White Weenie

white weenie

by Steve ‘DDT’ Giannopoulos

The current metagame in Theros Standard is comprised of several UW/x control decks or as we refer to them ‘ Sphinx’s Revelation decks’ and Devotion decks. All colors are represented in the devotion shell, but one: White. There have been a few lists here and there with Angel of Serenity and Boros Reckoners, but nothing really solid. At one point when Theros was just released there was even a certain ‘Sphere of Safetydeck. There are a few good white noncreature permanents to try a controlish build but not enough to really glue it all together into a consistent deck. The other devotion decks are aggro to midrange, with monoblack devotion being a sort of control deck at times. The white deck has to go to its roots and play the weenie role. While it’s not immensely popular right now, it does win its fair share of games and may get much better when Born of the Gods is spoiled.

White Weenie

Standard Format

Creatures: 28

Boros Elite
Dryad Militant
4 Soldier of the Pantheon
Precinct Captain
4 Imposing Sovereign
4 Daring Skyjek
4 Banisher Priest

Enchantments: 2

Spear of Heliod

Instants: 4

Brave the Elements

Planeswalkers: 4

Ajani, Caller of the Pride


Lands: 24

4 Mutavault
18 Plains


2 Keening Apparition
3 Last Breath
3 Fiendslayer Paladin
2 Glare of Heresy
Celestial Flare
1 Gideon, Champion of Justice
2 Rootborn Defenses


The creatures in this deck are referred to as weenies, but don’t confuse this term in meaning they are not tough. A lot of them pack quite a punch. Of course you have your ‘stats matter’ creatures, such as Dryad Militant. Let’s face it: with Snapcaster Mage gone, this card is basically a vanilla 2/1 that can be played in either Green or White decks. That’s just fine with us – we weren’t really looking to utilize its ability against the dire Spellheart Chimera. We also have a 3/1 for two mana in Daring Skyjek. Reminiscent of Future Sight’s Blade of the Sixth Pride with an actual ability. Having this be a 3/1 flier is very nice as the rest of this deck’s creatures don’t exactly have great forms of evasion (read : none). Pounding down your opponent’s life total early on with him is good too and even maybe having it trade with a more mana-intensive creature can be fine later one (but we aim to avoid trades in this deck).

soldier of the pantheonMake sure not to miss the lifegain triggers

Soldier of the Pantheon is our other 2/1 for a mere 1 white mana and his ability can be extremely relevant. Just to list a few creatures he can attack past: Boros Reckoner, Nightveil Specter, Burning-Tree Emissary, Loxodon Smiter, Fleecemane Lion, Voice of Resurgence, etc. You get the point I suppose. It’s more or less ‘evasive’. While you may be focused on bringing the beatdown, you’ll want to remember that you can gain quite a bit of life with his other ability as well. It might not seem like a ton, but it can really give you the edge when you’re racing against another aggressive deck like Monored Devotion.

The 2CMC+ Drops

While our one drops are all about bringing the aggro, the majority of 2-drops are there to give us some board presence. Whether you’re making extra 1/1 tokens with Precinct Captain, exiling an opposing creature with Banisher Priest or slowing your opponent down by a turn with Imposing Sovereign, you are advancing your board state.

imposing sovereignFinally seeing some play

There is an interesting point on having both Banisher Priest and Imposing Sovereign in play. While in most normal situations your opponent can simply use a removal spell such as ‘Doom Blade‘ on your Banisher Priest in order to retrieve his exiled creature, he cannot during your attack step and then hope to be able to block with it. The creature he will get back will returned tapped and thus unable to block. It’s rather obvious, yes, but it’s extremely relevant to be aware of too. Of course I don’t need to explain that it’s somewhat risky to attack in a similar scenario without having Imposing Sovereign in play on your end. In this case, we probably want to make sure we keep a single white mana up for the eventual Brave the Elements we will need to counteract this nasty surprise.

Banisher Priest is pretty sweet but you shouldn’t just play it whenever you can either. If you would lose one of your creatures in combat but then still manage to inflict a lot of damage to your opponent, you probably want to keep it in hand if you anticipate a larger blocker, board wipe or even an opposing Banisher Priest in the future. I have seen many players moan about how their opponent just drew the right card to recover and now they lost a chunk of their board presence. Truth is: their opponent was probably waiting for the right time to play his card as well. If you used your Banisher Priest on Monoblue’s 0/1 Cloudfin Raptor just because your really wanted to get in for the extra 2 damage, then don’t go complaining when you hit a brick wall in his following play of Frostburn Weird, Nightveil Specter or game-changing Master of Waves.

banisher priestYou don’t run 8 of them, so don’t play as if you did

Just because this is a white aggro deck does not give you the excuse to play sloppily. You need to make sure you make optimal plays, good attacks and pressure your opponent whenever possible. Throwing in an extra attacker which is going to get freely killed is terrible. I’ve seen this often and it makes me wonder if people understand combat. If your opponent is going to take the same amount of damage because X number of creatures will most likely go unblocked then what is the point of also attacking with an extra creature that will get blocked and just die. Note that this is different than actually trying to push through extra damage.

I had come up with these example scenarios, but it’s like 3 AM, so I’ll keep it simple. But basically doing something like attacking with an extra Dryad Militant which you know will get blocked, die and not trade is usually bad if the creature your opponent used to block it was not originally going to be blocking anyhow.

Finally, Precinct Captain makes life very difficult for those decks that choose to not play any mass removal . Granted that monoblack devotion can’t really do that right now, not without a support color (green for Golgari Charm or White for Merciless Eviction). Once you start churning out those tokens with Precinct Captain you should be really making life difficult for those decks. You can also just flat out ignore Desecration Demon as well. He’s probably on of the best WW costed weenies of all time. Sure cards like Ratchet Bomb can hurt, but no one is really playing that right now. Also, it’s probably going to just take out a small wave of tokens, once. I even started to run Illness in the Ranks sideboard in my own monoblack deck against White Weenie (and Orzhov Weenie) and so far it’s been hit or miss.

precinct captain


While a lot of decks play tons of creatures they still sometimes need the odd support cards for removal, pump spells and other utility. Spear of Heliod does its best Glorious Anthem impersonation here,only it can’t stack (since it’s Legendary). This is also the reason the deck packs two; we never ever want to draw more than one per game but we do want to at least draw one. I realize that it also has another ability, but the odds that you will be utilizing it are slim. If you find yourself needing it, it may be because

A) it’s a really grindy and tight game.

B) you are on the defensive (not where you want to be with this deck)

C) you randomly killed a Guttersnipe after it resolved its triggered ability. Congrats!

ajani caller of the prideWhat? and aggressive planeswalker?

Ajani, Caller of the Pride has not seen much play recently but he is truly at his best in this deck. He boosts your little guys so they can become more battle ready against your opponents slightly bigger threats. He also allows you to go in for the killing blow with his flying/double-strike ability. If you find yourself needing his ultimate, well… good luck!

Spear of Heliod

spear of heliod art

“Spear! Spear! Spear! ” – some random wrestling announcer, somewhere

While Heliod does not make an appearance in this deck, his legendary weapon sure does. It’s still a Glorious Anthem with a random upside. You probably won’t be activating it often, but it’s there. The downside? Legendary! Yeah …

brave the elementsDoes quite a few things rather well

This little beast of a card is back in force to make white weenie a more legitimate contender. Whether it’s protecting one of your guys from a removal, making profitable blocks or making sure your dudes go in unblocked – it’s pretty damn good. Remember to leave that lone white mana up in order to make many opponents think twice before casting something they may regret. You often only need to lower your opponent’s life total to just under 10 life so that you can cast Brave the Elements and win in one big swing. Nowadays decks are very mono-colored that you probably only need protection from a single color to let your whole team through. Remember however: it doesn’t do anything for your Mutavaults.

Sideboard Plan

While the sideboard may seem all over the place, that’s because well … it is. It’s a bit of a mess but the cards do serve their purpose well. Keening Apparition is not something we are accustomed to seeing in most 60-card decks at all. It deals with: Detention Spheres, Bident of Thassa and Underworld Connections.That’s just a few things I came up with right off the top of my head, but there’s more. You definitely want to side these in against Esper and UW Control variants. They can be brought in to answer a Detention Sphere that’s already in play or simply played pre-emptively. I prefer to just hold them in hand and cast them as pseudo-Disenchants. However, if it’s Detention Sphere that you fear … there’s always : Glare of Heresy.

glare of heresySo much hate !

Glare of Heresy also doubles as removal for cards like Elspeth, Sun’s Champion, Voice of Resurgence and Boros Reckoner (just to name a few). It’s a really good card in the mirror (duh!) as well as versus Esper. You might even get to hit some more random stuff with it (Loxodon Smiter ?) as well.

Fiendslayer Paladin is no stranger to White Weenie deck sideboards. He basically gives you a good edge against Red Devotion decks as well as doing a good job at dodging Monoblack Devotion removal spells (just watch out for Devour Flesh). Don’t forget that he only can’t be targeted by red/black spells, so don’t have him randomly die to a Boros Reckoner damage redirection effect or commit him to a board that would still end up dead to Anger of the Gods.

The presence of Last Breath in Standard sideboards sure has been increasing as of late. This can be attributed to creatures like Nightveil Specter, Gray Merchant of Asphodel, Pack Rats and a few other devotion enablers. In a format where cards like Doom Blade, Ultimate Price and co. have a somewhat tough time of hitting their mark, you might have an easier time sniping things with Last Breath (or Orzhov Charm if you splash Black).

last breath shadowmoorI much prefer the Shadowmoor artwork to the Theros one and the Mercadian Masques one

Celestial Flare is also no stranger to the White deck sideboard party. It does pretty well against things with Hexproof and protection from white. Of course the catch is that they more or less have to be the only creature attacking/blocking. It’s not the best solution against Blood Baron of Vizkopa, but we’ll take it. Don’t forget to keep your Imposing Sovereigns in the deck though, as they slow down the Bloodbaron quite well ( a turn is still a turn).

At the other end of the spectrum, we run Rootborn Defenses. Yes, it’s obviously to save our army from something like a Supreme Verdict. We will rarely get the Populate benefit from it, unless we already have Precinct Captain soldier tokens in play. It’s not as awesome as Brave the Elements is, but even Brave the Elements does not save us from a total board wipe such as Supreme Verdict.

Gideon ?

gideon championYou were expecting someone else?

I think this is more of a wildcard versus control decks that anything else. You at least get a 5/5 that can keep attacking them every turn on an empty board and is fairly safe from removal (not counting Detention Sphere). It’s probably better off as a third Keening Apparition or something, but it’s always fun to give more play time to the underused planeswalkers, no?

If anything, the White Weenie deck will over time teach you how to play a tight game of aggro. When to attack, trade, block and protect your creatures. It’s all going to be combat damage, so no lucky top-decked burn spell or Gray Merchant of Asphodel here! Try it out at your local FNM or whatever other day of the week your store holds Standard constructed events. You might be pleasantly surprised.

Theros Previews: Wave 8

previews wave 8

by Steve ‘DDT’ Giannopoulos

Let’s get down to it with a card that’s going to see a lot, and I mean a LOT of play everywhere:

Hero’s Downfall

heros downfall

Is this for real?

It looks like Muder and Dreadbore got together and…well, you know. You get the flexibility of Dreadbore at the speed and mana cost of Murder. If the monocolored planeswalker removal surprises you, you needn’t think back too far back to Zendikar:

vampire hexmageOn top of doin silly things with Dark Depths, it sometimes even killed the almighty Jace, the Mind Sculptor

As you can see, it is not so unreasonable for this card to exist. What does this mean for Dreadbore? Well, it means that if your deck is still a Red/Black aggro deck that is tight on mana – you might not make the switch from Dreadbore to Hero’s Downfall. If you are a monoblack or slower Jund deck, you should probably consider adding this card somewhere in your 75. I’m not going to jump ahead and suggest you put this in all your black-based decks  just yet. We haven’t seen the whole set, plus there’s always Pithing Needle if planeswalkers ruin your day.

I expect this will be very sought after around Pre-release time and I’m not sure if it’s going to maintain its original hyped value or not. Most cards usually don’t, but there are quite a few that live up to the hype. Your best bet is to get your playset first and then focus on trading the extras for whatever else you really need to complete sets/decks.

Reaper of the Wilds

reaper of the wilds

Gorgons are back too!

At first glance, this card is a quality piece of cardboard. Then you start to wonder what you can fit this into and things start to fall apart. It’s got quite a few of the same problems as Blood Baron of Vizkopa. In a vacuum,  the card seems legit. Good abilities, cost and size. The mana costs are not too restrictive and the dollar value seems fair. That’s just it though: the card is just fair. It doesn’t straight up win you the game or at least turn the tide that much (like a Sphinx’s Revelation, Thragtusk, Olivia Voldaren, etc). Granted the aforementioned cards are a little hard to top, but this card doesn’t even seem to come close.

It has 3 abilities, isn’t it like a Golgari Morphling?

Actually, that title belongs to Deathrite Shaman. 3 very relevant abilities all at a very cheap cost. Reaper of the Wilds doesn’t  compare. It ‘dodges’ removal if you keep 1G up. How often is that going to happen in a Standard game? Not too often, at least not as of turn 5. Also, casting the card on turn 4, without acceleration means that you are basically casting a 4/5 for 4 mana more or less vanilla creature. Keeping one black mana up is fine if your opponent cast a bigger dude and you can hope to trade. With a lot of the Gods being indestructible, deattouch seems less powerful. The second ability still allows you to not walk into an Azorius Charm, Detention Sphere etc. Its Scry ability might be the best one overall, allowing you to trade in your dead creatures (and your opponent’s) for some free peeks at your topdeck.

Its body is just big enough for it to have survived a ‘Mutilate for 4′, if Mutilate were reprinted or didn’t rotate from Standard.

Psychic Intrusion

psychic intrusion

Not as situational as you’d think

This card is very particular: you get the usual ‘Cranial Extration/ Appetite for Brains‘ effect of exiling the card in their hand. However, you get to cast the card but need to pay the mana cost. This is much better than you think. You see: if you take a Sphinx’s Revelation and were able to cast it without paying its mana cost – X would be 0. By forcing you to pay the mana cost, Psychic Intrusion becomes less cute and more potent. It’s not limited to Sphinx’s Revelation’s X cost either. Last time I checked Rakdos’s Return was still a viable card.

All that being said, it still probably belongs in most Dimir-based decks sideboards. Exile an Atherling and save it for much later so you can win the game with it. Or get rid of a juicy counterspell and use it on a late game threat when it counts. Your opponent knows its coming, sure, but what can they do to stop it? Counter the spell? that’s pretty much about it. It’s not like they can do much to a card that’s been exiled, so you will probably always get to at least cast the card (because you can use your mana as any color mana to cast the card).

It’s going to be a fringe card, but one that is potent in commander as well. Since as with Daxos, I’m pretty sure it bypasses the whole color-identity clause when you produce mana.

Ashen Rider

ashen rider

I believe we’ve seen something similar to this before…

angel of despair

Death from above

It doesn’t really take a genius to notice that Ashen Rider is going to be bonkers is some kind of reanimator deck. What’s more is that you get value out of either end of a card like Rescue from the Underworld. Ready your Scavenging Oozes because you’ll probably need them.

If you’re a fan of Commander, you now have your Angel of Despair # 2. More nice black/white destruction cards to join your army (which probably also contains Merciless Eviction).  The Archon creature type is a pretty odd one that they haven’t given the tribal treatment yet and I doubt that will come anytime soon, still never say never,eh? On another random note, it pretty much helps you fullfill half the devotion requirement on either both Erebos or Heliod.

Boon Satyr

boon satyr

Is this the Rancor you’re looking for?

We now get a nice replacement for our Wolfir Avenger or Rancor. While you can’t compare directly to either, there are similarities.

The obvious trade-off on Wolfir Avenger is 1 more power instead of the ability to regenerate. Worth it? Too early to tell, but probably not, unless you are basically using it as ‘removal’. I’m also not sure how relevant the Satyr creature type will be in the set.

As for the comparison to Rancor, it was basically because you get some value either way and it’s one of the ‘lower’ Bestow costs so far. It can trigger Heroic in a ‘Flash’ . It’s low-risk as Rancor was, even versus decks packing quite a few removal cards. It can also allow you to animate Nylea out of nowhere, thus gaining two surprise blockers (something you can’t do with a ‘surprise’ Advent of the Wurm). The card is also a Rare as opposed to Rancor and Wolfir Avenger‘s Uncommon rarity, so it’s probably going to be worth a considerable amount as well if it ever gets popular.

Hythonia the Cruel

hythonia the cruel

non-Gorgon? That’s like 99% of Magic: the Gathering creatures!

Not quite Medusa, but close enough. You can get a veritable Supreme Verdict once Monstrous or at least something comparable to Mageta the Lion‘s ability. Feel free to just add it to that Gorgon deck you’ve been waiting to bust out. I know I’ve dreamed of the day since I read Masked Gorgon. I couldn’t help but noticing that they were getting increasingly more powerful as the years went by. You can even have a Gorgon General, you get to choose:


Probably the best choice

sisters of stone death

Blocking/attacking? We’re in Commander here, those words are stictly for ‘flavor’


How to have Avatar of Woe in your commander zone

You can also just play all 4 of these lovely ladies in a BUG Gorgon-based Commander deck. Might as well try to be different and go for a more flavourful approach when playing a casual format. In Standard, who knows? She might be your deck’s ‘End Boss’ in the very late game, allowing you to kill numerous opposing creatures and offing your opponent in a couple of fell swoops. I wouldn’t bet on it though.

Spear of Heliod

spear of heliod

Glorious Anthem with a nice bonus

We’ll close out today’s Wave with this little gem. It’s a strict upgrade to Glorious Anthem aside from the fact that you can’t really stack them since it’s a Legendary card. The activated ability on it is a nice bit of removal, destroying creatures that ping your life total on top of those that simply deal you combat damage. Unfortunately, this still does nothing versus Deathrite Shaman (it’s just too good to keep down).

This card might usher in another era of White Weenie or Boros aggro decks, either of which we’ve seen a lot of lately. Sure, there’s always the odd guy playing the WW/r Craig Wescoe deck from Worlds. That’s still something we don’t see often these days. It’s poised to make some kind of comeback with the Heroic abilities as well as the Boros guild’s Battalion mechanic.

Spear of Heliod is probably a bit slow, but in White Weenie decks it’s not uncommon to have nothing to do with excess mana mid to late game. This thing says: ” I dare you to attack” to their best offensive creature. If the bluff is called, the same will be then said to their second best offensive creature the following turn.

Fear the Spear! (Unless you’re a God, of course).

Up Next …

You guessed it! More Previews to come tomorrow. Leave some comment and come back tomorrow for more.

theros preorder

See something you like this Preview Wave? Go ahead and Pre-order it!