FNM Promo for February 2015

disdain fnmWell, it does counter pretty much every dragon

Finally a nice little breath of fresh air in the FNM department! The other counterspell in the format (after Dissolve) is pretty cute and well designed. Whatever is left of the control players will now be pimping their UB or UW control decks with these little guys. They’re much nicer than the originals.

Here’s hoping that the next few FNM promos will continue to be relevant (tri-lands maybe?). Guess i’ll try to find more room for a full playset of these in my Temur Monsters sideboard.

disdain art

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

FNM Promo for January 2015

frenzied goblin fnmMeh!

Coming off the red hot FNM December promo card, we get this little guy. Seriously? I guess we’re all going to play Red Deck Wins. I get that they are aiming for Standard FNM promos, but they could have maybe gotten started on the Khans of Tarkir ‘Charm’ cycle. They have Sultai Charm in the Holiday Box. Logically, they would maybe aim to produce a few more shiny charms.

Contrary to the previous FNM card, the artwork on this is kind of disappointing really. It’s technically well drawn, but it doesn’t feel goblin-ish. I suppose it had to be like its brethren in Khans block: a redheaded little bastard. Well, here’s an even better close-up

frenzy fnm artIsn’t he adorable?

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

FNM Promo for December 2014

stoke fnmIt’s about time

This rather great card has surprisingly not been reprinted in anything – not a Duel Deck, Starter deck or event deck. It basically cause its value to skyrocket to above 5$, which is rather surprising for a Standard format uncommon (even more a red one). Now you too can be stoked about this awesome reprint ! Go for and win them at your local FNM event.

stoke artStoke the Flames on those cold winter days

FNM_logo

At a Magic: the Gathering store near you!

4 FNM cards are distributed – 2 to the first 2 players in the standings and 2 at random. So remember to stick around until the very end to get a chance to grab a promo even if you didn’t perform that well. You never know…

Tiny Lands

tiny lands

ddt avatar final

I recently attended the Legacy Grand Prix in New Jersey last Saturday.

 

gp nj

The event was really fun, well run and rather huge. Having had two byes, I got a chance to walk around the convention center to catch a glimpse of various matches (One person in our group didn’t have the sleep-in special, so we all just got to the venue at the regular start time. Kind of annoying …) I handed in my decklist on the night before electronically. This is what I decided to play:

Lands

Legacy Format

Lands
4 Wasteland
4 Grove of the Burnwillows
4 Thespian’s Stage
4 Rishadan Port
2 Wooded Foothills
1 Verdant Catacombs
3 Maze of Ith
2 Dark Depths
2 Taiga
1 The Tabernacle at Pendrell Vale
1 Bojuka Bog
1 Karakas
1 Glacial Chasm
3 Tranquil Thicket
1 Ghost Quarter
1 Forest

Artifacts: 4
4 Mox Diamond





Instants: 7
4 Punishing Fire
3 Crop Rotation
Sorceries: 8
4 Gamble
4 Life from the Loam

Enchantments: 6
4 Exploration
2 Manabond

Sideboard:
1 Primeval Titan
4 Sphere of Resistance
2 Thorn of Amethyst
1 Crop Rotation
1 Pithing Needle
3 Krosan Grip
1 Grafdigger’s Cage
1 Worm Harvest
1 Ray of Revelation

 

I ended up barely missing Day 2, losing my last round to one of my first Legacy decks: Death & Taxes. In the first game, I won by repeatedly Punishing Fire‘ ing away his back to back to back Phyrexian Revokers (each one calling Mox Diamond, which was my only source of colored mana in play). He eventually conceded before actually losing since that game lasted 30 minutes. In the second game, I Crop Rotation‘ed into the Dark Depths / Thespian’s Stage combo on his attack. I took down an attacking Serra Avenger with the Marit- Lage token, but my opponent then cast Flickerwisp to deal with the token. Despite having stalled the board with the Tabernacle, I was unable to get enough Maze of Ith in play to slow down his onslaught. He later cast Cataclysm (haven’t seen that one in a looooooong time) followed by Rest in Peace to put the game out of my reach.

Game 3 was painfully quick as I had to decide if I wanted to keep my Mox Diamond mana up to Punishing Fire threats or just keep dredging Life from the Loam to dig up some colored lands or my win condition. I was already in a bind by turn 5 and his Phyrexian Revoker pretty much crippled me. It was a matter of a few attack steps before I lost the game and any hope of Day 2’ing that GP.

phyrexian revokerOh, the hate!

I really didn’t want to run the same deck on Sunday so I ended up just hanging out in my hotel and following the rest of that GP online. My roomate had borrowed the deck, but I suggested he play the Intuition version of the deck instead. It was less explosive but could better deal with hate cards and just control the board if it needed to. The main changes are:

In:

3 Tropical Island
1 Bayou
1 Urborg, Tomb of Yawmgoth
1 Academy Ruins
2 Engineered Explosives
1 Zuran Orb
3 Intuition
1 Misty Rainforest
2 Tolaria West

Out:

2 Taiga
2 Manabond
4 Gamble
1 Wooded Foothills
1 Punishing Fire
2 Thespians’ Stage
3 Tranquil Thicket

He ended up missing Top 8 losing to back to back Storm match-ups. Hopefully the 27 boosters he won will serve us well in testing for this week’s GP Ottawa.

gp ottawaNot as far as Jersey at least

I had adapted the Legacy Lands deck to the Tiny Leader format a few months back. The deck itself caused a few people to no longer like the format as much, so I avoided playing it as much as possible. I instead chose to play Black/White Teysa tokens for the most part. Still, for those of you that are looking for another Tiny Leaders decklist …

Tiny Leader Lands

Tiny Leader Format


Creatures: 2
1 Angus Mackenzie
1 Satyr Wayfinder

Artifacts: 7
1 Crucible of Worlds
1 Engineered Explosives
1 Vedalken Shackles
1 Ensnaring Bridge
1 Zuran Orb
1 Oblivion Stone
1 Mox Diamond

Enchantments: 3
1 Manabond
1 Prismatic Omen
1 Exploration

Sorceries: 2
1 Life from the Loam
1 Mulch

Instants: 5
1 Crop Rotation
1 Realms Uncharted
1 Enlightened Tutor
1 Beast Within
1 Intuition









Lands: 31
1 The Tabernacle at Pendrell Vale
1 Academy Ruins
1 Vesuva
1 Ghost Quarter
1 Gargoyle Castle
1 Horizon Canopy
1 Tolaria West
1 Secluded Steppe
1 Misty Rainforest
1 Treetop Village
1 Tropical Island
1 Command Tower
1 Breeding Pool
1 Nantuko Monastery
1 Celestial Colonnade
1 Savannah
1 Tundra
1 Faerie Conclave
1 Temple Garden
1 Glacial Chasm
1 Tranquil Thicket
1 Mishra’s Factory
1 Hallowed Fountain
1 Mutavault
1 Stirring Wildwood
1 Inkmoth Nexus
1 Blinkmoth Nexus
1 Windswept Heath
1 Riftstone Portal
1 Dryad Arbor
1 Maze of Ith


Sideboard: 10
1 Pithing Needle
1 Sacred Ground
1 Ray of Revelation
1 Nomad Stadium
1 Null Rod
1 Darksteel Mutation
1 Sensei’s Divining Top
1 Elixir of Immortality
1 Sands of Delirium
1 Mana Vortex

I decided to go the manlands route instead of being too much on the ‘cheese’ side and opting for Dark Depths + Thespian’s Stage in this particular deck. Although, feel free to squeeze that in. Your opponents might end up thanking you for ending their suffering early.

dark depthsJust in time for winter …

The deck plays the exact opposite of most decks, running 31 lands and 19 non-lands. The commander is pretty irrelevant, although you could run Ragnar since he’s the least expensive. You could also try and run Jenar, Asura of War if you have some kind of delusions of winning that way. Angus Mackenzie is just straight up funny. Cast him as an emergency blocker later on or just sneak him in mid to late game if your opponent used up all his removal spells on your lands.

The deck plays pretty much like a watered-down version of the Legacy builds, except that it doesn’t run the Punishing Fire combo nor make Marit Lage tokens (since we run Ensnaring Bridge maindeck). I would attribute most of the wins to Inkmoth Nexus and Vesuva copying Inkmoth Nexus. The white is only in there mostly for more manlands and Enilightened Tutor. If anything, I would maybe switch it over as a a Temur or Sultai deck. The green and blue are obviously irreplaceable. Red would give us Gamble. Punishing Fire, Grove of the Burnwillows and maybe even Seismic Assault (ugh….triple red). Another great thing we would get from red is a really hard to deal with Commander: Animar, Soul of Element. The huge downside is that we won’t be casting many creature spells, if any at all (Satyr Wayfinder, anyone?)

The other route is to go Sultai. Obviously there is no Commander for that, but we can just use a generic 2/2 for BUG colors and not care. Black can give up a big more depth. We an run Abrupt Decay, Nephalia Drownyard, Ashiok,Nightmare Weaver and Gaze of Granite / Pernicious Deed if we deem it necessary. We also gain Bojuka Bog versus some graveyard strategies. Baleful Strix, Deathrite Shaman and Bitterblossom look appealing as well. The main thing we are losing is the manlands. We would gain Creeping Tar Pit but lose Celestial Colonnade and Stirring Wildwood.

creeping tarWorth it?

Going Black can also give us access to another rather nice land: Volrath’s Stronghold. This way we can run a few more creatures and maybe even Vampire Hexmage as well. That way we gain another way to combo with Dark Depths (and a way to kill the limited number of planeswalkers that exist in the format).

Gameplay

It’s going to be very grindy, that much is sure. You will be slowing them down via mana denial, blowing up permanents, controlling some of their creatures with Vedalkan Shackles and stopping/slowing down combat (Maze of Ith, Ensnaring Bridge). The original version had a Terra Eternal in the main deck, but it was a little counter-intuitive with Wasteland/Ghost Quarter.

The Vedalken Shackles will steal most smaller creatures straight up and it gets a little bonkers with Prismatic Omen. The Omen also bypasses Blood Moon effects if it was cast beforehand. The regular list also does this with a Riftstone Portal in our graveyard (giving us access to at least Green and White Mana). Mox Diamond also helps us out with our Blood Moon problem a bit.That way, if we draw any of our naturalize effects, we can use them. Of course, we have Oblivion Stone in case things go terribly wrong.

One thing that’s kinda cute is the Sensei’s Divining Top in the Sideboard. It allows us to plan our Life from the Loam Dredges ahead of time and prevents us from hitting a card we actually wanted t draw (aka. Krosan Grip). It’s proably good enough to go in the main deck, but I can’t quite figure out what to cut for it. I also like it because it allows us to dredge up Life from the Loam itself at instant speed and costs no mana to activate its ‘draw a card’ ability. There is maybe bonus value to be had if we use it to mill a Ray of Revelation in response to something like a Rest in Peace. We get Life from the Loam in hand off the Dredge 3 and then flashback Ray of Revelation in response to the Rest in Peace triggered ability.

sensei's divining topOne of the many reasons Counterbalance is banned in this format

Always activating and attacking with manlands can actually get quite rough and not let us free up our mana for much else, which is why Gargoyle Castle is in the list. Urza’s Factory was also considered and may appear in future iterations of the deck.

gargoyle castleSlow but effective

They also recently unbanned Bazaar of Baghdad. If you’ve got a decent-size budget for this, you might wanna pick one up. I would definitely add it to this deck.

 More to come …

I’ll be trying to post more Tiny Leaders decks on here, but until then you can also visit their Facebook group page for more updates and lists.

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

RW Heroic

rw heroic

ddt avatar final

Looking over some of the decklists from Pro Tour: Khans of Tarkir, there was one that really stood out to me and that was the Red/White Heroic build piloted by Yoshihiko Ikawa of Japan.It was very similar to the deck I took to the last Gameday for Magic 2015. The card choices are solid and I like the White Weenie feel the deck has to it. None of the Red spells are burn spells, They are all in there for the little value they provide the deck. Akroan Crusader for one, gives you a small supply of hasty 1/1’s early on and even gives you more value when Launching the Fleet.

The other red card, Dragon Mantle, is surprisingly good. I believe older builds of this Boros-style aggro deck mostly ran some Ordeal of Purphoros and even Ordeal of Heliod. Thos took a while to pay off and  didn’t ‘cycle’ like Dragon Mantle does. It is also an efficient mana sink for when we want to grow our little enchanted threat into a menace that needs to be blocked, thus almost doubling as a removal spell.

dragon mantleNot just a Jeskai Ascendancy combo card

RW Heroic

Standard Format

Creatures: 15
4 Akroan Crusader
4 Favored Hoplite
4 Vanguard of Brimaz
3 Phalanx Leader

Instants: 12
1 Ajani’s Presence
4 Defiant Strike
3 Gods Willing
4 Raise the Alarm

Sorceries: 4
4 Launch the Fleet

Enchantments: 4
4 Dragon Mantle

Artifacts: 4
4 Obelisk of Urd





Lands: 24
4 Battlefield Forge
4 Mana Confluence
2 Mountain
7 Plains
4 Temple of Triumph

Sideboard:

1 Ajani’s Presence
4 Brimaz, King of Oreskos
2 Dawnbringer Charioteers
3 Devouring Light
1 Glare of Heresy
2 Purphoros, God of the Forge
2 Suspension Field

I was also impressed at the lack of Khans of Tarkir innovation in the deck. Defiant Strike is the only KTK card in the maindeck. It does in fact look rather unimpressive in a vacuum, but it makes this deck work soooooo much better. Cantrip, trigger Heroic and pitch in on offense for one white mana? Sure, anytime! It makes it seem even more like this deck is mostly made up of draft deck leftovers. You can probably pick up most of the nonland main deck cards for under 15$. The manabase is a different story though, it can ran you over 100$. To be fair, you can probably replace the 4 Mana Confluence for a few basics and not notice too much of a change if you just plan to play this at a local FNM (which I highly recommend you try).You can do silly things like cast Obelisk of Urd on turn 3 and then be attacking for lethal the next turn with a Launch the Fleet. All the creatures either are soldiers or produce soldiers. Another interesting fact is that they are not all the exact same token so a Bile Blight won’t completely ruin your day.

red soldier tokensoldier token b theroscat_token

Aren’t they just adorable?

Sideboarding

The sideboard is pretty tight and you’ll often find yourself having trouble siding out stuff. I really like the fact that some of the removal from the side can also double as combat tricks when you have a Phalanx Leader in play. Devouring Light can randomly bolster your troops and deal that final few points of damage for almost no mana or actual 0 mana (provided you have enough vigilance creatures in play). The same can be said to a lesser extent for Glare of Heresy or Suspension Field. Purphoros can be sided in versus decks that tend to be more controllish. I kind of like the Dawnbringer Charioteers versus decks like Jeskai or red-based aggro. You never really need to Heroic it to have it make a difference. It blocks cards like Mantis Rider really well and is just plain cool with a Dragon Mantle on it. Kind of like a ghetto Baneslayer Angel.

Tiny Geist

tiny geist

Tiny Leader Geist of Saint Traft

Tiny Leader Format


Creatures: 9
Banisher Priest
1 Eidolon of Countless Battles
1 Fiend Hunter
1 Geist of Saint Traft
1 Grand Abolisher
1 Mirran Crusader
1 Mother of Runes
1 Silverblade Paladin
1 True-Name Nemesis

Artifacts: 5
1 Isochron Scepter
1 Lightning Greaves
1 Sundial of the Infinite
1 Swiftfoot Boots
1 Sword of Feast and Famine

Enchantments: 7
1 Oblivion Ring
1 Banishing Light
1 Detention Sphere
1 Honor of the Pure
1 Spear of Heliod
1 Spectral Flight
1 Steel of the Godhead

Planeswalkers: 2
1 Ajani, Caller of the Pride









Instants: 9
1 Brainstorm
1 Counterspell
1 Cyclonic Rift
1 Disrupting Shoal
1 Swords to Plowshares
1 Path to Exile
1 Snap
1 Stifle
1 Unexpectedly Absent


Lands: 19
1 Cavern of Souls
1 Command Tower
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
4 Island
1 Mystic Gate
1 Opal Palace
5 Plains
1 Seachrome Coast
1 Temple of Enlightenment
1 Tundra

The deck is designed by one of the guys that runs the official Tiny Leader Facebook page and blog: Steven Hamonic. It’s an aggressive take on Geist of Saint Traft. The little enchantment sub-theme is cute, basically going for a bunch of exile enchantment effects all the while clearing the way for our Tiny Leader as well as bolstering Eidolon of Countless Battles. Then there’s the Instants suite, which is pretty sweet! with Isochron Scepter in the mix. Being able to cast Unexpectedly Absent on whatever our opponent plays is nice, doing it every turn is nasty. Also, you can do some ‘stack tricks’ with it and Oblivion Ring/Detention Sphere and repeatedly remove cards on your opponent’s side of the battlefield (assuming you have Isochron + Unexpectedly Absent in play). Snap on Isochron Scepter is nice as well, since it will be costing us 0 mana 🙂

 

sundialCute and dangerous

Sundial of the infinite is somewhat weird here, but it basically guarantees we get to keep our 4/4 angel token generated by Geist of Saint Traft.We simply need to activate at the end of combat trigger. It also ends our turn if our opponent played something like Celestial Flare, forcing us to sacrifice our attacking Geist of Saint Traft. There are a few more interactions with the Sundial, but you can probably find a ton on Google.

Otherwise, the deck also plays creatures that our opponents will have a tough time messing with, especially True-Name Nemesis and a Mother of Runes equipped with either Lightning Greaves or Swiftfoot Boots.

Steven also provided the sideboard:

Sideboard

Elixir of Immortality
Ethersworn Canonist
Ghostly Prison
Oblivion Stone
Phyrexian Revoker
Propaganda
Rest in Peace
Seal of Cleansing
Swan Song
Wall of Denial

Some nice defensive cards against more swarm-oriented decks. Rest in Peace doesn’t hurt us much, if any and is a concession to whatever graveyard interactions there might be in the format. Oblivion Stone is just great for when everything is going badly for you. Again, it’s just based on a local metagame so don’t hesitate to tweak it.

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

Doran the Explorer

doran the explorer

francis avatar final

I’ve always had a love/hate relationship with midrange decks. On the one hand I love how consistent they are and how you don’t just lose to some random piece of hate. On the other hand, I hate how they are just a bunch of good cards with minimal synergy. I’m a synergy lover! Doran kind of makes it possible for me to build a midrange deck and enjoy it. I like how the card randomly affects the opposing board and makes things interesting. Here is a list of the most relevant things Doran, the Siege Tower can do to your opponent’s board, separated in positive effects (for us) and negative ones:

+
Cranial Plating
Vendilion Clique
Ensnaring Bridge
Kitchen Finks
Flickerwisp
Silvergill Adept
Master of Waves
Rancor
Hellspark elemental
Signal Pest
Delver of Secrets
Pestermite
Vengevine
Creeping tar-pit


Wall of Roots
Ornithopter
Restoration Angel
Spellskite
Deceiver Exarch
Tarmogoyf
Loam Lion/Kird Ape
Linvala, Keeper of Silence
Pendelhaven
Kor Spiritdancer
Courser of Kruphix
Hero of Bladehold
Elesh Norn, Grand Cenobite
Sundering Titan
Archangel of Thune
most Living End creatures

doranAlmost as annoying as Dora the Explorer

Notice that some negative effects such as Spellskite and Deceiver Exarch are not the end of the world since Doran is bigger than them. The most significant drawbacks are the ones given to creatures with evasion, since our creatures are mostly ground based. In the end i think the positive effects outweigh the negative ones. For instance vs. affinity having 2/2 Ornithopters is very annoying, but negating Cranial Plating is huge.

The most important things Doran does is obviously improve our own creatures. I built this deck with the midrange mentality, choosing creatures that are good by themselves, but also work well with Doran.

This is my current list:

Doran the Explorer

Modern Format

Creatures: 22
2 Treefolk Harbinger
4 Birds of Paradise
4 Dark Confidant
4 Qasali Pridemage
2 Brimaz, King of Oreskos
2 Courser of Kruphix
2 Scavenging Ooze
2 Doran, the Siege Tower
2 Wilt-Leaf Liege

Instants: 8
4 Path to Exile
4 Abrupt Decay

Sorceries: 6
3 Thoughtseize
3 Inquisition of Kozilek

Lands: 24
1 Eiganjo Castle
1 Shizo, Death’s Storehouse
2 Tectonic Edge
1 Vault of the Archangel





3 Stirring Wildwood
4 Marsh Flats
4 Verdant Catacombs
2 Godless Shrine
1 Temple Garden
1 Overgrown Tomb
1 Murmuring Bosk
1 Forest
1 Swamp
1 Plains

Sideboard:

2 Kor Firewalker
1 Gaddock Teeg
2 Aven Mindcensor
2 Eidolon of Rhetoric
2 Nyx-Fleece Ram
1 Safe Passage
2 Thalia, Guardian of Thraben
2 Stony Silence
1 Rest in Peace

The disruption

Let’s cover the boring part first. Inquisition of Kozilek, Abrupt Decay, Path to Exile and Thoughtseize are the usual suspects. In a world of unfair things, we need to interract with our opponent’s gameplan. These spells are a collection of the most commonly seen removal/discard. They are mandatory for decks in these colors.

Note that Path to Exile usually doesn’t see play in Junk(now Abzan) decks these days because right now the trend is for a soft white splash for Lingering Souls. We are more committed to white so there is no reason not to play what is arguably the best piece or removal in the format.

The meat

We play a number of 3 drops and they get better with mana dorks, so Birds of Paradise comes in. In addition to fixing, the flying ability is relevant more often than you’d think. I’ve won games in stalemate by beating in the air with Wilt-leaf Liege + Doran, the Siege Tower boosted Birds. Sometimes they just chump a flyer to give you that extra turn you need for the win. They are also valuable versus Blood Moon. The other one drop is Treefolk Harbinger, which naturally serves the purpose of fetching Doran, the Siege Tower. On occasion, when having a starting hand low on lands, you’ll fetch a Forest/Murmuring Bosk, but that shouldn’t happen too often.

Brimaz, King of Oreskos is seeing some play in modern. He is a beating! His clock goes up with every hit and he gets better with Doran and Wilt-Leaf Liege. He is also a legend so we can use our legendary lands on him. Courser of Kruphix is crazy value. In addition to the card advantage, he gains us precious life points vs. anything aggressive and he can go in beatdown mode with Doran in play. Fetches also potentially improve your Courser of Kruphix draws. Also note that all of the deck’s 3+ drops are Lightning Bolt proof, which is in my opinion mandatory for a card that makes you spend 3+ mana.

The 2 drop aren’t particularily synergistic with Doran, but they are all around good stuff. Dark Confidant needs is an obvious choice: our curve includes 16 one mana spells as well as 24 lands so he shouldn’t hurt us tthat much (although you’ll occasionally reveal the unlucky Wilt-Leaf Liege). His anti-synergy with Doran is mostly irrelevant. Pridemage is the occasional disruption and occasional aggro. It is not uncommon to attack with a lone big creature in this deck. He also becomes a 4/4 with Wilt-Leaf Liege. Scavenging Ooze, like Qasali Pridemage, is also a mix between occasionally relevant disruption and aggro. Like Dark Confidant he has become a staple of the format.

Wilt-Leaf Liege is the top of the curve and it is quite powerful with the rest of the deck, adding another synergy aspect. In addition to what was already mentionned, a 7/7 Doran is quite scary. The discard clause is rarely useful. Once in a ‘blue moon’ you’ll cheat it into play, but the most significant thing this ability accomplishes is making the liege Thoughtseize proof.

wilt-leafOr just play Wilt-Leaf Cavaliers if you are running the low budget version, er…mayeb not

The lands

The best land in the deck is Stirring Wildwood. In addition to fixing, he’s already good at blocking problematic flyers by itself. He gets super good with Doran and Wilt-Leaf Liege (he happens to be green-white!). Tectonic Edge is obviously good,but I think we can’t play more than 3 no color lands since the deck is color-intensive. The other land that does not produce colored mana is Vault of the Archangel. The purpose of this land is to allow us to attack and win the race at times we would otherwise have to leave our army to block.

The sideboard

The sideboard consists mainly of hatebears and traditional choices for any white deck. Some of the creature were chosen because they synergize well with Doran, like Eidolon of Rhethoric and Nyx-fleece Ram. It is very important to bring in a lot of cards vs burn because unless we draw the life-gaining part of the deck we are pretty vulnerable to Red decks. Thalia, Nyx-fleece Ram and Kor Firewalker all come in, maybe safe passage as well. They replace Dark Confidant and some removal, depending on how creature-heavy the opposing deck is. The absolute worst card we might face is without a doubt Twisted image. It was a trend for Splinter Twin decks to play a number of these, sometimes main deck in order to fight opposing Spellskites. Losing Doran, the Siege Tower to it while our opponent draws a card for one single mana is totally wrong. Losing our turn one Birds of Paradise is pretty bad as well. Still, we should be well equipped to fight Splinter Twin decks, with all the removal and discard we are packing. Most blue decks that run Twisted Image play only one or two copies. Other than that, Game 2 and 3 should be favorable for us vs most decks since there aren’t any other devastating sideboard options to fight us. If you expect sweepers from the board we can easily not overextend and still put a lot of pressure with a single copy of one of our higher-powered creatures.

Conclusion: improving the deck

One thing that might have struck you while looking at my list is the absence of Tarmogoyf. This is mainly because I don’t own any. If you want to build the deck and own some of those then they would definitely be a good choice. Still, I’ve had positive results with the deck without ‘Goyfs – so they are not mandatory.

Looking at Khans of Tarkir spoilers there are a few cards that are interesting for this deck. The most obvious one is Windswept Heath. Not being able to fetch a forest with Marsh Flats has been an issue. Very often I’d rather not shock myself turn one just to cast a Birds of Paradise. Also Murmuring Bosk is our best color-fixing land if we have a Treefolk in our starting hand, so being able to search for it with all of our fetchlands seems great. Another possible inclusion is Anafenza, the Foremost. She is an efficient beater, a legendary creature that works with our legendary pump lands and works well while attacking with something that would normally not do damage (like a Birds of Paradise). The graveyard ability is what we should consider before deciding whether to include her in the main deck or not. If your metagame is filled with Birthing Pod decks, then i’d probably run her main deck. Otherwise our two Brimaz, King of Oreskos and Scavenging Oozes might just be better. Also, note the slight anti-synergy with her and Scavenging Ooze. The last card is Abzan Charm: It does seem nice but i’m unsure whether they are better than an Abrupt Decay or not. Additional draw, additional exile and a sweet combat trick all seems appealing. The charm doesn’t kill the format’s main combo creatures though (Deceiver Exarch/Pestermite and Melira/Murderous Redcap) so i wouldn’t play more than one (if any).

ananfeI’m sure even the goats would agree that Anafenza is awesome

 

Tiny Marath

tiny marath

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Tiny Leaders is a good little exercise in deckbuilding since you don’t just run the infinite amount of X tutors and ramp spells – most of your spells mean business. Time to trim the fat off Commander decks. It’s not for everyone and it’s not yet a Wizards of the Coast ‘endorsed format’, but I believe its time will come. Commander/Elder Dragon Highlander didn’t just randomly pop up a few years ago. The format existed many many years before that. I wanted to build a zoo-like Tiny Leader deck in order to see the efficiency of a ‘beatdown’ deck in this format. In Naya colors, my options are (according to the Gatherer) :

martahBambi’s big brother

mayael

Finding ‘Tiny Leaders’ in the colors you want to play is as easy as going on the Gatherer. From there, you can run this search (under Advanced)

gatherer tiny

Legendary Creatures at 3 or less Converted mana? Check!

So going back to the Naya deck… This is a format where creatures are obviously smaller and if you are going to be aggressive, then you also need to be efficient. It’s actually quite a far cry from Commander in that sense. Your cards like Wild Nacatl and Tarmogoyf are much much better here. Also, for the rest of the format’s rules and restrictions > Tiny Leaders Blog

I decided to go with Marath over Mayael, since again, thanks to the Gatherer … 29 matches (minus 10, because they are flipped Werewolf matches). So 19 creatures, most of which have drawbacks and a lot of which are frail like Ball Lightning and co. There’s really no way to properly use Mayael, unless you just want to pump out an oversized blocker (I’m looking at you Groundbreaker!).

A few of the card choice are really just personal preferences. I know that Clan Defiance is quite good in this format, but I opted to go for a more ‘mana tight’ build. Some really early threats combined with Naya-colored hatebears. Of course, any and all suggestions are appreciated because I am a total noob to this format and mostly wanted to make more of a ‘demo deck’ than anything else. The sideboard is in the works, but not having played much Tiny Leaders – you can imagine that it’ll end up being very generic.

Tiny Leader Marath

Commander Format


Creatures: 19
1 Marath, Will of the Wild
1 Stoneforge Mystic
1 Tarmogoyf
1 Kird Ape
1 Mother of Runes
1 Aven Mindcensor
1 Knight of the Reliquary
1 Eternal Witness
1 Kitchen Finks
1 Fauna Shaman
1 Wild Nacatl
1 Loam Lion
1 Fleecemane Lion
1 Figure of Destiny
1 Qasali Pridemage
1 Thalia, Guardian of Thraben
1 Voice of Resurgence
1 Scavenging Ooze
1 Loxodon Smiter

Artifacts: 2
1 Sword of Light and Shadow
1 Sword of Fire and Ice

Enchantments: 2
1 Oblivion Ring
1 Sylvan Library

Planeswalkers: 2
1 Ajani, Caller of the Pride
1 Domri Rade









Instants: 6
1 Lightning Bolt
1 Punishing Fire
1 Lightning Helix
1 Wear/Tear
1 Swords to Plowshares
1 Path to Exile


Lands: 19
1 Plateau
1 Forest
1 Razorverge Thicket
1 Arid Mesa
1 Raging Ravine
1 Mountain
1 Grove of the Burnwillows
1 Temple Garden
1 Sacred Foundry
1 Plains
1 Windswept Heath
1 Stomping Ground
1 Taiga
1 Maze of Ith
1 Copperline Gorge
1 Fire-Lit Thicket
1 Savannah
1 Wooded Bastion
1 Command Tower

A lot of the creatures are just ‘big’. Big being a very relative term when it comes to Tiny Leader. Others are good utility and there were a few last minute changes on that front. Fleecemane Lion replaced Gaddock Teeg in the main. Knight of the Reliquary came in to replace a Hushwing Gryff and Oblivion Ring replaced Rancor. I think it’s safer to just go with the more ‘reliable’ cards at first. The cards that were replaced are now in the Sideboard (which is not complete at this time).

I really wanted more Flash creatures to use with Fauna Shaman, but the rest were not that epic. Being a big fan or Scryb Ranger, I was saddened when I could not find any room for the little guy in the main deck (due to not necessarily always having a Forest in play). This too, is a card that will probably end up in the sideboard. I’m also not sure if I wanted a random mana dork like Birds of Paradise. In the end, I opted not to include that card since it won’t make for any really awesome turn 2 plays, except maybe landing an early Domri Rade versus more controllish decks. The ‘land’ matters creatures are all there: Wild Nacatl, Kird Ape and Loam Lion. I didn’t want to play Flinthoof Boar since all the other 2-drops seemed much better.

wild nacatlThat’s right lil’ Nacatl, draw blood!

There’s probably a lot of room for improvement. I thought about having a pinger like Cunning Sparkmage, Grim Lavamancer or even Fireslinger. I would then take out one of the equipment to replace it with Basilisk Collar. In the end, it’s probably a decent sideboard option until I figure out the metagame more. Some life gain from Basilisk Collar might just be better versus some more ‘all in’ red decks or just deter Geist of Saint Traft decks for a while. Naya Charm is probably not good enough in this deck either, though it would maybe make the cut had I been allowed to play Sunforger (but it costs a whopping 4 mana! Whaddya know? It onyl costs 3….hmmm…perhaps one of the swords needs to go).

I would maybe also play a Banishing Light in the side, since you can never have enough Oblivion Rings in a deck (especially with Abrupt Decay being an MVP in the format). Marath’s pump ability is most likely the one you can use most here in order to make your smaller guys into sizeable threats at all times. It’s really awesome that it ‘scales’ everytime you cast it, so you can always be in the game even later on. I’m not sure how many Voltron-style decks people play but maybe even Celestial Flare or Wing Shards can make a sideboard appearance. If you’re feeling even more courageous, you can add a Pyroclasm in your sideboard since quite a few of your creatures can survive it.

Boros Charm can definitely see some Sideboard love as well as maybe Skinshifter just to have some random cool big wall or trampling attacker versus those other decks with planeswalkers that you would have trouble getting through. Speaking of planeswalkers, there are quite a few that are present in this format:

ajani callerashiokdack faydendomrijacelili veiltibalt fiend

You can play 5 out of the 7 if you play the lone Grixis Commander, Tetsuo Umezawa. Then again, we all know you’re only going to play 4, right? Sorry Tibalt, you suck!

I really do hope this format explodes in popularity in the near futures and we can have more Tiny Leaders to build around.If you enjoy the format a lot, you can even try to get your local gaming store owner to run events for the format as well. At the current time, the UWR, BUG and RWB shards are not represented. Khans of Tarkir will probably rectify this in the current set or next expansions. Also, fetchlands, yay!

Tinyleader: a cool alternative

tiny leaderddt avatar final

A lot of Magic: the Gathering players usually have a commander deck or two handy to play in between draft games or Standard night at their local gaming stores. The big nuisance with Commander decks is that the games tend to drag on for a while especially in a multiplayer setting. This is where the Tiny leader format comes in.

Rules

Decks are constructed with 50 cards, each card must not contain mana symbols not present in their Commander’s Colour Identity (ref. Rule 3, http://mtgcommander.net/rules.php) and every card should have a converted mana cost of 3 or less.
 
Tiny Leaders is presented to be a one on one format, with a best of three match, and 10 card sideboards.  Sideboarding is done in between games.  Your deck must remain 50 cards, and your commander may not change between games.
 
You can also read up further details in the format’s development here
 
It’s supposed to be a more interactive format in which players would need to play more responsive cards and somewhat more aggressively. No more losing to that random Omniscience that some random jerk just plopped into play. There’s also no ultimate control answer, as you’ve guessed it: Counterbalance is on the banned list. What’s more un-fun knowing that all your stuff is going to get countered via Counterbalance/ Sensei’s Divining Top in a format where your converted mana costs don’t go over 3 (no counting X in the casting costs of course).
 
Another little advantage is only needing 50 sleeves for your deck. Then there’s the whole ease of shuffling a 50-card deck versus a 100-card Commander deck. Tutors aren’t exactly that great, or at least not as awesome (since it severely cuts down on your actual business cards vs. the deck thinning they provide in Commander). While I do not personally own a Tiny Leader deck, I would encourage everyone to give the format a shot at least. It’s how a format like EDH/Commander came to be in the first place.
 
dorandHere’s a nice ‘Tiny Leader’ you can get started with
 
The Khans of Tarkir expansion has already had a few ‘wedge’ commanders at 3-mana, so there’s more indirect support for those of you wanting to go into 3-color decks. There’s also quite a few lists that people have posted here.