by Steve DDT Giannopoulos
Today’s article is one I am not accustomed to writing. You guessed it: it’s a Limited one!
After playtesting a bit of Modern with Xavier Biron a few days before he had to leave for Pro Tour: Seattle, we decided we should run a few drafts with some of the local players at a nearby local store. One of the guys who works there, Chris, was nice enough to gather up some peeps and we were set.
I’m usually greedy to a fault when I draft. I hate the 2-color decks but I was trying to help out a friend, so I drafted properly for a change.
Pack 1, pick 1: I went with a Pack Rat. I am sure you have read up on or played enough Limited to know that this card is rather insane.
Pack 1, pick 3: It was a tough pack, but I decided on a Golgari Keyrune. Again, staying somewhat flexible in my manabase and colors. At worse, it would be an accelerator and at best … it would be a nice little Deathtouch creature that could nullify one of their big ground guys.
Pack 1, other picks: mostly 2 Guildgates because of the mana stability. In case I go 3 colors, maybe more. I feel more Greedy T than DDT.
Pack 2, pick 1: Supreme Verdict. Now this was not for ‘value’. I was realistically able to play this card as I had a way to fetch my lands in Gatecreeper Vine and I had a Azorious Guildgate as well. I wasn’t going to really draft anything else that was blue just because i can splash this.
I think this is a common mistake a lot of players, including myself make. My deck was mostly Selsnyan with an odd Golgari card or two. Trying to now switch colors or add one in at this point is probably a major no-no. A bigger mistkae would be to grab cards that require 2 blue mana and further mana-screw my deck in the process.
As Zac Clark stated before: ” a so-so two-color deck > than a mana-struggling 3-color one”.
Pack 2, pick 3: Selesnya Charm?
is this normal? Not really, but it’s somewhat clear that the 2 people to my left were not playing Selesnya. Unless of course, there was something insane, like an Armada Wurm in the pack or mayyyybe Trostani?
This card does many things as all the other charms do. However, it’s the one that has the best removal potential. It can also save one of your guys or create a surprise attacker at the end of your turn. It’s the non-rare I want to see most when playing Selesnya.
Pack 3, Pick 1: Angel of Serenity for the value/ bomb I need to stay in the late game.
A small anecdote, if I may:
Prior to the draft, Xavier grabbed my packs and tossed me his. I was kind of having a bad premonition that this ‘trade’ would bite me in the you-know-what I had these disturbing images of him laughing in my face and saying: “Best trade ever!” So I went with my gut feeling and grabbed the packs back from him. I then proceeded to triple pack slap him.
For those of you who don’t know what it is, the name says it all. You stack the 3 packs, grab them by the edges, wave them a bit and slap the other player in the face. The sound of each pack clapping into the other one as you connect with the slap is quite priceless.
Yeah, it’s childish. However, if a part of me wasn’t a child, I probably would not be playing this fabulous game.
All the Guildmages are decent picks, but I have a soft spot for one that can flood the field. If it meets an untimely demise later on, it will have a least left a Centaur or other token behind…well, usually.
Pack 3, pick 3: Not much in my colors, so I grab a Dark Revenant. It might kill a few small fliers on defense or break a ground stalemate later in the game. It’s probably not something I will definitely play maindeck. I’m 50/50 on where it will end up.
Pack 3, pick 4: Treasure Find. Again, it was not a great selesnya pack. Seems I’m seeing an decent amount of black…maybe …nah…
Pack 3, pick 6: Bazaar Krovod. What is a Krovod? This thing, I guess.
Not a card I think highly of, but it’s sizeable enough to block well. I thought of a few scenarios that it can come in handy, like if I had to give pseudo-vigilace to my deathtouch dudes. In the end, it just seemed like the best playable card in the pack.
Pack 3, the rest of the 14: I get a couple of Sewer Shamblers that I think I mostly cut so that i don’t lose to those. They are deceivingly good. Something I discovered will boarding them in versus black-based deck or decks that could out aggro me. He usually dies then Scavenges on the cheap. This makes him rather decent.
1 x Supreme Verdict
1 x Dark Revenant
1 x Vitu-Ghazi Guildmage
1 x Gatecreeper Vine
1 x Golgari Keyrune
1 x Angel of Serenity
2 x Armory Guard
1 x Eyes in the Skies
1 x Courser’s Accord
1 x Centaur Healer
1 x Giant Growth
1 x Rites of Reaping
1 x Treasure Find
1 x Keening Apparition
1 x Seller of Songbirds
1 x Sluiceway Scorpion
1 x Sunspire Griffin
1 x Trostani’s Judgment
1 x Selesnya Charm
1 x Seek the Horizon
1 x Thrill-kill Assassin
1 x Pack Rat
Both games were similar. We traded a bit here and there, I Scavenged on fliers and eventually got there. Nothing too scientific. In the end, it’s knowing how to make the right trades when you have to.
We have played many many times over the years. He usually has the edge in limited versus yours truly.
He has the typical Azorius deck and knows that I am splashing for Supreme Verdict.
It’s a close one and it becomes a race until the end. He gets the tempo edge with a Dramatic Rescue and then lands Seller of Songbirds to get a small flier and peck away at my remaining 5 health. In the final few turns I had cast a Dark Revenant, but he was Detained twice over.
He start off with a swarm of weenies which I have trouble containing. I had Verdict the whole time but was down on the blue mana. A few turns later, facing a possible loss, I draw Gatecreeper Vine to tutor up an Island. I then cast Supreme Verdict and come back to eventually win that game (after I Treasure Find it and cast it again later).
A tight one that wet long. On turn 4, I cast a Seek the Horizon. This card is mainly in my deck for Angel of Serenity which I eventually drew . Obviously, this immediately turned the tide in my favor. With not real way to remove the Angel, Xavier was not left with many answers in his deck. (He had used his one Arrest on a Centaur Healer in the previous turns).
He drew dead for a while and then muttered something about how ‘Unfair’ this particular Angel was.
He offered me the split, but the guy working at the store mentioned something about it being preferable if people did not split at the more casual FNM-style events. I have no problem with that at all. 1st place was 6 packs to second place’s 4.
He comes out of the gates with his team of unleashed dudes. I immediately make a memo to myself to side in my Sewer Shamblers for Game 2. At one point he has a Desecration Demon in play and I cannot let him actually attack or I lose. I brain farted a turn and chose to sacrifice my Dark Revenant, forgetting that I HAD to put it back on top. This would have been an OK play provided I could attack him on my turn to push through some damage. Alas, this was not the case. I put the Revenant back on top of my deck, only to re-draw it. Yay!
His deck was all about speed and I had stabilized pretty early with Armory Guards and Centaur Healer. I later was beating down with the Guards and a Bazaar Krovod giving Vigilance to a Golgari Keyrune. None of these are particularly appealing to block. Other than the Demon, the biggest creature in his deck is a Perilous Shadow. The rest of the ‘fatties’ being 4/4s and thus ineffective vs 2/5s.
We trade a few creatures here and there until I cast a Pack Rat on turn 5. The amazing thing about the Rats is that it works well with things like Trostani’s Judgment and Eyes in the Skies. Things get out of hand quickly.
The final nail in the coffin was a Angel of Serenity taking away his 3 potential blockers.
I have to say that I never regretted the Black splash in this deck. While I didn’t grab enough actual removal, the Sluiceway Scorpion and the Golgari Keyrune did a great job at deterring some aggro. The Supreme Verdict seemed fine in this deck as it forced some people to try and play around it as soon as they saw I had the available mana.
The deck played more of a ‘grindy’ game than a regular Selesnya deck, making it truly more of a Junk deck. I had enough good removal plus the Angel to warrant the inclusion of Treasure Find. It wasn’t anywhere near the best Return to Ravnica deck I made, but its mix of good utility cards and bombs cam through in the end.