‘Misprint’

by Steve DDT Giannopoulos

Imprint: the worst mechanic ever

I know what you’re thinking : “Why the random Imprint hate? Isn’t it like soooo last Standard season?”

You would be right too, IF that was the Imprint I was referring to. No sir! Today I am examining what a lot of players tend to do when playing Magic: the Gathering : Assuming they know card text and effects by heart.

A lot of you out there most probably have a good grasp of what all the cards actually do in Standard right now. Or do you?

I’m sure a few of you have tried to play Inaction Injuction as an Instant. I’m also quite sure you have mistakenly put a Rootbound Crag into play tapped even though you controlled a Temple Garden. These are somewhat ‘common’ errors and they are due to the fact that a lot of us use Mental Shortcuts.

In the case of Rootbound Crag, we have just been re-introduced to duals with Return to Ravnica, so it’s a matter of habit. We are used to, since a few years now, playing basics earlier on in order to have our Core Set duals come into play untapped. This pattern is somewhat ‘hard coded’ into our brain that it almost becomes second nature.

The solution to this mistake is obvious: “Read the cards!”

It’s not so simple you see….it’s just a land…a land that produces mana. It also produces 2 kinds of mana and sometimes comes into play untapped. There…simple…Right? Wrong!

You now have a new pattern to learn: Turn 1 Ravnica Dual, Turn 2 Core Set Dual. This is rather important for those of you planning on playing cards like Syncopate without randomly losing 2 life because you played your lands in the wrong order.

In the case of Inaction Injuction, we just assume that based on the card text, the card should be an Instant. I mean, it’s Blue for crying out loud! Why would it be a Sorcery? Well, it just is…most Detain cards are Sorcery speed.

We don’t have to go too far back to see a similar card being ‘Mis-Imprinted’ in our memory. The card is Revoke Existence.

Revoke Existence

Which bears a resemblance to a good old classic most of us are familiar with:

DisenchantDisenchantDisenchant

I was never a big fan of the last image. It somewhat reminded me of that fat guy in Dune.

The evil Barron.

Yeah, I know…you just threw up.

We basically associate Revoke Existence to Disenchant. Our mind makes that link almost immediately. Then it sees ‘remove’ instead of ‘destroy’ and we are like ‘Woah!’. We then eventually notice that it’s Sorcery instead of Instant. We then think “I guess that’s fair, it does remove the card after all”.

I am sure a few people out there have tried to end-of-turn Snapcaster Mage a Revoke Existence. Usually in game 2 of a UW Delver mirror-match. You are not necessarily a bad player for trying, you’re just accustomed to the way certain similar cards work.

Another common mistake is with cards like Mizzium Mortars. Sure it’s red and deals 4 damage most of the time and it kills Planeswalkers. Uh what? It doesn’t? but I thought Red cards burned stuff.

See, this card is more the exception to the rule that most red burn spells can either target players or creatures. Unless you have conditioned yourself to see it more as a Doomblade than Lightning Bolt, you might sometimes hastily try and target a player with Mizzium Mortars.

No worries, you’re not alone.

These are simple examples to more commonly played cards.

Let’s look at something different:

Gideon Jura

Ah! Yes…the famous Gideon Jura. He who has brought numerous aggressive decks down to a halt with his +2 ability.

Easy enough right? Your guys have to attack Gideon on your next combat phase.

Or…is it?

Hero of Bladehold

Enter Hero of Bladehold. She makes a few dudes while attacking and boost the morale of your attackers. Great!

What’s the point?

She does a few things that Mr. Jura does not want you to know:

The tokens that she puts into play are already attacking and can thus attack the player instead of just crashing into Gideon.

I’m sure some of you are aware of this interaction, but convinced that this is news to others.

That’s fine, really. Again, it’s a matter of what you picture Gideon to be. He’s the big bad wolf that makes your next attack phase futile most of the time. We’re just so used to him doing that and we assume that there is no getting around that. (Save for destroying him, removing him,etc).

A lot of times it comes to how we most commonly see a card get used. For instance let’s take another white planeswalker:

Ajani, Caller of the Pride

Easy enough to read the abilities and understand what they do. Pretty straightforward: boost your little weenies, hit your enemy with a major swing or maybe make tons of cat tokens.

That +1 ability is much more useful than you may think. It does for instance, allow you to put a +1/+1 counter on a Geralf’s Messenger and allow you to destroy it with say a Supreme Verdict later on without the fear of having it come back.

That +1 ability also meant being able to ‘target’ a Phantasmal Image a while back in Standard in order to ‘kill’ it.

If you read into it a little more, the fact that he starts at 4 counters could have been that they didn’t want any insane Sun Titan abuse on that -3 ability, but I digress…

Another card that I sometimes see people play sub-optimally is Sever the Bloodline.

Sever the Bloodline

This usually happens in Jund mirror matches. One player will try to remove the other’s Huntmster of the Fells from the game with it only to realize too late that it will remove his as well. Yeah….

On that same note, back when it was first released, a lot of people thought it played a bit like Cranial Extraction or Slaughter Games and that it also affected cards in hand, graveyard and library.

No, I’m not kidding!

Again, it is the cause of certain patterns we see and we jump to conclusion.

Exile…same name… all other… Seem familiar? Haunting Echoes?

Haunting EchoesCranial ExtractionEradicate

Let’s check out a card that does not see much play:

Séance

Now a question:

How many of you thought that you could attack with that creature before you had to Exile it?

No?

I’m sure there are some who did something else that is not recommended in this wonderful game:

Read the card too fast.

Sure, it has a lot of text and we want to summarize it by just thinking : “Cool! I get to reanimate a guy each upkeep and lose him at end of turn” Somewhere in there you associate that kind of effect with these similar cards:

Corpse DanceApprentice NecromancerPostmortem Lunge

Again, this is perfectly understandable. You need to associate it with something similar.

Back when Doom Blade was spoiled, people referred to it as a ‘better Terror‘ or an ‘undercosted Dark Banishing‘. They needed to compare it to an existing card, because let’s face it : It’s pretty much another Instant Black removal spell we have seen so much of.

Mis-Imprinting an actual card with Imprint?

The card:

Mimic Vat

I have seen this misplayed quite a few times, but the common ones are:

A) NOT making a token at end of turn.

Yes, despite what a lot of you might think: a lot of players are still not used to the  ‘end of turn’ trigger having passed and then being able to active this afterwards. So they would wait and use it on their turn or just make a token to block.

B) Doing the end of turn token, but then making another one on their main phase. Only to find out that they just made 2 tokens of the same Legendary creature.

This really happened and the guy seemed pretty competent too. He made a token of Griselbrand and then another one on his Main Phase 1 so that he could deal a ‘lethal’ 14 points of damage. You can only imagine how red his face got when he realized his error.

Even in return to Ravnica, there have been a few misreads. Most notably:

Jace, Architect of Thought

It’s easy,no? I’m sure most of you have corrected it during lots of games.

-2 : the cards not chosen go back at the bottom of the library.

Yeah, it’s obvious. It has to be, it’s on the card. Really?

People familiar with Fact or Fiction will always just go ‘Fact’ when activating the -2.

Fact or Fiction

In fact, it’s not ‘Fact’ at all. The remaining cards do not go to the graveyard. That would be a little too good in this format.

It’s easier for newer players that are not used to the older cards with similar effects, I guess.

Until next time: Read the F&*n cards!

Twice over if you must. Never assume you know what they do

Commander’s Arsenal Complete Spoiler

We now have all the cards in the sough-after product:

Normal-sized FOIL cards:

1) Chaos Warp

Chaos Warp

Nice utility and randomness all in one. Monored EDH decks rejoice as they can now finally have a FOIL version of this cool card!

2) Command Tower

Command Tower

A more affordable way to now have your own FOIL Command Tower. However, due to the limited availability of this product..affordable might not be the right word.

3) Decree of Pain

Commander's Arsenal

Cool huh? It was never really a ‘money’ card until recently and even at that. I remember playing this in Legacy as a counter to Decree of Justice. Cycle it…making it uncouterable and killing all the peasky 1/1 tokens. Of course, if you wanted t kill the Angel tokens it was so much sweeter!

4) Desertion

Desertion - Commander’s Arsenal Spoiler

A great EDH card. Sort of like a Commandeer but sometimes better as it can simply counter something at worst.

5) Diaochan, Artful Beauty

Commander's Arsenal

Ah! Good times! It was kind of fun playing this in EDH knowing it was a somewhat rare and unique inclusion. Putting a Lightning Greaves on it made it sooo good. A veritable Avatar of Woe in Red at half the cost.

Now even more players will be able to experience it’s awesomeness in a color that has long been the underdog in EDH.

6) Dragonlair Spider

Dragonlair Spider

Well, they sometimes print a few oddball cards. It’s allright, I guess.

7) Duplicant

Commander's Arsenal

A definitive EDH staple. Colorless Removal at its finest. New art to boot! WOOT WOOT!

8) Eric, Spymaster of Trest

Commander: Edric, Spymaster of Trest

Another Commander reprint! This one is a lot more playable and sometimes makes the cut in some more fringe Legacy decks. Great in multiplayer as well. Others will get to draw cards if they attack someone other than you. Pretty cool for redirecting aggro from yourself onto others. Of course, you can play some unblockable dudes and draw free cards as well.

9) Kaalia of the Vast

Kaalia of the Vast

Another Commander FOIL reprint as well. This one is probably the most popular of the commanders as it makes for very interesting deckbuilding. Dragons, Demons and Angels! Oh my!

10) Loyal Retainers

Hm….definitely great if you never owned one. As a collector though, I must admit I am rather steamed.

On the plus side, this is a really limited product and I don’t expect the original value to drop much.

11) Maelstrom Wanderer

Maelstrom Wanderer

I must admit, it’s pretty Sweet!

I am a big fan of randomness in multiplayer games and this guy is basically a boosted Enigma Sphinx. Lots of fun to be had with this guy. As a commander, yyou can cast him, pop the board, draw cards, then he hits play and attacks. (Cascade into Devastation and Tidings for example)

12) Mind’s Eye

Mind's Eye

This was getting tough to find in regular trades. People were definitely hoarding this thing. Probably the reprint I can most appreciate.

13) Mirrari’s Wake

Commander's Arsenal

Lookin’ good! Everyone wants this card. From the casuals to the EDH pros. It’s probably one of the best selling cards of all time.

14) Rhystic Study

Commander's Arsenal

Power common of commons! I remember how common these were when I started playing. People would randomly play them sometimes. For a common, it’s not very common to see anybody trading these. Eventhough, it is probably one of the most annoying EDH cards, I’m glad to have to see it in this Collector’s box.

15) Scroll Rack

Commander's Arsenal

The sometimes ‘Super Sensei’s Divining Top‘ is very much at home in this box. Having gone up to 30$ and being mostly an EDH card made it somewhat hard to acquire.

Interestingly enough, Land Tax, the card that made Scroll Rack escalate is not in this box. Also, nothing super broken has been done with it in the Legacy format….thus far.

16) Sylvan Library

Commander's Arsenal

The one we all knew about!

It changes little to the fact that this is one of the coolest reprints since…when…whenever.

Serves as a mini-Sensei’s before you draw and gives you extra cards when you’re greedy. Or in EDH, since you start at 40 life, pretty much almost always.

Also a great way to ‘pimp out’ your Maverick Legacy deck.

17) The Mimeoplasm

Commander's Arsenal

A nice little Clone variant. FOIL reprint of this scores many casual points. Er…I mean…casual FOIL points. No wait, FOIL casual FOIL points!

18) Vela the Night-Clad

Vela the Night-Clad and friends

They can’t all be awesome…

Oversized cards:

1) Azusa, Lost but Seeking

Commander's Arsenal

2) Brion Stoutarm

Commander's Arsenal

3) Glissa, the Traitor

Glissa, the Traitor

4) Godo, Bandit Warlord

Commander's Arsenal

5) Grimgrin, Corpse-Born

6) Karn, Silver Golem

7) Sliver Queen

8) Zur the Enchanter

 

Starke EDH

by Xavier Biron

Commander 

Stark of Rath

Starke of Rath

Lands (33)

21 x Snow-covered Mountain
Thawing Glaciers
Scrying Sheets
Mouth of Ronom
Strip Mine
Wasteland
Tectonic Edge
Vesuva
Homeward Path
Maze of Ith
High Market
Miren, the Moaning Well
City of Shadows

Creatures (23)

Goblin Welder
Anger
Urabrask the Hidden
Jiwari, the Earth Aflame
Karn, Silver Golem
Stuffy Doll
Conquering Manticore
Bloodshot Cyclops
Ryusei, the Falling Star
Homura, Human Ascendant
Wurmcoil Engine
Charmbreaker Devils
Hoarding Dragon
Solemn Simulacrum
Obsidian Fireheart
Zealous Conscripts
Inferno Titan
Duplicant
Greater Gargadon
Steel Hellkite
Akroma, Angel of Fury
Rimesclae Dragon
Mindclaw Shaman

Artifacts (21)

Claws of Gix
Sol Ring
Lightning Greaves
Gaunntlet of Power
Gauntlet of Might
Umbral Mantle
Crucible of Worlds
Dreamstone Hedron
Spine of Ish sah
Expedition Map
Mimic Vat
Mana Crypt
Thousand-Year Elixir
Oblivion Stone
Skullclamp
Batterskull
Sensei’s Divining Top
Extraplanar Lens
Swiftfoot Boots
Tormod’s Crypt
Liquidmetal Coating
Caged Sun
Culling Dais

Spells (22)

Starstorm
Vandalblast
All is Dust
Blasphemous Act
Shattering Pulse
Wheel of Fortune
Glacial Crevasses
Grab the Reins
Reroute
Act of Aggression
Chaos Warp
Unwilling Recruit
Insurrection
Karn Liberated
Stranglehold
Mass Mutiny
Recoup
Word of Seizing

Reforge the Soul
Reiterate
Devastation

The deck is basically about stealing and sacrificing your opponent’s permanents or destroying them with Starke after you are done with them. The deck could have maybe used a Helm of Possession or a Trading Post as well, but it seems pretty tight already. Give it a try or examine the list to see if you can find some sweet interactions to include in your own EDH deck.

Contrary to most EDH decks, the manabase is also rather affordable. No duals, just a bunch of snow-covered mountains!

Return to Ravnica GAME DAY Promos and Playmat

Here’s the exclusive Game Day playmat:

The Game Day Top 8 Promo card:

And finally, the Promo card that everyone gets:

Dryad Militant

Go down to your local gaming shop and bring your latest Standard concoction to see how it fares versus the rest of the field!

Return to Ravnica Draft: Selesnya

by Steve DDT Giannopoulos

Today’s article is one I am not accustomed to writing. You guessed it: it’s a Limited one!

After playtesting a bit of Modern with Xavier Biron a few days before he had to leave for Pro Tour: Seattle, we decided we should run a few drafts with some of the local players at a nearby local store. One of the guys who works there, Chris, was nice enough to gather up some peeps and we were set.

I’m usually greedy to a fault when I draft. I hate the 2-color decks but I was trying to help out a friend, so I drafted properly for a change.

Pack 1, pick 1: I went with a Pack Rat. I am sure you have read up on or played enough Limited to know that this card is rather insane.

Pack 1, pick 2:  Nabbed a Gatecreeper Vine , setting myself up for a Golgari build. However, Rats is pretty splash-able. So I thought it would be an auto-include if I could get enough fixers.

Pack 1, pick 3: It was a tough pack, but I decided on a Golgari Keyrune. Again, staying somewhat flexible in my manabase and colors. At worse, it would be an accelerator and at best … it would be a nice little Deathtouch creature that could nullify one of their big ground guys.

Pack 1, other picks: mostly 2 Guildgates because of the mana stability. In case I go 3 colors, maybe more. I feel more Greedy T than DDT.

Pack 2, pick 1: Supreme  Verdict. Now this was not for ‘value’. I was realistically able to play this card as I had a way to fetch my lands in Gatecreeper Vine and I had a Azorious Guildgate as well. I wasn’t going to really draft anything else that was blue just because i can splash this.

I think this is a common mistake a lot of players, including myself make. My deck was mostly Selsnyan with an odd Golgari card or two. Trying to now switch colors or add one in at this point is probably a major no-no. A bigger mistkae would be to grab cards that require 2 blue mana and further mana-screw my deck in the process.

As Zac Clark stated before: ” a so-so two-color deck > than a mana-struggling 3-color one”.

Pack 2, pick 2: I go with a Transguild Promenade. Yep! I am probably for sure playing Supreme Verdict now.

Pack 2, pick 3: Selesnya Charm?

Selesnya Charm

is this normal? Not really, but it’s somewhat clear that the 2 people to my left were not playing Selesnya. Unless of course, there was something insane, like an Armada Wurm in the pack or mayyyybe Trostani?

This card does many things as all the other charms do. However, it’s the one that has the best removal potential. It can also save one of your guys or create a surprise attacker at the end of your turn. It’s the non-rare I want to see most when playing Selesnya.

Pack 2, the rest: Some mediocre stuff: Giant Growth, Keening Apparition, Sluiceway Scorpion and Courser’s Accord (aka. how to also multiply Pack Rat tokens without discarding.

Pack 3, Pick 1: Angel of Serenity for the value/ bomb I need to stay in the late game.

Angel of Serenity

A small anecdote, if I may:

Prior to the draft, Xavier grabbed my packs and tossed me his. I was kind of having a bad premonition that this ‘trade’ would bite me in the you-know-what I had these disturbing images of him laughing in my face and saying: “Best trade ever!” So I went with my gut feeling and grabbed the packs back from him. I then proceeded to triple pack slap him.

For those of you who don’t know what it is, the name says it all. You stack the 3 packs, grab them by the edges, wave them a bit and slap the other player in the face. The sound of each pack clapping into the other one as you connect with the slap is quite priceless.

Yeah, it’s childish. However, if a part of me wasn’t a child, I probably would not be playing this fabulous game.

Pack 3, pick 2: Remember when I said I wanted Selesnya Charm more than anything? Well, this is #2 on the list of selesnya non-rares. Centaur Glade on Legs with another random upside.

Vitu-Ghazi Guildmage

All the Guildmages are decent picks, but I have a soft spot for one that can flood the field. If it meets an untimely demise later on, it will have a least left a Centaur or other token behind…well, usually.

Pack 3, pick 3: Not much in my colors, so I grab a Dark Revenant. It might kill a few small fliers on defense or break a ground stalemate later in the game. It’s probably not something I will definitely play maindeck. I’m 50/50 on where it will end up.

Pack 3, pick 4: Treasure Find. Again, it was not a great selesnya pack. Seems I’m seeing an decent amount of black…maybe …nah…

Pack 3, pick 5: Rites of Reaping? Yeah, sure, why not? Removal is pretty good even in this form. I don’t have any Trostani’s Judgments yet ( I know right?), so I pick this up in its stead.

Pack 3, pick 6: Bazaar Krovod. What is a Krovod? This thing, I guess.

Not a card I think highly of, but it’s sizeable enough to block well. I thought of a few scenarios that it can come in handy, like if I had to give pseudo-vigilace to my deathtouch dudes. In the end, it just seemed like the best playable card in the pack.

Pack 3, the rest of the 14: I get a couple of Sewer Shamblers that I think I mostly cut so that i don’t lose to those. They are deceivingly good. Something I discovered will boarding them in versus black-based deck or decks that could out aggro me. He usually dies then Scavenges on the cheap. This makes him rather decent.

Deck:

1 x Supreme Verdict
1 x Dark Revenant
1 x Vitu-Ghazi Guildmage
1 x Gatecreeper Vine
1 x Golgari Keyrune
1 x Angel of Serenity
2 x Armory Guard
1 x Eyes in the Skies
1 x Courser’s Accord
1 x Centaur Healer
1 x Giant Growth
1 x Rites of Reaping
1 x Treasure Find
1 x Keening Apparition
1 x Seller of Songbirds
1 x Sluiceway Scorpion
1 x Sunspire Griffin
1 x Trostani’s Judgment
1 x Selesnya Charm
1 x Seek the Horizon
1 x Thrill-kill Assassin
1 x Pack Rat

1 x Azorius Guildgate
1 x Selesnya Guildgate
1 x Golgari Guildgate

1 x Island
3 x Swamp
5 x Forest
5 x Plains

2 x Sewer Shambler
1 x Giant Growth 

vs. Nicolas

Both games were similar. We traded a bit here and there, I Scavenged on fliers and eventually got there. Nothing too scientific. In the end, it’s knowing how to make the right trades when you have to.

1-0

vs. Xavier 

We have played many many times over the years. He usually has the edge in limited versus yours truly.

He has the typical Azorius deck and knows that I am splashing for Supreme Verdict.

Game 1

It’s a close one and it becomes a race until the end. He gets the tempo edge with a Dramatic Rescue and then lands Seller of Songbirds to   get a small flier and peck away at my remaining 5 health. In the final few turns I had cast a Dark Revenant, but he was Detained twice over.

Game 2

He start off with a swarm of weenies which I have trouble containing. I had Verdict the whole time but was down on the blue mana. A few turns later, facing a possible loss, I draw Gatecreeper Vine to tutor up an Island. I then cast Supreme Verdict and come back to eventually win that game (after I Treasure Find it and cast it again later).

Game 3

A tight one that wet long. On turn 4, I cast a Seek the Horizon. This card is mainly in my deck for Angel of Serenity which I eventually drew . Obviously, this immediately turned the tide in my favor. With not real way to remove the Angel, Xavier was not left with many answers in his deck. (He had used his one Arrest on a Centaur Healer in the previous turns).

He drew dead for a while and then muttered something about how ‘Unfair’ this particular Angel was.

2-0

vs. Yann

He offered me the split, but the guy working at the store mentioned something about it being preferable if people did not split at the more casual FNM-style events. I have no problem with that at all. 1st place was 6 packs to second place’s 4.

And…we’re off…

Game 1

He comes out of the gates with his team of unleashed dudes. I immediately make a memo to myself to side in my Sewer Shamblers for Game 2. At one point he has a Desecration Demon in play and I cannot let him actually attack or I lose. I brain farted a turn and chose to sacrifice my Dark Revenant, forgetting that I HAD to put it back on top. This would have been an OK play provided I could attack him on my turn to push through some damage. Alas, this was not the case. I put the Revenant back on top of my deck, only to re-draw it. Yay!

Game 2

His deck was all about speed and I had stabilized pretty early with Armory Guards and Centaur Healer. I later was beating down with the Guards and a Bazaar Krovod giving Vigilance to a Golgari Keyrune. None of these are particularly appealing to block. Other than the Demon, the biggest creature in his deck is a Perilous Shadow. The rest of the ‘fatties’ being 4/4s and thus ineffective vs 2/5s.

Game 3

We trade a few creatures here and there until I cast a Pack Rat on turn 5. The amazing thing about the Rats is that it works well with things like Trostani’s Judgment and Eyes in the Skies. Things get out of hand quickly.

Pack Rat

The final nail in the coffin was a Angel of Serenity taking away his 3 potential blockers.

Note: i did play the Sewer Shamblers in Game 3, but he never played actual Swamps. He played 2 Guildgates and one Promenade as his black mana sources.

3-0

I have to say that I never regretted the Black splash in this deck. While I didn’t grab enough actual removal, the Sluiceway Scorpion and the Golgari Keyrune did a great job at deterring some aggro. The Supreme Verdict seemed fine in this deck as it forced some people to try and play around it as soon as they saw I had the available mana.

The deck played more of a ‘grindy’ game than a regular Selesnya deck, making it truly more of a Junk deck. I had enough good removal plus the Angel to warrant the inclusion of Treasure Find. It wasn’t anywhere near the best Return to Ravnica deck I made, but its mix of good utility cards and bombs cam through in the end.

Return to Ravnica Draft Mini-Report

by Zac Clark

Friday 10/12/12

Chase Culpon emailed me back to inform me that there was an early Draft today and that he’d be there to test Standard and get a draft in around 2:00pm. Others on the Email list for the store chimed in. I was hankering for a little standard myself, just having finished most of my American Control Deck, but I really wanted to practice limited. Philly is a couple weeks away and I’m terrible at Draft right now. On the bright side I’ve been opening the money rares the whole time, so I guess life could be worse.

I arrived at the store near to 2 pm on the dot. Chase greeted me with his Standard deck and some Dunkin Donuts. This guy is all class! After losing terribly to his Human deck in Standard (I still need to tweak this thing), a bunch more people show up and we get this show on the road.

Two 6 man pods.

I’ll never get why everyone complains about the number of people in a pod exactly. I mean I understand that 8 is what you want and how cards table and that sort of thing. I also believe that 99% of the people complaining about this sort of stuff are looking for reasons to loose. 2 man draft, 8 man draft, 18 man draft I do not care. Let’s crack packs and build decks! Li Xu sits at my right, and says something I definitely took away from the draft: “Pick two colors and make a deck. A bad two color deck is better than a mediocre 3 color deck.” Sounds good to me! I’m so sick of getting mana and color screwed so I’ll listen to anyone that gives me advice on how to not have that happen.

Pack one pick 1: Chaos Imps… I decided that this is a pretty nice rare for draft… and not much else. I then decided to draft red for the rest of the pack. With hope for solid black or blue cards  as well.

After 3 packs of RTR draft I ended up with this fancy little number

20ss 10/12 RtR Draft 3-0

8 Mountain

1 Overgrown Tomb
8 Swamp

17 lands

1 Viashino Racketeer
1 Dead Reveler
1 Guttersnipe
1 Deathrite Shaman
1 Hellhole Flailer
1 Perilous Shadow
1 Dark Revenant
1 Slum Reaper
1 Splatter Thug
1 Gore-House Chainwalker
2 Grim Roustabout
1 Daggerdrome Imp
1 Tavern Swindler
2 Rakdos Shred-Freak
1 Chaos Imps

17 creatures

2 Cremate
1 Launch Party
1 Rakdos Charm
1 Traitorous Instinct
1 Pursuit of Flight

6 other spells

Sideboard
1 Firemind’s Foresight
1 Pyroconvergence
1 Spawn of Rix Maadi
1 Racecourse Fury
1 Sundering Growth
1 Goblin Rally
1 Armory Guard
1 Vandalblast
1 Destroy the Evidence
1 Deviant Glee
1 Mind Rot
1 Survey the Wreckage
1 Ogre Jailbreaker
1 Izzet Staticaster
1 Terrus Wurm
1 Rites of Reaping
1 Guild Feud
1 Chemister’s Trick

18 sideboard cards

I was extremely happy with the number of Unleashed “undercosted” creatures and a few neat bombs as well as the Deathrite Shaman for that extra reach and value. You’ll notice I picked up an Overgrown Tomb (thanks Li). I used it in the deck for the Shaman in case I could get a little value from it, but I knew mostly he’d be dealing in pain over pleasure. That said, I’m very light on removal and was not totally comfortable with that.

Game 1 Chase Culpon (UWg)

I won the die roll to PLAY.

Chase was living high from the beatings he gave me earlier from Standard testing.

The first game my turns went like this:

Turn 1, Swamp, Deathrite Shaman, go

Turn 2, Mountain, Rakdos Shred-Freak, Swing for 3

Chase 17

Turn 3, Swamp, Guttersnipe, swing for 3

Chase 14

Turn 4, Cremate, Draw Traitorous Instinct, GS deals 2 from trigger, Attack for 5

Chase 7, He plays a Kordoza Monitor

Turn 5 TI the KM and attack for (whoops GS trigger)… attack for 10

Chase -5

Game 2

It was much of the same. Chase’s deck could have stabilized with his Dramatic Rescues and high toughness Flash blockers, he just didn’t get the love and I really punished him for losing the die roll. Game 2 ended on turn five as well. I felt much better about the deck. Hell, I felt pretty good about the deck as a Standard deck… Turn five in draft, pretty good!

Guttersnipe

1-0

Round 2 Li Xu

I really like playing Li. I think I’ve been matched up against him more than any other 20ss regular. I had the pleasure of knowing for a fact that his deck contained no Delvers so I was feeling pretty good about that. Li lost round 1 and I got paired down. I was hoping to get paired down, just not against Li (for the obvious reason that he’s good at Magic). What can you do, at least we’re gonna have some laughs, right?

Game 1:

Turn two Rakdos Shred-Freak followed by turn three RSF he had some Rakdos creatures coming strong too. We raced, but in the end I again won the die roll. My clock was more Cuckoo than Grandfather and I took it. Though once I feared he had an Electrickery which would have been terrible for me.

Game 2:

We went 5 turns again. My horde of B/R guys just kept at the gates, and of course there was a game changing swing with one of his guys (Hellhole Flayer) with my Traitorous Instinct. I really, really like that card in aggressive decks. I ended the game a turn after with Rakdos Charm.

2-0

Traitorous Instinct

Li and I played a few games of Modern while we waited. I’m clueless in this format. Thanks to RtR I was able to afford a mana base for my Merfolk deck. More on that at a later date though.

Round 3 Kyle Schwartz

I won the die roll again!

Tragically, Kyle got land screwed both games against me. I will say this though, I like Daggerdrome Imp. It’s important to have interactions with him, say like Scavenge or Pursuit of Flight. As I’ve learned in M13, drafting flying lifelinkers is good. Kyle was cool about getting mana screwed, and I offered to play him another game, he told me to not worry about it, he wasn’t too attached to his deck.

So I went 3-0 and literally won every game.

Daggerdrome Imp

Three games on turn 5!

Rakdos is pretty sweet. But I also won every die roll. I was happy with my deck and really did a good job of making sure my curve filled out during draft. I’m sure this deck would have suffered in the late game, but did have a few nice big creatures and cards like Hellhole Flailer and Deathrite Shaman to get in the rest of the damage.

Hellhole Flailer

Other Underrated stars… Won game 2 Vs Li with Rakdos Charm‘s last ability, Guttersnipe is OK as a Gray Ogre… but with cantrips and removal spells he really gets nasty (even if he looks like a chicken thief). Tavern Swindler is not too shabby as a bear, its ability is sort of lackluster but it attacks for 2 on turn 3 sooooo…..

Matt Jones showed up after round 2.I had procured his classic T-shirt in size medium. He and Li tried to persuade me to play at States. I almost took off work for it, but realized I had a show with ZAC CLARK and the GRISWOLDS the next day.

Come On Down EP cover art

More over, I was pretty excited about what everyone was going to play for Standard FNM. It’s Friday night and I have to bartend. I wanted to play, but life gets in the way from time to time. I’ll have plenty of chances to play later. Still looking forward to Tuesday nights Standard at 20ss. Since rotation, Standard is like “Let’s Make a Deal” right now  and I’m the guy looking to trade a small box for a tiger or a boat.

M13 Limited: PTQ Report

by Zac Clark

Friday Night:

It was 2am. Finally time to leave work. Energy drinks were starting to wear off, and I was genuinely tired from a long day at the grind. Slinging drinks, while easy work, takes its toll in other ways. I hop on my bike, and bust out 2.1 miles toward home in a sleepy 15 mins… not my best time, but I don’t want to get my heart rate up, I’ll have trouble sleeping. I walk in the door and crash at 2:30 after setting and alarm.

Saturday Morning 7:20am

My alarm wakes me. I’m up. No really, I am. I feel like a zombie though. Which would be apropos if this was a Standard tourney. That said , I’m glad it’s sealed. I’ve played Standard so much I’m having night terrors about playing against Delver of Secrets. I shower, think about shaving and decide it makes me look slightly more intimidating and get dressed. White Oxford black pants and shiny dress shoes. If I’m gonna win this thing I want to look good doing it. And, Hell if I don’t win this thing, no one ever said, “You look a lil over dressed to be going 0-8 in a PTQ.” But yeah, like I said: I’m awake, sorta.

The L to Union square… nothing happens its the L on Saturday Morning at 8… Everyone is either still drunk, asleep, or still too non-functional to make plans for Saturday’s inevitable Mimosa/Bloody Mary brunch brigade. So it’s just working class folk.

Union Square Q platform. Wait for the train… pretty sure that dude plays at Twenty Sided. I’ll wait to see if he gets off at the King’s Highway stop. Music to wake up is prolly better than talking right now, I’m still not feeling social. Train ride ends, he gets up. ”Hey, man. Do you know where we’re going?” I smiled (man I really hope this guy plays at Twenty Sided this could get weird).

“Yea, its around the corner.” Relief washes over me in an awesome way.

We walk to the store, reintroduce ourselves, turns out we interact with each other on the 20ss google group. Josh Fetto, spots Matt Jones locking up his bike. We all grab coffee, and bagels, while we wait for the store to open. It does, we sign up and hang outside the store and bullshit while other 20ss regulars roll up. Monique and Rob K, Jordan Morgan, Michael Glanzer, and a few other guys I’ve met but can’t remember names yet. There’s a discussion about Mike S. who moved to Seattle (sadly) and Michael Glanzer’s boy “Nugget”.

Deck Reg/Construction

I receive packs and rip them open and begin marking the deck down… not a really interesting pool… the guy who gets this did receive an Ajani, Caller of the Pride. That’s about it! “I’d be less than happy with this” pool I tell myself. Pool passing happens and I open my pool and decide on my deck. Here’s what I came up with/decided to play.

PTQ – King’s games 9/22/12102 cards, 62 sideboard

9 x Mountain
8 x  Forest

17 lands

1 x Mwonvuli Beast Tracker
1 x Timberpack Wolf
3 x Bladetusk Boar
2 x Goblin Battle Jester
1 x Elvish Visionary
1 x Dragon Hatchling
1 x Goblin Arsonist
1 x Rummaging Goblin
2 x Deadly Recluse
1 x Spiked Baloth
1 x Flinthoof Boar
1 x Garruk’s Packleader
1 x Torch Fiend
1 x Centaur Courser

18 creatures

1 x Volcanic Geyser
1 x Rancor
1 x Krenko’s Command
2 x Searing Spear

5 other spells

Sideboard
1 Plummet
1 Show of Valor
1 War Falcon
1 Crippling Blight
2 Disentomb
1 Guardian Lions
1 Aven Squire
1 Chronomaton
1 Ajani, Caller of the Pride
1 Boundless Realms
1 Sphinx of Uthuun
1 Smelt
2 Faerie Invaders
1 Augur of Bolas
1 Switcheroo
2 Tricks of the Trade
1 Encrust
1 Negate
1 Ranger’s Path
1 Bountiful Harvest
1 Vile Rebirth
1 Vampire Nighthawk
1 Public Execution
1 Liliana’s Shade
1 Pillarfield Ox
1 Volcanic Strength
1 Craterize
1 Safe Passage
1 Silvercoat Lion
1 Bloodhunter Bat
1 Dark Favor
1 Duty-Bound Dead
1 Guardians of Akrasa
1 Healer of the Pride
1 Jayemdae Tome
1 Evolving Wilds
1 Cathedral of War
1 Spelltwine
1 Captain’s Call
1 Planar Cleansing
1 Smelt
1 Arctic Aven
1 Fog Bank
1 Sleep
1 Watercourser
2 Merfolk of the Pearl Trident
1 Downpour
1 Serpent’s Gift
2 Fog
1 Bond Beetle
1 Veilborn Ghoul
1 Tormented Soul
1 Mark of the Vampire
1 Harbor Bandit
1 Pacifism
1 Craterize
1 Trumpet Blast

62 sideboard cards

Looking back I think I could have went UBr or URb and maybe had a better maindeck (at least with a few bombs) but I was tired and decided that I should play an aggressive strategy that I’d be less likely to make play mistakes. R/G looked good and the manabase for the deck was nice as there wasn’t a lot RR (only 1)and no GG casting cost spells. I was confident that I could play this well, and with the three burn spells I could even stall out and have the extra reach I needed.

Round 1 – Liam B

Liam wasn’t really happy with his deck (he told me when he sat down). Good for me. I was riding high on the Redbull I just pounded not to mention the coffee from earlier. Shuffle. Cut. roll. win. Keep. I curved out the first game… Goblin Arsonist into Timberpack Wolf into some three drop perhaps Centaur Courser, and then Bladetusk Boar… Liam spent his first three turns playing land and saying “Go.” By turn six it was pretty obvious I was taking this game.

“My deck is pretty greedy.” Liam told me. I noted he was playing three colors, sided out Krenko’s Command and Mwonvuli Beast Tracker. In came Plummet (he played a flyer) and Smelt (he had some artifacts, I figured I could use a conditional removal spell over a couple of 1/1s and a 2/1)

Shuffle. Cut. Draw. (5 land and two Searing Spears) Mull… 4 creatures(1Red 3 Green) 2 Lands both Mountains. Shrug. Keep. I stalled out after not drawing land until turn 5… I did 0 damage to Liam in this game. Them’s the breaks… I made a promise to mull hands like that from now on.

Game 3. I shuffled like 10 times… I was determined to not get manascrewed. Once again I curved out, but Liam and I raced a little, a well placed searing spear stopped his clock and I used my army of beasts to clean it (his clock).

1-0

I was done pretty quickly. Standard Zac Clark fashion the round was over in 15 mins. I shook hands with Liam and chilled downstairs, waiting for my fellow 20ssers to share their tales of combats won and planeswalkers crushed. Josh and Tony Loman took their first rounds as well. Matt Jones was pissed about some mana problems Rob K. wasn’t looking happy, and I think Monique lost round one, but I couldn’t tell (I forgot to ask) because I assume from her demeanor she had won. Jordan I think also won. We talked decks and pools and showed each other our builds, B$ed the new Standard after rotation then Round 2 was up.

Round 2 Eric Vogel U/W

Shake hands. Shuffle. Cut. Roll. Win. SNAP KEEP.

Game 1: I remember being really really disappointed when I dropped a Rancor onto my turn one drop and Eric Unsummoned it… goodbye Rancor… a turn later I crashed into his untapped 2/2 Chronomaton with him having a land open to activate it… like a boss (you know the one you complain about on Facebook, being incompetent).

Game 2: So After handing him game 1, I was more than ready to step it up game 2. AND I DID! I killed the things that had to die and slammed through the gates with a Bladetusk Boar and Deadly Recluse (after his Trading Post stabilized the board for him).

Game 3: It was close! But in the end he drew and cast Switcheroo and left me with a Wall while he had enough to kill me two turns later.

Eric played well and deserved the win. I played like a robot and got what all robots deserve… rusty rusty death.

1-1

I was still confident about my chances here. Although I would have been happier if I had playtested a little more. When I last played, tapped blockers dealt no damage in combat. I knew otherwise now, but forgot long enough to lose a creature in game one. Eric’s deck had a suite of removal in Pacifisms and Encrusts as well as a Spelltwine and a Switcheroo. I wasn’t ashamed to lose to him.

Round 3 Andrew H. B/R

My opponent sits as we shuffle and he unravels his playmat with his 3 top 8 PTQ pins. I was like OK, this dude wants to play the intimidation game… sort of a hard sell for me. Working in a bar has made me socially numb to this stuff… Luckily his friend came over and joshed him for the pins. I actually defended him. ”Where else are you gonna put them? It’s not like you wanna wear them on your lapel for like a date or something. If they’re for luck you might as well use them. But I do want to beat you even more now.” I was worth a chuckle from him and his friend.

Game 1: HOLY CARD DRAW BATMAN! Rummaging Goblin and Veilborn Ghoul engine: Engage! It was a slugfest, but I just ran out of things to do and he had like 4 cards in hand when I died.

Game 2: Again a slugfest, but I was able to remove blockers and my Volcanic Strength‘d creature and my blockers where too much. I got there a couple turns earlier than he could.

Game 3: This game came down to just card for card trades. He Chandra’s Fury’d me to win. Had he not I had him the next turn. Rough. That’s cardboard, he played correctly around my Volcanic Geyser which I had waiting, so hats off. Solid play wins games, he wasn’t greedy and it panned out for him.

1-2

I go into positivity mode and convince myself I can still do this. I just have to win out the next 5 rounds.

Then… there’s a chance!

Round 4 Tristan G/R

Tristan was at my table while we were building decks. He got me in three games… pretty handily, just three quick games, nothing fancy. He was playing a deck much like mine, but with y’know better stuff. His Garruk’s Packleader into Mogg Flunkie into Mogg Flunkie was pretty tragic for me. Similar plays during the second game but I had Volcanic Strength and ran for the end zone. Third game was a blowout as his deck was just better and more consistent after turn 4. He piloted it well and knocked me (and my Pro Tour dreams) for a loop.

1-3

What happened? I started so strong…

Everyone of my losses so far had been 1-2 though. I was sticking around, I took off work and I wanted my Planeswalker Points. I was gonna stay’ til the bitter end. Other 20ssers looked like they got hit by a grenade. We might not have been at our best as a store that day, but we certainly were the coolest… in my opinion at least. I REDBULLED, pizza steaked and pounded a 5-hour energy. I think I have a problem, but I wasn’t feeling so tired and that’s the goal after you start to falter.

Round 5 Rob K.

I remember high fiving Rob right as he left the store, presumably to get lunch or something… WRONG! Apparently, the High Five was for the free points he gave me when he failed to drop and left the tourney…THANKS ROB!

2-3

Round 6 Stefano Black B/R

I sat down and thought about how funny the last 12 years of not playing was, and how much I’ve changed since then. I was the scrawny blonde haired kid with the glasses and Morrissey T-shirt back then. Pretty much Magic defined me. I was eating sleeping and drinking Magic. 12 years later, I’m the Robot Tattoo’ed shaved head guy, with the Black Glasses who’s maybe a little too loud, and laughs a bunch at tourneys (mostly at my own jokes, which normally only I get) I’ve branched out from Magic to writer, photographer, bartender and even lead singer in my own band… Socially, a lots changed in 12 years, but I’m still that scrawny 20 year old at heart. I’ll say this though, 12 years ago Stefano would have scared me to death. Peircings and tattoos (which obviously don’t mean much more to me than style of dress that day) would have me thinking this dude is tough as shit. Now, I’m like “RAD! a fellow old school punk, maybe.”

We both b*tch about bad beats and joke about maybe sleeping better for the next one of these things since NOTHING is on the line here.

Game 1: goes to Stefano. We traded life but his creatures were slightly better and he managed to get 20 before I could.

Game 2: He Mulls to 5 and I snap keep my hand it’s over in a few turns…i curved out again and he was still looking to get out of manascrew.

Game 3: Stefano mulls again. I keep a solid hand. And I’m off to the races. It’s Goblin Arsonist out of the Gate followed by Flinthoof Boar, and a turn 3 Searing Spear for his blocker. Before long I had a Volcanic Strength on the Boar (played when he tapped out, I was getting better at that).

After the match we bullshitted about how we were both tired. He drove in from Jersey… Old Bridge. We reminisced about the Birch Hill, and our respective careers in our creative industry. Switched up info for the Twitters (@Stefanoblackest) wished each other luck and on to the next round.

3-3

REDBULL BREAK… please hold

“We don’t know what it does, but it does something…” – Patrick Chapin

Round 7 Dan J – UWr

Let me just start this round off by saying I was feeling pretty slow (even with the Taurine boost) My opponent told me he was 3-0 three rounds ago. I did that once I told him. It a sad run when you are riding high only to be crushed, and then left out for the trashman. Dan wasn’t too worried though, looked like he shrugged it off.

Game 1: I’m having a little mana trouble (no red) but eventually get off the ground, sadly too late as his Faerie Invaders kills a Timberpack Wolf and he flies in for the kill over the next few turns.

Game 2: I start strong, really strong! Dan stabilizes and then play a Water Courser and Welkin Tern. I have a Plummet and a Searing Spear…he’s low on life I Spear his Courser and swing in to put him on a two turn clock… He Pacifisms my attacker and Welkin Tern goes to work on my life over the next few turns. Knowing he has Faerie Invaders and other Boss-level flyers I save the plummet. Flinthoof Boar, Haste, he’s at 1 life. He plays a ground blocker Welkin Tern finishes me… I wish i had saved the Spear instead of the Plummet. This is the second game my opponent was at 1 life and I couldn’t finish him.

Terrible, just terrible.

3-4

ROUND 8 David R. R/B

Let this be a lesson round. SIT IN YOUR ASSIGNED SEAT even in round 8.

We went to move for a little more room and the judge said he was gonna mark us at dropped. He didn’t but y’know better to be careful. Judges don’t get paid, so they get to be a lil crabby after 8 rounds of swiss and stupid “My opponent ‘accidentally’ drew an extra card”questions. It’s their right. Anyhow we did relocate and David and his friends all had the same record. Shuffle. cut. good luck. roll. WIN

Game 1: OK keep, nothing amazing but I had the Rancor. Rancor wins games.

Game 2: David had some removal and although I think he may have played a few risky cards in his deck, he took this game after a board stall followed by a Talrand, Sky Summoner and we went to game three.

Game 3: My side of the board looked like this

Turn 1: land go

Turn 2: land Timberpack Wolf

Turn 3: Land Flinthoof Boar, haste 5 damage

Turn 4: Rancor wolf and Volcanic Strength the boar attack for 9.

He slimes my Strength and (Arbor Elf helped) and began to stabilize but soon Rummaging Goblin had me looting toward the red zone. I killed his Talrand with a Volcanic Geyser. David’s response was “Rude!” I replied that rude is free 2/2 fliers, sir. And Rancor got me home again.

4-4

Handshakes, well wishes and a quick look around indicated  I was the last 20sser still there it seemed. Exhausted, I made my way home. My date for the night cancelled, which I was sorta happy about. I was in no shape to be cool at a bar, plus I needed a wash. I got home and crashed hard.

Deck Analysis

Looking at this deck I’m thinking now that I definitely should have played U/B/r, something like this:

7 island
7 swamp
2 mountain
1 Evolving Wilds

2 Searing Spear
1 Crippling Blight
1 Chronomaton
1 Sphinx of Uthuun
2 Faerie Invaders
1 Switcheroo
1 Encrust
1 Negate
1 Vile Rebirth
1 Vampire Nighthawk
1 Public Execution
1 Liliana’s Shade
1 Bloodhunter Bat
1 Duty-Bound Dead
1 Jayemdae Tome
1 Spelltwine
1 Fog Bank
1 Sleep
1 Watercourser
1 Veilborn Ghoul
1 Harbor Bandit

Risky mana base, but the Wilds would help a little maybe have another mountain and one less island. Like I said though, this style of deck needs a stronger pilot. I was playing asleep at the wheel. Not a solid battle plan. As it was, I was happy with my performance on the day. First serious level event in 12 years, 4-4 I’ll take it. Add 85 pts to the Seasonal record for a total of 149 this season and I’m only a month in. Pretty good in my book!

I’d really like to hear what you have to say about my strategy on the build, and my second build especially. I’ll stop crying about the lack of sleep now because that’s getting old. The next big event I play you can be damn sure I’ll rest up a little more. If you have a build you think would have been better please add it to the comments.

SPECIAL ANNOUNCEMENT:

I decided this week, that I’m going to GRAND PRIX LISBON. That’s right in Portugal!

I’m already playing in Philly, and I hope to do really well there but I’ve been looking to travel (some of you might know I’m Inked Magazine’s travel writer) and my job allows me to write off some travel expenses (I think) so I’ll be saving up and practicing my a$% off for both events, which are Sealed.

If you think you wanna tag along, hit me up! I don’t wanna be the only scrub in Portugal!