tutors are good in EDH. You can put Genesis in your graveyard with Buried Alive with any two other target creatures you want. With Jarad’s Orders you can put any fatty in your graveyard and put Phyrexian Delver in your hand and reanimate the fatty the next turn. Survival of the Fittest is the best card of the deck, it tutors and fills your graveyard. The deck is built so that you can search for anything you would need in any situation with Dimir House Guard. The fact that he is a creature allows you to recur it for more searching. With all the tutors, you can also search for combo pieces you need to end the game.

The Combo Pieces

I like to have combos in my Commander decks because the game has to end at some point if no one can win via the traditional route. Altar of Dementia is much more than just a combo piece. You can win by milling your opponent. You can also sac stuff for free and self mill for value. The combo is with Altar, Mikaeus and Puppeter Clique. When you sac Clique you choose if the Persist trigger or the Undying trigger resolve first. You can just alternate between the two and go infinite, milling everybody. The other combo is with Mikaeus and Triskelion. Remove a counter from Triskelion to deal one damage to an opponent, then remove the two other counters to deal the damage to himself, killing him (since Mikaeus gives him +1/+1). With no counters left Triskelion will come back, allowing you to deal damage again and so on. The third combo is with Triskelion and Phyrexian Devourer in the graveyard with a Necrotic Ooze in play. Phyrexian Devourer has been reworded so you can ignore the text on the card. The correct wording is:

When Phyrexian Devourer‘s power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card’s converted mana cost.

phyrexian devourerQuite an oddity

With Necrotic Ooze, you use Devourer’s ability to exile your library and win with Triskelion‘s ability. The final kill is with Jarad and Phyrexian Devourer. You just keep using Phyrexian Devourer’s pump ability, letting it resolve each time. When the sacrifice trigger goes on the stack, you pump it again in response. You will end up with a huge creature that you can sacrifice with Jarad for the win. This also works with Necrotic Ooze and Phyrexian Devourer in the graveyard. I’ve counted the total mana costs of the cards in the deck and the total is 266. If you milled most of your deck you might want to count the mana cost of the cards outside your library just to make sure you can go for the kill and not mill yourself only to lose. Both Necrotic Ooze and Mikaeus, the Unhallowed are also pretty good cards straight up even without the combos.

In Conclusion …

jarad's ordersJarad orders you to have fun !

Jarad is a very fun and powerful commander. He can attack from many angles, with either life loss from his ability, commander damage (since he can be huge) and value from sacrifice. Sometimes when you have lots of lands in play, you’ll want to put him in your graveyard when he dies in order to use his recursion ability and cast him for the normal 4 mana so that you can activate his ability right away. The deck is designed to abuse the commander but it can win without him, thanks to the powerful interactions amongst the other cards. I’ve been playing Commander with Jarad since he was printed and I’m never bored/tired of playing with this particular deck.

I urge you to give the deck a try and have as much fun with it as I do!

Born of the Gods: preview art

We haven’t directly received new spoilers per se, but we do get a few new shots of what look to be the God cards of the upcoming set: Born of the Gods.

Here’s one that is most surely Pharika (Pharika’s Cure, Pharika’s Mender)

pharikaPharika (aka. Medusa)

Here’s a shot of what appears to be Mogis (Fanatic of Mogis, Mogis’s Marauder)

mogisUnleash the Beast!

Dimir Devotion

Dimir Devotion

by Steve ‘DDT’ Giannopoulos

dimir devotion

I just recently started getting a little fed up of the current Standard environment when low and behold: some new decks showed up! Well, the card pool not being exactly huge … we’ll just called them new takes/ variants on existing archetypes. One such deck caught my eye when I saw that it Top 8’ed a local PTQ here in Montreal. I recognized the deckbuilder/player and immediately thought the deck was very interesting and obscure enough that it was worth trying out and writing about.

Here’s the list:

Dimir Devotion

Standard Format


Creatures: 14

2 Desecration Demon
4 Gray Merchant of Asphodel
4 Nightveil Specter
4 Pack Rat

Instants: 12

3 Dimir Charm
3 Far/Away
4 Hero’s Downfall
Psychic Strike

Sorceries: 4

4 Thoughtseize

Enchantments: 4

4 Underworld Connections





Planeswalkers: 2


Ashiok, Nightmare Weaver


Lands: 24

4 Watery Grave
4 Temple of Deceit
12 Swamp
4 Mutavault


Sideboard

1 Ratchet Bomb
2 Cyclonic Rift
3 Doom Blade
3 Gainsay
4 Lifebane Zombie
2 Notion Thief

When you think mono black devotion you’re probably thinking something along the lines of this. It’s pretty similar to the Dimir list : Devour Flesh is replaced by Far/Away and Doom Blade is more or less Dimir Charm now. The newer cards aren’t direct ports however, simply different ways of interacting with our opponents.

What, no more Whip?

whip of erebosWhip it! Whip it good!

While Whip of Erebos was sometimes an MVP in the more classic Monoblack build, it’s now fallen out of favor for more creatures (now running 4 Pack Rat) or more removal. It’s just not the beast it once was. Opponents got to know how to play around it, expect it and it was probably the worst card to draw in multiples without having a Pack Rat in play. Sure, it allowed you to ‘rebuy’ cards that your Azorius/Esper opponents countered or destroyed and perhaps reanimate a game-ending Gray Merchant of Asphodel, but things have changed. The lifelink ability is still good enough to maybe warrant it as a one-of somewhere in the 75 but just like Nykthos, it’s too ‘iffy’. The deck prefers consistency over random fancy cards. Don’t trade them off too hastily though, it’ll probably see play before long in some reanimator deck (I’m fairly sure of this being a thing).

The ‘Core’

The changes made are mostly in place to be better able to answer cards that are traditionally problem cards for this deck. For example:

blood baron bubbleDo you not just hate this card?

While Devour Flesh was a pretty good answer to this guy, Far/Away is just a touch better and more versatile. In the scenario where they have two creatures in play, one of them being Blood Baron of Vizkopa, you get to bounce the other guy back to their hand and get them to sacrifice their Blood Baron (since the card resolves from left to right). Another pretty nice move if you’re in a bind is to bounce Blood Baron back to their hand and then Thoughtseize it. It seldom comes up, but it’s nice to be aware of. This is true of any creature you absolutely want to get rid of when they just have too many things on board (Precinct Captain and two soldier tokens).

far awayUnsummon and Diabolic Edict all in one

You might have read the previous paragraph and wondered: how can you cast Far on a Blood Baron of Vizkopa? Isn’t the card multicolored (Blue and Black) thus making it impossible to target Blood Baron with it? Well, if you read up on the rulings found here, you will note that:

On the stack, a split spell that hasn’t been fused has only that half’s characteristics and converted mana cost. The other half is treated as though it didn’t exist.

This is pretty interesting information. Unless you’ve had this come up before, you probably weren’t fully aware of it. I’ve actually had to look it up myself in a local tournament. Unfortunately, the person casting the spell was not aware of how it worked and had cast both halves. Fortunately for them, it would have made it impossible for them to legally cast the spell with Fuse so they were allowed to take it back and receive a small warning (FNM REL, so no biggie). It also interacts with an opposing Soldier of the Pantheon, so be sure to remind your opponent that they won’t be gaining that 1 precious life point if you only cast one of the halves.

Another interesting play is to cast both halves, the Away half on your opponent and Far on your Gray Merchant of Asphodel. It’s usually a win/win situation. If they kill your Gray Merchant in the process the Away half will still resolve because the spell had two targets. I really enjoy the fact that a card that’s basically a removal spell can now double as an extra Gray Merchant when you need to finish of your opponent, stabilize or just survive that extra turn.

Dimir Charm? What does that even do?

dimir charmLove that quote !

What? When did this become playable? Wasn’t this like an FNM promo a while back and nobody cared? Well, yes basically it was probably the most underplayed charm (along with Gruul Charm). Heck, even Simic Charm saw some play a while back (in Bant Hexproof decks). This thing was just unappealing until now.

The main problem of monoblack decks is that their 2 cost removal varies between Doom Blade, Pharika’s Cure and Ultimate Price. None of these hit Nightveil Specter. Two of the three can kill a Pack Rat,Mutvault, Burning-Tree Emissary. One of them hits Sin Collector, Rakdos Cackler, Master of Cruelties. Think of it as Dimir’s version of Last Breath (another card that is seeing much more play). Dimir Charm deals with all of these.

What about the other modes?

Being able to counter a sorcery is nice, but those are almost at an all time low these days. Supreme Verdict is something you would counter, only you can’t. Let’s take a look at other popular targets:

mizzium mortarsSay goodbye to your 4 or less Pack Rats

rakdos's return

Less played, but can be more devastating

thoughtseize

Who doesn’t run this ?

There are a few more that I’m probably missing, such as Read the Bones, Divination, Anger of the Gods, Dreadbore and Duress. They all see some play, so it’s nice to have this option too. It catches people off guard, which is nice. Obviously, this becomes less good once people become accustomed to the deck. This is something that happened to the original monoblack deck awhile back. A lot of players learned how to sideboard against it and what to play around. The lack of mass removal also made the original deck more vulnerable to an early rush of creatures.

Isn’t there a third option?

Glad you mentioned it, then again just pretend it’s not there. Much like Breaking/Entering‘s second half, you can just skip it. There are very few times it can come in handy (much like casting Entering from under a Shelldock Isle in a mill deck to grab their giant Eldrazi creauture in response to its triggered ability). Once of those times is when your opponent absolutely needs a specific top deck or a live draw when you are going to win the following turn. You’ll play it on them and most likely end up giving them a land. You can also play the ‘mill’ mode if they decided to Scry and keep the card on top. Note however that this is probably still not that great.

Another situation would be to allow you to dig for a game-winning Gray Merchant. In conjunction with Underworld Connections, it can be like a badly assembled Sensei’s Divining Top. Not too exciting, but it’s there and I hope you never have to go there.

Ashiok, playable?

One of the main problems of this deck is that it tends to lose games that go really really long (usually versus Azorius and Esper decks). The current Standard planeswalker, Liliana of the Dark Realms is just terrible from a competitive standpoint. Go ahead and jam her in your whatever Commander or casual deck, but at all costs: don’t try to make her ‘work’ in Standard.

In comes our Dark Knight in shinning armor, sort of. I have tried various BUG builds with Ashiok in them and it never really felt that I was winning with him in play, even when I was. merged with the monoblack shell however, things become more interesting. Even if all he’s doing is something along the lines of +2 into -1 to -3 to play one of their small dudes over and over, it’s just fine. He can stem the bleeding or just completely slow down their aggro. In a monoblack ‘mirror match’ taking a ‘milled’ Nightveil Specter is downright insane.

ashiok

One of the cooler features of the card is that it deals with one of the more hated deck quite well. I’m talking about Azorius control. No one can actually enjoy playing against a deck that almost literally does nothing for so many turns only to win off the back of an Elspeth, infinite recurring Sphinx’s Revelations with Elixir of Immortality or a Jace ultimate (unlikely). I don’t really enjoy playing where such a deck is ‘a thing’. Ashiok slowly grinds these decks down with his +2, almost never activating ability # 2 and then can go ultimate barring any Mutavault hits or Detention Spheres. At that point, you should be in a good position to win since they will need to rebuild their hand or you will have milled the Elixir of Immortality and their few win conditions.

Psychic Strike? Where’s the real list?

You might have to go and read what the card does and that’s understandable. Normally it’s an O.K limited card when you’re playing a mill archetype in Ravnica block draft (or if you were playing Sealed in Gatecrash). The card has one very interesting feature.

psychic strike

Did you spot it?

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.

.

.

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That’s quite an interesting mana cost, is it not? One blue mana only? Counter anything? hmm…seems legit! The mill feature is probably not relevant most of the time, but it’s basically free. We get to play a counterspell in a deck that runs a minimum number of blue sources. Eight blue sources to be exact and that’s more than enough. We only ever really need one in play most of the time.

While Psychic Strike is nice to have, you must keep in mind that it’s a sort of ‘last ditch’ card. You want to be countering something ‘big’ like a Sphinx’s Revelation, Elspeth, Gray Merchant, Blood Baron, etc. I really like the fact that an Esper/Azorius player can’t reliably go: “End of turn Sphinx’s Revelation for a lot. What are you gonna do about it, monoblack player?”

What now?

Well, you can maybe go out and test it. I know I have, with favorable results. So far it’s been 7-0-1 (only two local tourneys) and its had some match-ups that were bad for regular monoblack. If it were to become more and more popular, the deck would generate more hate towards it and likely become less effective overall. For the time being, it does not look to very popular under its UB form as most people prefer the white splash for Blood Baron and Sin Collector.

I doubt the sideboard needs that much explanation, except that it has more counters specifically versus the blue deck (Gainsay). The Cyclonic Rifts seem pretty random but they can be used to bounce Detention Spheres back to our opponents’ hands. Following that, you can go ahead and Thoughtseize the Detention Sphere to get a Recoil or Vindicate-style effect.

In the end, the deck wins in typical monoblack fashion as usual. You’re just a little more flexible versus the hate cards and have more maindeck answers against certain cards that were harder to deal with when the deck was just all monoblack. I do of course really like that one of my original favorite sideboard cards found it’s way in there …

notion thief

Sphinx’s Revelation for how much?

Here are some words of advice from the deck’s creator:

“I really like playing against u/w you have an lots of threats and the counters are unexpected and give you an easy win, also Notion Thief is a beast against them as if they don’t answer it they cant Revelation or Divination. The match-up I hate the most is the ” mirror ” match, they have disruption and lots of removal so usually whoever gets Underworld Connections up first wins. The deck does well against aggro because of all the removal and Ashiok is a beast. Unless he gets answered,he starts to spit out blockers and the hardest threats to answer for the aggro decks are usually the cards they are playing themselves, like Reckoner.”

Simic Flash

simic flash

by Steve ‘DDT’ Giannopoulos

Here is a list of a cute little deck that won a PTQ in Brazil. It’s not your usual top tier deck and I encourage you to at least try it out or playtest against it. It probably will do pretty well at least in a local store FNM, especially if people are not aware of its contents.






Simic Flash

Standard Format



Creatures: 20

Boon Satyr
4 Briarpack Alpha
4 Horizon Chimera
4 Shambleshark
4 Skylasher

Instants: 15

Cyclonic Rift
4 Dissolve
Opportunity
4 Simic Charm
3 Syncopate

 





Lands: 25


4 Breeding Pool
6 Forest
7 Island
4 Mutavault
4 Temple of Mystery

Sideboard

3 Bident of Thassa
3 Gainsay
3 Plummet
4 Sensory Deprivation
2 Triton Tactics

As you can see, the purpose of the deck is to keep counter mana up and then play a flash creature if there was nothing to counter on your opponent’s turn. That’s right, you never play anything but land on your opponent’s turn. Kinda cool, huh? It’s obviously not the most powerful-looking deck in the format but it is pretty decent at what it does. Most of the time your opponents will be thinking that you are playing with draft deck leftovers until you beat them.

horizon chimeraLimited powerhouse, err… maybe not

You don’t absolutely have to get the 4 Mutavaults right away if you’re worried about the deck costing too much. The deck functions pretty well without it and you get to spend your money elsewhere. Give it a chance, you might end up liking it.

White Weenie

white weenie

by Steve ‘DDT’ Giannopoulos

The current metagame in Theros Standard is comprised of several UW/x control decks or as we refer to them ‘ Sphinx’s Revelation decks’ and Devotion decks. All colors are represented in the devotion shell, but one: White. There have been a few lists here and there with Angel of Serenity and Boros Reckoners, but nothing really solid. At one point when Theros was just released there was even a certain ‘Sphere of Safetydeck. There are a few good white noncreature permanents to try a controlish build but not enough to really glue it all together into a consistent deck. The other devotion decks are aggro to midrange, with monoblack devotion being a sort of control deck at times. The white deck has to go to its roots and play the weenie role. While it’s not immensely popular right now, it does win its fair share of games and may get much better when Born of the Gods is spoiled.

White Weenie

Standard Format


Creatures: 28

Boros Elite
Dryad Militant
4 Soldier of the Pantheon
Precinct Captain
4 Imposing Sovereign
4 Daring Skyjek
4 Banisher Priest

Enchantments: 2

Spear of Heliod

Instants: 4

Brave the Elements

Planeswalkers: 4

Ajani, Caller of the Pride

 





Lands: 24


4 Mutavault
18 Plains


Sideboard

2 Keening Apparition
3 Last Breath
3 Fiendslayer Paladin
2 Glare of Heresy
Celestial Flare
1 Gideon, Champion of Justice
2 Rootborn Defenses

Weenies?

The creatures in this deck are referred to as weenies, but don’t confuse this term in meaning they are not tough. A lot of them pack quite a punch. Of course you have your ‘stats matter’ creatures, such as Dryad Militant. Let’s face it: with Snapcaster Mage gone, this card is basically a vanilla 2/1 that can be played in either Green or White decks. That’s just fine with us – we weren’t really looking to utilize its ability against the dire Spellheart Chimera. We also have a 3/1 for two mana in Daring Skyjek. Reminiscent of Future Sight’s Blade of the Sixth Pride with an actual ability. Having this be a 3/1 flier is very nice as the rest of this deck’s creatures don’t exactly have great forms of evasion (read : none). Pounding down your opponent’s life total early on with him is good too and even maybe having it trade with a more mana-intensive creature can be fine later one (but we aim to avoid trades in this deck).

soldier of the pantheonMake sure not to miss the lifegain triggers

Soldier of the Pantheon is our other 2/1 for a mere 1 white mana and his ability can be extremely relevant. Just to list a few creatures he can attack past: Boros Reckoner, Nightveil Specter, Burning-Tree Emissary, Loxodon Smiter, Fleecemane Lion, Voice of Resurgence, etc. You get the point I suppose. It’s more or less ‘evasive’. While you may be focused on bringing the beatdown, you’ll want to remember that you can gain quite a bit of life with his other ability as well. It might not seem like a ton, but it can really give you the edge when you’re racing against another aggressive deck like Monored Devotion.

The 2CMC+ Drops

While our one drops are all about bringing the aggro, the majority of 2-drops are there to give us some board presence. Whether you’re making extra 1/1 tokens with Precinct Captain, exiling an opposing creature with Banisher Priest or slowing your opponent down by a turn with Imposing Sovereign, you are advancing your board state.

imposing sovereignFinally seeing some play

There is an interesting point on having both Banisher Priest and Imposing Sovereign in play. While in most normal situations your opponent can simply use a removal spell such as ‘Doom Blade‘ on your Banisher Priest in order to retrieve his exiled creature, he cannot during your attack step and then hope to be able to block with it. The creature he will get back will returned tapped and thus unable to block. It’s rather obvious, yes, but it’s extremely relevant to be aware of too. Of course I don’t need to explain that it’s somewhat risky to attack in a similar scenario without having Imposing Sovereign in play on your end. In this case, we probably want to make sure we keep a single white mana up for the eventual Brave the Elements we will need to counteract this nasty surprise.

Banisher Priest is pretty sweet but you shouldn’t just play it whenever you can either. If you would lose one of your creatures in combat but then still manage to inflict a lot of damage to your opponent, you probably want to keep it in hand if you anticipate a larger blocker, board wipe or even an opposing Banisher Priest in the future. I have seen many players moan about how their opponent just drew the right card to recover and now they lost a chunk of their board presence. Truth is: their opponent was probably waiting for the right time to play his card as well. If you used your Banisher Priest on Monoblue’s 0/1 Cloudfin Raptor just because your really wanted to get in for the extra 2 damage, then don’t go complaining when you hit a brick wall in his following play of Frostburn Weird, Nightveil Specter or game-changing Master of Waves.

banisher priestYou don’t run 8 of them, so don’t play as if you did

Just because this is a white aggro deck does not give you the excuse to play sloppily. You need to make sure you make optimal plays, good attacks and pressure your opponent whenever possible. Throwing in an extra attacker which is going to get freely killed is terrible. I’ve seen this often and it makes me wonder if people understand combat. If your opponent is going to take the same amount of damage because X number of creatures will most likely go unblocked then what is the point of also attacking with an extra creature that will get blocked and just die. Note that this is different than actually trying to push through extra damage.

I had come up with these example scenarios, but it’s like 3 AM, so I’ll keep it simple. But basically doing something like attacking with an extra Dryad Militant which you know will get blocked, die and not trade is usually bad if the creature your opponent used to block it was not originally going to be blocking anyhow.

Finally, Precinct Captain makes life very difficult for those decks that choose to not play any mass removal . Granted that monoblack devotion can’t really do that right now, not without a support color (green for Golgari Charm or White for Merciless Eviction). Once you start churning out those tokens with Precinct Captain you should be really making life difficult for those decks. You can also just flat out ignore Desecration Demon as well. He’s probably on of the best WW costed weenies of all time. Sure cards like Ratchet Bomb can hurt, but no one is really playing that right now. Also, it’s probably going to just take out a small wave of tokens, once. I even started to run Illness in the Ranks sideboard in my own monoblack deck against White Weenie (and Orzhov Weenie) and so far it’s been hit or miss.

precinct captain

Non-creatures?

While a lot of decks play tons of creatures they still sometimes need the odd support cards for removal, pump spells and other utility. Spear of Heliod does its best Glorious Anthem impersonation here,only it can’t stack (since it’s Legendary). This is also the reason the deck packs two; we never ever want to draw more than one per game but we do want to at least draw one. I realize that it also has another ability, but the odds that you will be utilizing it are slim. If you find yourself needing it, it may be because

A) it’s a really grindy and tight game.

B) you are on the defensive (not where you want to be with this deck)

C) you randomly killed a Guttersnipe after it resolved its triggered ability. Congrats!

ajani caller of the prideWhat? and aggressive planeswalker?

Ajani, Caller of the Pride has not seen much play recently but he is truly at his best in this deck. He boosts your little guys so they can become more battle ready against your opponents slightly bigger threats. He also allows you to go in for the killing blow with his flying/double-strike ability. If you find yourself needing his ultimate, well… good luck!

Spear of Heliod

spear of heliod art

“Spear! Spear! Spear! ” – some random wrestling announcer, somewhere

While Heliod does not make an appearance in this deck, his legendary weapon sure does. It’s still a Glorious Anthem with a random upside. You probably won’t be activating it often, but it’s there. The downside? Legendary! Yeah …

brave the elementsDoes quite a few things rather well

This little beast of a card is back in force to make white weenie a more legitimate contender. Whether it’s protecting one of your guys from a removal, making profitable blocks or making sure your dudes go in unblocked – it’s pretty damn good. Remember to leave that lone white mana up in order to make many opponents think twice before casting something they may regret. You often only need to lower your opponent’s life total to just under 10 life so that you can cast Brave the Elements and win in one big swing. Nowadays decks are very mono-colored that you probably only need protection from a single color to let your whole team through. Remember however: it doesn’t do anything for your Mutavaults.

Sideboard Plan

While the sideboard may seem all over the place, that’s because well … it is. It’s a bit of a mess but the cards do serve their purpose well. Keening Apparition is not something we are accustomed to seeing in most 60-card decks at all. It deals with: Detention Spheres, Bident of Thassa and Underworld Connections.That’s just a few things I came up with right off the top of my head, but there’s more. You definitely want to side these in against Esper and UW Control variants. They can be brought in to answer a Detention Sphere that’s already in play or simply played pre-emptively. I prefer to just hold them in hand and cast them as pseudo-Disenchants. However, if it’s Detention Sphere that you fear … there’s always : Glare of Heresy.

glare of heresySo much hate !

Glare of Heresy also doubles as removal for cards like Elspeth, Sun’s Champion, Voice of Resurgence and Boros Reckoner (just to name a few). It’s a really good card in the mirror (duh!) as well as versus Esper. You might even get to hit some more random stuff with it (Loxodon Smiter ?) as well.

Fiendslayer Paladin is no stranger to White Weenie deck sideboards. He basically gives you a good edge against Red Devotion decks as well as doing a good job at dodging Monoblack Devotion removal spells (just watch out for Devour Flesh). Don’t forget that he only can’t be targeted by red/black spells, so don’t have him randomly die to a Boros Reckoner damage redirection effect or commit him to a board that would still end up dead to Anger of the Gods.

The presence of Last Breath in Standard sideboards sure has been increasing as of late. This can be attributed to creatures like Nightveil Specter, Gray Merchant of Asphodel, Pack Rats and a few other devotion enablers. In a format where cards like Doom Blade, Ultimate Price and co. have a somewhat tough time of hitting their mark, you might have an easier time sniping things with Last Breath (or Orzhov Charm if you splash Black).

last breath shadowmoorI much prefer the Shadowmoor artwork to the Theros one and the Mercadian Masques one

Celestial Flare is also no stranger to the White deck sideboard party. It does pretty well against things with Hexproof and protection from white. Of course the catch is that they more or less have to be the only creature attacking/blocking. It’s not the best solution against Blood Baron of Vizkopa, but we’ll take it. Don’t forget to keep your Imposing Sovereigns in the deck though, as they slow down the Bloodbaron quite well ( a turn is still a turn).

At the other end of the spectrum, we run Rootborn Defenses. Yes, it’s obviously to save our army from something like a Supreme Verdict. We will rarely get the Populate benefit from it, unless we already have Precinct Captain soldier tokens in play. It’s not as awesome as Brave the Elements is, but even Brave the Elements does not save us from a total board wipe such as Supreme Verdict.

Gideon ?

gideon championYou were expecting someone else?

I think this is more of a wildcard versus control decks that anything else. You at least get a 5/5 that can keep attacking them every turn on an empty board and is fairly safe from removal (not counting Detention Sphere). It’s probably better off as a third Keening Apparition or something, but it’s always fun to give more play time to the underused planeswalkers, no?

If anything, the White Weenie deck will over time teach you how to play a tight game of aggro. When to attack, trade, block and protect your creatures. It’s all going to be combat damage, so no lucky top-decked burn spell or Gray Merchant of Asphodel here! Try it out at your local FNM or whatever other day of the week your store holds Standard constructed events. You might be pleasantly surprised.

FNM Promo for February 2014

feb 2014 fnmAnother foily elf to pimp your decks with

Well, they printed another mana dork FNM Promo. We have LLanowar Elves and Avacyn’s Pilgrim as past FNM cards and now we get Elvish Mystic. I honestly think the original artwork is ten times nicer, but this one is not terrible either. It’s better than quite a few FNM cards as of late and will be very tradeable.

elvish mystic og

Remember that you can only get these in February 2014, which is still quite some time from now. Go to your local brick and mortar store FNM events for a chance to win them either randomly or by finishing in the Top 2.

FNM_logo