Starke EDH

by Xavier Biron

Commander 

Stark of Rath

Starke of Rath

Lands (33)

21 x Snow-covered Mountain
Thawing Glaciers
Scrying Sheets
Mouth of Ronom
Strip Mine
Wasteland
Tectonic Edge
Vesuva
Homeward Path
Maze of Ith
High Market
Miren, the Moaning Well
City of Shadows

Creatures (23)

Goblin Welder
Anger
Urabrask the Hidden
Jiwari, the Earth Aflame
Karn, Silver Golem
Stuffy Doll
Conquering Manticore
Bloodshot Cyclops
Ryusei, the Falling Star
Homura, Human Ascendant
Wurmcoil Engine
Charmbreaker Devils
Hoarding Dragon
Solemn Simulacrum
Obsidian Fireheart
Zealous Conscripts
Inferno Titan
Duplicant
Greater Gargadon
Steel Hellkite
Akroma, Angel of Fury
Rimesclae Dragon
Mindclaw Shaman

Artifacts (21)

Claws of Gix
Sol Ring
Lightning Greaves
Gaunntlet of Power
Gauntlet of Might
Umbral Mantle
Crucible of Worlds
Dreamstone Hedron
Spine of Ish sah
Expedition Map
Mimic Vat
Mana Crypt
Thousand-Year Elixir
Oblivion Stone
Skullclamp
Batterskull
Sensei’s Divining Top
Extraplanar Lens
Swiftfoot Boots
Tormod’s Crypt
Liquidmetal Coating
Caged Sun
Culling Dais

Spells (22)

Starstorm
Vandalblast
All is Dust
Blasphemous Act
Shattering Pulse
Wheel of Fortune
Glacial Crevasses
Grab the Reins
Reroute
Act of Aggression
Chaos Warp
Unwilling Recruit
Insurrection
Karn Liberated
Stranglehold
Mass Mutiny
Recoup
Word of Seizing

Reforge the Soul
Reiterate
Devastation

The deck is basically about stealing and sacrificing your opponent’s permanents or destroying them with Starke after you are done with them. The deck could have maybe used a Helm of Possession or a Trading Post as well, but it seems pretty tight already. Give it a try or examine the list to see if you can find some sweet interactions to include in your own EDH deck.

Contrary to most EDH decks, the manabase is also rather affordable. No duals, just a bunch of snow-covered mountains!

Return to Ravnica GAME DAY Promos and Playmat

Here’s the exclusive Game Day playmat:

The Game Day Top 8 Promo card:

And finally, the Promo card that everyone gets:

Dryad Militant

Go down to your local gaming shop and bring your latest Standard concoction to see how it fares versus the rest of the field!

Return to Ravnica Draft: Selesnya

by Steve DDT Giannopoulos

Today’s article is one I am not accustomed to writing. You guessed it: it’s a Limited one!

After playtesting a bit of Modern with Xavier Biron a few days before he had to leave for Pro Tour: Seattle, we decided we should run a few drafts with some of the local players at a nearby local store. One of the guys who works there, Chris, was nice enough to gather up some peeps and we were set.

I’m usually greedy to a fault when I draft. I hate the 2-color decks but I was trying to help out a friend, so I drafted properly for a change.

Pack 1, pick 1: I went with a Pack Rat. I am sure you have read up on or played enough Limited to know that this card is rather insane.

Pack 1, pick 2:  Nabbed a Gatecreeper Vine , setting myself up for a Golgari build. However, Rats is pretty splash-able. So I thought it would be an auto-include if I could get enough fixers.

Pack 1, pick 3: It was a tough pack, but I decided on a Golgari Keyrune. Again, staying somewhat flexible in my manabase and colors. At worse, it would be an accelerator and at best … it would be a nice little Deathtouch creature that could nullify one of their big ground guys.

Pack 1, other picks: mostly 2 Guildgates because of the mana stability. In case I go 3 colors, maybe more. I feel more Greedy T than DDT.

Pack 2, pick 1: Supreme  Verdict. Now this was not for ‘value’. I was realistically able to play this card as I had a way to fetch my lands in Gatecreeper Vine and I had a Azorious Guildgate as well. I wasn’t going to really draft anything else that was blue just because i can splash this.

I think this is a common mistake a lot of players, including myself make. My deck was mostly Selsnyan with an odd Golgari card or two. Trying to now switch colors or add one in at this point is probably a major no-no. A bigger mistkae would be to grab cards that require 2 blue mana and further mana-screw my deck in the process.

As Zac Clark stated before: ” a so-so two-color deck > than a mana-struggling 3-color one”.

Pack 2, pick 2: I go with a Transguild Promenade. Yep! I am probably for sure playing Supreme Verdict now.

Pack 2, pick 3: Selesnya Charm?

Selesnya Charm

is this normal? Not really, but it’s somewhat clear that the 2 people to my left were not playing Selesnya. Unless of course, there was something insane, like an Armada Wurm in the pack or mayyyybe Trostani?

This card does many things as all the other charms do. However, it’s the one that has the best removal potential. It can also save one of your guys or create a surprise attacker at the end of your turn. It’s the non-rare I want to see most when playing Selesnya.

Pack 2, the rest: Some mediocre stuff: Giant Growth, Keening Apparition, Sluiceway Scorpion and Courser’s Accord (aka. how to also multiply Pack Rat tokens without discarding.

Pack 3, Pick 1: Angel of Serenity for the value/ bomb I need to stay in the late game.

Angel of Serenity

A small anecdote, if I may:

Prior to the draft, Xavier grabbed my packs and tossed me his. I was kind of having a bad premonition that this ‘trade’ would bite me in the you-know-what I had these disturbing images of him laughing in my face and saying: “Best trade ever!” So I went with my gut feeling and grabbed the packs back from him. I then proceeded to triple pack slap him.

For those of you who don’t know what it is, the name says it all. You stack the 3 packs, grab them by the edges, wave them a bit and slap the other player in the face. The sound of each pack clapping into the other one as you connect with the slap is quite priceless.

Yeah, it’s childish. However, if a part of me wasn’t a child, I probably would not be playing this fabulous game.

Pack 3, pick 2: Remember when I said I wanted Selesnya Charm more than anything? Well, this is #2 on the list of selesnya non-rares. Centaur Glade on Legs with another random upside.

Vitu-Ghazi Guildmage

All the Guildmages are decent picks, but I have a soft spot for one that can flood the field. If it meets an untimely demise later on, it will have a least left a Centaur or other token behind…well, usually.

Pack 3, pick 3: Not much in my colors, so I grab a Dark Revenant. It might kill a few small fliers on defense or break a ground stalemate later in the game. It’s probably not something I will definitely play maindeck. I’m 50/50 on where it will end up.

Pack 3, pick 4: Treasure Find. Again, it was not a great selesnya pack. Seems I’m seeing an decent amount of black…maybe …nah…

Pack 3, pick 5: Rites of Reaping? Yeah, sure, why not? Removal is pretty good even in this form. I don’t have any Trostani’s Judgments yet ( I know right?), so I pick this up in its stead.

Pack 3, pick 6: Bazaar Krovod. What is a Krovod? This thing, I guess.

Not a card I think highly of, but it’s sizeable enough to block well. I thought of a few scenarios that it can come in handy, like if I had to give pseudo-vigilace to my deathtouch dudes. In the end, it just seemed like the best playable card in the pack.

Pack 3, the rest of the 14: I get a couple of Sewer Shamblers that I think I mostly cut so that i don’t lose to those. They are deceivingly good. Something I discovered will boarding them in versus black-based deck or decks that could out aggro me. He usually dies then Scavenges on the cheap. This makes him rather decent.

Deck:

1 x Supreme Verdict
1 x Dark Revenant
1 x Vitu-Ghazi Guildmage
1 x Gatecreeper Vine
1 x Golgari Keyrune
1 x Angel of Serenity
2 x Armory Guard
1 x Eyes in the Skies
1 x Courser’s Accord
1 x Centaur Healer
1 x Giant Growth
1 x Rites of Reaping
1 x Treasure Find
1 x Keening Apparition
1 x Seller of Songbirds
1 x Sluiceway Scorpion
1 x Sunspire Griffin
1 x Trostani’s Judgment
1 x Selesnya Charm
1 x Seek the Horizon
1 x Thrill-kill Assassin
1 x Pack Rat

1 x Azorius Guildgate
1 x Selesnya Guildgate
1 x Golgari Guildgate

1 x Island
3 x Swamp
5 x Forest
5 x Plains

2 x Sewer Shambler
1 x Giant Growth 

vs. Nicolas

Both games were similar. We traded a bit here and there, I Scavenged on fliers and eventually got there. Nothing too scientific. In the end, it’s knowing how to make the right trades when you have to.

1-0

vs. Xavier 

We have played many many times over the years. He usually has the edge in limited versus yours truly.

He has the typical Azorius deck and knows that I am splashing for Supreme Verdict.

Game 1

It’s a close one and it becomes a race until the end. He gets the tempo edge with a Dramatic Rescue and then lands Seller of Songbirds to   get a small flier and peck away at my remaining 5 health. In the final few turns I had cast a Dark Revenant, but he was Detained twice over.

Game 2

He start off with a swarm of weenies which I have trouble containing. I had Verdict the whole time but was down on the blue mana. A few turns later, facing a possible loss, I draw Gatecreeper Vine to tutor up an Island. I then cast Supreme Verdict and come back to eventually win that game (after I Treasure Find it and cast it again later).

Game 3

A tight one that wet long. On turn 4, I cast a Seek the Horizon. This card is mainly in my deck for Angel of Serenity which I eventually drew . Obviously, this immediately turned the tide in my favor. With not real way to remove the Angel, Xavier was not left with many answers in his deck. (He had used his one Arrest on a Centaur Healer in the previous turns).

He drew dead for a while and then muttered something about how ‘Unfair’ this particular Angel was.

2-0

vs. Yann

He offered me the split, but the guy working at the store mentioned something about it being preferable if people did not split at the more casual FNM-style events. I have no problem with that at all. 1st place was 6 packs to second place’s 4.

And…we’re off…

Game 1

He comes out of the gates with his team of unleashed dudes. I immediately make a memo to myself to side in my Sewer Shamblers for Game 2. At one point he has a Desecration Demon in play and I cannot let him actually attack or I lose. I brain farted a turn and chose to sacrifice my Dark Revenant, forgetting that I HAD to put it back on top. This would have been an OK play provided I could attack him on my turn to push through some damage. Alas, this was not the case. I put the Revenant back on top of my deck, only to re-draw it. Yay!

Game 2

His deck was all about speed and I had stabilized pretty early with Armory Guards and Centaur Healer. I later was beating down with the Guards and a Bazaar Krovod giving Vigilance to a Golgari Keyrune. None of these are particularly appealing to block. Other than the Demon, the biggest creature in his deck is a Perilous Shadow. The rest of the ‘fatties’ being 4/4s and thus ineffective vs 2/5s.

Game 3

We trade a few creatures here and there until I cast a Pack Rat on turn 5. The amazing thing about the Rats is that it works well with things like Trostani’s Judgment and Eyes in the Skies. Things get out of hand quickly.

Pack Rat

The final nail in the coffin was a Angel of Serenity taking away his 3 potential blockers.

Note: i did play the Sewer Shamblers in Game 3, but he never played actual Swamps. He played 2 Guildgates and one Promenade as his black mana sources.

3-0

I have to say that I never regretted the Black splash in this deck. While I didn’t grab enough actual removal, the Sluiceway Scorpion and the Golgari Keyrune did a great job at deterring some aggro. The Supreme Verdict seemed fine in this deck as it forced some people to try and play around it as soon as they saw I had the available mana.

The deck played more of a ‘grindy’ game than a regular Selesnya deck, making it truly more of a Junk deck. I had enough good removal plus the Angel to warrant the inclusion of Treasure Find. It wasn’t anywhere near the best Return to Ravnica deck I made, but its mix of good utility cards and bombs cam through in the end.

Return to Ravnica Draft Mini-Report

by Zac Clark

Friday 10/12/12

Chase Culpon emailed me back to inform me that there was an early Draft today and that he’d be there to test Standard and get a draft in around 2:00pm. Others on the Email list for the store chimed in. I was hankering for a little standard myself, just having finished most of my American Control Deck, but I really wanted to practice limited. Philly is a couple weeks away and I’m terrible at Draft right now. On the bright side I’ve been opening the money rares the whole time, so I guess life could be worse.

I arrived at the store near to 2 pm on the dot. Chase greeted me with his Standard deck and some Dunkin Donuts. This guy is all class! After losing terribly to his Human deck in Standard (I still need to tweak this thing), a bunch more people show up and we get this show on the road.

Two 6 man pods.

I’ll never get why everyone complains about the number of people in a pod exactly. I mean I understand that 8 is what you want and how cards table and that sort of thing. I also believe that 99% of the people complaining about this sort of stuff are looking for reasons to loose. 2 man draft, 8 man draft, 18 man draft I do not care. Let’s crack packs and build decks! Li Xu sits at my right, and says something I definitely took away from the draft: “Pick two colors and make a deck. A bad two color deck is better than a mediocre 3 color deck.” Sounds good to me! I’m so sick of getting mana and color screwed so I’ll listen to anyone that gives me advice on how to not have that happen.

Pack one pick 1: Chaos Imps… I decided that this is a pretty nice rare for draft… and not much else. I then decided to draft red for the rest of the pack. With hope for solid black or blue cards  as well.

After 3 packs of RTR draft I ended up with this fancy little number

20ss 10/12 RtR Draft 3-0

8 Mountain

1 Overgrown Tomb
8 Swamp

17 lands

1 Viashino Racketeer
1 Dead Reveler
1 Guttersnipe
1 Deathrite Shaman
1 Hellhole Flailer
1 Perilous Shadow
1 Dark Revenant
1 Slum Reaper
1 Splatter Thug
1 Gore-House Chainwalker
2 Grim Roustabout
1 Daggerdrome Imp
1 Tavern Swindler
2 Rakdos Shred-Freak
1 Chaos Imps

17 creatures

2 Cremate
1 Launch Party
1 Rakdos Charm
1 Traitorous Instinct
1 Pursuit of Flight

6 other spells

Sideboard
1 Firemind’s Foresight
1 Pyroconvergence
1 Spawn of Rix Maadi
1 Racecourse Fury
1 Sundering Growth
1 Goblin Rally
1 Armory Guard
1 Vandalblast
1 Destroy the Evidence
1 Deviant Glee
1 Mind Rot
1 Survey the Wreckage
1 Ogre Jailbreaker
1 Izzet Staticaster
1 Terrus Wurm
1 Rites of Reaping
1 Guild Feud
1 Chemister’s Trick

18 sideboard cards

I was extremely happy with the number of Unleashed “undercosted” creatures and a few neat bombs as well as the Deathrite Shaman for that extra reach and value. You’ll notice I picked up an Overgrown Tomb (thanks Li). I used it in the deck for the Shaman in case I could get a little value from it, but I knew mostly he’d be dealing in pain over pleasure. That said, I’m very light on removal and was not totally comfortable with that.

Game 1 Chase Culpon (UWg)

I won the die roll to PLAY.

Chase was living high from the beatings he gave me earlier from Standard testing.

The first game my turns went like this:

Turn 1, Swamp, Deathrite Shaman, go

Turn 2, Mountain, Rakdos Shred-Freak, Swing for 3

Chase 17

Turn 3, Swamp, Guttersnipe, swing for 3

Chase 14

Turn 4, Cremate, Draw Traitorous Instinct, GS deals 2 from trigger, Attack for 5

Chase 7, He plays a Kordoza Monitor

Turn 5 TI the KM and attack for (whoops GS trigger)… attack for 10

Chase -5

Game 2

It was much of the same. Chase’s deck could have stabilized with his Dramatic Rescues and high toughness Flash blockers, he just didn’t get the love and I really punished him for losing the die roll. Game 2 ended on turn five as well. I felt much better about the deck. Hell, I felt pretty good about the deck as a Standard deck… Turn five in draft, pretty good!

Guttersnipe

1-0

Round 2 Li Xu

I really like playing Li. I think I’ve been matched up against him more than any other 20ss regular. I had the pleasure of knowing for a fact that his deck contained no Delvers so I was feeling pretty good about that. Li lost round 1 and I got paired down. I was hoping to get paired down, just not against Li (for the obvious reason that he’s good at Magic). What can you do, at least we’re gonna have some laughs, right?

Game 1:

Turn two Rakdos Shred-Freak followed by turn three RSF he had some Rakdos creatures coming strong too. We raced, but in the end I again won the die roll. My clock was more Cuckoo than Grandfather and I took it. Though once I feared he had an Electrickery which would have been terrible for me.

Game 2:

We went 5 turns again. My horde of B/R guys just kept at the gates, and of course there was a game changing swing with one of his guys (Hellhole Flayer) with my Traitorous Instinct. I really, really like that card in aggressive decks. I ended the game a turn after with Rakdos Charm.

2-0

Traitorous Instinct

Li and I played a few games of Modern while we waited. I’m clueless in this format. Thanks to RtR I was able to afford a mana base for my Merfolk deck. More on that at a later date though.

Round 3 Kyle Schwartz

I won the die roll again!

Tragically, Kyle got land screwed both games against me. I will say this though, I like Daggerdrome Imp. It’s important to have interactions with him, say like Scavenge or Pursuit of Flight. As I’ve learned in M13, drafting flying lifelinkers is good. Kyle was cool about getting mana screwed, and I offered to play him another game, he told me to not worry about it, he wasn’t too attached to his deck.

So I went 3-0 and literally won every game.

Daggerdrome Imp

Three games on turn 5!

Rakdos is pretty sweet. But I also won every die roll. I was happy with my deck and really did a good job of making sure my curve filled out during draft. I’m sure this deck would have suffered in the late game, but did have a few nice big creatures and cards like Hellhole Flailer and Deathrite Shaman to get in the rest of the damage.

Hellhole Flailer

Other Underrated stars… Won game 2 Vs Li with Rakdos Charm‘s last ability, Guttersnipe is OK as a Gray Ogre… but with cantrips and removal spells he really gets nasty (even if he looks like a chicken thief). Tavern Swindler is not too shabby as a bear, its ability is sort of lackluster but it attacks for 2 on turn 3 sooooo…..

Matt Jones showed up after round 2.I had procured his classic T-shirt in size medium. He and Li tried to persuade me to play at States. I almost took off work for it, but realized I had a show with ZAC CLARK and the GRISWOLDS the next day.

Come On Down EP cover art

More over, I was pretty excited about what everyone was going to play for Standard FNM. It’s Friday night and I have to bartend. I wanted to play, but life gets in the way from time to time. I’ll have plenty of chances to play later. Still looking forward to Tuesday nights Standard at 20ss. Since rotation, Standard is like “Let’s Make a Deal” right now  and I’m the guy looking to trade a small box for a tiger or a boat.

M13 Limited: PTQ Report

by Zac Clark

Friday Night:

It was 2am. Finally time to leave work. Energy drinks were starting to wear off, and I was genuinely tired from a long day at the grind. Slinging drinks, while easy work, takes its toll in other ways. I hop on my bike, and bust out 2.1 miles toward home in a sleepy 15 mins… not my best time, but I don’t want to get my heart rate up, I’ll have trouble sleeping. I walk in the door and crash at 2:30 after setting and alarm.

Saturday Morning 7:20am

My alarm wakes me. I’m up. No really, I am. I feel like a zombie though. Which would be apropos if this was a Standard tourney. That said , I’m glad it’s sealed. I’ve played Standard so much I’m having night terrors about playing against Delver of Secrets. I shower, think about shaving and decide it makes me look slightly more intimidating and get dressed. White Oxford black pants and shiny dress shoes. If I’m gonna win this thing I want to look good doing it. And, Hell if I don’t win this thing, no one ever said, “You look a lil over dressed to be going 0-8 in a PTQ.” But yeah, like I said: I’m awake, sorta.

The L to Union square… nothing happens its the L on Saturday Morning at 8… Everyone is either still drunk, asleep, or still too non-functional to make plans for Saturday’s inevitable Mimosa/Bloody Mary brunch brigade. So it’s just working class folk.

Union Square Q platform. Wait for the train… pretty sure that dude plays at Twenty Sided. I’ll wait to see if he gets off at the King’s Highway stop. Music to wake up is prolly better than talking right now, I’m still not feeling social. Train ride ends, he gets up. ”Hey, man. Do you know where we’re going?” I smiled (man I really hope this guy plays at Twenty Sided this could get weird).

“Yea, its around the corner.” Relief washes over me in an awesome way.

We walk to the store, reintroduce ourselves, turns out we interact with each other on the 20ss google group. Josh Fetto, spots Matt Jones locking up his bike. We all grab coffee, and bagels, while we wait for the store to open. It does, we sign up and hang outside the store and bullshit while other 20ss regulars roll up. Monique and Rob K, Jordan Morgan, Michael Glanzer, and a few other guys I’ve met but can’t remember names yet. There’s a discussion about Mike S. who moved to Seattle (sadly) and Michael Glanzer’s boy “Nugget”.

Deck Reg/Construction

I receive packs and rip them open and begin marking the deck down… not a really interesting pool… the guy who gets this did receive an Ajani, Caller of the Pride. That’s about it! “I’d be less than happy with this” pool I tell myself. Pool passing happens and I open my pool and decide on my deck. Here’s what I came up with/decided to play.

PTQ – King’s games 9/22/12102 cards, 62 sideboard

9 x Mountain
8 x  Forest

17 lands

1 x Mwonvuli Beast Tracker
1 x Timberpack Wolf
3 x Bladetusk Boar
2 x Goblin Battle Jester
1 x Elvish Visionary
1 x Dragon Hatchling
1 x Goblin Arsonist
1 x Rummaging Goblin
2 x Deadly Recluse
1 x Spiked Baloth
1 x Flinthoof Boar
1 x Garruk’s Packleader
1 x Torch Fiend
1 x Centaur Courser

18 creatures

1 x Volcanic Geyser
1 x Rancor
1 x Krenko’s Command
2 x Searing Spear

5 other spells

Sideboard
1 Plummet
1 Show of Valor
1 War Falcon
1 Crippling Blight
2 Disentomb
1 Guardian Lions
1 Aven Squire
1 Chronomaton
1 Ajani, Caller of the Pride
1 Boundless Realms
1 Sphinx of Uthuun
1 Smelt
2 Faerie Invaders
1 Augur of Bolas
1 Switcheroo
2 Tricks of the Trade
1 Encrust
1 Negate
1 Ranger’s Path
1 Bountiful Harvest
1 Vile Rebirth
1 Vampire Nighthawk
1 Public Execution
1 Liliana’s Shade
1 Pillarfield Ox
1 Volcanic Strength
1 Craterize
1 Safe Passage
1 Silvercoat Lion
1 Bloodhunter Bat
1 Dark Favor
1 Duty-Bound Dead
1 Guardians of Akrasa
1 Healer of the Pride
1 Jayemdae Tome
1 Evolving Wilds
1 Cathedral of War
1 Spelltwine
1 Captain’s Call
1 Planar Cleansing
1 Smelt
1 Arctic Aven
1 Fog Bank
1 Sleep
1 Watercourser
2 Merfolk of the Pearl Trident
1 Downpour
1 Serpent’s Gift
2 Fog
1 Bond Beetle
1 Veilborn Ghoul
1 Tormented Soul
1 Mark of the Vampire
1 Harbor Bandit
1 Pacifism
1 Craterize
1 Trumpet Blast

62 sideboard cards

Looking back I think I could have went UBr or URb and maybe had a better maindeck (at least with a few bombs) but I was tired and decided that I should play an aggressive strategy that I’d be less likely to make play mistakes. R/G looked good and the manabase for the deck was nice as there wasn’t a lot RR (only 1)and no GG casting cost spells. I was confident that I could play this well, and with the three burn spells I could even stall out and have the extra reach I needed.

Round 1 – Liam B

Liam wasn’t really happy with his deck (he told me when he sat down). Good for me. I was riding high on the Redbull I just pounded not to mention the coffee from earlier. Shuffle. Cut. roll. win. Keep. I curved out the first game… Goblin Arsonist into Timberpack Wolf into some three drop perhaps Centaur Courser, and then Bladetusk Boar… Liam spent his first three turns playing land and saying “Go.” By turn six it was pretty obvious I was taking this game.

“My deck is pretty greedy.” Liam told me. I noted he was playing three colors, sided out Krenko’s Command and Mwonvuli Beast Tracker. In came Plummet (he played a flyer) and Smelt (he had some artifacts, I figured I could use a conditional removal spell over a couple of 1/1s and a 2/1)

Shuffle. Cut. Draw. (5 land and two Searing Spears) Mull… 4 creatures(1Red 3 Green) 2 Lands both Mountains. Shrug. Keep. I stalled out after not drawing land until turn 5… I did 0 damage to Liam in this game. Them’s the breaks… I made a promise to mull hands like that from now on.

Game 3. I shuffled like 10 times… I was determined to not get manascrewed. Once again I curved out, but Liam and I raced a little, a well placed searing spear stopped his clock and I used my army of beasts to clean it (his clock).

1-0

I was done pretty quickly. Standard Zac Clark fashion the round was over in 15 mins. I shook hands with Liam and chilled downstairs, waiting for my fellow 20ssers to share their tales of combats won and planeswalkers crushed. Josh and Tony Loman took their first rounds as well. Matt Jones was pissed about some mana problems Rob K. wasn’t looking happy, and I think Monique lost round one, but I couldn’t tell (I forgot to ask) because I assume from her demeanor she had won. Jordan I think also won. We talked decks and pools and showed each other our builds, B$ed the new Standard after rotation then Round 2 was up.

Round 2 Eric Vogel U/W

Shake hands. Shuffle. Cut. Roll. Win. SNAP KEEP.

Game 1: I remember being really really disappointed when I dropped a Rancor onto my turn one drop and Eric Unsummoned it… goodbye Rancor… a turn later I crashed into his untapped 2/2 Chronomaton with him having a land open to activate it… like a boss (you know the one you complain about on Facebook, being incompetent).

Game 2: So After handing him game 1, I was more than ready to step it up game 2. AND I DID! I killed the things that had to die and slammed through the gates with a Bladetusk Boar and Deadly Recluse (after his Trading Post stabilized the board for him).

Game 3: It was close! But in the end he drew and cast Switcheroo and left me with a Wall while he had enough to kill me two turns later.

Eric played well and deserved the win. I played like a robot and got what all robots deserve… rusty rusty death.

1-1

I was still confident about my chances here. Although I would have been happier if I had playtested a little more. When I last played, tapped blockers dealt no damage in combat. I knew otherwise now, but forgot long enough to lose a creature in game one. Eric’s deck had a suite of removal in Pacifisms and Encrusts as well as a Spelltwine and a Switcheroo. I wasn’t ashamed to lose to him.

Round 3 Andrew H. B/R

My opponent sits as we shuffle and he unravels his playmat with his 3 top 8 PTQ pins. I was like OK, this dude wants to play the intimidation game… sort of a hard sell for me. Working in a bar has made me socially numb to this stuff… Luckily his friend came over and joshed him for the pins. I actually defended him. ”Where else are you gonna put them? It’s not like you wanna wear them on your lapel for like a date or something. If they’re for luck you might as well use them. But I do want to beat you even more now.” I was worth a chuckle from him and his friend.

Game 1: HOLY CARD DRAW BATMAN! Rummaging Goblin and Veilborn Ghoul engine: Engage! It was a slugfest, but I just ran out of things to do and he had like 4 cards in hand when I died.

Game 2: Again a slugfest, but I was able to remove blockers and my Volcanic Strength‘d creature and my blockers where too much. I got there a couple turns earlier than he could.

Game 3: This game came down to just card for card trades. He Chandra’s Fury’d me to win. Had he not I had him the next turn. Rough. That’s cardboard, he played correctly around my Volcanic Geyser which I had waiting, so hats off. Solid play wins games, he wasn’t greedy and it panned out for him.

1-2

I go into positivity mode and convince myself I can still do this. I just have to win out the next 5 rounds.

Then… there’s a chance!

Round 4 Tristan G/R

Tristan was at my table while we were building decks. He got me in three games… pretty handily, just three quick games, nothing fancy. He was playing a deck much like mine, but with y’know better stuff. His Garruk’s Packleader into Mogg Flunkie into Mogg Flunkie was pretty tragic for me. Similar plays during the second game but I had Volcanic Strength and ran for the end zone. Third game was a blowout as his deck was just better and more consistent after turn 4. He piloted it well and knocked me (and my Pro Tour dreams) for a loop.

1-3

What happened? I started so strong…

Everyone of my losses so far had been 1-2 though. I was sticking around, I took off work and I wanted my Planeswalker Points. I was gonna stay’ til the bitter end. Other 20ssers looked like they got hit by a grenade. We might not have been at our best as a store that day, but we certainly were the coolest… in my opinion at least. I REDBULLED, pizza steaked and pounded a 5-hour energy. I think I have a problem, but I wasn’t feeling so tired and that’s the goal after you start to falter.

Round 5 Rob K.

I remember high fiving Rob right as he left the store, presumably to get lunch or something… WRONG! Apparently, the High Five was for the free points he gave me when he failed to drop and left the tourney…THANKS ROB!

2-3

Round 6 Stefano Black B/R

I sat down and thought about how funny the last 12 years of not playing was, and how much I’ve changed since then. I was the scrawny blonde haired kid with the glasses and Morrissey T-shirt back then. Pretty much Magic defined me. I was eating sleeping and drinking Magic. 12 years later, I’m the Robot Tattoo’ed shaved head guy, with the Black Glasses who’s maybe a little too loud, and laughs a bunch at tourneys (mostly at my own jokes, which normally only I get) I’ve branched out from Magic to writer, photographer, bartender and even lead singer in my own band… Socially, a lots changed in 12 years, but I’m still that scrawny 20 year old at heart. I’ll say this though, 12 years ago Stefano would have scared me to death. Peircings and tattoos (which obviously don’t mean much more to me than style of dress that day) would have me thinking this dude is tough as shit. Now, I’m like “RAD! a fellow old school punk, maybe.”

We both b*tch about bad beats and joke about maybe sleeping better for the next one of these things since NOTHING is on the line here.

Game 1: goes to Stefano. We traded life but his creatures were slightly better and he managed to get 20 before I could.

Game 2: He Mulls to 5 and I snap keep my hand it’s over in a few turns…i curved out again and he was still looking to get out of manascrew.

Game 3: Stefano mulls again. I keep a solid hand. And I’m off to the races. It’s Goblin Arsonist out of the Gate followed by Flinthoof Boar, and a turn 3 Searing Spear for his blocker. Before long I had a Volcanic Strength on the Boar (played when he tapped out, I was getting better at that).

After the match we bullshitted about how we were both tired. He drove in from Jersey… Old Bridge. We reminisced about the Birch Hill, and our respective careers in our creative industry. Switched up info for the Twitters (@Stefanoblackest) wished each other luck and on to the next round.

3-3

REDBULL BREAK… please hold

“We don’t know what it does, but it does something…” – Patrick Chapin

Round 7 Dan J – UWr

Let me just start this round off by saying I was feeling pretty slow (even with the Taurine boost) My opponent told me he was 3-0 three rounds ago. I did that once I told him. It a sad run when you are riding high only to be crushed, and then left out for the trashman. Dan wasn’t too worried though, looked like he shrugged it off.

Game 1: I’m having a little mana trouble (no red) but eventually get off the ground, sadly too late as his Faerie Invaders kills a Timberpack Wolf and he flies in for the kill over the next few turns.

Game 2: I start strong, really strong! Dan stabilizes and then play a Water Courser and Welkin Tern. I have a Plummet and a Searing Spear…he’s low on life I Spear his Courser and swing in to put him on a two turn clock… He Pacifisms my attacker and Welkin Tern goes to work on my life over the next few turns. Knowing he has Faerie Invaders and other Boss-level flyers I save the plummet. Flinthoof Boar, Haste, he’s at 1 life. He plays a ground blocker Welkin Tern finishes me… I wish i had saved the Spear instead of the Plummet. This is the second game my opponent was at 1 life and I couldn’t finish him.

Terrible, just terrible.

3-4

ROUND 8 David R. R/B

Let this be a lesson round. SIT IN YOUR ASSIGNED SEAT even in round 8.

We went to move for a little more room and the judge said he was gonna mark us at dropped. He didn’t but y’know better to be careful. Judges don’t get paid, so they get to be a lil crabby after 8 rounds of swiss and stupid “My opponent ‘accidentally’ drew an extra card”questions. It’s their right. Anyhow we did relocate and David and his friends all had the same record. Shuffle. cut. good luck. roll. WIN

Game 1: OK keep, nothing amazing but I had the Rancor. Rancor wins games.

Game 2: David had some removal and although I think he may have played a few risky cards in his deck, he took this game after a board stall followed by a Talrand, Sky Summoner and we went to game three.

Game 3: My side of the board looked like this

Turn 1: land go

Turn 2: land Timberpack Wolf

Turn 3: Land Flinthoof Boar, haste 5 damage

Turn 4: Rancor wolf and Volcanic Strength the boar attack for 9.

He slimes my Strength and (Arbor Elf helped) and began to stabilize but soon Rummaging Goblin had me looting toward the red zone. I killed his Talrand with a Volcanic Geyser. David’s response was “Rude!” I replied that rude is free 2/2 fliers, sir. And Rancor got me home again.

4-4

Handshakes, well wishes and a quick look around indicated  I was the last 20sser still there it seemed. Exhausted, I made my way home. My date for the night cancelled, which I was sorta happy about. I was in no shape to be cool at a bar, plus I needed a wash. I got home and crashed hard.

Deck Analysis

Looking at this deck I’m thinking now that I definitely should have played U/B/r, something like this:

7 island
7 swamp
2 mountain
1 Evolving Wilds

2 Searing Spear
1 Crippling Blight
1 Chronomaton
1 Sphinx of Uthuun
2 Faerie Invaders
1 Switcheroo
1 Encrust
1 Negate
1 Vile Rebirth
1 Vampire Nighthawk
1 Public Execution
1 Liliana’s Shade
1 Bloodhunter Bat
1 Duty-Bound Dead
1 Jayemdae Tome
1 Spelltwine
1 Fog Bank
1 Sleep
1 Watercourser
1 Veilborn Ghoul
1 Harbor Bandit

Risky mana base, but the Wilds would help a little maybe have another mountain and one less island. Like I said though, this style of deck needs a stronger pilot. I was playing asleep at the wheel. Not a solid battle plan. As it was, I was happy with my performance on the day. First serious level event in 12 years, 4-4 I’ll take it. Add 85 pts to the Seasonal record for a total of 149 this season and I’m only a month in. Pretty good in my book!

I’d really like to hear what you have to say about my strategy on the build, and my second build especially. I’ll stop crying about the lack of sleep now because that’s getting old. The next big event I play you can be damn sure I’ll rest up a little more. If you have a build you think would have been better please add it to the comments.

SPECIAL ANNOUNCEMENT:

I decided this week, that I’m going to GRAND PRIX LISBON. That’s right in Portugal!

I’m already playing in Philly, and I hope to do really well there but I’ve been looking to travel (some of you might know I’m Inked Magazine’s travel writer) and my job allows me to write off some travel expenses (I think) so I’ll be saving up and practicing my a$% off for both events, which are Sealed.

If you think you wanna tag along, hit me up! I don’t wanna be the only scrub in Portugal!

Return to Ravnica: Top 5

by Zac Clark

Here’s an RTR preview of top 5’s. (Limited and Constructed)

In the past (WAAAAAAY in the past), I was sort of averse to spoilers. I liked being surprised by the new cards and I wanted to experience a set in a face to face kind of way. Things change (I’m still not using a freaking playmat!), though, and I really dig the way the MTG community uses the weeks before a set’s release to generate interest, speculate and brew on SH*T THAT’S NOT EVEN REAL YET! It’s genius, really. So, I’ll back it up. I’d like to talk about my favorite 5 cards from the Return to Ravnica and their various applications. 5 for Contructed and 5 for Limited.

Here goes nothing…

Constructed

5. Epic Experiment

Right, I know what you’re thinking. JOHNNY!

Calm down I’m not brewing with this yet, I’m simply saying this: someone will break this. It might not be until the next set or maybe the set after, but it’ll get some play. You’ll groan like you do now when you loose to infect, it’ll be second tier likely, but man! when this card gets cast you’ll be sorry. It’s a real good thing Overload won’t work with this. I expect this to be a set-up for Grixis tap-out or a one of in a Delver variant (which will need a mid and late game strategy with a lack of free spells). I don’t know, I think it’ll be important eventually. Mark my words! (shakes cane in the air).

4. Cyclonic Rift

I remember Boomerang… man I loved Boomerang. So many great applications. Turn 2 bounce a land and TIME WALK. All sorts of cool stuff… You could save your Air Elemental from dying. You could bounce a potential blocker, and you could bounce an attacker. Nothing was safe from, well, bouncing. Cyclonic Rift can’t target your stuff to save it, but it does have another application… AND THE BOARD IS CLEAR! and by “THE”, I mean “YOUR”. OH, I don’t not look forward to being on the business end of a C-Rift. It’s got the early game thing down, the mid game thing it’s still very important, and the late game it just wins games. Mizzium Mortars doesn’t do this as well. Sure it kills things dead but if your deck is built right, you shouldn’t have a problem making the next untap count.

3. Rakdos Return

Can you say late game Combos?

C-rift End of Turn… Rakdos Return during my main phase… RESPONSES?! Mike Flores said it first, but I’ll repeat. DON’T C- Rift a Snapcaster with open counter mana and a Dissipate or Syncopate or other counters without PATE in them, … (You will be laughed at). But like C-Rift (yea I’m gonna keep calling it C-Rift), it deals with Planeswalkers. It’s a mid-game phase 2 kinda card and it doesn’t affect the board, so stop crying and build around it, you baby.

2. Angel of Serenity

Did you read the part about when your opponent inevitably deals with this creature (ala Ultimate Price) the things you chose go to hands, AND NOT BACK INTO PLAY? SHEEEIT! wait you can target things in Graveyards? And ANGELS? Just sayin’ bro. She’s even easy on the eyes without making me feel all pervy (I’m looking at you Liliana of the Veil).

1. Jace, Architect of Thought

The Magic: The Gathering version of Batman, Jace is in full Dark Knight Returns mode here (He’s not the Planeswalker this city wants, but he’ll be the Planeswalker this city needs).

Plus, look at that sweet cape flair. I bet he conjured a large fan to blow that breeze. He’s got a defense, and a sweet a$% -2 ability. You’ll be card advantaging the willies out of you opponent. I’m not really thinking the Ultimate will see much action (You’ll be too busy drawing to want to build him up) but if that goes off I bet you’ll figure out a way to make it good.

Limited

5. Lyev Skyknight

It’s an Uncommon so i bet you can find this guy in the draft. NO! I don’t know what # pick. But he’s good.

I remember night unto a day when (gset up from rocking chair) 3/1 blue fliers for 3 mana couldn’t block non-fliers. AND WE LIKED THEM JUST FINE! This guy can block if you need him to. And he’s a Twiddle (for all intended purposes) at his least effective. You won’t always wanna throw him down the second you draw him.

4. Dramatic Rescue

I like tempo strategies in draft. This card helps. It saves your guy, it stops his, it buys you a turn, it gains you 2 life. It has a sexual joke between a man and a fat Hawkman in the flavor text. Did you know that in Ravnica they use the American system of measurement? TONS. 4000lbs of Pure HAWKMAN LOVE!

3. The Charms

  

 

Duh! Options are good – taste the rainbow.

I think Izzet is the best in Limited then Selesnya, Azorius and then Gogari and Rakdos are tied.

2. The Guildmages

  

 

Mid and late-game mana sinks, expect to lose if your opponent gets to produce 3/3 centaurs each turn while you draw another land.

1. Mercurial Chemister

The John Wayne Gacy of the set, in that he’s goofy looking but deadly. Pogo the Clown here draws two cards then he kills things. Untapping with this guy twice should win you games. With 3 toughness though, he’s a lightning rod. Mostly he’ll trade 1 for 1. When he gets going, look out! I’m playing Izzet at the prerelease based on Hypersonic Dragon and maybe maybe opening up this guy.

Special SUPER SECRET TECH

0. Pack Rat

After playing some online sealed with a friend, we both immediately notice the raw power of this card in limited. What’s that you say? Never draw a land and wish it was something else.

If you play this card on curve its good. But even though I believe this set is removal poor I’d suggest waiting until you can copy him. Once copied nothing short of two removal spells or a detention sphere can stop you. If you play this turn 5 and copy it. On turn six with a land drop you have 2 2/2’s. Not bad but nothing to write home about. You attack and create (with the land you dropped) two 4/4’s with two 4/4’s blocking from there it just gets insane. I’d switch to splash black in the third pack for this card. It won the board each time I untapped with it. It’s my favorite card in limited and it’s power might just be good enough for constructed.

So that’s my take on the RTR scene. What’s your favorite card for Limited/Constructed?

Disagree with me? You’re probably not correct but I’ll read your rants in the comment section.

Junk or Jank?

by Steve Giannopoulos

The new Standard has arrived and with it many brewing options. A lot of big mana strategies seem to be the thing and the aggro strategies seem to be relegated to Zombies, WG Aggro and Mono Red.

Mono Red is always the kind of deck that thrives at the beginning of a format and has pretty much no late game to speak of. Cards like Vexing Devils kind of just hit play and sit there staring at bigger dudes not doing much but probably chumping. You can always rip a Thunderous Wrath and randomly win but that’s sort of like relying on luck a weee but much for my taste.

I was personally inclined to the play a Green-based Aggro deck with Rancors as they seem rather well-placed in the current metagame. I called a friend and asked him for his decklist for the upcoming Grand Prix Trial the day before. He was kind enough to provide me with one:

JUNK by Xavier Biron

Creatures
4 x Arbor Elf

4 x Avacyn’s Pilgrim

4 x Strangleroot Geist

4 x Loxodon Smiter

4 x Dreg Mangler

2 x Deadbridge Goliath

3 x Disciple of Bolas

2 x Sigarda, Host of Herons

Spells
3 x Rancor

4 x Abrupt Decay

2 x Tragic Slip

2 x Sever the Bloodline

Lands

4 x Overgrown Tomb

4 x Temple Garden

3 x Isolated Chapel

1 x Sunpetal Grove

1 x Woodland Cemetary

2 x Gavony Township

1 x Vault of the Archangel

1 x Swamp

1 x Plains

4 x Forest

Sideboard
2 x Crushing Vines

2  x Thragtusk

2 x Ray of Revelation

1 x Sever the Bloodline

2 x Tragic Slip

1 x Sigarda, Host of Herons

3 x Knight of Glory

2 x Rest in Peace

You might recognize the deck designer’s name. He recently got in the Pro Tour and will be going to Seattle to battle it out with some of the world’s best players. He won a Pro Tour Qualifier with a Green/Blue Infect deck. It was a somewhat rogue deck and caught a few people by surprise. He usually has a good understanding of the metagame and can back up a lot of his card choices by indicating a lot of situations in which they would be better than the cards that are usually played or proposed to him.

The Junk deck above is not exactly revolutionary, but it is somewhat unusual. You will notice that the color white is very minorly represented in the list but it does pack quite a punch.

Sigarda, Host of Herons

This little angel has become increasingly better for a few reasons. The main one being that 2 out of 3 monoblue clones just hit the curb with the arrival of the new Standard format. Incidentally, this was a big reason Olivia Voldaren was held back for quite some time. The only option now for clone shenanigans is Clone or Evil Twin. At the moment, they are suboptimal, but you never know…

                       

Remember these guys?

She invalidates Liliana of the Veil’s -2 ability as well as making Killing Wave, Barter in Blood, Tribute to Hunger and targeted removal utterly bad. She is definitely a good target to slap a Rancor on. There’s not much slowing her down save mass removal or a bigger angel like Angel of Serenity, which is seeing some play.

Loxodon Smiter

This bad boy makes Liliana of the Veil’s +1 rather risky. Often compared to Obstinate Baloth minus the lifegain, this guy is a lot more relevant as he comes down a turn earlier AND cannot be countered. It almost seems like the ‘cannot be countered’ cycle came out a set too late. With Mana Leak no longer in the format and Syncopate not nearly as effective, a lot of decks can afford to play less carefully around counters. It also helps that the control decks start to shape up more after the aggro ones do, since you obviously need to know what you need answers to. The best answer in this case is Mizzium Mortars, which incidentally is also the answer a lot of times your opponent ‘Miracles’ Entreat the Angels on his upkeep. Early on this guy just goes through unmolested against most decks and he is sizeable enough to play with the big boys later on. As a side note, I believe he is probably a very valid addition a Maverick-style Sideboard in Legacy, but most probably more in Modern. He punishes Jund’s discard and steers clear of the Lightning Bolts. this is similar to Obstinate Baloth of course, but the Smiter feels more Maindeck-worthy.

Gavony Township and Vault of the Archangels

                     

The Township has been gaining popularity as of late. The only real risk in activating it is put a counter on Strangleroot Geist and not being able to bring it back after a Supreme Verdict or the like. It definitely gives your mana dorks (Avacyn’s Pilgrim and Arbor Elf) some value in the mid to late game. It can also fatten up one of your creatures to sacrifice to Disciple of Bolas and get a pretty massive card draw and lifegain advantage.

The Vault offers somewhat different benefits. It allows your little dorks to trade with bigger creatures, thus warding off some aggro at times. Also, it’s really great with Strangleroot Geists since you have no qualms about trading them against other creatures and having them come back for a repeat performance. In mirror-matches (well, kind of . ie: Zombies and GW aggro) it can present a real dilemma to your opponent when he is trying to decide how to attack and not incur a major life swing  in the process. You would activate it on after blockers are declared to make some unfair trades and then on your turn when you hit him back for more life.

The Scavengers

Deadbridge Goliath and Dreg Mangler are really well-costed for their size. Not only that, but they allow you to recover pretty well post-board whipe. Everything went boom and you just drew an Avacyn’s  Pilgrim? No problem! just play that bad boy and ‘equip’ him with some +1/+1 counters courtesy of the Scavenge mechanic. As a side note, don’t forget that they can also add +1/+1 counters to an Unleash creature and make it unable to block. This is really marginal, but probably an interaction people should be aware of (mostly in limited).

The Goliath is Blastoderm-sized and probably slightly better than even Blastoderm would be these days. Sure he isn’t Hexproof or Shroud, but he does provide an advantage after his untimely demise. Blastoderm would probably just 2 for 1 a couple of creatures which is ok in the current Standard. Goliath can do the same or eat a removal and probably force another removal when scavenged. The difference is that the Goliath stays in play much much longer and is better if Counterspelled (also probably a reason why it’s a Rare).

Dreg Mangler is basically Strangleroot Geists # 5 through 8. Again, with some added value if they are Countered or milled (unless of course, if they get Dissipated or Syncopated). Just like pretty much most of the aggressive creatures, it’s really good with Rancor. 5/3 trample haste? Yep! Sign me up!

Card Advantage?

Yes, there are many forms of it. The more direct advantage comes from recurring Rancors and drawing cards off of Disciple of Bolas. Disciple is so good in this deck since you can probably recoup the things you sacrifice. Sacrifice a Rancored Deadbridge Goliath, get Rancor back to your hand and scavenge the Goliath later on. Did I mention this thing is the Release Party card? I would probably get a playset on the cheap at the moment as they are probably undervalued.

Removal? in Spades!

Tragic Slip continues to be good in this metagame. It kills early game accelerators (Pilgrim Arbor Elf) and also is a card that deals with Falkenrath Aristocrats. Obviously, you can get more value out of it when you trigger its Morbid ability, since it can kill other nuisances such as Lotleth Troll and Wolfir Avengers.

Sever the Bloodline was somewhat hyped for a small time during the past Standard season but never really saw play. Now with the absence of Doom Blades and Go For the Throats, it is much much better. Add to that the fact that it removes the creature, so it’s an ideal removal for Geralf’s Messengers and other Zombies. In other cases, it will just board-whipe tokens, namely Entreat the Angels tokens. The fact that it has flashback is rather nice, since control decks can cast it after having dumped it in the grave with Forbidden Alchemy later in the game.

Abrupt Decay is somewhat pricey at the moment with good reason. In the current environment it can really kill way to many things. Oblivion Rings, Keyrunes, some Planeswalkers, tokens, Detention Spheres and the list goes on. The fact that it cannot be countered simply adds to its goodness. It seems to be a good future staple in formats that are more mana-efficient as you can deal with more permanents. It’s also quite better than Murder, since using your turn 3 to cast a Murder is not quite what you want to be doing in a mostly aggressive deck (unless your turn 1 was a Pilgrim and turn 2 was a Loxodon Smiter, of course).

Sideboard

This sideboard is basically an anti-graveyard, anti-aggro one. Also, as the Knight of Glory indicates, we are prepared for a heavy black metagame. Crushing Vines versus Angels mostly and perhaps the odd artifact here and there as Scars Block has come and gone. Ray of Revelation do a great job against Oblivion Rings and Detention Spheres.

More removal follows, just in case you are not always the aggressor.

Value is now harder to spell… T h r a g t u s k

Thragtusk is just overall good, so why not? Also, he is a great ‘target’ for Disciple of Bolas.

This covers our small trip to Ravnica Standard for today. Stay tuned for further decks and articles!