Afterburn Gunn Control

afterburn gunn control

 

by Steve ‘DDT’ Giannopoulos

 

Billy Gunn 

Backstage: Fifth Anniversary

Pre-Match (10)

3 x The Luck of the Draw
1 x The Best Surprises Sneak up from Behind
1 x Underrated Superstar THROWBACK
1 x Franky Takes Hollywood
1 x Fans Love an Underdog
1 x Vince McMahon, Guest Ring Announcer
1 x Managed by William Regal
1 x For the Love of the Game

Mid-Match (10)

1 x A No Show
1 x Change in the Programming Lineup
1 x Unscrupulous SOB
1 x The One Billy Gunn
1 x The Road to Victory
1 x Sustained Damage
1 x Restricted Use in This Area
1 x Rico Enters
1 x Backlash!
1 x The Ref Takes Control

Maneuvers (18)

1 x Sucker Punch
1 x The Maneuver of Doom
1 x Fame-A$%er
1 x The One and Only
1 x Slam
2 x Spinning Kick
2 x Entangle in the Ropes THROWBACK
2 x Snap Neckbreaker
2 x Sizzling Clothesline
2 x Triangle Choke
1 x Brass “Nuks” Shot
1 x Sidewalk Slam THROWBACK
1 x Running Elbow Smash THROWBACK

Reversals (31)

1 x Two for the Show
1 x Help’s On the Way!
2 x Manager Interferes
3 x Headstrong
3 x A Revolution of the Mind
3 x Elbow to the Face
1 x The Price We Pay
1 x We’re Sorry … But this Has Gone too Far
1 x The Federation’s Purest Athlete
2 x Get the ‘F’ Out
3 x Leave Me Alone
2 x Quick Reflexes
2 x Unexpected Turn of Events
2 x Get Back in the Ring
1 x Lift a Boot THROWBACK
1 x I Already Warned You
1 x It’s Great to Be Back Here In …
1 x Divine Intervention

Actions (11)
2 x Stay Away From Daivari
2 x Feel the Fire
2 x Sparks of Glory
2 x Afterburn
1 x Don’t Try This at Home
1 x Volley This
1 x I’ve Got Two Words For Ya!

 How does it win?

 

billy gunn face

 

Simply put, this is a mill deck. The purpose of the deck is to get a copy of Afterburn in play and then use it to mill out your opponent. If you ever find yourself short on Heat maneuvers to discard to Afterburn, simply use your Superstar ability to overturn cards until you get one. Additionally, you can use Fifth Year Anniversary or any other recovery to get some Heat cards into your ‘removed from game’ zone. The Best Suprises Sneak up From Behind is usually going to be naming Afterburn so that it becomes impossible to remove once in play. You can sometimes find yourself winning a game at almost no fortitude via Afterburn. If you need to actually recover some cards, feel free to activate all 3 copies of The Luck of the Draw and play as many Stay Away from Daivari as you can.

 

 

Fear the Sp(h)ear!

fear the sphear

by Steve ‘DDT’ Giannopoulos

It’s Friday and  I’m looking for some kind of tournament, preferably one that will allow me to test my standard deck. I decide to avoid the one store that runs such Standard on Friday nights because I will probably run into a lot of these guys at the 2013’s Provincials tournament tomorrow. I go to another shop in order to draft. Unfortunately, the draft started at 6 pm instead of 6:30 pm. I can either go home and just get some good old fashioned sleep or wait until 9 pm and get some draft action in. My friend Ronald is at the store and just barely made it for 6 pm. himself. He drafted a RUG deck and opened some value in the form of Purphoros and Temple of Abandon. I sort of help him with deckbuilding, but not that much. He is clearly the better limited player between us. Sure, I did OK in sealed play at the Theros prereleases, but draft is a completely different beast.

Ron goes 2-1 during the draft and lets me have his packs. I gamble on in a ‘Power Pack’ mini-game in which players take turns revealing mana costs from their decks until you beat the previous high score. It then continues until there is only one winner, who then gets everyone’s packs. I get eliminated last, losing the Temple of Triumph I opened (which didn’t contribute much to the mana costs total). A second draft is announced and I hastily register. As we are opening our first booster, someone proposes we run a third draft after this one. I was not really 100% confident in my Standard deck and this made me consider just sticking around to draft with the guys over ‘wasting’ 25$ on maybe Top 8’ing/Top 16’ing the Saturday Standard tournament. Top 16 would get half a box of Theros, which is still decent value. The voices in my head duke it out and this time ‘Reason’ prevails. I take off at 1 am. and rush to my apartment. The subway system had closed by that time and I’m forced to take the bus to another station so that I can grab a night bus home from there.

While on the bus I notice that I was headed towards another Montreal shop and was unsure if my friend who was working there would maybe still be there. He usually closes late and there may have been enough people left over from the FNM to test with. I text him and he informs me that he an help me with my sideboard and perhaps get some playtesting in.

Once at the store, I notice that all the Standard players are gone and there are only some Commander players left. My friend and I go over the sideboard and we both decide that Solemn Offering and Rest in Peace have no business in there. I am fairly sure that almost anything would be better than Solemn Offering, but I attempt to stand my ground on Rest in Peace. What if some random wacky reanimator popped up? Vince (my friend) convinces me that there will probably not be any reanimator as no one will be throwing their money away to randomly catch people off guard. I’m still not convinced and I ask if he has a better suggestion. He likes the Glare of Heresy and thinks that two might be a good number. It will get rid of opposing Elspeths and Detention Spheres, perhaps even the odd Fleecemane Lion. I agree with his assessment and quickly make the appropriate changes.

fleecemane lion

You don’t want to be on its bad side!

We go over my Theros and Standard trade binders in order to search for a good sideboard alternative over the Solemn Offerings. I joke about Fiendslayer Paladin until we realise that it’s exactly what the sideboard was missing. It’s great versus Red and removal-heavy decks, nets some life and more importantly: it contributes 2 white mana towards Heliod’s devotion requirement (as well as Nykthos). We figure that three is a good number. It’s really too tight to run a fourth. In retrospect however, I may have wanted to cut the Jace, Memory Adept for the fourth Fiendslayer.

fiendslayer paladin

MTG’s Jedi Knight

Here’s how the final list ended up:

UW Sphere Control

4 x Azorius Guildgate
4 x Hallowed Fountain
2 x Nykthos, Shrine to Nyx
10 x Plains
6 x Island

26 Lands

2 x Heliod, God of the Sun

2 Creatures

3 x Sphinx’s Revelation
3 x Supreme Verdict
3 x Elspeth, Sun’s Champion
2 x Gideon, Champion of Justice
2 x Spear of Heliod
4 x Sphere of Safety
3 x Martial Law
4 x Blind Obedience
4 x Detention Sphere
4 x Security Blockade

32 Other Spells

Sideboard:

2 x Jace, Memory Adept
3 x Fiendslayer Paladin
2 x Gainsay
2 x Negate
3 x Celestial Flare
2 x Glare of Heresy
1 x Pithing Needle

15 cards

The singleton Pithing Needle was to shut down cards like Ashiok, Nightmare Weaver pre-emptively. That card is a total beating against us and we need something other than a Detention Sphere (that is already working overtime) in order to contain him. The other change, this time in the maindeck, is +1 Plain, – 1 Island. Vince was quick to notice that aside from Sphinx’s Revelation, no other spell really required 2 blue sources. Sphinx’s Revelation was never really cast early in the game, so it was fine to be on one blue mana until like turn 6. The changes all seemed for the best and I was somewhat more confident going into Saturday’s tournament. I got back home at 4 am, which gave me about 4.5 hours of sleep. Clearly, this was not enough sleep. It would however have to do,  if I was planning on playing in tomorrow/today’s tournament.

detention sphere

As good as it is, we can only run 4

It’s 8:30 am and I’m just getting up. I add the appropriate tokens to my deck box and verify that all the main deck and sideboard cards are there. I quickly checkout my trade binders and make sure I’m to date with prices and what cards I’m low on so that I know what to trade for. I never really like strictly trading for value as I’d much rather know what cards I’m mostly looking to get. You lose focus and will almost settle for any random advantageous trade instead of picking up stuff you may be missing.

At 9:20 am – I am grabbing the subway for 12 stop run until the tournament location. I get out of the subway with 10 minutes to spare, but I need to walk uphill a bit and then there’s another 5 minute walk to the hotel. “Be there in 5 minutes”, I text my friend. “Tell them to wait up a bit for me, or register me. I’ll pay you back”. I don’t get any quick replies and it makes me walk a little faster to the event. Once there, I am trying to remember if it was upstairs or downstairs of the hotel venue. I assumed it was downstairs like the previous events held there. Nice! I guessed right and now I just need to register. Unfortunately for me, I have to go back upstairs with the portable POS device as it does not properly obtain a signal all the way down the hotel. I finally get through all the formalities and it’s time to write my decklist. Thankfully for me, I used up my time in the subway productively. I had typed down the decklist on my ‘smartphone’ and was ready to transcribe it to the DCI Registration Sheet.

Before pairings are called, my friend Charles asks me for my decklist. He knows I’m playing a ‘troll’ deck and he hands me over his list for review. We quickly mock each other’s lists and joke about how low we are on win conditions. Pairings go up and I’m informed that I’ll be playing against someone I know. I go sit at the last table to a familiar face: it’s Maxime playing a RB Control build. I recalled that it won with Master of Cruelties or simply with Desecration Demon swings. He is pretty sure his matchup against me is bad, but I’m rather scared to go to 1 life when his Master of Cruelties connects. Sure, I can make him pay a lot to attack but he does not need to attack with more than one creature.

round 1 banner

vs. RB Control

I win the die roll and start off with the usual Azorius Guildgate. Not much happens early on, aside from the odd Detention Sphere on Desecration Demon. Turns later, I find myself at one life. Ouch! Anything can pretty much finish me off. He then plays a Chandra, Pyromaster in order to seal the deal. He pings me, but I have a Security Blockade in play. Who would have thought? I stay alive for a few turns thanks to Blockade, cast a Sphinx’s Revelation to grab more cards and temporary life. My life total quickly goes back down to 1 thanks to Master of Cruelties (who had initially brought me down to 1). I later establish more board presence and gain some more life, making my opponent concede that game.

Game 2 is not at all the same as I get off to a better start. I believe I get 2 Security Blockades in play this time. I get a Elspeth Sun’s Champion into play and she is protected from harm thanks to the Security Blockades. Chadra’s +1 ability being prevented won’t allow Elspeth to lose any loyalty. I rally my little Soldier tokens behind Elspeth and turns later -7 for the win!

elspeth emblem

Elspeth Emblem # 2

Record: 1-0

It really sucks that I had to face Max this early as we both obviously wanted to face some random players we didn’t know in the early rounds.

round 2 banner

vs. Red/White/Black

My opponent has no idea what this deck is and is under the impression that his hand is good. Once he begins to slowly realize that this is a UW Enchantress deck rather than a UW Control deck, he knows he is in trouble. Clearly, he has some Merciless Evictions in the sideboard. Judging by the fact that he cast Anger of the Gods to kill my soldier tokens and Hero’s Downfall to take out Espeth, I doubt he has much more steam left. I get a Gideon, Champion of Justice to stay in play, growing by 4 loyalty a turn. He’s being protected by Sphere of Safety but I know I need to win soon or face a soul-crushing Rakdos’s Return later on. I get Gideon to 21 and go -15 (ultimate) on the following turn. I had floated some mana which allowed me to Detention Sphere his Rakdos Keyrune afterwards. This was probably the turning point in this game, he never drew a second mana in order to cast Dreadbore on my Gideon. I just kept attacking with Gideon on an empty board in order to take Game 1.

gideon ability 3

Yes, it sometimes happens

Game 2 is much different in that we both make some really bad mistakes. The worst of the mistakes ends up being his: forgetting to exile Obzedat at end of turn would allow me to exile it with Glare of Heresy. I made some other mistakes like not killing my opponent off with an all out attack on him combined with a double extort trigger had I cast my Jace, Memory Adept. He kills my Jace and gets ahead with a Blood Baron of Vizkopa. I draw Elspeth and consider making tokens. A little voice inside my head tells me that I’m about to make a big mistake here and that I should slowly reconsider my options. I re-read Elspeth and decide I would much rather do her -3 ability this eliminating Blood Baron and the Desecration Demon that were in play. I’m at 10 or so and one land + Rakdos’s Return away from dying. I draw my card and see that it’s a Negate. My opponent is in top deck mode. I say F* it! and just cast Spear of Heliod with double extort and respond to my own spell with a Negate double extort. That’s one expensive Warleader’s Helix that ends up winning me the game.

Record: 2-0

We discuss our mistakes afterwards: I clearly made more of them, but his Obzedat one was clearly the most costly.

round 3 banner

vs. Black/White Human aggro

here’s a sample of what cards I was up against:

Xathrid Necromancer

Soldier of the Pantheon

Tormented Hero

Rakdos Shred-Freak

Rakdos Cackler

Bascially, a bunch of dudes that can end the game before I can say : ” Supreme Verd…”. You get the picture.

He wins the die roll and starts of aggressively from the get-go. Tormented Hero is joined by an unleashed Thrill-Kill Assassin and later a Mogis’s Marauder. I do my best to contain him, but I hit no 2-for-1’s on my Detention Sphere and they end up just being Oblivion Rings instead. I get a Heliod in play and somewhat stabilize, but end up scooping when he lands another Mogis’s Marauder. I had also gotten double Thoughtseized somewhere in there as well, losing an Elspeth and a Security Blockade.

mogis marauder

Apparently a real card now …

I get off to a good start in Game 2. Turn 2 Blind Obedience into turn 3 Fiendslayer Paladin. This is pretty sweet! I land a turn 4 Martial Law and follow up with a Sphere of Safety next turn. I eventually draw a Heliod and he does what he does best: make little tokens that make it increasingly harder for my opponent to attack me (the tokens are also enchantments). I get a Nykthos (which roughly means ‘the night’ in Greek) into play and it’s night night for my opponent.

nykthos shrine to nyx

Now also a ‘thing’

My opponent comes out swinging in Game 3. He gets a Tormented Hero on Turn 1 and a Rakdos Shred-Freak on Turn 2. My first two turns are tapped lands (Azorius Guildgate and Hallowed Fountain). He Thoughtseizes me afterwards and gets rid of one of my Detention Spheres. I get to play a Security Blockade to ‘stabilize’ on my turn. He gets a Xathrid Necromancer later on and has me at 10 life. I draw and now have a pretty tough decision to make:

A) Play Detention Sphere on his Xathrid Necromancer and take 4 next turn, but play the Supreme Verdict next turn without running the risk of a huge backlash.

B) Play Supreme now, hope that he doesn’t play 2 creatures on his turn  (he had 3 cards + whatever he would draw), then play a Detention Sphere to take care of the Zombie tokens created by Xathrid Necromancer.

I chose what I believe was the better option: A

I go ahead and cast D-Sphere and pass the turn. He doesn’t get a Shred-Freak in play this turn and swings for 4 (instead of the 6 had I chosen option B).

supreme verdict

Finally ..

I’m super-psyched that I finally got to contain him slightly and cast my Supreme Verdict. I’m about to breathe a sigh of relief, but then …

“In response …”

Are you kidding me?

What response can you possibly have in this Black/White Human aggro deck to a Supreme Verdict?

Well, it turns out that Renounce the Guilds is also a card. Yes, Renounce the Guilds! I’m not sure about you, but this is the first time I felt like getting myself DQ’ed for grabbing an opponent’s card and shredding it to pieces. Ok, I’m probably exaggerating but you can imagine how I felt. the people to which I described the scenario were pretty much all in agreement that this is the last card they would have expected.

The guy did not see any other multicolored permanent on my side of the battlefield, yet he found it ‘appropriate’ to side in a Renounce the Guilds. Riiiight … I would have accepted a Rootborn Defenses, but this? Really?

renounce the guilds

Words cannot describe the horror

I know what some of you are thinking: “But he won!”.

Yes, but he was clearly already ahead and well on his way to probably winning that one. He basically just sided an odd card that might do something, sometime. This is technically not a good call. You are lowering your deck’s threat-density for a reactive card to ONE of your opponent’s answers. I would have preferred he played a Sin Collector on my Supreme Verdict instead as that would have shown more proper planning.

I hold no ill will towards him, but I do hope he plays better on the Pro Tour and wish him luck. He had won a Pro Tour Qualifier with Naya Blitz (he loves the aggro) and is probably already in Dublin at this time. Bonne chance Mr. Beland!

Record: 2-1

round 4 banner

vs. Mono Red Aggro

I’m sitting in front of a kid. I know him from a local store close to the West end of Montreal. We’ve played an traded before. I know that he usually plays super aggressive decks and was unsurprised when his first land drop was a mountain. “Mono red?” “Yup!”

I ‘curve out’ with my deck as of Turn 2: Blind Obedience, Security Blockade and Heliod, God of the Sun. My opponent is rather annoyed at the amount of defensive cards. This is the reaction I was hoping to get from him, hopefully it was genuine. I then get the Martial Law in play. He’s basically got to attack me, only that he’s attacking into a 5/6 indestructible creature. I continue to mark my territory with more permanents and slowly start churning out these lovely tokens:

cleric token theros

My little Gandalf the Grays! You will not pass!

Between these guys and the Security Blockade constantly reducing direct damage, I am at a healthy twelve or so. A few turns later, Nykthos happens and he quickly concedes (4 Cleric tokens a turn). He is clearly frustrated by the lockdown/prison style deck and knows that he probably has to side in extra burn over creatures if he wants to pick up a quick win.

Game 2 is different, but not the way you would think. He gets a Firedrinker Satyr and a Mutavault in play by Turn 2. I go Blind Obedience, Blind Odedience, Blind Obedience and Sphere of Safety. Is it safe yet? You bet it is! I then play pretty much anything with triple Extort, basically making any spell I cast into a Lightning Helix. My opponent stumbles a bit on mana but it’s already to late. At this point, I just wanted this game to end quickly. I triple extort a Sphinx’s Revelation for x =0 and respond to it by 3 x extort Negate. I was going mad with all the power and becoming a master extorter.

blind obedience

Oh yes!

Record: 3-1

round 5 banner

vs. WB Trading Post Shenanigans

I’m playing against a friend that I then have to go eat sushi with later in the evening. We need to make this epic so that we can have something interesting to talk about during our supper. It’s Charles, the guy that glanced over my deck list while I did the same with his. We know what each other has, but we don’t know how well each other’s decks play out.

Hint: Mine wins wayyyy quicker.

I get to start things off in Game 1 and do not fail to disappoint with my deck’s slow start. Yes, this deck has no turn 1 plays and that’s just fine. Turn 1 is reserved for not having to play any lands tapped later on. Pour on the Azorius Guildgates early on so that they don’t have to be land # 4 when you need to absolutely cast Supreme Verdict. Charles hits me with a Thoughtseize and nabs the Elspeth, Sun’s Champion that I have been concealing from him. I cast another Elspeth later on, make some tokens with her +1. Unfortunately, she is taken out with a Hero’s Downfall (such a good card!). He buys himself some time here and there by drawing cards, ‘ramping with artifacts’ and gaining some life. Heliod jumps onto the battlefield and ends Game 1 rather quickly (before Charles can cast a Merciless Eviction to turn the tide).

heliod

Part Gideon, part Elspeth – Fully awesome!

Game 2 is quite different from the first – a lot more things happened. Charles gets an Angelic Accord into play, which I quickly dismiss with a Detention Sphere. I know it’s the only one in his deck and this card is one of his main win conditions. It definitely warranted a Detention Sphere. I now get to decide which one of my planeswalkers is going to eat a Hero’s Downfall . I know he has it or will have it and as such need to sort of ‘play around it’. I decide that Gideon will be the first to get hit, which he does, one turn later while trying to attack.

Charles gets an Obzedat in there, but for some weird reason forgets to exile it at end of turn (I think this is the misplay that began the streak of misplays he will later make later in the afternoon). I profit from his error by casting a Glare of Heresy on his stray Obzedat. Just or the record: Obzedat would never have attacked in the current board state. I had a Blind Obedience in play, but he would be re-entering the battlefield each upkeep and draining me for 2 life. This could have made me lose the game over a long period of time as I don’t really have much lifegain in this deck outside of Fiendslayer Paladin, a card that is sort of average versus this deck. Charles then plays a very odd card that is deceptively good: Akroan Horse.

akroan horse

It allowed the Greeks to beat the Trojans, so it can’t be that bad, right?

Sadly, this card is fairly good against me. He gets to amass a little army, chump block my attackers and get value by sac’ing his soldier tokens to Trading Post. tThis gets very annoying very quickly. I need to establish board presence without committing too many enchantments only to lose them to Merciless Eviction.

merciless eviction

Ack! the bane of Magic Spheres everywhere!

Charles eventually casts Merciless Eviction, taking out about 5 of my enchantments. I did however resolve a Sphinx’s Revelation in response, which netted me 8 cards (thanks Nykthos!). It was a minor setback and perhaps a more permanent one if only he played the little bit of tech that I spotted in other various trading post decks:

codex shredder

Note: this is not a joke. Please do not LOL!

Basically Codex Shredder is your 5-mana recurring Regrowth spell. It is recurred via Trading Post every other turn by making a Goat Token then sacrificing it or by simply sacrificing the Soldier tokens you get from Akroan Horse. It can allow you to repeatedly Merciless Eviction Enchantments, planeswalkers and sometime creatures. You probably never want to call artifacts though … I then re-spam a few more enchantments and am holding a Sphinx’s Revelation. I figure that I can probably stand to lose a few more then rebuild. A third Merciless Eviction might do me in though (he probably sided in the third one from his sideboard). Fortunately, I get Elspeth onto the battlefield. I do the usual +1 ability 3 times and get her to 7 loyalty. Charles is forced to cast a Merciless Eviction (losing his Akroan Horse in the process) but for creatures this time. He would later admit to me that he did not know it could hit planeswalkers. It does not take long for me to rebuild my army, -7 Elspeth and win.

Record: 4-1

Just before Round 6, pairings are posted, I walk up to Kyle who is playing Esper control and ask him if he will draw if we were paired against each other. He’s first in the rankings and I’m third. He already played against the second place guy, who is incidentally the BW aggro player against whom I lost earlier. He tells me that he’s not out to dream-crush anyone and would not mind drawing into Top 8.

Pairings!

round 6 banner

vs. Esper Control

I go sit at table #1 in front of Kyle, we shake hands and sign the Results slip. We wish each other good luck in the Top 8 and go around the room looking for trades. I more or less help a guy build a midrange BW deck, nothing great but it’s better than what he brought to the event. It’s also much easier to build these things with Wi-Fi access and Gatherer. I scout some of my potential Top 8 opponents.

I might end up meeting the RWB deck that I had beaten in round 2 or his opponent who is playing Gruul aggro (it’s a so-so matchup). Other possibilities include: Charles (WB Trading Post), his opponent (playing Azorius control), an Asian guy playing a ‘Dark Naya’ deck  or Chris playing GW aggro.

Record: 4-1-1 and

the 2013's playmat

Yep! Top 8

round 1 banner

vs. GW Aggro

I’m playing versus Chris, who snuck into the top 8 at 4-0-2 (he was 2-0-2 and almost eliminated a couple of rounds back). I saw his game versus Azorius Control and I was astounded by the speed with which he won his ‘win and in’ game. Some other guys wish him good luck versus my deck, indicating that the matchup is terrible for him. I would tend to agree that may be true for the main deck, but I am in trouble once he sides in his Rootborn Defenses and Glare of Heresy.

Game 1 is the habitual start of me getting pounded early on by Experiment Ones, Dryad Militants, Scavenging Oozes and Boon Satyrs.  I slowly stabilize with some Detention Spheres and a Sphere of Safety. I begin to Extort a little and spam Security Blockades to get a blocker in case my opponent ever gets to attack. I’m still not getting any win conditions and this allows my opponent to actually get some swings in. I’m at 8 life when I cast Elspeth, Sun’s Champion and +1 her for three consecutive turns. My opponent thinks hard, activates the -3 ability on Ajani, Caller of the Pride on a Boon Satyr and attacks. He says : “It’s good? Game 2?” to which I respond: “Prevent 1 damage with my land ?” (thanks to Security Blockade). His reaction is priceless as he scoops up his cards, realizing that he is very much dead on the back swing.

27

the amount of damage you deal with your Soldier Tokens after making 9 and going -7 on Elspeth

We get to Game 2 and I know what’s coming. I was not aware at this point that he is not playing Sundering Growth, but I know he is playing Glare of Heresy. I’m very scared of Advent of the Wurms and anything else that may have trample, such as a Monstrous Fleecemane Lion. Creatures flood the board early on and I am forced to keep mana up to futilely cast some Celestial Flares in order to stay alive. I catch a ‘lucky break’ when I get to play a Detention Sphere on a couple of Voice of Ressuregence, but it’s almost too late. I pray for a timely Supreme Verdict, draw and notice that the Theros Gods are not with me for this game.

advent of the wurm

The new Restoration Angel

I side in some Fiendslayer Paladins, hoping to get some way to contain the GW aggro. The paladin is not big enough most of the time, but the lifegain and ‘crowd control’ it can provide are decent. It keeps their Dryad Militants, Voice of Ressurgences and Boon Satyrs at bay. Other than that, it can provide me some sweet devotion. I also sided in some Negates in order to counter stuff like Rootborn Defenses, Advent of the Wurm and Boon Satyrs (only when Bestowed). I draw an OK opener, nothing to write home about but keepable nonetheless. Chris mulligans his hand though. His hand may have been sub-optimal plus he’s not the one who’s forced to survive the early game.

I had a couple of Detention Spheres in my opener and I can’t skip a turn to not cast it on something like a Loxodon Smiter. Of course it sucks that he casts a Loxodon Smiter on the following turn. Chris is no scrub though, he would have cast something else had I not Detention Sphere’d his pachyderm. He gets an End-of-turn Advent of the Wurm to connect the very turn I play a Sphere of Safety. I get hit a few times by the wurm tokens until I draw another Sphere of Safety. I calculated that he needed to pay 6 per creature to attack and he only has about 7 mana in play. I have another turn to spam more enchantments or draw a Supreme Verdict. Sadly, he casts a Boon Satyr in Bestow Mode on his Wurm token. It’s pretty much over at this point.

boon satyr

Ugh… I have a love/hate relationship with this card

Final Standing: 6th place

sphere of safety

Now that the surprise factor is gone, I’m not quite sure it’s safe anymore

The GW deck ends up winning the whole thing too, beating Charle’s BW Trading Post in the Semis and MonoRed in the Finals.

Not just yet …

I’ll be back to post Charle’s BW Trading Post deck with some random tech explanations (as best I can).

Theros GameDay Playmat

mtg theros playmat

Elspeth going -3 on that hydra

I’m really excited about the new Theros Game Day playmat. It’s way nicer than any of the previous ones and features the sizzling hot Elspeth taking on a Hydra. The word ‘Champion’ is floating over Elspeth between hydra tnetacles, reminiscent of a videogame player indicator. Arm yourself with a great deck for Theros Game Days everywhere because the competition will be fierce.

The illustration was used for many promotional items and is featured on the art of Vanquish the Foul, a card that costs way too much mana for what it does.

theros gameday events

Find a Theros GameDay near you!

UB Modern Mill

modern mill

by Steve ‘DDT’ Giannopoulos

While Modern is a very ‘diverse’ format at the moment, there is one archetype that is not really represented: Mill. While it has never really been a super effective competitive deck, people will always give it a try. This version of mill is more focused on the actual mill spells versus infinite Hedron Crab interactions. It’s packing most of the cards you would expect it to play, except Traumatize.

traumatize

Go home Traumatize, you suck!

The thing is that the card never actually mills a set amount and it costs five mana. At most it’s going to mill 24 cards (60-7 opener and 5 turns of draws). At worst it’s just going to fail at winning you the game on its own. Archive Trap gets the bonus of being potentially free and an instant as well as milling a fixed amount. Opponent has 12 cards left in their deck? You win! Traumatize? Ugh,,,wait 6 more turns? Really?

I guess I’ll reveal the list before continuing with card choices.

Modern Mill

4 Darkslick Shores
3 Island
3 Shelldock Isle
3 Misty Rainforest
2 Ghost Quarter
2 Oboro, Palace in the Clouds
2 Watery Grave
1 Scalding Tarn
1 Swamp

21 Lands
4 Hedron Crab
3 Augur of Bolas

7 Creatures

4 Archive Trap
4 Visions of Beyond
4 Mind Funeral
4 Glimpse the Unthinkable
4 Crypt Incursion
4 Thought Scour
3 Breaking / Entering
2 Surgical Extraction
3 Mesmeric Orb

32 Other Spells

Sideboard :
2 Echoing Truth
2 Engineered Explosives
2 Hurkyl’s Recall
2 Inquisition of Kozilek
4 Leyline of the Void
3 Slaughter Pact

I’m guessing most of you need to look some of these cards up. Don’t worry, it’s perfect normal. Most of these cards never saw much serious play and some never even saw casual play (I’m looking at you Crypt Incursion). 26 of the cards in the deck mill libraries, that’s including Hedron Crab. You also have the fetchlands for your Hedron Crab to maximize his utility.

hedron crab banner

At 0/2 he gets to sometimes block a mana dork too

Got MilL?

We start off with every casual player’s ‘wet dream’ card straight out of Ravnica block.

glimpse the unthinkableWould you believe that it finally became playable?

I remember how many people placed this card on a pedestal the day it came out. It was worth money and people gladly trade something like 2 Ravnica dual lands per Glimpse the Unthinkable. Many years passed since and up until a few months ago you could obtain this card for a twenty dollar bill. It’s gone up slightly since and is just getting increasingly tougher to find. The fact that it was not reprinted in Modern Masters might have something to do with it, but it was not really a Modern card to begin with. It’s probably the best turn 2 play the deck can make so you should not hesitate in saying :

“Mill you for 10?”.

You only really need to mill about 45+ cards in most games, so this thing is very good in that proportion. It’s like a burn spell that cost 2 and did 4-5 points of damage.

breaking entering

Please ignore the Rakdos half to the right …

Your’re getting a slightly underpowered Glimpse the Unthinkable at one twentieth of the price. It’s quite a good deal, I assure you! Actually it’s just necessary more then anything else. It’s also the reason we run three. I was going to indicate that the card cannot get Inquizition of Kozilek‘ed but that would be wrong. It counts as having all possible costs, so Inquisition would still hit it.

mind funeral

Quite the illustration on this eh?

Somewhere in between Glimpse and Breaking we have this card. If you’re really unlucky you will only get to mill the for 4 cards. That would also imply that he/she was really unlucky as well and you just did them a favour. Then there’s the extreme scenario of a near 20-card mill. Between your opponent using his fetchlands and other search effects, the deck is slowly thinning. If you can gauge the number of lands left in your opponent’s deck then you can litterally know how any are left in his deck. This is one of the greatest advantage of running Mind Funeral. The card is a beast and the extra advantage it has (unless you play Dredge decks) is that it cannot be redirected back at you.

archive trap

Old school libraries were not the quiet and safe places we know now

Potentially a turn 0 play if your opponent just casually plays their fetch and cracks it on their opening turn. You let them search, cast their one mana spell and BAM! mill them for 13 cards for free. Of course, you can always have more than one copy of this card in hand. That’s a free Traumatize on Turn 0/1! You definitely want to get this played for free on an unsuspecting opponent. If you cast any of your mill spells before you get to cast this  card, your opponent will be very weary of it and try to play around it by not searching.  Still, at 5 mana, Archive Trap is still a good card. The only times I’ve been sad to have it in hand is versus the odd Gaddock Teeg.

thought scour

Every little bit counts!

It may seem rather trivial, but the 2 card mill on Thought Scour has been very relevant. It’s a Turn 1 card that replaces itself and it contributes to milling your opponent. If your opponent searched his deck for a card to and put it on top of his deck then that’s even better (maybe on a Flamekin Harbinger). It’s not great or super fancy but trust me: it’s just fine. You may even want to play a Watery Grave untapped on your first turn just to get to play it on Turn 1. You dig one card deeper and contribute towards Visions of Beyond‘s “Ancestral Recall” ability.

mesmeric orb

One of my favorite cards that has not yet seen a reprint

This card is deceptively good. It looks like it won’t mill them much and that could not be further from the truth. The little orb is actually good against some more aggressive decks or ones that put quite some permanents in play. The ‘drawback’ in negligible and the effect obviously stacks if you have more than one copy out. It’s been an MVP in a lot of my games especially versus Birthing Pod decks. The quote is pretty cute too.

” A step in one direction is two steps away from another.”

Staying Alive

With almost no creatures in the deck, you can expect to get attacked often. Of course the deck packs some cards that allow you to last that extra turn to still mill your opponent. Let’s examine these under-apriciated support cards:

augur of bolas

My favorite “non-tribal” Merfolk

Augur of Bolas saw quite a bit of Standard play but it’s no longer a legal card. You can still harness his power in the Modern format however, a format where he is perfectly legal. Augur‘s advantage is that you can cast him on turn 2 to stave off a lot of aggro while digging 3 cards into your library and hit an instant/sorcery for value (29 cards, basically 50% of the deck). Of course the value changes after you draw your starting handsize based on the number of instants/sorceries in your hand. I would love to show you the mathematical theories behind it, but I’m not willing to invest that much time into it.

If you really need to hit your third land drop, you probably don’t want to cast this on the second turn. You run the high risk of revealing 2-3 lands and even if you netted a card it will feel like a bad play. You want to be getting as many lands as possible early on in order to trigger your crab (preferably fetchlands). If you run into a deck running Goblin Guide however, please ignore this bit of unnecessary advice.

crypt incursion

Quite possibly one of the ugliest looking cards of the Modern era

This card is not exactly what it appears to be. It’s not there to gain you life, it’s more a way to combat cards like this one:

emrakul

Big daddy Eldrazi himself

Yes, there are a couple of decks that run some Eldrazis. This deck would otherwise fold to them without a way of exiling the graveyard. A card like Tormod’s Crypt would be a waste of space. This card’s upside is pretty ridiculous in a format that contains more creatures than it did before. I have gained upwards of 40 life with it, buying me quite a few turns if I’m drawing dead and looking to survive long enough until I get more of the mill cards in my hand.

It’s also a decent answer to the MeliraPod infinite combo, reanimator decks and Goryo’s Vengeance targeting Emrakul or Griselbrand. You also have Surgical Extraction for that, but more on that later. You just need to keep the extra 3 mana open if you anticipate your opponent flipping over an Eldrazi or the random Gaea’s Blessing (you never know what those crazy kids will be siding in these days).

‘Card advantage’

More commonly defined as netting extra cards, card advantage comes in other forms. In this deck, the following cards represent ‘card advantage’.

visions of beyond

Do I need to draw you a picture?

Visions of Beyond is not a card you want to be casting early. You want to ‘mise’ this thing as long as possible. You won’t always be drawing awesome cards off the top of your deck but this card is a good guarantee that you will be getting more mill cards if you’ve milled them for at least 20 in a game. It’s also very easy to confuse the conditions of this card with the ones on Shelldock Isle.

shelldock isle

It’s weird to see this card without a Doomsday

This is where you want your Archive Traps to end up, right under Shelldock Isle. If things go somewhat as planned then this land will get you that extra mill card you need to win. It’s technically an extra card since the conditions for playing it should not be hard to fulfil. You may also want a Crypt Incursion under this. You can then do something like Mind Funeral and activate this card in response to them shuffling their whole deck back in with Emrakul. It doesn’t require having an extra three mana available either.

augur of bolas

I believe we covered him already 

oboro palace

Might as well be an Island right? So wrong!

You’ve probably already figured out that this card is there simply for Hedron Crab.  It basically becomes an uncounterable mill spell, getting you a guaranteed land drop per turn. I’m not saying it’s nuts but you have to admit it’s miles ahead of a Basic Island in this deck. It can potentially also serve as discard fodder to a Mind Wrench so you don’t have to discard a relevant card.

What to side in?

Leyline of the Void is in there in order to combat whatever reanimator deck you encounter. It is also extra insurance versus the Eldrazi shuffle back your graveyard triggers. Other bonus include combating Tarmogoyf, Soul Sisters (if it still runs Proclamation of Rebirth, which I doubt they do) and maybe the odd Dredge/Dredgevine deck that might surface.

It’s fairly easy to know when yo side in the rest of the stuff, but you generally don’t side in much. Slaughter Pacts are good versus Gaddock Teeg and probably decent versus Pod or Kiki-Jiki decks. Engineered Explosives is there as a sort of all-purpose answer to other hate cards that need to stay in play (Meddling Mage?)

hurkylls recall

Hard to believe this old card is Modern legal

 

Hurkyll’s Recall is there versus affinity as a way to slow them down a bit (especially if they are going to waste mana for that turn to equip or ‘flash equip’ a Cranial Plating). It doesn’t seem that awesome but like I said before, you need those extra turns of survival to edge them out.

Inquisition of Kozilek is a card that I often find myself siding just to slow down early aggro or just to make sure I get a counter out of their hand so that my mill spell will go through. Finally, Echoing Truth buys you a turn versus things like the Pestermite/Splinter Twin combo deck or possibly more if you get to successfully bounce the Splinter Twin target before it resolves. There’s also the fact that with the amount of mill action you can basically make them lose their combo pieces altogether.

More Modern?

I guess it all depends on what other interesting Modern stuff pops up. I’m not a big fan of the already established decks right now but anything that looks remotely real is definitely something I’d be interested in writing about. If any of you readers a decklist or any ideas, please let me know.

 

Budget Version?

 

If you want to try this deck and don’t quite have the more expensive cards you can sub them out at the expense of slowing the deck down a bit.

Fetchlands > Terramorphic Expanse and Evolving Wilds

Glimpse the Unthinkable > Mind Sculpt and a 4th Breaking/Entering

 

mind sculpt

A much much cheaper alternative

 

The other cards are fairly inexpensive and most of the other lands you will probably already own (such as fetches and duals) if you pay Modern. The only really bad matchup I have run into is Infect decks because they can beat you faster and cards that gain you like like Crypt Incursion end up doing nothing against them. It’s also not the easiest deck to hate on. This deck is also a little soft to Leyline of Sanctity, so you might want to side in some cards against that (Echoing Truth and Engineered Explosives)

 

 

glimpse the unthinkable banner

Would you believe … a Modern Mill deck?

Is it Safe?

is it safe

 

by Steve ‘DDT’ Giannopoulos

We’ve been used to a creature-filled standard packed with ‘enter the battlefield’ permanents and little to fear but Supreme Verdicts and the odd counterspell here and there. It’s time we switched it up a bit. At first, when Theros was revealed to be an ‘enchantment matters’ set people went and snatched up any seemingly worthwhile enchantment they could. It stood to reason that these would rise in price because they should be seeing some play. It was almost all for naught, as Theros brought in its own set of enchantments with not so many cards that would interact with them. We got Nykthos instead of a functional reprint of Serra’s Sanctum and no Argothian Enchantress -style card. That’s fine though, we can still do quite a bit with that.

The following list is not my own invention but rather Sam Black’s. I really like the decks that he comes up with as they seem to emerge from another world. He made the now-famous Zombie Bombardment deck that sees some niche Legacy play. The following decklist may seem super weird, but upon testing it and seeing the various synergies …. Well, it’s really something else.

UW Sphere Control

4 x Azorius Guildgate
4 x Hallowed Fountain
2 x Nykthos, Shrine to Nyx
9 x Plains
7 x Island

26 Lands

2 x Heliod, God of the Sun

2 Creatures

3 x Sphinx’s Revelation
3 x Supreme Verdict
3 x Elspeth, Sun’s Champion
2 x Gideon, Champion of Justice
2 x Spear of Heliod
4 x Sphere of Safety
3 x Martial Law
4 x Blind Obedience
4 x Detention Sphere
4 x Security Blockade

32 Other Spells

Sideboard:

2 x Jace, Memory Adept
2 x Rest in Peace
2 x Solemn Offering
2 x Gainsay
1 x Gideon, Champion of Justice
2 x Negate
3 x Celestial Flare
1 x Glare of Heresy

15 cards

Creatureless?

Don’t let the little number 2 fool you next to the word ‘creatures’. Technically, Heliod is a creature. In a lot of the games you play he will either never become one or become one in the late game. The original list featured only one Heliod and 3 Gideons. I decided to switch it up a bit because I wanted to see Heliod in action. The other advantage that Heliod has is that he can pump out creatures that block/attack and contribute towards your enchanment count for Sphere of Safety. Sometimes with Nykthos in play and enough enchantments you can churn out 3 tokens a turn which is pretty insane.

As far as the Gods from Theros go, Heliod has proven to be a beast both in limited and constructed for me. Granted I have not seen many of the others in action save Purphoros, but he has not been all to great (except for the combo with Elspeth in Sealed play). It’s also worth noting that while not extremely impressive,  Security Blockade is pretty much a creature as well. If you’re planning to play this deck be sure to pack your tokens.

heliod token

That’s quite a unique token

No Counters ?

Woah! now it’s getting weird. We are used to almost creatureless Blue/White or Esper builds that only run something like 1 x Aetherling as a win condition, but this is just too much. No counterspells means we can’t really protect ourselves from some nasty spells. It’s actually not that true. While we don’t have a counter for something like Rakdos’s Return, we probably don’t need one. Thee thing with counterspells in the beginning of a format is knowing what you need to have an answer for. Seeing as though most new formats are filled with quick monored decks and other aggressive decks, counterspells are a lot less appealing. This is also somewhat my argument for not running something like Thoughtseize in your maindeck at the moment eventhough you have a strong urge to do so. It’s a card that is more effective in a format like Modern due to the speed of the format and the prevalence of combo decks.

The deck is more of a tapout control deck. I floods the board with hard to remove permanents and eventually overtakes it with a Gideon, Elspeth or Heliod. Sure it runs Sphinx’s Revelation to get some more cards mid to late game, but that and Supreme Verdict are the only non-permanent cards in the main. With cards like Blind Obedience and Detention Sphere, it’s almost like you had countered their haste creatures anyhow. The main thing this deck is countering is your opponent’s ability to attack you. This is the main way most decks win, right?

The Gameplan

You probably want to run out the Azorius Guildgates and Hallowed Fountains out first. It will let your opponent know that you’re probably running Supreme Verdict and that you mean business. It may not cause the ‘no fear’ players to care about potentially losing their whole board to a Supreme Verdict, but that’s ok. With 0 possible turn 1 plays, you then try to drop a Blind Obedience on Turn 2. This is not to say that you absolutely need to keep a hand with it, but it’s probably good to have it in your opener.

Turn 3 is where the ‘action’ begins. You’re either going to:

 

A) Detention Sphere one of their permanents that’s already beginning to annoy you

B) Cast Spear of Heliod because you eventually need to start casting stuff

C) Cast Security Blockade so you can make a 2/2 Knight token and be ready to trade with one of their small aggro dudes

D) Play a land that comes into play tapped so you don’t have to look like an idiot when you need to cast Supreme Verdict on turn 4

 

 

 

The best option is probably C) and sometimes D). You probably want to be ready to tangle with their creatures by turn 4 and those are the two plays that prepare you for it.

Turn 4 is pretty crucial. You cannot yet animate a Heliod, but it can be a good turn to cast him versus black-based decks that are just itching to Hero’s Downfall what would otherwise be a Gideon, Champion of Justice. Alternatively, you may want to prepare for setting up a ‘fat’ Sphere of Safety and minimizing damage by playing a Martial Law (yay!). Against a more control-oriented deck I feel that Gideon is the correct play since he can just start attacking as a 5/5 on the following turn and put your opponent on a 4 turn clock that dodges a lot of removal (except for Detention Sphere and Hero’s Downfall).

Supreme Verdict is the most common card you will be needing to cast on this turn. If you get any kind of value, go for it. Don’t just burn the card because it’s sitting in your hand and you feel the need to absolutely take out his random attacker though. Just because you clearly have too many options does not give you the right to make the worst choice. Play safe 🙂

Congratulations you have reached turn 5 and are not yet dead! Your main goal should be putting that Sphere of Saftey into play as soon as  possible. Just cast that bad boy and watch your opponent pick up the card, read it and let out a great big *SIGH!* You should have pretty much mitigated most of the aggro that your opponent will be trying to win with. Please feel free to repeat this play on Turn 6 as well in order to make it almost impossible for your opponent to attack with more than one creature.

You now have X turns to win the game. What is X you ask? Why, it’s a variable of course.

It’s approximately measured as the # of turns your opponent can draw enough land to eventually attack you, the # of turns it takes you to draw Elspeth and spam the battlefield with filthy 1/1 soldier tokens, the # of turns it takes you to attack your opponent down to 0 with Gideon, the # of turns it takes you to ultimate a Gideon or the # of turns it takes you to make enough cute little inoffensive-looking 2/1 tokens and beat rain down the wrath of Heliod on your unsuspecting opponent.

 

 

anger of the gods

if you squint hard enough you can see that those are 2/1 Cleric Tokens raining down at that poor guy

Regardless of your ‘Hero’s Path’, you will eventually draw a win condition. You can almost last an insane amount of time on this board state without ever being in trouble. What’s your opponent going to do? Cast more creatures? Yes, they might have a random answer to your Sphere of Safety, but probably not in Game 1. Just draw your cards and the Gods will guide you to victory! Well, maybe not… but you get the picture.

Why would I play this?

 

 

For starters, it’s actually fun. It’s just different. It’s not a 10-planeswalker superfriends deck. It’s almost all entirely Sorcery Speed, runs pretty smoothly and just messes with people because you run so many WTF? cards. If you are looking for something out of the ordinary to play instead of just goodstuff.dec, then give it a shot. I got so many weird looks just by playing Security Blockade and putting down a token. People were amazed at how awesome the cards is. Truth is: it’s really not, but it’s the card for the job. It allows you to minimize some burn or combat damage by tapping your land and you can probably trade your 2/2 Knight token for anything that’s attacking you or just chump block to buy yourself more time.

 

knight token

 

Not all tokens are created equal

You get to even kill a few creatures with Spear of Heliod if you absolutely have to. I mean, how cool is that? You almost never have the mana or time to do that in a White Weenie deck running that fabulous Legendary Artifact Enchantment. You also have the opportunity to maybe potentially drain your opponent with Blind Obedience. Spam more enchantments, use the extra mana to drain your opponent’s life little by little and stay alive.

You get to finally play with Gideon, Champion of Justice.

 

 

gideon champion of justice

Finally, you get to show everyone that Gideon doesn’t suck!

Between threatening lethal late game and detaining their irrelevant creatures, you can force them to block with creatures they don’t want to block with. The deck grinds everything to a halt that you can achieve his ultimate and go ‘better than a Planar Cleansing‘ on their @$%. If you have to ultimate him while at 15 loyalty, please make sure to at least float some mana and be ready to cast something like Elspeth, Heliod or another Gideon afterwards. At the very least, just go for a huge Sphinx’s Revelation with enough mana left to cast one of the above cards should you draw it. Also, please remember that your Detention Spheres are going to go bye-bye so have something ready for whatever is coming back (unless it was just some random God that can’t do much when nothing else is left in play).

Kaboom?

Sometimes you don’t necessarily want to pop everything on the battlefield. You can just keep swinging with a really big Gideon and win that way, forcing your opponent to lose creature after creature. If your opponent is running Black, please beware that Hero’s Downfall is a real card. If you feel that your opponent will eventually draw something like a Detention Sphere (well, maybe just a Detention Sphere since Oblivion Ring is no longer in the format) you can go ahead and rush that ultimate even if it means losing Gideon. The more dedicated control decks will have a really tough time recovering from this as they tend to play all the lands they can.

The Detention Sphere warning is a double-edged sword however, since whatever your opponent exiled with it would come back as well. Be sure to watch for that and don’t just blindly D-Sphere things, especially since a Detention Sphere can’t target another Detention Sphere.

Side what out?

Your sideboard is a mish-mash of anti-control strategies. First there’s the obvious Negates that are there to take out other Sphinx’s Revelations, planeswalkers, Fade to Antiquity (you never know) and maybe a random big burn spell. You also have a couple of Gainsays that are going to probably perform similar duties as well as maybe countering something like an Aetherling or Ashiok, Nightmare Weaver.

jace m14

There’s still another Jace in Standard …

Despite the sudden rise in Popularity of Jace, Architect of Thought, some people forget that there’ another Jace that you’d rather have in play during control mirrors. You might also want to sideboard him in versus the suddenly more popular Maze’s End decks that are surfacing.

Celestial Flare is another nod to the aggro decks. You get to slow them down on Turn 2-3 and maybe even hit a real baddy like Blood Baron of Vizkopa who is just really bad news for this deck. Casting it against an attacking God is probably more dream than reality though. Still, there are nuissances like Witchstalker that can be taken out with this little gem.

glare of heresy

White on white hate? Can’t we all just get a long?

Glare of Heresy is there because sometimes you will each have something like an Elspeth in play and casting Detention Sphere is kind of bad. It can also be used on opposing Detention Spheres as well. Depending on how popular white decks are in your area you might want to increase the count. I hear it’s also very good versus opposing Heliods.

Finally we have Solemn Offering, a card that has not really seen play in forever. It’s probably something I would carefully consider siding in versus decks that can win with Assemble the Legion or even some black decks running Whip of Erebos. Of course you’ll also side it in against opposing Detention Spheres, Crackling Perimiter ( Maze’s End sideboard card) and maybe even Pithing Needle ( a card that affects your deck a whole lot),

gideon champion

It’s about time!

Finally, the odd Gideon can porbably better serve as another Glare of Heresy or Solemn Offering. It’s just that I was so excited to be running it that I kept the overall number of Gideons intact.

Ready to take to a Pro Tour Qualifier?

 

MTG_PTQ_INT_4C_Blk_Lg

 

Probably not just yet. Most people will probably know what you’re up to and be somewhat able to interact with your deck. Cards like Ashiok can be a real pain unless you can find your Detention Sphere early on, otherwise you’re stuck attacking him (which is not where you want to be). I would really play this often at local store FNM’s or GPT’s and tweak it based on what I found to be under-performing.

More to Come …

I will be completing my article on Modern Mill and some more Standard stuff in the very near future. If you have anything you would like to write about please do not hesitate to contact carteblanchehobbies AT yahoo DOT com. It doesn’t need to be about any Magic: the Gathering format in particular, so give us a shout.

 

 

heliod big

FNM Promo for December 2013

sin collector fnm

 

Ready to purge more sins in Standard

We’ve seen him in some Junk list and reanimator lists of Standard past, but Sin Collector is soon to continue seeing play. He goes along nicely in a deck with Obzedat, Ghost Council and Blood Baron of Vizkopa. Th only problem is that with restoration Angel gone, how will people feel about the prospect of playing him with no obvious potential for extra value?

Being able to snag key spells out of our opponent’s hand now that the format is slower means that this guy will probably see some more play overall.  If you’re playing the Esper mirror match you can also just bring them in from your sideboard to get a little edge by snagging that Sphinx’s Revelation early enough. The new artwork is so much better than the original, which I always though was pretty unexciting.

sin collector

You no longer have to play this version if you manage to win a few FNM’s in December

FNM_logo

Remember that two are given at random and two to 1st-2nd place

Theros Release Promo: Bident of Thassa

bident of thassa

Clearly Commander-worthy!

If you’re planning to attend your local gaming store’s Theros Release this Friday, you’ll find yourself lucky enough to get one of these legendary ‘Enchantment Artifacts’. While they may find their way into the odd Standard deck, their force is clearly in Commander/EDH. You can force your opponents’ creatures to attack. Since most Commander games are multiplayer affairs, you will probably be directing some aggro towards your other opponents as well. Not a particularly valuable piece of cardboard, but nice to have if you plan on building something casual down the line.

Theros Release

 

FNM_logo

Find out what stores are running this event!

Shipwrecked II: More Theros Limited XP

shipwrecked 2

by Steve ‘DDT’ Giannopoulos

It’s about 5:45 PM and I’m looking to get to another Pre-release for the day. I feel super refreshed and ready to go. Let’s see what’s in store. I call a local shop that recently opened hoping that they are not as horribly strict on starting time as some shops in Montreal. Seeing as this is a sealed, the worst that should happen is a reduced dekcbuilding time. I call to make sure that it’s fine if I get there at around 6:15. The owner, who is an avid MTG player himself, lets me know that it should not be a problem. I’m also bringing him a couple of new customers as well.

Once at the store I run into a couple of employees from another shop who just happened to be playing there. Does their store not have an event? Bah, don’t really care. They jokingly ask if I’m going to write up an article on my Sealed experience to which I respond: “Right, as if I will remember all my Sealed decks”. Truth is, I don’t have to know my decks by heart only the key cards that mattered in my games.

Let’s Get Started !

shipbreaker kraken

Release the Kraken! Again!

Low and behold, I chose the Blue pre-release kit. I might as well go Blue all the way in order to properly gauge its sealed deck performance. Having a guaranteed late game bomb in your pool just makes you feel a little more confident about your odds. One of the other store’s employees starts boasting about all the good stuff he got in his Sealed pools. Time to start cracking mine.

Pack 1) (Blue pack) Bident of Thassa

Sure, no value here but a heck of a good card in my opinion. I definitely want this in my pool. Makes all my guys into Thieving Magpies and can force my opponent to attack and lose/trade his creature in mine.

Pack 2) Thassa, God of the Sea

FOIL! Yes!!! In your face other guy! Just kidding, but who doesn’t want to open this? It just so happen that I’m playing Blue as well. Even if this thing never becomes a creature you are steadily ahead. Scry each upkeep? Sure thing! It’s even more potent in Sealed play.

Pack 3) Elspeth, Sun’s Champion

Back to back value? Is this for real? Christmas in September? I’ll take it. (Note: Sadly did not make the cut in my deck as I was not running White this time, but I can assure it must be the bomb).

Pack 4) Purphoros, God of the Forge

At this point the other guy was just in shock at the back to back to back Mythics that he said some randomness in french and went back to deckbuilding. I really thought about just playing a mediocre Elspeth + Purphoros Boros deck but someone ended up doing that instead. I played against him in my final game, more on that later.

Pack 5) Colossus of Akros

No value, not a consideration for my deck and directly into my binder.

Pack 6) Steam Augury

Some good old skill-testing Fact or Fiction fun! 100% in my final deck.

I hastily make a RUG deck, since I see a few familiar faces in my pool. Namely:

horizon chimera therosWe meet again, ‘old’ friend!

I of course had two of these. They are much better in multiples 🙂

The Red part consisted of:

purphoros magma jet flamespeakeradept

lightining strike spearpoint oread  steam augury

All Red and all just costing one actual Red mana!

Is this for real?

Yes, I am playing Purphoros as a ‘Pandemonium‘ and sometimes a sort of ‘Captive Flame’. He never needed to be a creature in any of my games and was just really good at all times.

The Green cards were basically some enchantment removal and fatties. Nothing really stuck out except for the Horizon Chimeras

Pairings are called and I’m just finishing up sleeving my deck as people note how nuts my deck is looking. I get paired against a random unknown that’s probably playing in one of their first pre-releases.

round 1 banner

vs. ‘Boros’

He comes out strong with some Heroic action and does some severe damage with Anax and Cymede. I Scry and cry enough to find a Lightning Strike and get that nuisance out of the way. He does do a lot of damage with the rest of his army, getting me down to 1 life while he has no cards left in hand. He also happened to only have 3-4 lands in play and the odds were he was going to draw quite a few of them in the next turns. I flash in my Horizon Chimera end of turn and start slowly gaining life after life and attacking for three. Of course he draws a land, complains and passes the turn. Next turn he draws what is obviously not a burn spell and passes. I flash in another Horizon Chimera and gain 2 life on my draw step, putting myself out of Lightning Strike range. I then draw and play Thassa on my turn, he draws blank and I Scry on upkeep. I gain 2 more life, drop a random blue creature giving me the devotion to blue required to have Thassa be a creature. I make him and one of my other creatures unblockable. Attack with two unblockables and the Horizon Chimeras for victory.

Game 2 is very very similar. I get to the 1 life mark and make a comeback. One of my friends even joked that me being at one is like having a Near-Death Experience in play – I just win after that.

near death experience

It’s over … for you!

I think this time I never actually gained life. I just kind of drew removal for his guys and attacked when I could. I cast Steam Augury and netted 2 creatures to stall the ground while a Prescient Chimera attacked my opponent. I may have been lucky but more importantly, I had a good deck.

1-0

round 2 banner

vs. Black/Green

I’ve been paired down. Not only that, but it’s versus my roomate. He concedes since there is no point in both of us being 1-1 and he realizes that I have the ‘nuts’ deck as well. I go grab some soft drinks from the counter and trade with a few of the other players. My Theros binder is reasonably full and people are looking for new cards. I pick up some older stuff I either don’t have or am low on. One of my other friends is also running a Green/Blue deck that started with a Green kit. He also got the deck’s Hero, Anthoussa in a regular booster. I thought that it would be pretty good but according to him she is very average. I pray I do not have to face him since he gives me his winnings and in exchange I make him a deck here and there when he wants.

anthousa anthoussa 2

Not as good as having 2 Shipbreaker Kraken, apparently

2-0

round 3 banner

vs. Red/Blue

I’m facing yet another one of my friends that I make decks for at times. He’s 1-1, has a lesser deck so he offers to conceded and go grab some good poutine. I obviously cannot refuse this offer. Unfortunately, I am a feeling super lazy and ask him if he can just pick me up a poutine while I continue to trade and scout my possible next round opponents. He brings back a super compacted Italian chicken poutine of pure goodness. It’s a big portion that looks small until you realize how jam-packed with stuff it actually is. They even throw in a big cup of Italian sauce on the side, just in case the exorbitant amount already in the poutine does not quench your sauce thirst.

I actually end up not being able to one-shot the poutine and give the rest to my friend who conceded last round. A WTF? is heard and immediately rush to see what it is. It’s the owner playing against a dude wearing really thick glasses. They are both at 2-0 and playing at the store counter so the the owner can server anyone coming in. Examining the board state gives me all the information I need. Purphoros and Elspeth have happened. This is probably really really tough to get out of. Not only does the ‘combo’ deal 6 damage, it also almost completely blocks any kind of opposing attack on Elspeth. This then allows the controller of the combo to repeat the process until their opponent is dead. The store owner draws a Bow of Nylea to buy some time, but not enough unfortunately.

elspeth theros

Force to be reckoned with in Standard?

That was their second game and they were going to play the third. I’m probably going to be facing one of these two players next roundand thus pay very close attention to their hands and how they play. The store owner is the better player but the other guy seems to have a much better deck. It does not take long for me to realize my assumptions were incorrect. The ‘combo’ payer has the 2 Mythic cards and not much else. He seems to struggle with the basics a little and his deck seems like he could have built it better. Fortunately for me, he gets the combo online and wins it 2-1.

3-0

round 4 banner

vs. Red/White Elspeth combo

I win the die roll for Game 1 and get to play a Turn 3 Thassa followed by a Turn 4 Steam Augury. I get one of my Horizon Chimeras and a Magma Jet (the other pile was also Horizon Chimera with Lightning Strike and a land). I think I would have given me the three card pile, but the Thassa Scry 1 is probably going to do what Magma Jet was going to anyhow. My opponent floods the board with a few creatures, none of which are really threatening. I play a few creatures too and manage to ‘animate’ Thassa. Unfortunately Thassa is met with a Chained to the Rocks (which I had not seen him play in any of the games I scouted).

chained to the rocks

‘I’ve got that too! ‘ – Boros combo guy

With Thassa down and out, I need to ‘Unleash the Kraken‘. A few turns later my opponents scoops to Shipbreaker Kraken as many before him have done. I side in an Annul versus his deck, in case I get another nasty surprise like I did with Chained to the Rocks. I would also get to counter his Purphoros by just keeping one blue mana up.

I didn’t get a great start but I got to kill his Ordeal of Purphoros with Artisan’s Sorrow the turn before he got to cash in the Order. He drops a Purphoros that I don’t have an Annul for. I then draw and play my own Purphoros, let’s see who can ‘turbo shock’ their opponent for the win first. Shall we? Two turns later opponent being awesome and all that casts Elspeth, Sun’s Champion like he has many games before . “This time she will not be doing much ” I say to him. He spawns three soldier tokens and deals me six. No problem, right? I cast a Horizon Chimera on his end of turn step, deal Elspeth 2 damage with Purphoros’s ability. On my turn, Horizon Chimera attacks Elspeth and removes her two remaining loyalty counters. Those soldier tokens do a great job defending but they don’t fly. He tries to go on the offense with his soldier tokens, but keeps losing one per turn to my awesome Mnemonic Wall that gets a boost from Purphoros. No Kraken this time, just regular Purphoros triggers and some ‘team firebreathing’ to take this one down.

purphoros

Believe the hype!

4-0

round 5 banner

vs. What?

Apparently the event was a 4-Round affair. Thankfully, this is great at my friend and I are the only 4-0’s. We get 24+12 boosters (a box, basically) and we start cracking packs. Nothing of interest really. No FOIL Gods, no insane value either. It’s very average for a Theros booster box. I did however manage to open this little gem:

thoughtseize

I just can’t get enough!

I start packing my loot and make some last minute trades. It was a great pre-release day and my other friends were hungry. We go to a local pizza shop to order fried chicken. Wait, what? At least it was cheap and plentiful, unlike their drinks. We were going to be coming back on Sunday for some more Pre-release fun. When I said I was going to maybe go with the Black kit the others laughed and said : ‘Riiiight!”.

Lazy Sunday

I get up only to notice that it’s already 12:30. This is already starting off badly. None of my other friends called to wake me up either. Upon looking at my messages, all is revealed. One of them had to work and the other one just didn’t feel like going again. My roommate was also working this day and I was doomed to go there alone. This meant less competition but also lowered the chances of getting more booster packs.

theros boosters

This is what it’s all about! Oh, and fun too!

I again call the same store warning them that I will probably be late. The store owner gives me the same speech about having less time for deck construction and I’m on my way. I arrive 15 minutes late, which isn’t all that bad. He hands me the Blue kit, already knowing that it was going to be my selection. And so another pre-release begins….

shipbreaker krakenNomNomNom! Foodstuffs!

This sealed pool was very different from all the rest. It contained a Omenspeaker (yay!) and another Shipbreaker Kraken (woah!). I once again play Simic and finish building my deck before everyone else. I notice that my other firend whose Standard Elves deck I lost to on Friday is there as well. He also chose Blue as his color and we look over each other’s decks. He’s amazed that I have two Krakens and I explain to him that I can’t possibly add another 6-drop to my deck (Horizon Scholar) if I play both Krakens. He suggests I don’t switch out a Kraken for a Sphinx since Kraken is just a ‘must deal with’ creature. Fine, I won’t be greedy.

Pairings are call and we’re both glad to not be facing each other.

round 1 banner

vs. Black/Green

My opponent is a foreign guy who recently came to Canada, so I’ll need to be patient since his English is not the best. Still, the game does not require that much actual communication and we understand each other just fine. The first thing I notice about his deck is that it is very removal heavy on top of having Agent of the Fates. One of my Kraken dies to a Sip of Hemlock. My second Kraken dies to fighting with his Agent of the Fates (Time to Feed). I also lose another creature in the process thanks to Agent of the Fates’ Heroic trigger.

agent of fates

Kraken killer?

I begin Game 2 with a hand of 4 lands, Kraken, Voyaging Satyr and an Agent of Horizons. Fairly respectable and can maybe get me a Turn 5 Shipbreaker Kraken. He dispatches my Agent of Horizons with a Pharika’s Cure. There goes a great deal of my aggro! I get my Turn Shipbreaker Kraken, but it I refuse to block and trade with whatever 2-power creature he attacks with fearing eh has a Lash of the Whip in hand. He gets  Viper’s Kiss on my Kraken before i get to 8 mana. Great move! I eventually decide I might as well start blocking with it and to no one’s surprise he casts Lash of the Whip on my Shipbreaker Kraken. No ‘Heroic’ comebacks were made and I lose this one quite miserably. What a way to start my last Theros Pre-release.

0-1

I look over my opponent’s deck that seemed to be chock full of removal and Bestow-pump. It was indeed a 4-0 deck (which he ended up doing). I go pack up my stuff and leave, swearing to never go back there again. Just kidding, I still had chances of going 2nd -8th and getting some boosters prizes.

round 2 banner

vs. Red/White

The matches were really quick and both were won on the back of a Shipbreaker Kraken (I have 2 this time, so it’s more likely I get one each game, right?).

1-1

round 3 banner

vs. Black/Green

I’m paired against a guy that I’ve traded with many times before. He got the Black pre-release kit and is unsurprised that I chose the Blue one. Game 1 is fairly close until he hits Abhorrent Overlord. There go my hopes of winning with my flying creatures. He attacks without fear with his Overlord. I don’t chump or trade 3 of my creatures early on since I still have ways of winning this one. I don’t draw into any of my outs, so I choose to give him a 2-for-1 on his Abhorrent Overlord. Unfortunately he casts a Rescue from the Underworld which gets him his Overlord back on his upkeep with 5 little Harpy tokens. I do get my Shipbreaker Kraken but I never get to the 8-mana mark. I believe the gods have forsaken me.

Game 2 is pretty good for me as I get 2 Agent of Horizons in play early on and just get there via unblockable damage while chump blocking what I need to in order to stay ahead of the damage race. He did gain some life along the way, which made the game longer than it should have been.

We have ten minutes left for Game 3 so I actually lowered the curve  of my deck and added a third Agent of Horizons to it.

agent of horizons

Theros’s Phantom Warrior

I cast Voyaging Stayr, followed by Agent of Horizons and then another Agent later on. On his end of turn I get a Horizon Chimera in play. It’s basically too much for him and I get the win before time is called. Didn’t even need Kraken for that game.

2-1

Meanwhile the guy who beat me in Round 1 just beat my Elves! deck friend to move up to 3-0. I warned him the the deck was pretty tough to beat and surprisingly low on ‘bombs’.

round 4 banner

vs. Green/Blue

I’m facing my friend who also has a SImic deck. One of us will get top 4 and the other might get a booster if they’re lucky. Third or fourth place is just 3-4 boosters. Nothing to write home about but still some loot. We only ended up being 17 for this pre-release, which is why booster prizes are not mind-blowing.

We have trade tempo plays: his Griptide being better than my Voyage’s End. I get some inevitability with my Agent of Horizons in there. He activates Monstrosity on his Kraken but I have another Voyage’s End for it. My team does not get frozen and I get to attack him for more damage. He does nothing the following turn but cast Shipbreaker Kraken again. I swing with everything to secure the W.

Game 2 was very anti-climatic with me keeping a 5 lander plus Kraken and him having seemingly done the same. I get a turn 4 Bident of Thassa (first time I probably cast this thing) and he does not cast his Kraken on turn 6. I cast mine however, threatening a ‘quick game’. He shakes his head, reveals his all land hand (which was fairly obvious he was holding) and shakes my hand. Not quite the way I want all of this pre-release goodness to end,but I’ll take it.

3-1

I hastily crack my boosters, revealing an Erebos and not much else. I can’t and won’t complain at all. Unsure if I will play him, Erebos finds his way into my Theros trade binder.

erebos god of the deadHarbinger of the new Mono Black in Standard?

If you’re planning on making this Devotion to black thing work, you’ll probably need some Nightveil Specters. The go a long way in making your devotion count (monoblue as well). The card itself is far from unplayable, but it was just not good enough last Standard season. What’s in store for it this time? Why not try a playset in your decks and give us some feedback?

Let us know what new brew you’re planning to play at your local store’s FNM Standard event.

FNM_logo

Thoughts?

 

The Blue pre-release deck gained a lot of popularity in my area since a lot of the pre-release winners played blue either as a main or support color. Clearly a lot of wins were backed by Shipbreaker Kraken, a creature that most may have prematurely dismissed as ‘costing too much’ as far as its Monstrous ability goes. I guess we showed them!

 

Overall record: 16-2-1 (Though the draw is an ID in the final round)

 

 

theros preorder

Shipwrecked: A Theros Limited Experience

shipwrecked

by Steve ‘DDT’ Giannopoulos

It’s Friday and it’s nice outside. Unfortunately I won’t be able to enjoy it much because I’m going to spend most of it playing some Magic. I motivate myself to go to a local store’s FNM. They have a Type 2 tourney at 6:00pm followed by a draft at around 9:30 pm. However, today’s the midnight pre-release of Theros as well so I have a lot on my plate. I could just go to the pre-release, but I’m a gamer at heart and I want to get as much Magic: the Gathering in on one weekend without being completely wasted in between pre-releases.

I grab the good old Golgari control deck that’s been faring really well this last month and a half figuring that with one week of Innistrad/M13 Standard to go it’s foolhardy to create something new. I may possibly write a bit on the deck, time permitting. It’s a great metagame call and allows you to play some underplayed cards like Desecration Demon and Mutilate. You can probably also call it GB Rock or ‘The Rock‘ and it’s actually pretty fun to play.

desecration demonThat would certainly explain its sudden price surge …

round 1 banner

vs. USA Aggro/Burn

I face a random USA Aggro/Burn deck with Delver of Secrets, Guttersnipe and Nivix Cyclops. My opponent is an OK player but is rather impulsive in nature as well. He tends to play burn-style decks then complain because he gets ‘flooded’ past turn 5. I keep a 5-lander in Game 1 and game very much punished for it. I thought I would buy myself some time by playing an Ultimate Price on his Delver of Secrets, but I get my first of many WTF? moments of the day when he responds with a Faith’s Shield. He doesn’t get to flip his Delver in like forever, but he had double Izzet Charm in hand to make sure that my Liliana turn 3 and 4 do not resolve. It’s a sad state of affairs as I continue to draw land after land and try to ‘race’ wth my Mutavault only to see it get Searing Speared. I didn’t have much gas to begin with, so it’s not like I ran out. I just lost really badly. The story does end well however, as I pretty much did what the deck does and gained enough life to get out of any kind of burn range and beat him down with bigger creatures. I also more or less destroyed all his creatures with the variety or removal the deck packs (all of them being good versus that particular deck).

1-0

round 2 banner

vs. Naya Blitz

I’ve face this guy before and it never seems like he ever plays enough lands in his deck. The one win he got off me once was due to 4 x Boros Charms. In Game 1 he goes Experiment One into Strangleroot Geist and then Loxodon Smiter. I can’t even Mutilate fast enough and even at that it would cause his Strangleroot Geist to come back and finish me (since it has Undying). Game 2 is much much different as I have some Tragic slips for his Experiment Ones and a Scavenging Ooze later on to make sure his Strangleroot Geists do not come back. Scavenging Ooze is probably the addition that made this deck much much better than it originally was. Before the deck used to run main deck Cremates which were kind of a concession to the Reanimator decks at the time. On the third game my opponent gets stuck on mana and I just play Thragtusks and Disciple of Bolas to put myself out of any kind of danger whatsoever. I easily win that one afterwards.

2-0

round 3 banner

vs. Elves

I know my opponent quite well since we usually go hang out at the local bar and grab a bit to eat after these FNM’s. I know he usually plays elves but he had been talking about trying random decks before rotation. When he wins the die roll and starts off with a forest, I know I’m in a bit of trouble. He casts Elvish Mystic and follows up with Elvish Archdruid on his turn 2 and another on turn 3. My Mutilate was looking good before he cast that second Archdruid. While the GB Rock deck plays a lot of swamps it packs quite a few nonbasics as well (other than Overgrown Tomb). With 2 swamps in play by my turn4 I cannot even cast mutilate to take out as much as a Elvish Mystic. He just really really puts the hurt on me. Game 2 is very similar only this time he plays Druid’s familiars to get out of Mutilate range followed up by Wolfir Silverhearts. He had also emptied out his hand fairly quickly to the point where targetted removal even the biggest of creatures was not accomplishing much.

2-1

round 4 banner

vs. UW Control

This is a matchup I have had the pleasure of playing on numerous occasions. The deck”s pilot is not really patient enough to play this archetype and as such makes many mistakes. Game 1 is really good for me since I get to peek at his hand with Lifebane Zombie and remove a Restoration Angel. It also allows me to confirm he does not have double white nor does he have a Supreme Verdict. I repeatedly attack with 2 x Mutvault and Lifebane Zombie to close it out early. In Game 2, I start off fairly strong and cast a Turn 5 Duress hitting a Sphinx’s Revelation and seeing no Snapcaster Mages. The game goes slightly longer than I like and one of my Thragtusks gets Syncopated. He also gets to draw and resolve a Sphinx’s Revelation to come back and win this somewhat long game. With about 15 minutes left for Game 3 we both pick up the pace. I get to resolve a Turn 2 Appetite for Brains on Restoration Angel and also notice that he has no counterspell or Detention Sphere in hand. I get a turn 3 Underworld Connections and the rest is pretty much history. He did get to play a Turn 5 Jace, Memory Adept against me. My deck runs Mutavaults and Thragtusks so I’m not sure just how good of an idea that sideboard plan was. I guess he really had nothing else since his list just seems different from the norm. He ran 2-3 Terminus on top of Supreme Verdicts which I felt was excessive. In his defense though, he got color-shorted on one white and had to activate his Ghost Quarter on an Island to get his second source of white in order to cast Supreme Verdict.

Final record: 3-1

So that record merits me two boosters, which is pretty good if you consider that it’s only a 2$ buy-in. I pull a Sanguine Bond and a Kalonian Hydra, which I am quite thankful for as I traded most of mine away early on.

kalonian hydra

Yummy Value!

and now onto the final M14 Draft

m14 logo

I snap value pick a Fiendslayer Paladin because sometimes it’s just the right thing to do. As a rule, if the card value is 8$ or greater I will usually value pick it early on. The draft stakes are not high either, at 8 people it was like 3-2-1-1-1. I ended up with a pretty sweet Black/White draft deck overall featuring 2 of my favorite draft cards: Gnawing Zombie and Blightcaster. They have 3 toughness and a good enough impact on the board be it early, mid or late game. I also had 4 Charging Griffins and a Serra Angel. I would at times side in/out my Strionic Resonator as it worked with over half the cards in my deck (including the always good Banisher Priest).

round 1 banner

vs. Black/Green

I face my friend that was running Elves in the standard portion of the FNM. Game one is close but he gets the better of me with his Sengir Vampire + Fireshrieker. I had to go for an Alpha strike to win, but he cast a Wring Flesh to go down to 2 and take the game on the back swing. Game 2 goes by normally aside from the odd Millstone that popped up on his end. We go to Game 3 and he gets two Millstones in play with no much else. I draw a lot of lands but eventually some Charging Griffins and a Banisher Priest to take out his Sengir Vampire. I eventually get there with a couple of more swings.

1-0

round 2 banner

vs. Blue/Red

The guy’s deck seemed like something very similar I had drafted a week ago during a friendly draft. It was a Blue/Red Scourge of Valkas, Shivan Dragon, Dragon Egg deck. Only his main issue is that he ran the Dragon Hatchlings and did not have any sac outlet for his Dragon Eggs. I had a Trading Post and Barrage of Expendables in mine. The game goes by quickly as he needs to firebreathe his Dragon Hatchling to do any real damage to me and I just attack with whatever I am happy to trade with. He hits on of my creatures with a Scourge of Valkas later on but is met with a Pacifism afterwards. Game 2 was really really weird. He just got out a Phantom Warrior and a Shiv’s Embrace by turn 4. Unfortunately I had a Mark of the Vampire on one of my 2-power creatures and followed it up with an Angelic Accord. I was getting and Angel token that turn, was taking 6 or so damage, getting 4 life back, making another Angel token. It was basically over and he scooped revealing a hand of just lands. He would have maybe won had he draw into Frost Breath and Archaeomancer or Chandra’s Outrage.

2-0

round 3 banner

vs. Mono Blue

It’s down to me a pretty good player I know playing Monoblue with 2 x Opportunity. He offers me the draw so we can go grab food instead. I’m definitely down with that! There’s less than one hour left for the pre-release registration and I don’t intend to play on an empty stomach.

Final Score: 2-0-1

Pre-Release Time!

I register and select my color: Blue

I thought I was more of a Golgari or Boros, but the more I examine my playstyle and actions in general, I pretty much know I am a Dimir kinda guy. I’m not always very direct,slightly secretive and don’t always reveal my true self, much like the Dimir. I even pasted the little Dimir Guild sticker on one of my trade binders.

Getting a Blue Pre-release pack gives you this bad boy:

shipbreaker kraken

That’s a pretty ‘Monstrous” effect

However, most of you will recognize him undet this form:

shipbreaker-kraken 2

I very much prefer the artwork on this pre-release version, the Kraken seems more menacing

I come in a little late from eating at the pizza place and have less time to build my deck. I crack open my boosters and get nothing really good in the blue one (Meletis Charlatan). I figure his stats are ok and I may use his ‘Fork’ ability once in a while, so he makes the cut. The other Rares/Mythics are not worth mentioning, save Thoughtseize (which I promptly put in my trade binder). I have enough decent looking blue cards to build something worthwhile, but no Omenspeaker or Triton Tactics. I really was looking forward to having at least a copy of one of those. Then I started looking though the color combinations I could build and noticed I had two of these:

horizon chimera theros

New Restoration Angel? Well, maybe not …

It did everything I wanted the deck to do. Potentially it could destroy a random attacker with 1 power. trade with anything really threatening at 3 toughness or less or simply be flashed in and be ready to attack on my turn. This card has 4 abilities by the way and the lifegain was very relevant in many of my matches. I add the green enchantment destruction, some mana fixing/accelerators (Sylvan Caryatid, Voyaging Satyr, Traveler’s Amulet) and the deck is almost complete. Unfortunately I am short on playables and after examining the rest of my pool I figure I can go Black for a couple of removal spells and Rescue from the Underworld. The black cards each contained only one black mana symbol in their cost and I had 3 swamps, Traveler’s Amulet, Sylvan Caryatid and Unknown Shores.

The deck seemed ok when I was goldfishing a few sample starting hands. No bombs were going to be winning me my games except for Shipbreaker Kraken himself. I really liked the potential turn 3 4-drops that Sylvan Caryatid and Voyaging Satyr enabled. Pairings are called and I notice that I am facing some Asian dude and for once it’s not my roommate (we end up facing each other a lot even at bigger events). I go to my table and don’t recognize this player at all.

round 1 banner

vs. Blue/White

We roll dice, wish each other luck and the game is under way. He starts off with an Island and I know the game is probably going long. I start to get beat down by some fliers and I don’t must up much of anything until turn 6. The pivotal turn of the game where I cast, you guessed it, Shipbreaker Kraken. Must be nice! It must be also nice to have 2 lands in hand knowing that if i survive two more turns I can get a foothold in winning this game. He’s playing Blue/White so I am almost sure that as long as I don’t attack when he has 4 mana up (Divine Verdict) then I am not losing my Kraken. Turn 8 rolls around, I drop my 8th land and pass the turn. I can activate the Kraken’s ability at the end of my opponent’s turn so why rush it? Also, it would leave me with open mana on his turn to run a counter or response to something he may do (eventhough I have none in hand, but he doesn’t know that). He only has 4 creatures and doesn’t drop a fifth on his turn. the end of turn comes and I activate my Kraken (“Release the Kraken!”). He simply looks at the battlefield and scoops up his cards. Game 2 is somewhat similar, only I got the Voyaging Satyr, Sylvan Caryatid acceleration. This allowed me to cast Shipbreaker Kraken turn 4 and activate if turn 6. I know right?

1-0

round 2 banner

vs. Black/White

I’m facing a girl this time and she actually beat a decent player to get to 1-0, so I’m under the impression that she knows her stuff. She has me down to 5-6 pretty early in the game, but I cast a Horizon Chimera and then I cast the other one at the end of her turn again. Having stabilized the ground and gaining two life a turn while beating down for 6 in the air means I got this one.

Game 2 is just really bad for her as I get to copy Fade into Antiquity and copy it with Meletis Charlatan. I then get to the point where I copy Thassa’s Bounty with him as well. The game is clearly out of reach for her as I get to win without my pet Kraken. She reveals a grip of 3 Ray of Dissolution and I asked her why she didn’t side them out. I tell her that I had exactly two enchantments in my deck and played none on game 1. She said: “Well, you never know.” On that she was correct, I may have had some Bestow dudes she did not see but to keep all 3 copies just seemed a poor choice.

I help her modify her deck so that she only has one copy of Ray of Dissolution and noticed that she did not have more than 13 creatures while playing and aggro deck. We move that up to 17 since the deck was mostly a weenie deck (she had the White pre-release kit). We play a game for fun which is much closer than previous games, but this time Shipbreaker Kraken appears to seal the game. Still, she is more satisfied with the newer build, so I wish her good luck on her remaining games.

2-0

round 3 banner

vs. Green/White

I’m facing a pretty good player that I have played against in every possible format. I believe we are pretty much 50/50 versus each other, meaning I’m a little worried about my undefeated streak coming to an end. He also helped me splash the black cards in my deck and thus has a bit of an advantage since he knows all of my deck’s contents. I get a terrible start on Game 1 and he gets the exact opposite. He cracks his Burnished Hart after attacking me with it and a few other guys. On his turn 5 he has 7 mana and I am still unsure if he had the White or Green pre-release kit. I’m fairly certain he took white, since it’s the one most thought had the best creature. I get to kill one of his creatures with Time to Feed + Sedge Scorpion. I get a couple of high toughness fliers into play as well to cut down his offensive options. I eventually get to Shipbreaker Kraken range, but can’t attack with it since he’s always representing Divine Verdict. I use the Monstrosity effect of it at the end of one of his turns and he concedes since at the point the damage the Kraken may have done while attacking did not matter and his guys don’t untap right away even if he hits it with Divine Verdict. Game 2 is similar to one of the previous ones i had where I accelerated the Kraken on Turn 4 and he offered little resistance. I had also cast Griptide on his Burnished Hart on turn 3 to prevent him from getting any kind of acceleration early.

Afterwards we both agree that my deck is much much better than originally thought. He tells me I better not randomly lose any of my two last rounds, since this is definitely a 5-0 deck. I promise him I won’t.

3-0

My roomate is 2-0-1 at this point and I’m scared that we might face each other. It would be terrible since we share our cards and this would me that we would lose out on prize payout. He needs to g 4-0-1 to get 21 boosters and I need to go 5-0 to get a box. We go check the pairing and….

round 4 banner

vs. NOT my roomate Red/White

I had actually seen this guy play next to me in the previous round and his deck seemed like a decent aggro deck but I never saw him drop a really good card. Also he made quite a few play errors versus a deck similar to his. Based on those observations, I am fairly confident that I have got this.

Game 1 starts out with him attacking early on, but I get enough higher toughness dudes to soak up his offense. I get down to 2 life and it’s the lowest I’ll get to in this game. Horizon Chimera helps me get back into the game and gets me 3 life the turn I cast Thassa’s Bounty. I end the game at 10 life while flying over whatever creatures he has.

Game 2 is somewhat scary because he plays a Magma Jet on my Horizon Chimera. I cry a little on the inside since it’s the first time one of my Chimera dies. Despite the Scry from the Magma Jet, he seems to be flooded somewhat. He hard casts his Celestial Archon, but at that point it’s a little too late for him to do any real damage because….

shipbreaker-kraken 2

It’s baaaack!

This was yet another match-up where I had to fear Divine Verdict. So I tap down 4 of his guys and slowly grind down his life total with my other creatures. I think I’d compare the Kraken to a one-sided Supreme Verdict at this point because that’s almost what it always felt like.

4-0

In other news, my roomate goes to 3-0-1 and needs to win his last game to get 21 boosters.

round 5 banner

vs. Green/Blue

I’m facing another player I know as we are the only ones at 4-0. I’m unsure about intentionally drawing with him so that we each get 21 boosters. He’s a nice guy and the thought of randomly losing to end up with only 6 boosters at 4-1 is good enough reason to accept a draw. We shake on it, hand in our result slip and decide to play for fun and bragging rights.

Since the actual result of these games is irrelevant, I’ll just admit I got beaten badly. He flooded the board with creatures while I could not do the same. His pre-release kit was Green and he had a Bow of Nylea, Prophex of Kruphix and lots of fatties. I only had so much time to stabilize between casting some Voyage’s Ends.

4-0-1

voyage's end

Thus ends my first pre-release

My roomate won the game to also go 4-0-1 so we get to crack a lot of boosters. We open some good stuff but nothing really noteworthy except a Thassa and a Thoughtseize. We go home and get some much needed sleep. Then I get up, but it’s not morning time. It’s 12:30 and most other pre-releases have already began. I quickly go on Facebook and check the local store events then notice that one of them starts at 1:30pm. I call them to confirm and they assure me that it’s ok if I’m a little late. I wake up my roomate and we rush to the store.

Pre-Release # 2

I decide to go with yet another Blue pre-release kit since Shipbreaker Kraken was insanely good. I open yet another Thoughtseize and joke about how I’d much rather open it in my winnings than in my Sealed pool. Looking over my options, I spot no eally good 2-color deck. I go with the one that allows me to stabilize the mid game and to deal with opposing bombs : White. With 2 Divine Verdicts, Coastline Chimera and a Spear of Heliod, I was pretty sure to be able to contain most aggressive decks. Sadly, I again have no Triton tactics nor do I have any Omenspeakers. The Spear and Daxos are the only rares in my deck except for Shipbreaker Kraken, but that was a given when I selected my color.

Pairings are announced!

round 1 banner

vs. Blue/White

So I start off facing the same combinations of colors as I did yesterday. Fair enough! I recognized the guy as one of the regular customers who was frequenting the last card store I worked at. He recognized me too and was not too happy to be facing me early on. I assure him that my deck is far from good.

Game 1 is pretty close, but I end up losing to a Dauntless Onslaught targetting two of his unblocked creatures. Not much I could have done at the point but make the proper bocks to not lose and hope to win on the back swing (which never occured). Game 2 is very very different with me going full aggro by casting an early Spear of Heliod and beating down with a Daxos of Meletis who is now a pain to block. I gain some life and cast some of his deck’s cards. I never was really in bad shape during the game and was dealt pretty much most of the damage with Daxos.

daxos of meletis

So far so good in Limited formats

In the final game I get to Divine Verdict his Celestial Archon to gain a good moment of respite. I really don’t know why people are so impatient with this card. I would always want to Bestow this card. I get to cast Daxos in this game as well but he gets double blocked this time. I opt to let combat damage resolve and kill both his guys I had a Nimbus Nayad enchanting him. Taking out two of his fliers seemed fine as I’d get a 2/2 flier back anyhow. A few turns later he casts his own Shipbreaker Kraken (he got one in a boosters). I cast Voyage’s End to buy some time and hope to win with my fliers. The card I Scry is  Vanquish the Foul, which I decide to keep on top. I could have sided this card out but I figured with all the Bestow creatures he had there was probably going to be a 4/4 or bigger creature on his end eventually. I destroy the Kraken he re-casts the following turn and we’re both in no condition to attack (we each had a Nimbus Nayad and a stalled ground position. I draw a Heliod’s Emissary and Betsow my Nimbus Nayad with in order to start attacking. Low risk, high reward at this point. I attack, tap his Nimbus Nayad and get 5 points of damage in. The following turn I try the same thing but am met with a Divine Verdict. I decide to save my Nayad by casting Voyage’s End on it. I then Bestow my Heliod’s Emissary with the Nayad, basically re-creating the same beast. He then casts his own Vanquish the Foul on my Heliod’s Emissary and casts a Wingsteed Rider. The Aura-fest continues when I cast a a Hopeful Eidolon for its Bestow cost on my Nimbus Nayad. I figure that with his available mana he can’t do much from what I have seen other than target his 2/2 flier and trade with my 3/3 flying lifelinker. He just lets it through and just never really gets to trade with my creature as he draws blank the following 2-3 turns.

1-0

round 2 banner

vs. Red/White

He starts of the game with a Priest of Iroas which can be pretty annoying against me if I don’t get it off the board so that it doesn’t kill one of my Bestow creatures. I get a Travelling Philospopher to trade with Priest of Iroas and another 1-power guy later on, which clears the way for my Bestow creatures.

traveling philosopher

For when you need that 23d card in your deck

The rest of the game was pretty much one-sided. I just attacked with my enchanted creatures which were always bigger and/or had evasion, so we move onto game 2. The following game is just ridiculous. I start off by casting Daxos of Meletis. The following turn I Bestow Hopeful Eidolon and the the turn after that I Bestow Nimbus Naiad ending up with a super creature akin to Banesalyer Angel. And that’s al she wrote!

2-0

round 3 banner

vs. Blue/White

I’m facing one of the store’s better players and he’s yet another person who chose the White pre-release kit. He starts off strong with some Heroic creatures:  Battlewise Hoplite and Fabled Hero. I am rather instantly unsettled as to the probably outcome of this match. I draw Divine Verdict, think for a bit, play my land and pass the turn. It’s fairly obvious that he will attack and I’m more than happy to trade my removal spell for either of these guys (though I obviously prefer Fabled Hero). He attacks with both and plays Dauntless Onslaught. He Verdict Fabled Hero and gladly take 5. I cast a Thassa’s Emissary to potentially draw a couple of cards. He attacks with his Battlewise Hoplite, bluffing a potential combat trick. These is no real reason for me to block/trade as I would really like to draw with my Emissary, so I let the Hoplite through for 3.

thassas emissary

Crabs are cool again! Well, maybe not …

The crab draw my one of my best defensive creatures: Coastline Chimera. I cast it and figure that I’m probably going to have to lose it to the following attack. My opponent chooses to not attack with his Battlewise Hoplite this time. Clearly this is a mistake? He basically is confirming that he had no combat trick. Then again, maybe he’s just not happy to just take out a Coastline Chimera. Beats me, but it also means I can’t really attack with my Crab. I’ll assume he knows what he’s doing so I’ll just lay down my sixth land and cast Shipbreaker Kraken (since I’m fairly sure that Stymied Hopes is not maindeck-worthy). I get to the 8-mana mark a couple of turns later, attack with everything but Kraken and get a concession from my opponent.

Game 2 I sided in some lifegain in the form of Lagonna-Band Elder and Ray of Dissolution. It ended up being just enough to edge him out in the damage race. No kraken this time, just all my little dudes versus his Heroic team. Not much in terms of trading since I was mostly flying and choosing not to trade any of my other creatures for his unless absolutely necessary. It became necessary in the end and allowed me to counterattack for just enough to win. There were a few removal and bounce spells along the way, but this game was pure and simple Magic.

3-0

round 4 banner

vs. ???

I honestly do not even remember this match at all. it even shows up as Unknown, Unknown in my match History on the DCI site. I think he just auto-scooped due to intimidation. Ha! as if! Try as I might I just really cannot remember this one.

4-0

round 5 banner

vs. Green/Blue Good stuff

This is the store’s regular judge and I usually judge their Monday Standard events since he only usually does FNM‘s. I saw what he opened and already did not want to face him. Polukranos, Thassa, Boon Satyr and Stormbreath Dragon. It was as though he had already won. Despite being the only player at 4-0, I had to face off against him as he was 3-0-1. I honestly would have rather faced the other 3-0-1 player.

Game 1 is close enough until Thassa hits the board and makes his guys unblockable. It’s fairly easy to win when your opponent can’t really interact.

The following game is rather close as well, with me gaining small amount of life with Daxos, but flipping lands or smaller spells and not casting them. He accelerates with Karametra’ Acolyte into Polukranos who is ready to go Monstrous x =3 the very same turn. That does not happen. Instead it does X = 6 the following turn taking out 2 of my guys plus the creature who had to block him. I cannot possibly recover from this (even Kraken is not enough) since I am dead on the following attack.

4-1

Unfortunately we could not have drawn, since he would of ended up lower than the 4-1 and  might have ended up second. We had to play and the prize differential was not huge. It was something like 15-13-10-etc. I ended up third place since the other guy with a 3-0-1 record also won. My packs were so-so with my best card being:

thoughtseize

You know it!

Up Next …

Part 2 of this rather lenghty article. I just saw the word count and 5000+ seems a tad much. Stay tuned for my report on the following 2 pre-releases I attended.

 

Theros EDH/Commander Set Review

theros edh review

by Kory Pelletier

Theros is shaping up to be a very interesting and flavourful set, and beyond that, a very nice set for EDH. We’re getting a lot of new tools for all sorts of decks, including mechanics and commanders. Here is my EDH focused review of Theros.

First of all, let’s take a look at the mechanics of Theros, those being Bestow, Monstrosity, Heroic, Devotion and Scry.

Bestow: A static ability (actually it represents two static abilities) which lets you cast creatures with Bestow as auras which grant their abilities and stats to the enchanted creature. The bestow cost is more than the cost cast the creature, however the bestowed card turns back into a creature when it unattaches from the enchanted creature. This proves very useful in Enchantress decks, as it gives you easy-to-fetch-and-protect creatures with some resiliency if you wish to cast them for more mana.

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Monstrosity: An activated ability which lets you spend mana to activate it at any time while the creature is on the battlefield. It can only be activated once but grants the creature N +1/+1 counters and makes them monstrous. Most creatures with Monstrosity have some sort of triggered or static ability tied to it when it becomes/is monstrous.

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Heroic: A triggered ability which triggers upon becoming the target of a spell you cast. This is an ability word, so all kinds of things can happen, from giving all your creatures +1/+1 and trample, to drawing cards. This is a more focused mechanic because you need to build around it to make it truly effective.

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Devotion: A reworked version of Chroma to make it more focused and flavourful. Your devotion to [colour] tracks the coloured mana symbols on permanents you control, and all sorts of things can be done with it.

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Scry: The returning mechanic of the set. It’s fantastic library manipulation and is being stapled to all sorts of cards now. There are few worth running.

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Enchantments: Many people thought Theros would have a lot of “enchantments matter” cards, much like Mirrodin did for artifacts. Well that’s not really the case. In order to keep enchantments relevant, R&D decided they wanted all enchantment creatures to have an enchantment aspect. The Gods just become legendary enchantments if your devotion is low, and other enchantment creatures have bestow. There are also other enchantment permanents, those being the Gods’ weapons. The weapons have a static or triggered ability, and an activated ability that compliment the Gods’ own abilities respectively.

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The Gods: The five main Gods of Theros are tied to the five colours of Magic. We have Heliod, Thassa, Erebos, Purphoros and Nylea (Gods of the Sun, Sea, Death, Forge and Hunt respectively). Each God is an indestructible legendary enchantment creature that isn’t a creature as long as your devotion to [colour] is less than five. They all cost 4 mana (except Thassa who costs 3) and they each only have one coloured mana symbol (to avoid making it too easy to hit their devotion requirement).

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Now that we’ve gone over the basics, let’s look at the individual cards I think will be able to make a splash. There are a decent amount of them, to be sure.

White is arguably the weakest Commander colour this time around. With all sorts of one-shot spells outclassed by older ones, there isn’t much in the way of useful things for EDH. But for what we do have, it’s pretty good; Celestial Archon, Elspeth, Sun’s Champion, Evangel of Heliod, Gift of Immortality, Heliod, God of the Sun, Phalanx Leader and Spear of Heliod. Though there are few playable cards, these all fit in to some specific decks, in fact most of them fit into token decks, which is always nice.

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In terms of playable blue cards, we have much more variety here. cards like Artisan of Forms, Bident of Thassa, Curse of the Swine, Master of Waves, Meletis Charlatan, Prescient Chimera, Prognostic Sphinx, Shipbreaker Kraken and Thassa, God of the Sea fit into many more decks, and are much more good-stuff-y than the white cards of Theros, which a couple deck-specific cards (Master of Waves and Shipbreaker Kraken).

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Black is much like blue here, a lot of nice good-stuff cards, sprinkled with a couple deck-specific stuff. Abhorent Overlord, Erebos, God of the Dead, Gray Merchant of Asphodel, Hero’s Downfall, Hythonia the Cruel, Nighthowler, Read the Bones, Rescue from the Underworld and Whip of Erebos are all pretty much fantastic, with the all-stars being Erebos and his Whip.

 

 

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Perhaps most disappointing of all is red. We got barely anything that matters for Commander here beyond incredibly deck-specific stuff I didn’t mention. Anger of the Gods, Ember Swallower, Fanatic of Mogis, Hammer of Purphoros, Purphoros, God of the Forge and Stormbreath Dragon are the only cards I can think of that will actually see a good amount of play.

 

 

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Green is just full of goodies this time around for all kinds of decks. Anthousa, Setessan Hero, Arbor Colossus, Bow of Nylea, Commune with the Gods, Karametra’s Acolyte, Mistcutter Hydra, Nemesis of Mortals, Nylea, God of the Hunt, Ordeal of Nylea, Polukranos, World Eater, Reverent Hunter, Satyr Piper and Sylvan Caryatid will all see play somewhere, giving green the biggest EDH presence in Theros, and I’m sure not complaining.

 

 

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With all the mono-coloured matters stuff running around in Theros, you might not expect there to be a strong multicolour presence in Theros, but there certainly is for Commander. Akroan Hoplite, Anax and Cymede, Ashen Rider, Ashiok, Nightmare Weaver, Daxos of Meletis, Fleecemane Lion, Horizon Chimera, Medomai the Ageless, Polis Crusher, Prophet of Kruphix, Psychic Intrusion, Reaper of the Wilds, Shipwreck Singer, Spellheart Chimera, Steam Augury, Triad of Fates, Tymaret, the Murder King, Underworld Cerberus and Xenagos, the Reveler are all fantastic cards, and some were clearly made with EDH in mind, which I really love.

 

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There are even a few playable artifacts in Theros. Akroan Horse, Burnished Hart, Colossus of Akros, Opaline Unicorn and Prowler’s Helm aren’t really much, but they have their places and are rather fun/decent in the right decks.

 

 

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Finally, we have the lands. The Scry lands are interesting enough, at least enough to replace a basic or two, or replace your Guildgates. But more interesting is Nykthos, Shine to Nyx. It’s a staple in every mono-coloured deck, and will even see play in multicolour decks, just as a filter.

 

 

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There are just two things I want to address at the end here, and these are 100% opinion based, so if you don’t agree with my views and play styles, then just skip this part. I wanna talk about my favourite new commanders, and my favourite cards from the set in general. We got quite a few new generals this time around, though that was to be expected from the start.

Here are a list of my five favourite commanders and what kind of deck I’d build with them:

Purphoros, God of the Forge – Mono Red Token-Burn. I personally think it would be a blast just burning away everybody with pandemonium effects every turn, and I love tokens.

Anax and Cymede – White/Red Token-Burn. The same archetype as Purphoros, done completely differently. Use a lot of re-usable and mass-target spells to pump your army and keep the burn from killing your stuff before you go in for the attack.

Triad of Fates – White/Black Blink-Control. Fill your deck with great blink targets like Ashen Rider and Angel of Despair, and don’t forget to abuse Oblivion Stone to seal the fate of multiple creatures in one turn, or protect your own things faster.

Erebos, God of the Dead – Mono Black Control. As a draw engine that prevents your opponents from gaining life, Erebos is invaluable to the deck, a great commander for a beloved archetype.

Hythonia the Cruel – Mono Black Voltron. Hythonia is fantastic in that she doesn’t really need much evasion equipment to be a threat. You can wipe the board, attack and then blink her with Conjurer’s Closet to keep the path clear.

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While those are the commanders I’m most excited about, the cards that excite me more for the 99 are:

Prophet of Kruphix – Being the best parts of a Seedborn Muse and giving your creatures flash is a beautiful thing, something that my Animar deck has needed for quite some time.

Gift of Immortality – This card is great, my favourite thing about it is making Sun Titan really hard to get rid of.

Spear of Heliod – I love anthems. I love them even more when hey can shoot creatures down.

Bow of Nylea – It makes tokens decks 100% more deadly, it’s just so good.

Karametra’s Acolyte – Wow. This is the mana dork I’ve been looking for a long time. Being able to make more green equal to the green you already have? Wonderful.

Mistcutter Hyrda – Can you tell I like Green yet? Mistcutter Hydra is an autoinclude in decks that care about +1/+1 counters.

Purphoros, God of the Forge – I love red enchantments, especially when they do crazy stuff like Pandemonium-esque effects. Keep on rocking, Purphoros.

Abhorrent Overlord – I like tokens and I like harpies. It’s also a demon that lets you sac creatures. There’s a lot of usefulness there.

Erebos, God of the Dead – Another Everlasting Torment-esque card to throw in burn decks and MBC, might try running it in something eventually.

Whip of Erebos – More wondering things for token and graveyard decks! 4 mana unearth for anything AND lifelink? I’m not usually this drawn to Black.

Thassa, God of the Sea – Amazing scry engine, and able to make your saboteurs unblockable, simply goodstuff.

Master of Waves – Hilariously good in an Elemental Tribal deck, finally a lord that isn’t red, right?

Akroan Colossus – Easily my favourite Golem. It’s just so splashy and hilarious, I can’t wait to try it out myself.

Nykthos, Shrine to Nyx – Oh look, it’s a budget replacement for Gaea’s Cradle ! Fantastic!

All-in-all, I’d say Theros is great for Commander. It didn’t give us so much as to detract from other formats, but just enough to freshen up our decks and give ideas to brew new ones. Thanks to Wizards R&D for another fantastic set, one that I give an 8/10 on my abstract and undeveloped scale.

Now, I’d like to know what you think of Theros for Commander, what are your favourite cards, and how will they impact your game? Let me know by reply, ask or reblog. And if you feel I missed anything, or disagreed with anything I said, then don’t be afraid to discuss it with me.

 

 

theros preorder

Don’t delay! Preorder today!