Monogreen Aggro

monogreen aggro

 

by Steve ‘DDT’ Giannopoulos

Here is a list of a a fairly inexpensive  little deck that did well online. It’s not your usual top tier deck and I encourage you to at least try it out or playtest against it. It has the potential to end games very early and most of you probably own most of the cards to build it.

 

 

Monogreen Aggro

Standard Format



Creatures: 31

Boon Satyr
4 Elvish Mystic
4 Experiment One
2 Gyre Sage
4 Kalonian Tusker
1 Mistcutter Hydra
Nylea, God of the Hunt
3 Polukranos, World Eater
3 Swordwise Cenataur
4 Witchstalker

Instants: 4

4 Aspect of the Hydra

Enchantments: 2
2 Bow of Nylea

 





Lands: 23


3 Mutavault
20 Forest


Sideboard

2 Bramblecrush
3 Mistcutter Hydra
3 Nylea’s Disciple
1 Pit Fight
3 Ranger’s Guile
1 Renegade Krassis
2 Tower Defense

 

This is pretty much a low curve aggro deck that tries to get in there and finish off your opponent with a timely Aspect of the Hydra for a lot (like 7 or more), making it akin to a Might of Oaks. If a creature like Witchstalker goes unblocked and you have the pump in your hand, it should be over or very close to it. Another thing to keep in mind is the interaction of Nylea’s trample-granting effect and Bow of Nylea: you’l only need to assign 1 damage to their blockers while attacking and trample over with the rest.

 

bow of nyleaIt’s a versatile little weapon in this particular deck

I’m not going to try to sing the praises of this particular artifact, but it also works insanely well with Polukranos. First you attack with Polukranos, he then gains deathtouch because he is attacking and finally you dump as much mana as you want into his monstrous ability. It will effectively clear all your opponent’s blockers out of the way in those longer games.

You can almost do without the 3 Mutavaults in the deck, but be warned that you do lose quite a bit of aggro possibilities versus the more controllish decks (attacking post Supreme Verdict).  Give this deck a whirl before Journey into Nyx is released if you want to try something new at your local weekly touraments.

 

Harvest Time

harvest time

by John Tuvida

Today I will share the second commander deck that I constructed, based around one of the most aggressive strategies available within Magic: the Gathering blowing the s*it out of EVERYTHING.
The Reaper King is a very aggressive commander in the sense that it is akin to having a plunger rigged to ignite explosives every time a scarecrow comes into play. The deck’s legion of scarecrows, changelings and other big creatures gets this deck rolling and almost nothing is safe whenever a scarecrow comes into play (so much so that I actually had to promise not to destroy basic lands with my playgroup when using this deck). When the deck is not popping out scarecrows, then it’s drawing cards and looking for other ways to win by grabbing a big creature or comboing off.

reaper kingThis is what the Great Pumpkin from Charlie Brown might have looked like

As with most of my decks, this one is pretty budget-friendly as far as Commander goes (the lands could be WAY better, but I made due with what I had). Regardless of price, this deck plays well and requires a bit of subtlety to play. There are times when you need to pull back and be conservative and it appears that you’re not doing anything in particular.Other times, you’re just pushing the plunger down over and over again, forcing your opponents to stop you somehow.
Harvest time is not always a pretty thing after all…

That said, here is my take on the Reaper King deck.

HARVEST TIME (Reaper King Commander Deck)

Harvest Time !

Commander Format


Creatures: 33

1 Adaptive Automaton
1 Avian Changeling
1 Chameleon Colossus
1 Clone
1 Composite Golem
1 Deadeye Navigator
1 Esperzoa
1 Etched Monstrosity
1 Etched Oracle
1 Etherium Sculptor
1 Flickerwisp
1 Grand Architect
1 Grim Poppet
1 Kuldotha Forgemaster
1 Master of Etherium
1 Mirror Entity
1 Mothdust Changeling
1 Mulldrifter
Myr Retriever
1 One-Eyed Scarecrow
1 Painter’s Servant
1 Phantasmal Image
1 Phyrexian Metamorph
1 Prophet of Kruphix
1 Progenitor Mimic
1 Quicksilver Guargantuan
1 Sanctum Gargoyle
1 Scarecrone
1 Scuttlemutt
1 Shapesharer
1 Solemn Simulacrum
1 Sphinx Summoner
1 Taurean Mauler

Artifacts: 21

1 Chromatic Lantern
1 Conjurer’s Closet
1 Darksteel Forge
1 Darksteel Ingot
1 Darksteel Plate
1 Door to Nothingness
1 Elixir of Immortality
1 Expedition Map
1 Gilded Lotus
1 Howling Mine
Illusionist Bracers
Ichor Wellspring
Lightning Greaves
Mimic Vat
Skeleton Shard
Sol Ring
Strionic Resonator
Temple Bell
Trading Post
Unwinding Clock
Whip of Erebos

 

 

 





Enchantments: 2

1 Detention Sphere
1 Oblivion Ring

 

Sorceries: 5
1 Diabolic Tutor
1 Rite of Replication
1 Supreme Verdict
1 Terminus
1 Wrath of God

Lands: 38

4  Forest
1  Swamp
6  Island
2  Plains
1  Mountain
1 Cavern of Souls
1 Evolving Wilds
1 Terramorphic Expanse
1 Golgari Rot Farm
1 Gruul Turf
1 Izzet Boilerworks
1 Kazandu Refuge
1 Jwar Isle Refuge
1 Breeding Pool
1 Vivid Creek
1 Vivid Grove
Rupture Spire
Gruul Guildgate
Rakdos Guildgate
Azorius Guildgate
Izzet Guildgate
Selesnya Guildgate
Dimir Guildgate
Orzhov Guildgate
Golgari Guildgate
Boros Guildgate
Simic Guildgate
Maze’s End
Vault of the Archangel

 

The Commander

As I have just mentioned, Reaper King is a very aggressive commander. When he gets summoned out, he immediately wants the party to begin. The more scarecrows (or scarecrow-like creatures) you can summon once he’s on the field means things will start exploding very quickly.

So naturally, your opponents will try and counter him or spot remove him off the field, leaving you grinding to a screeching halt. This is where some of the support spells and some of the utility creatures come into play. Slapping on Lightning Greaves will protect him from spells, whereas either a Darksteel Plate equipped or a Darksteel Forge in play will protect him from destruction and board wipes. Having both on him would be ideal of course, but even without these artifacts in play, there are other ways for the deck to deal damage without your commander.

The creatures

The creature list in this deck has two major recurring themes: artifacts and changelings. The number of scarecrows and changelings in the deck, 13 in total, mean that you will almost always have a “scarecrow” to throw out once Reaper King is in play. Add in three “clone” creatures (Quicksilver Gargantuan, Phantasmal Image, and Clone), the deck essentially has 16 scarecrows to play with.

However, the three clone-type monsters don’t necessarily have to copy a scarecrow. The other 17 creatures in the deck have a lot of synergy with the rest of the creature package, either drawing you cards, mana ramping, or providing nasty little tricks for you to play with.

mirror entityOoooh! Shiny!

Mirror Entity, one of the many changelings in this deck, has the unique ability of paying X to turn every creature you control into an X/X attacker. That’s right… X/X on ALL your creatures. With enough mana, tapping out could yeild you a bunch of high-powered attackers, some of who might have flying! It’s a pretty evil thing to do when no other plays are available to you on any given turn.
There are the 13 cards that either draw you cards, ramp your mana, or fetch cards from your deck or your graveyard. Etched Monstrosity, Etched Oracle and Mulldrifter profide card draw in creature form, whereas Etherium Sculptor, Grand Architect and Composite Golem either make artifact spells cheaper to cast or provide you with additional mana to use. Solemn Simulacrum fetches lands, while Sphinx Summoner tutors for artifact creatures, both of which can be reused multiple times via Myr Retriever and Sanctum Gargoyle if they hit the graveyard.

Last we have the big bad seven, the creatures in the deck that provide plenty of utility. Esperzoa, Flickerwisp and Deadeye Navigator all provide you with varying abilities of bouncing creatures off and back onto the field, recycling scarecrow plays and making Reaper King‘s ability go off for as much mana as you have (Deadeye Navigator is definitely the more dangerous of these three). They are also able to make multiple uses of come into play abilities.

 

 

 

deadeye navigatorHe helps get the scarecrows safely across water (their own true weakeness)

The other four creatures however, bear the biggest mention. Kuldotha  Forgemaster allows you to cheat any artifact into play, including the 9-cost Darksteel Forge! Progenitor Mimic will clone of ANY creature out when he arrives and then spawn a token clone during your upkeep. While copying a scarecrow would be the best play most of the time, he can also come in and clone your other utility creatures if you need any more uses of their abilities. For example, spawing a token of a Solemn Simulacrum every turn means a free land and potentially a lot of card draw later on. Master of Etherium‘s strength and toughness is equal to the number of artifacts you control (which in this deck is A LOT)  and gives other artifact creatures you control +1/+1. It’s none other than Prophet of Kruphix that takes the MVP award of the creatures in this deck, allowing you to always have your mana ready during each of your opponents’ turns, with the added bonus of flashing in creatures in response to anything your opponents do!

 

prophet of kruphix“Do you like flashing in creatures? Well, who the hell don’t?”

While the prospect of flashing in scarecrows every turn is definitely appealing, it also backs up the hidden win conditions within the deck. In fact, lands in this deck CAN end in your favor…

Lands

Normally I like discussing important lands at the end of anything I write about, but this is an exception. As the deck list reveals, Maze’s End IS a card in the deck, along with all ten guildgates. Winning with Maze’s End is VERY unlikely and VERY hard to do (though completely doable if your opponents can’t do anything about it), but it also provides you with another way to ramp.

dragon's maze matMaze’s End: so good that it made it on the Dragon’s Maze Game Day Champion Playmat

While Maze’s End comes into play tapped, every turn it untaps means a free dual-land, especially when activated at the end step before you start your turn. It gets much better with Prophet of Kruphix out too. If you can protect Prophet with Lightning Greaves and Darksteel Plate AND keep your opponents from ganging up on you (by, for example, blowing up their lands with Reaper King), you become a ticking time-bomb that will end the game in a very spectacular fashion (and believe me… the feeling of actually pulling it off is hard to describe).

Of course, that’s a lot of if’s and but’s… that is where the non-creature spells come in.

Other Spells

A five-colored deck can mana-hose you sometimes, which is why having the right colors at any given time is crucial. Chromatic Lantern fixes the problem quite handily, and Expedition Map will fetch any land you may need at the time. Darksteel Ingot, Gilded Lotus, and Sol Ring provide additional mana sources.

The rest of the non-creature spells are in the deck for varying purposes, the most common tied to abusing Reaper King‘s ability. Strionic Resonator and Illusionist’s Bracers give you two booms for the price of one, and Conjurer’s Closet flickers out any creature at the end of your turn. Mimic Vat does its job of dropping tokens, and is not limited to your own creatures.

conjurer's closetThe Rolls Royce of come into play effects

The last few spells provide untility to tutor for specific cards, draw additional cards, and if needed wipe the field or exile permanents if things are getting too crazy. But a few bear mentioning for the specifics of this deck. Unwinding Clock untaps all your artifacts during every upkeep, allowing you to use things like Gilded Lotus and Strionic Resonator every turn in necessary. This becomes absolutely disgusting with Prophet of Kruphix out, as all your permanents basically reset everytime someone’s turn starts.

Door to Nothingness is also a card in the deck that will kick someone out of the game, and thanks to certain creatures that return artifacts to your hand its possible to slam the door multiple times. Elixir of Immortality gives a bit of life gain, but also allows you to make sure your deck recycles all of its good stuff.

Finally, the one spell in the deck that NO one wants to see cast is Rite of Replication. Clone a creature for 4 mana or clone five times if you kick it for an addition 5 mana is pretty good, but when used on Reaper King himself is a staggering, and admittedly very dirty play. Having 5 Reaper Kings enter the battle field triggers ALL Reaper King’s abilities, and doing the math shows that 20 permanents get blown up in one sitting. Add Strionic Resonator or Illusionist’s Bracers to the mix, and you might as well have dropped a nuclear bomb on the battlefield.

rite of replicationCurse you … Math!

Harvesting is Fun !

In the end, the Reaper King deck can swing is many ways and can be modified so many other ways to match different playstyles. This is the version I am happy with, and with new sets coming out there will always be new things to try.
So what deck should I construct next? With so many potential commanders already out there, I just might wait to see some of the new legendary creatures coming out with the new sets. With Born of the Gods out, who knows what kind of tomfoolery will be created? I guess we’ll just have to wait and see.
Until then, happy gaming people! 😉

The End ?

the end

Tired of playing the same Standard deck ? Or even against the same decks ? Trying to figure out a new plan of attack for today’s Standard environment and still coming up short?

Well.. you can always try the following:

The End ?

Standard Format


Creatures: 16

4 Gatecreeper Vine
4 Courser of Kruphix
4 Prophet of Kruphix
4 Saruli Gatekeepers

Enchantments: 5

Primeval Bounty
4 Detention Sphere

Sorceries: 10

2 Whelming Wave
4 Supreme Verdict
4 Urban Evolution

Planeswalkers: 4

4 Kiora, the Crashing Wave



Lands: 25

1 Plains
1 Forest
1 Island
4 Breeding Pool
2 Hallowed Fountain
Temple Garden
4 Maze’s End
1 Selesnya Guildgate
1 Gruul Guildgate
1 Simic Guildgate
1 Golgari Guildgate
1 Rakdos Guildgate
1 Orzhov Guildgate
1 Dimir Guildgate
1 Azorius Guildgate
1 Izzet Guildgate
1 Boros Guildgate

Sideboard

4 Last Breath
1 Chromanticore
1 Pithing Needle
2 Wear/Tear
1 Jace, Memory Adept
3 Archangel of Thune
1 Blind Obedience
1 Aetherling
1 Blood Baron of Vizkopa

This is not the Maze’s End deck you’re all used to seeing is it? Where’s all the Fog effects, Jace Architect of Though and Sphinx’s Revelation? Well, this deck tries to be more proactive. It plays more creatures to hold down the fort and to give us more value for our lands. Plus there’s this new planeswalker that fills the role of Urban Evolution #5-8.

kiora the crashing waveOne of the rare planeswalkers that has somewhat lived up to their hype

Vincent Laberge, a local Montreal player provided me with the decklist. Although I have yet to play with it, I must admit that it looks particularly delicious. I can’t wait to start casting ramp-like spells without always being a full turn behind (the deck only runs one of each Guildgate versus the traditional 2-of’s). Whelming Wave seems like a very odd addition to the deck, but it is a very effective way to slow down aggro decks on top of being yet another main deck answer to a Pack Rat swarm.

The deck plays a full 16 creatures in the main deck, all of which are green. While this may pose a problem post sideboard versus monoblack decks, the pre-board matchup seems rather favorable. There’s quite a bit of lifegain too, which can stave off some Gray Merchant of Asphodel life loss. Everything happens at sorcery spee here, unless we drop a Prophet of Kruphix. That’s where the fun starts:

Untap on your opponent’s turn, activate Maze’s End and put a Guildgate into play. Play Maze’s End on our turn and repeat the same play on your opponent’s turn. We are basically negating the disadvantage of playing Maze’s End as our land of the turn, since we can use it every turn this way instead of every other turn (the way it was meant to be played).

maze's endHow many turns will it take you to reach the ‘End’?

The Prophet also allows us to simply do more of everything. It gets even better after sideboarding. Interesting interactions can happen with the lifegain of Courser of Kruphix and Archangel of Thune. This Kruphix is quite a cool god. Eventhough his card has not been released yet, I have the feeling he will rank amongst most Magic players’ favorite god.

The deck is somewhat soft to any mill effect or Ashiok, Nightmare Weaver/Nightveil Specter. By running only one of each guildgate we are somewhat vulnerable to something that might remove one of our gates from our deck. We discussed a few possible solutions to this and three potential solutions presented themselves:

elixir of immortalityReshuffle our lost guildgates back!

bow of nylea

Versatile, to say the least …

question mark

Nothing at all

Unsurprisingly, the answer is C) Nothing!

Have you seen the sideboard on this deck? It’s basically transforming into a better creature aggro deck. High quality dudes like Blood Baron of Vizkopa, Archangel of Thune and Aetherling mean we don’t only have to rely on the Maze’s End plan. Plan B is very viable and I 100% approve.

The End ?

The Immortals

the immortals

The Immortals

Standard Format


Creatures: 26

4 Lotleth Troll
4 Pack Rat
4 Burning-Tree Emissary
4 Voice of Resurgence
2 Blood Scrivener
2 Imposing Sovereign
2 Cartel Aristocrat
1 Tymaret, the Murder King
2 Obzedat, Ghost Council
1 Varolz, the Scar-Striped

Instants: 2

2 Bile Blight

Enchantments: 4

2 Spear of Heliod
2 Whip of Erebos

Sorceries: 4

2 Immortal Servitude



Artifacts: 3

Springleaf Drum

Lands: 23

1 Blood Crypt
4 Godless Shrine
2 Mutavault
4 Overgrown Tomb
1 Sacred Foundry
3 Temple Garden
4 Temple of Plenty
4 Temple of Silence

Sideboard

2 Unflinching Courage
1 Immortal Servitude
1 Erebos, God of the Dead
1 Sundering Growth
Thoughtseize
2 Scavenging Ooze
3 Skylasher
2 Doom Blade

The deck clearly gets its name from the ‘build around me card’ named Immortal Servitude. You basically play a bunch of synergistic 2-drop creatures, some of which can fill up your graveyard. Discarding to a Pack Rat has never felt so wrong knowing you will probably be getting your discard fodder back into play later in the game. It feels like an ordinary beatdown deck at times until you get hit by a board wipe (aka. Supreme Verdict). Then in the later turns, boom! *MIRACLE!* you drew your Immortal Servitude and recovered your team back into play.

immortal servitudeMiracle! (well, sort of…)

Here’s a brief run-down of card choices from dekc designer Charles Trottier:

Enablers

Springleaf Drum

Turns every creature into a hasted Birds of Paradise providing solid mana-fixing.  Enables a turn 4 double Pack Rat or a turn 3 double creature without a board.

Burning-Tree Emissary

As in other decks, provide a fast-paced start, that can even bring in to “free-wins”.  Although, mostly playing turn 3, since red is a splashed color and the deck meeting solid mana requirements, Springleaf Drums can be cast out of him on turn 2 to play any creature of the deck (except Cartel Aristocrat).

Discard Outlets

These are strong resilient creatures that offer the ability to fill your graveyard into an Immortal Servitude or empty your hands to connect with Blood Scrivener and negate discard spells.

Lotleth Troll

Being able to go turn 1 Springleaf, turn 2 Troll with the possibility to regenerate him, by producing a black mana with Springleaf Drum.  Also, being able to discard without paying any mana is relevant.

lotleth trollMmm….Heart!

Pack Rat

Mid to late game engine, I don’t need to say much about the ratz.

Sac Outlets

These are used to be able to take full advantage of a Voice of Resurgence token, as well as protect multiple creatures or token from a Bile Blight or Detention Sphere.

Cartel Aristocrat

His use in the deck is solely as a sacrifice outlet.  His protection ability is sometimes relevant to get in the last points of damage.

Tymaret, the Murder King

His strength is the fact that he presents himself as a Sac. outlet in the graveyard, which only Scavenging Ooze can deal with and can be flashed with Rats or Troll.   He also presents an alternate win condition with the possibility of sacking all your guys to burn your opponent down, supported by Immortal Servitude and presenting a nice interaction with Burning-Tree Emissary that way.

Varolz, the Scar-Striped

He presents himself as an alternate win condition.  Instead of using the Immortal Servitude plan, every mana becomes : Put a +1/+1 counter of target creature.

varolzEvery troll deck needs an actual troll right?

Generating Advantage

Voice of Resurgence

Virtually preventing your opponent from playing during your turn, Voice’s power is strengthened by the sac outlets enabling a fast-paced threat.

Blood Scrivener

Supporting a “suicide all-in” start, Blood Scrivener appears to be a key to certain match-up, bringing extra resources and boosting the odds of drawing a game winning Immortal Servitude.

blood scrThat’s right, he made the cut

Spear of Heliod

Supporting the fast pace game, Spear also prevents Drown in Sorrow and is a relevant removal against certain match-ups.

Whip of Erebos

Forms an alternate recursion to creatures, with sac outlets for Voice of Resurgence, 7-mana Pack Rats or enabling sac outlets for the turn. Ultimately, the lifegain is game-breaking against red decks and combos with Obzedat as the additional altenate win condition.

Immortal Servitude

The deck contains 23 2 drops, with a deck fully constructed on graveyard interaction.  Not much more to say.  It’s a one sided full graveyard reanimation spell for 5 mana.

Additional Win Conditions

Obzedat, Ghost Council

Alternate win condition, comboing with Whip of Erebos and gaining much welcome life.  Funny fact : can be cast on turn 3.

obzedatIt’s just an awesome card

I hope you give this deck a try and see all of the cool things it is capable of doing. If you’re tired of the run of the mill Standard deck, then go for it. It’s really like a breath of fresh air.

Modern Dredgevine

dredgevine

Eversince Golgari Grave-Troll and Dread Return were banned from the Modern format (basically since its inception), there was no ‘Dredge’ deck. Players were rather unexcited to open up Bridge from Below in their Modern Masters boosters – until now? Yep, courtesy of Magic Online we get this rather sweet but questionable looking Modern Dredge deck.

Dredgevine

Modern Format


Creatures: 27

4 Bloodghast
4 Golgari Thug
4 Gravecrawler
4 Lotleth Troll
4 Stinkweed Imp
3 Tymaret, the Murder King
4 Vengevine

Instants: 5

4 Grisly Salvage
1 Lightning Axe

Enchantments: 4

4 Bridge from Below

Sorceries: 4

4 Faithless Looting

 



Lands: 20

3 Blackcleave Cliffs
2 Blood Crypt
2 City of Brass
1 Forest
4 Marsh Flats
2 Overgrown Tomb
1 Stomping Ground
1 Swamp
4 Verdant Catacombs


Sideboard

3 Ancient Grudge
3 Gnaw to the Bone
2 Ground Seal
3 Lightning Axe
4 Thoughtseize

It’s pretty cool how decent Bridge from Below is here. It allows us to lose some creatures, make Zombies and re-cast Gravecrawler for one black mana. What if you had another Gravecrawler in your graveyard? Well, cast it too and then you will get any and all Vengevines from your graveyard into play. This is regardless of if your Gravecrawlers get countered or not. You just need to mill yourself then fill up your graveyard by dredging Stinkweed Imp, Golgari Thug or recurring Tymaret.

tymaretYeah, the little guy finally made it into a deck

One of the more exciting features of this deck is that you get to run Tymaret, the Murder King. This little guy has been looking for a home ever since he was spoiled in Theros. The role he provides in this deck is similar to the role Goblin Bombardment had in the Legacy Zombie Bombardment deck. He is a slow sac outlet. More than that however, he can always guarantee a constant board presence. You sacrifice a creature to get him from your graveyard into your had, cast him, cast a Gravecrawler and then get Vengevine in play.

If things go wrong, sacrifice the Vengevine to bring back Tymaret to your hand, making a Zombie token via Bridge from Below and cast Gravecrawler and Tymaret to get Vengevine into play again. Of course, there are infinite more scenarios that allow you to mess with your graveyard. Cards like Lotleth Troll, Lightning Axe and Faithless Looting are enablers. They allow you to discard cards to your graveyard. Faithless Looting also adds the dredge factor as well. Once you have used it to discard cards to your grave, flash it back and dredge your Stinkweed Imp/Golgari Thug  (both of which recently got makeovers in the newer sets they are from) instead of drawing cards.

grisly salvageWhen was the last time you saw this in a deck?

Grisly Salvage can almost always get you a creature in hand while filling up your graveyard too. It can even get you a much needed land (you don’t need that many, but you do need red at times). The thing with this deck is that there are quite a few decisions to make at times, all of which can see ‘right’. In that respect, it’s probably a good idea to test it a lot before picking it up for any important event. Dredge might seem intuitive when you see an experienced player running it, but believe me: it’s anything but obvious. You also want to make sure that none of your opponent’s creatures ‘die’ when you have Bridge from Below out.

bridge from belowDoes nothing while in play

I can’t really recommend a cheap alternative for the fetchlands though – they work too well with Bloodghast to play anything else really. With the certainty of Modern Masters 2, we may potentially see fetches reprinted though.

Bant Aggro

bant aggro

Here’s a quick list on the weekend of Born of the Gods Standard. It’s basically like Selesnya Aggro minus the Advent of the Wurm, Elvish Mystics,etc. It has some planeswalker removal in Detention Sphere and some godly removal in Selesnya Charm. Voice of Resurgence, Loxodon Smiter and Fleecemane Lion provide you with great creatures that work toward devotion.

voice of resuregenceStill a fine card !

Unfortunately, Karametra is not in this deck to take full advantage of the GW symbols, but Ephara works really well in this deck. She provides some card-drawing, which is definitely something Selesnya decks are lacking. With just a Detention Sphere ,Spear of Heliod and any other white permanent, Ephara can provide the beatdown versus even the most controlling decks on her own.

Bant Aggro

Standard Format


Creatures: 21

3 Fleecemane Lion
2 Loxodon Smiter
4 Prescinct Captain
4 Voice of Resurgence
4 Brimaz, King of Oreskos
3 Ephara, God of the Polis
1 Heliod, God of the Sun

Instants: 8

4 Selesnya Charm
4 Brave the Elements

Enchantments: 7
Detention Sphere
3 Spear of Heliod



Lands: 24

5 Plains
4 Breeding Pool
4 Hallowed Fountain
4 Temple Garden
4 Temple of Enlightenment
4 Temle of Plenty


Sideboard

3 Unflicnhing Courage
1 Negate
3 Rapid Hybridization
2 Unravel the Aether
2 Elspeth, Sun’s Champion
3 Supreme Verdict
1 Breeding Pool

I haven’t had time to test the deck yet personally, but it really looks like something I would love to play. Not just a single-minded beatdown strategy, but more midrange-y. I must admit that it’s pretty pricey and would probably try Eidolon of Countless Battles if you can’t grab a playset of Brimaz. Keep in mind that Brimaz, King of Oreskos works exremely well with Ephara – so you’re losing quite a bite of power in that respect.

brimazHe’s Grrrrrrrrrrrreat!

I can also see this deck having game against the monoblack decks out there. Just beware the Lifebane Zombies, because they can really two for one you pretty bad. Give the deck a shot, I’m sure you’ll like it.

Born of the Gods Event Deck Review

event deck pic

Fated Return illustration on the box, so we know that’s in there

Underworld Herald

Event Deck

Creatures: 26

Desecration Demon
Blood Scrivener
1 Agent of the Fates
Pack Rat
1 Crypt Ghast
1 Herald of Torment
2 Xathrid Necromancer
1 Erebos’s Emissary
3 Mogis’s Marauder
4 Rakdos Cackler
4 Rakdos Shred-Freak
3 Spiteful Returned
3 Tormented Hero

Instants: 9

2 Bile Blight
3 Doom Blade
Hero’s Downfall
1 Fated Return
2 Ultimate Price





Enchantments: 1

 

Gift of Orzhova



Lands: 24

24 Swamp

Sideboard

3 Cremate
2 Dark Betrayal
4 Duress
2 Gift of Orzhova
2 Pharika’s Cure
2 Staff of the Death Magus

So we’re basically given an agressive monoblack deck, which is fair. Since we ‘only’ get 10 rares total I guess monoblack control would have been harder to implement as a deck here. Let’s see what kind of value we get out of our rares, shall we?

1. Desecration Demon

desecrationStill one of the best ‘bonhommes’

It’s nice to see Wizards of the Coast give players some of the harder to get cards in Event decks. This guy trades very well all the time and I don’t think that just having one in an event deck is going to affect the market much. He’s a mainstay in the Monoblack Devotion deck (plus all variants: Orzhov, Golgari and Dimir). Some decks don’t run the full four and he is often sided out in the mirror matches because playing it on turn 4 only to have it die to a 1-mana removal spell (Dark Betrayal) is probably not what you want to be doing. He’s worth 10$-12$ give or take right now and I don’t think he is going down anytime soon until maybe September/October when the ‘rotation clearance’ starts.

2.Blood Scrivener

blood scrThey can’t all be good

Maybe this guy was included to convince players that Pain Seer is a better Dark Confidant ? Truth is, both never will be. I can appreciate the fact that it’s not terrible in this particular ‘deck’ since you do tend to go all out on emptying your hand and they didn’t provide us with an Underworld Connections (since there’s not Gray Merchant plan).

3. Crypt Ghast

crypt ghastIf only there was a huge bomb to cast …

I really like this card in more casual formats, but I think it is far from being at its finest in this deck. Sure, you get extra reach later in the game by extorting your spells, but you’re maybe not doing that much with all your mana most of the time. Still, I’m happy to see this in the deck and I’m sure most players feel the same.

4. Agent of the Fates

agent of the fatesStill trying to become a ‘thing’

The Standard Liliana of the Veil that only works as of turn 4 is very hard to pass off as a playable card. Sure, you probably owned your opponent in draft/sealed with all that Bestow action, but constructed is a different animal altogether. It’s just a human though, so you get extra value later on via your Xathrid Necromancers. Rejoice!

5. Pack Rat

pack ratThe glue that makes it all come together

Think back to Blood Scrivener … then look at this card. Woah? Combo? Maybe … You can dump your hand all in on Pack Rat (where have we seen that before?) and then continue doing that while drawin say, a removal and whatever else. Discard to Pack Rat, destroy a threat and repeat. You can even dump your unwanted creatures to Erebos’s Emissary. Crazy stuff!

The fact that Pack Rat is now a 5$+ card makes it even more compelling.

6/7 . Xathrid Necromancer

xathrid necromancerI used to love this thing in the early monoblack sideboard vs. mono red decks

Xathird Necromancer is just a great value creature from almost all perspectives.

It’s worth about 4$ which is a just value. Cheap enough to get them easily in trades, but good enough that its value can easily rise too. It affects itself from it’s ability, which is very nice too. The fact that this deck comes with 2 copies may mean that your local market may become slightly flooded by them. Still, its value probably can’t suffer that much.

It sometimes sees play in Orzhov aggro decks and that weird Esper deck that some japanese guy played a while back. I can maybe see myself putting back in my monoblack sideboard versus more aggressive decks because it can easily act as two removal spells (not to mention Mutavault benefitting).

8. Herald of Torment

herald of tormentBut, but, there’s a drawback …

This is probably the Bestow creature you want to put on Agent of the Fates, but the allure of casting it on turn 3 and beat down early may be too great. I want to like it, really, but the removal suite available as of Born of the Gods just got better (Bile Blight).

I don’t see it gaining much value now that it’s also in a Event Deck as well as being in a small set. Still, similar thing have been said about cards like Pack Rat and Nightveil Specter, right?

9. Fated Return

fated returnFor those who just can’t wait two more turns

This card is just awesome! (*cough*) In Commander. Yes, it’s ‘any graveyard’. Uh-huh, unecessary Scry bonus check! You ‘can’ do it versus decks with Supreme Verdict and have a really big threat, until they Azorius Charm  or Detention Sphere it.

For those trying to make reanimator work : “The other reanimator spells are beginning to look much better now, no?

10. Hero’s Downfall

heros downfallLast but definitely not least

This card is almost 50% of the deck’s MSRP and worth every penny. Probably one of the best monoblack cards ever printed. It gives you that much needed extra reach against cards like Elspeth, Sun’s Champion and Jace, Architect of Though in Standard. Not to mention its applications in other formats. It’s just awesome and was my pick for best Standard card out of Theros early on.

How can you not want 4 of these? If anything, try to trade some of the deck’s other contents to obtain a second one. It’s just that good. I wasn’t sold on the value aspect of the deck based on the creature lineup and was dissapointed when I saw that there was no Ravnica dual lands, but this really affected my decision on the product as a whole.

Worthy mentions

Rakdos Cackler

Dark Betrayal

Bile Blight

While these do not add that much value to the deck overall, they are very much appreciated and nice to have. If you don’t draft much or crack random packs, you’ll be glad to have these uncommons.

Final Verdict

Based on the value of rares alone (about 40-42$), it’s not that great of a deal. If you need Desecration Demon and Hero’s Downfall for your Standard deck, then you are getting some extra value at a small cost vs. buying only those 2 cards as singles. Otherwise, I would avoid this particular event deck at the time being.

However, If you actually need a deck that looks fun to play and works – this may be the event deck for you. It has some nice synergies and pretty good removal/interaction against opposing decks. I actually prefered the Theros Heroic Event Deck for value (when it was released).

You can also unlock the Event deck unofficial achievement: win your local FNM or weekly store tournament with this deck.

FNM Promo for April 2014

encroaching wastesHow disappointed are you?

So after the great FNM promo that is Banisher Priest for March 2014, we get Encroaching Wastes. Really? I mean, does this ever see play, ever? What are they even thinking? I guess if you’re running a monocolor or colorless Commander general it’s fine, but in Standard? I highly doubt it will see any kind of serious play. Maybe with Courser of Kruphix in a deck, we might be able to get a bit greedy and play it off the top of our decks for ‘value’ if we missed our land drop? I just don’t know …

encroaching artWhat a ‘waste’!

Remember that you can only get these in April 2014, which is still quite some time from now. Go to your local brick and mortar store FNM events for a chance to win them either randomly or by finishing in the Top 2.

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Born of the Gods: Cards to watch

by Steve ‘DDT’ Giannopoulos

 

Another set is soon upon us and rather than having analysed each card as it was spoiled, we are going to look at what I consider the relevant cards.

 

Let’s get things started with the set’s big money card:

 

Brimaz, King of Orsekos

brimazKing ‘Leo’nidas

I guess they had to really have more creature types than humans in white. There were probably not many or any leonin in Greek mythology, but whatever. It’s fine. For 3 mana we have a really really good ahead of the curve + bonuses creature. You get to play both offense and defense while pumping out tokens. You probably don’t want to be double blocking a 4/4 unless you have another Brimaz in your hand (his legendary disadvantage).

Cat tribal decks now have another general other than Raksha and Kemba, which is nice.

In Standard, when followed up by a Spear of Heliod, you get a 4/5 that makes 2/2’s when he attacks. Just remember to play the creature before the spear or you’re losing a full turn doing nothing. The challenge also becomes figuring out how many of each to play since they are both legendary and we do not have a discard outlet to benefit from. Trading Post need not apply.

Kiora, the Crashing Wave

kioraFinally…Kiora has come back …

…To the paper magic format. She was a planeswalker in the Magic: Duels of the Planeswalkers game. Each and every expansion gave us hope that she would appear in the set. I’m not too surprised that she’s in the Theros block, what with Thassa and Master of Waves. We need to get more playable sea critters to be able to play Whelming Wave too.

The main use for her that comes to mind is in Maze’s End decks. You know, the ones that saw some play during block season. I know that they are usually of the ‘turbo fog’ archetype, but I much prefer a more removal heavy list with Dreadbore, Thoughtseize, Detention Sphere, Supreme Verdicts, etc. One of my friends ran it a month or two ago and it seemed surprisingly strong. He had 2 or more Prophetic Prisms for color fixing, since all those lovely spell are all over the color wheel.

We can pretty much ignore her ultimate for the moment, but even her +1 is very relevant when facing down the likes of Blood Baron of Vizkopa. Of course, we just rather use the -1 ability a couple of times to get ahead. It’s a turn faster than Urban Evolution, but you draw 2 less cards. In a deck where you are always essentially a turn behind, I think this is very acceptable if not much better.

The Gods

 

epharaMake dudes and draw cards. Simple enough

I don’t think she was one of the more talked about ones because people are just used to seeing good old UW Control in Standard. I do however think she can be really decent in the UW Sphere control deck that I posted a while ago.

fear the sphearJust never made its mark, yet

I really like the fact that she makes cards like Heliod and Security Blockade much better. Elspeth works well with her as well, but Elspeth is good enough on her own too. Detention Sphere goes double towards UW devotion. There is definitely something to be done here, we just need to maximize on noncreature permanents (preferably those that also make tokens too).

Much like Heliod, she becomes one of the deck’s win conditions when ‘active’. It’s funny to think that all of the deck’s ‘creatures’ are indestructible (Gideon, Champion of Justice) but are never guaranteed to ever be creatures.

mogisSorry people, he’s ‘just’ a God and not a Minotaur

While he might flow well with the curve of your favorite RB minotaur deck, Mogis is not himself a Minotaur. No cost discounts with Ragemonger and no +2/+0 Haste with Kragma Warcaller. Still, he’s not terrible. A decent variant of Sulfuric Vortex (because we always need to compare) without the ‘guaranteed’ 2 damage a turn. It is a one-sided Sulfuric Vortex after all.

Like all of the Gods he is susceptible to Selesnya Charm, but you’re usually the beatdown in those colors and your opponent might have had to use Selesnya Charm to simply make a chump blocker or pump one of his guys to take down a minotaur. Either way, that’s not going to dissuade you from running this guy. Let’s also not forget that a certain devotion creature is also a minotaur:

boros reckonerYes, I went there

All the minotaur references aside, this guy is probably an auto-include in a Mogis-themed deck. Unless you go towards the dark side… Then you probably want this guy:

nightveil specterAlways causing trouble

We all know that Underworld Connections is pretty good for both devotion and card advantage, so black might be the better main color. You get to deal free damage or make his army smaller and with the devotion enablers you can have Mogis attacking pretty early. One thing is for sure: people will definitely try it.

karametraMake sure you put it in your Commander sleeves

I’ll try not to spend to much time with this particular God. She’s basically getting basic lands (or Temple Garden) in Standard when you already have at least 5 mana. I don’t find that particularly exciting. She also only does this as of your next turn, unless you had an extra mana or two so that you can cast that Elvish Mystic you were holding back for just this occasion. Green and White are beatdown colors after all, so you should have almost no problem meeting the devotion requirements on her. Loxodon Smiter,Fleecemane Lion and Voice of Resurgence do a fine job in making sure you ‘get there’. Remember however, that tokens such as those created by Advent of the Wurm do nothing to help in the devotion department.

xenagosSo now that you’re a God, what will you do? “I’m going to Disneyworld!”

My main reason to like this card is for the pure silliness of casting a Xenagos, the Reveler on turn 4 followed by Xenagos, God of Revels on turn 5. You get a 2/2 Satyr each turn with the possibility to make it a 4/4. The other thing is that you get two harder to deal with permanents that get you 4/7 of your devotion.

There is also the fact that the token can simply hang back and block for Xenagos, the Reveler. I don’t think UW control decks have enough Detention Spheres to deal with what can end up being a very very tough spot for them. You can’t Supreme Verdict your way out of this one!

phenax7 toughness? Pretty neat!

Clearly this God has no interest in petty things such as combat. I was really impressed by it in my pre-releases. I played it in one of my decks and it was a complete blowout. Getting the devotion for it was simply ‘good game’. Granted that he can’t activate the turn you cast him, but then again you get a huge blocker.

The obvious plan of attack with Phenax in Standard is the Wall strategy where you play cards like Wall of Frost, Hover Barrier, Doorkeeper,etc to defend early (what else can they really do?) then hope to draw a Phenax early enough to just close out the game. I’m not a huge fan of this at all. I would rather go with cards that already mill such as Ashiok, Siren of the Silent Song, Breaking/Entering, Jace Memory Adept, Pilfered Plans.

In order to get the devotion, you can go with the planeswalkers, Underworld Connections and Nightveil Specter. They are good cards that can make you win despite not getting your mill plan going. You can also have tougher to kill creatures such as Aetherling, we all know that he can be pretty ‘tough’ to kill and that he can get that extra ‘toughness’ for some mana (which obviously translates into more mill with Phenax on board.) Again, the theme is to win without the mill plan all while having it be viable. In the Wall version you basically do nothing with Phenax in play, which seems terrible.

Since you would maybe play Breaking/Entering in the deck, I think the Red splash can be fun. If you mill an opposing Phenax you might as well Entering it if you don’t have one in play. Please no Traumatize suggestions as that card is certified terrible. Psychic Spiral might be  a good one of in the sideboard (good response to Elixir of Immortality) and if you absolutely have to you can play Consuming Aberration too.

Courser of Kruphix

courser ofHow can you not love this card ?

So it blocks well, gives you a potential land drop when you haven’t drawn one and it gains you life? Sign me up! This little centaur is pretty impressive. Oh, and it has four toughness to slow down absolutely most aggro decks (yes, even you Brimaz). It’s enchantment subtype might help when weirder decks arise but it’s clearly a disadvantage right now.

Unlike Sylvan Caryatid, it can attack and it also doesn’t die to your own Anger of the Gods. I know it’s obvious, but how many times have you played a midragne deck with your opponent at a low life total and drawn Sylvan Caryatid only to shrug your shoulders, cast it and pass the turn? You just wanna cry. If monogreen were to maybe become a thing again, this would instantly find a spot in the deck. As of now however, monoblack is still a thing and Lifebane Zombies as well as Tidebinder Mages are roaming all over the place. When the format becomes more diversified, Courser of Kruphix will get its chance to shine.

Eidolon of Countless Battles

 

eidolonWell, at least it looks cool

This is going to start off as a cheap Brimaz replacement, but over time it should see more and more play. It’s a fairly safe Bestow that will at the very least be giving +2/+2. Like I said before with the Sphere of Safety deck, it can just enchant a Security Blockade token on turn 4 and start beating for at least 5 (this, the token and Security Blockade counting towards the bonuses). It’s almost better than having Spear of Heliod in that deck, since at the very least it’s a creature and at best it’s big and enables devotion quite well. Sometimes you have a hard time with the other control decks due to your own lack of cratures and I believe that Eidolon of Countless Battles has a place in that deck. Especially if you can manage to perfect the mana to fit in 2-4 Chained to the Rocks now that the UW Scry lands are out.

There is also the obvious White Weenie application for it, but I don’t like overstating the obvious.

Fated Intervention

fated intSelesnya Flash anyone?

The UW control decks don’t like to tap out. Fine. Now the Selesnya decks can almost never have to tapout either. Between this, Boon Satyr, Advent of the Wurm and even Selesnya Charms, you don’t have to. Just avoid main decking cards like Rootborn Defenses and you should be golden. 

Against other decks, don’t hesitate to cast it on your own turn as the Scry 2 benefit is really really relevant. Just because it has the word ‘Instant’ on it doesn’t mean you should always play it at the end of your opponent’s turn or a the declare attackers step. Also, turn 5 this into turn 6 Collective Blessing is a beating.

Pain Seer

 

pain seerDark Confidant, you are not

A much hyped and talked about card is Pain Seer. It’s a human just like its predecessor, but it has a requirement which basically in Standard would require it to have a attacked (not going to play Springleaf Drum just for this guy). I see it getting played in Orzhov Humans or Rakdos Aggro sideboards versus the more controlling decks, but against the rest of the field it’s not going to do much. Even Monoblack has that extra turn to deal with it before it untaps and nets its controller a card. You can also wait to win some full art ones in the Born of the Gods Gameday.

Spirit of the Labyrinth

spirit of the labyrinthOh, the hate!

It’s a great hatebear in both Legacy and Standard. Great versus cards like Brainstorm and Sphinx’s Revelation. I just found it hilarious that it stayed forever in my sideboard eventhough I ran a UW Heroic Weenie deck. I hate some Fate Foretold and Chosen by Heliod. This hurt my deck more than the extra aggro benefit it provided. I actually ran a Travelling Philosopher over this.

In the end, this card belong in the same category as Ethersworn Canonist, Thalia and co. as it’s great when it disrupts the right deck and very very average when it doesn’t interact with it. Still, with this and cards like Aven Mindcensor even Modern decks should feel the hate.

Bile Blight

bile blightMonoblack players rejoice!

Pack Rat problem? End it before it spreads (4 rats or more).

Aside from helping in controlling the rat population on Ravnica, it also serves as the definitive 2-cost removal spell. It make my precious Dimir Charm obsolete in Dimir Devotion as it kills pretty much what it does (minus Master Biomancer and Master of Cruelties, ah! good times!). It also handles Boros Reckoners as well as anything that regenerates (Lotleth Troll). It’s just that good.

Fanatic of Xenagos

 

fanatic of xea 4/4 now or a 4/4 later? Some choice …

The 3-drop spot was usually reserved for the likes of Domri Rade in Gruul decks, but now you have the option of casting Fanatic of Xenagos too. It’s basically maybe a Loxodon Smiter-sized creature for Gruul or a quick 4 damage (not much is getting in its way that early). Like most aggro creatures it just gets worse as the game goes one, since subsequent late game copies will just be less effective.

Searing Blood

searing bloodThat’s one sharp magic card, ouch!

Yes that was a bad paper cut reference. Moving right along, we get a spell that’s somewhat less versatile than a Magma Jet but can potentially deal 3 damage at times. Don’t forget that the creature doesn’t have to die via the Searing Blood. If it happens to die in combat or whatever, the 3 damage will still occur.

I personally don’t prefer this over any kind of burn spell. I prefer my burn spells to be the most efficient at what they do, so I’d still got with Lightning Strike here and then even then maybe just good old Shock.

Revoke Existence

revokeI guess white was due

 

We finally get a Disenchant that doesn’t cost infinite. Not much to say here really, it’ll do.

Satyr Wayfinder

satyr wayfinderMulch + creature

If and I said ‘if’ reanimator decks end up being a thing, I can only imagine that this Mulch throwback will see play in those decks. You get a nice little chump blocker and the effect of milling yourself while getting a land out of it (usually). There is no Unburial Rites to Flashback as before, but it does what the deck tries to do. Commune with the Gods or Grisly Salvage will get cut in favor of Satyr Wayfinder most likely.

More to come …

 

That about does it for the quick Born of the Gods set overview, but be sure to stay tuned for more articles and decklist to come!

 

born of the gods preorder

FNM Promo for March 2014

banisher priestDo you prefer the male or female banisher?

I really like the playable FNM promos. As you will see with next month’s FNM promo, they are not all so great. We also had Grisly Salvage and Dimir Charm that most people were not too fond of. I think we can all agree however that this one is really nice. I wonder why Fiend Hunter never got the FNM treatment when he was Standard legal?

With all the new White Weenie stuff we got from Born of the Gods, it’s very possible that people will start dusting off their little Banisher Priests and start casting them again. Brimaz will probably see to this.

Remember that you can only get these in March 2014, which is still quite some time from now. Go to your local brick and mortar store FNM events for a chance to win them either randomly or by finishing in the Top 2.

FNM_logo