Emmara Tandris
A very majestic looking creature
We start things off with Emmara Tandris, who graces us with her lovely presence today. She screams Commander and I can already imagine all the people that will be clamoring for a foil copy. She’s not in any starter, so it will legitimately be in demand.
The card itself is obviously a bomb in limited, providing a sizeable body and an ability that anyone can appreciate. There might be the possibility of decks featuring Yeva, Nature’s Herald running her, but that is rather unlikely. She costs way too much to see play and her ability really only affects tokens, so you more or less have to be running a GW tokens deck, in which case I would opt for something more akin to Collective Blessing.
Pyrewild Shaman
Half ‘Squee’, half ‘Giant Growth’
This is one goblin shaman I can really get behind! He obviously comes from Squee’s lineage. His versatility in pumping your creatures or chumping/trading with your opponent’s creatures almost endlessly is just awesome. The condition of being of course, that you need to deal combat damage with something (probably some trample creature or maybe just a flyer).
His great great great great x infinity grandfather would be proud!
Of course the deck is typically belongs in would be some kind of RG aggressive deck featuring a few creatures with the Bloodrush mechanic. I see him being played more in some kind of RU deck featuring hard to block creatures or unblockable creatures (Invisble Stalker) so as to constantly be swinging for 4 every turn. Attack, Bloodrush with Pyrewild Shaman, pay 3 mana and get Pyrewild Shaman back in your hand to repeat next turn.
This is just a random brainstormed example of course but don’t forget he can easily just be played as a somewhat efficient creature and attack when need be. This card will not be homeless when the time comes for Dragon’s Maze Standard, I can assure you.
Warleader’s Helix
A nice tribute to the original
I guess Lightning Helix got trademarked by Ajani Vengeant, so they had to go ahead and give Aurelia her own version. A version that takes down Restoration Angels no less. I suppose we now know why a lot of 4-toughness or 2/4 creatures are in this set. They are out of the range of regular burn, but not Boros burn!
In constructed this will most assuredly see play. A lot of the planeswalkers in Standard start at 3, so even if they tick up to 4 loyalty this helix will take them out. Of course, smaller ones like Tibalt can be shot down even 1 turn later. Or of course, he can simply be ignored (at your own risk).
That last bit about Tibalt being a threat was a joke, for those of you who didn’t catch it.
Sorry buddy!
Warped Physique
The side effects of one too many protein shakes?
Apparently Wizards of the Coast decided it would fun to educate all of us on the dangers of only working out your upper body. Huge chest and arms coupled with tiny chicken legs.
Good little limited card, although doubtful it will be seen across the table even at a local FNM constructed event. Just remember the lesson here folks and you’ll be just fine.
More Split cards
A nice little shot of more split cards
While we’re on the topic of split cards, I am reminded of local pro player Xavier Biron’s story on his hate for split cards. He would actively seek out foil copies of cards like Fire/Ice and co. to purposely cut them in half and make a collection out of them. Apparently the hate was not widespread and Wizards of the Coast continued printing these.
I for one am very happy to get extra ‘value’ out of my cardboard and flexibilty as well. Not all of them are good and it will be interesting to see which ones get tried out in existing decks.
Down/Dirty
Sorcery//Sorcery
3B/ 2G
Target player discards two cards.
//
Return target card from your graveyard to your hand.
Fuse
Each half of this card costs 1 more mana than its original printing. In Dirty’s case, it is on par with Recollect (or overcosted Regrowth). It’s probably a good 22nd-23d card in your draft deck if nothing else.
Profit/Loss
Instant//Instant
2W/2B
Creatures you control get +1/+1 until end of turn.
//
Creatures your opponents control get -1/-1 until end of turn.
Fuse
This is oviously a very overcosted Zealous Persecution. Each half even costs more than the card that provides you with the full effect. A combat trick nonetheless for limited purpose, but don’t you dare even think about sleeving this baby up in a 60-card deck.
Protect/Serve
Instant
2W/2U
Target creature gets +2/+4 until end of turn.
//
Target creature gets -4/-0 until end of turn.
Fuse
Kind of like a less deadly Agony Warp. Avoid playing this when you can as there is better if random +/- action is your thing.
Ready/Willing
Instant//Instant
1GW/1BW
Creatures you control are indestructible this turn.
//
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse
Oh yes! If there is one neat trick I would at least try in constructed, this would be it. ready shrugs of Supreme Verdict for your side.
The other half can either force undesirable trades in combat or when fused, provide a rather deadly one-sided effect. Of course, in this case you are running three colors. Commander format says hi!
Speaking of Split…
It’s time for us to split until another upcoming day of previews/spoilers tomorrow. Toodles!