M13 Text Spoiler

Name: Ajani, Caller of the Pride
Cost: 1WW
Type: Planeswalker
Pow/Tgh: 4
Rules Text: +1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 white Cat creature tokens onto the battlefield, where X is your life total.
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Set Number: #1/249
Name: Ajani’s Sunstriker
Cost: WW
Type: Creature – Cat Cleric
Pow/Tgh: 2/2
Rules Text: Lifelink
Flavor Text: “Ajani goes where he is need most and in his name we keep his lands safe.”
Illus. Matt Stewart
Rarity: Common
Set Number: #2/249
Name: Angel’s Mercy
Cost: 2{W}{W}
Type: Instant
Rules Text: You gain 7 life.
Rarity: Common
Set Number: #3/249
Name: Angelic Benediction
Cost: 3W
Type: Enchantment
Rules Text: Exalted
Whenever a creature you control attacks alone, you may tap target creature.
Rarity: Uncommon
Set Number: #4/249
Name: Attended Knight
Cost: 2W
Type: Creature – Human Knight
Pow/Tgh: 2/2
Rules Text: First strike
When Attended Knight enters the battlefield, put a 1/1 white Soldier creature token onto the battlefield.
Rarity: Common
Name: Aven Squire
Cost: 1W
Type: Creature – Bird Soldier
Pow/Tgh: 1/1
Rules Text: Flying, exalted
Rarity: Common
Name: Battleflight Eagle
Cost: 4{W}
Type: Creature – Bird
Pow/Tgh: 2/2
Rules Text: Flying
When Battlefield Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn.
Illus. Kev Walker
Rarity: Common
Set Number: #7/249
Name: Captain of the Watch
Cost: 4{W}{W}
Type: Creature – Human Soldier
Pow/Tgh: 3/3
Rules Text: Vigilance
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white soldier creature tokens onto the battlefield.
Illus. Greg Staples
Rarity: Rare
Set Number: #8/249
Name: Captain’s Call
Cost: 3{W}
Type: Sorcery
Rules Text: Put three 1/1 white Soldier creature tokens onto the battlefield.
Illus. Greg Staples
Rarity: Common
Set Number: #9/249
Name: Crusader of Odric
Cost: 2W
Type: Creature – Human Soldier
Pow/Tgh: */*
Rules Text: Crusader of Odric’s power and toughness are each equal to the number of creatures you control.
Flavor Text: “We are Odric’s Sword. We strike without fear, for his mind has divined how our foe will be slain.”
Illus. Michael Komarck
Rarity: Uncommon
Set Number: #10/249
Name: Divine Favor
Cost: 1{W}
Type: Enchantment – Aura
Rules Text: Enchant creature
When Divine Favor enters the battlefield, you gain 3 life.
Enchanted creature gets +1/+3.
Rarity: Common
Set Number: #11/249
Name: Divine Verdict
Cost: 3{W}
Type: Instant
Rules Text: Destroy target attacking or blocking creature.
Rarity: Common
Set Number: #12/249
Name: Erase
Cost: {W}
Type: Instant
Rules Text: Exile target enchantment
Illus. Richard Wright
Rarity: Common
Set Number: #13/249
Name: Faith’s Reward
Cost: 3w
Type: Instant
Rules Text: Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
Rarity: Rare
Name: Glorious Charge
Cost: 1W
Type: Instant
Rules Text: Creatures you control get +1/+1 until end of turn.
Rarity: Common
Name: Griffin Protector
Cost: 3W
Type: Creature – Griffin
Pow/Tgh: 2/3
Rules Text: Flying
Whenever a creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.
Rarity: Common
Name: Guardian Lions
Cost: 4W
Type: Creature – Cat
Pow/Tgh: 1/6
Rules Text: Vigilance
Rarity: Common
Name: Guardians of Akrasa
Cost: 2W
Type: Creature – Human Soldier
Pow/Tgh: 0/4
Rules Text: Defender, exalted
Rarity: Common
Set Number: #18/249
Name: Healer of the Pride
Cost: 3{W}
Type: Creature – Cat Cleric
Pow/Tgh: 2/3
Rules Text: Whenever another creature enters the battlefield under your control, you gain 2 life.
Illus. Christopher Moller
Rarity: Uncommon
Set Number: #19/249
Name: Intrepid Hero
Cost: 2{W}
Type: Creature – Soldier
Pow/Tgh: 1/1
Rules Text: {T}: Destroy target creature with power 4 or greater.
Rarity: Rare
Set Number: #20/249
Name: Knight of Glory
Cost: 1W
Type: Creature – Human Knight
Pow/Tgh: 2/1
Rules Text: Protection from black
Exalted
Flavor Text: “I will uphold the law, and no manner of foe will stop me.”
Illus. Peter Mohrbacher
Rarity: Uncommon
Set Number: #21/249
Name: Oblivion Ring
Cost: 2W
Type: Enchantment
Rules Text: When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner’s control.
Rarity: Uncommon
Set Number: #22/249
Name: Odric, Master Tactician
Cost: 2ww
Type: Legendary Creature – Human Soldier
Pow/Tgh: 3/4
Rules Text: First strike

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

Flavor Text: “Fear holds no place in faith’s battle plan.”
Illus. Michael Komarck
Rarity: Rare
Set Number: #23/249
Name: Pacifism
Cost: 1{W}
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature can’t attack or block.
Rarity: Common
Set Number: #24/249
Name: Pillarfield Ox
Cost: 3w
Type: Creature – Ox
Pow/Tgh: 2/4
Flavor Text: These stubborn and unpredictable oxen inspire the plains nomads’ most colorful curses.
Illus. Andrew Robinson
Rarity: Common
Name: Planar Cleansing
Cost: 3{W}{W}{W}
Type: Sorcery
Rules Text: Destroy all nonland permanents.
Rarity: Rare
Name: Prized Elephant
Cost: 3W
Type: Creature – Elephant
Pow/Tgh: 3/3
Rules Text: Prized Elephant gets +1/+1 as long as you control a Forest.
{G}: Prized Elephant gains trample until end of turn.
Illus. Ioan Dumitrescu
Rarity: Uncommon
Set Number: #27/249
Name: Rain of Blades
Cost: {W}
Type: Instant
Rules Text: Rain of Blades deals 1 damage to each attacking creature.
Illus. Rob Alexander
Rarity: Uncommon
Set Number: #28/249
Name: Rhox Faithmender
Cost: 3W
Type: Creature – Rhino Monk
Pow/Tgh: 1/5
Rules Text: Lifelink
If you would gain life, you gain twice that much life instead.
Flavor Text: Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
Illus. Wesley Burt
Rarity: Rare
Set Number: #29/249
Name: Safe Passage
Cost: 2W
Type: Instant
Rules Text: Prevent all damage that would be dealt to you and creatures you control this turn.
Rarity: Common
Name: Serra Angel
Cost: 3{W}{W}
Type: Creature – Angel
Pow/Tgh: 4/4
Rules Text: Flying
Vigilance
Rarity: Uncommon
Set Number: #31/249
Name: Serra Avatar
Cost: 4{W}{W}{W}
Type: Creature – Avatar
Pow/Tgh: */*
Rules Text: Serra Avatar’s power and toughness are equal to you life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owners library.
Flavor Text: “Serra isn’t dead. She lives on through me.”
Illus. Dermot Power
Rarity: Mythic Rare
Set Number: #32/249
Name: Serra Avenger
Cost: WW
Type: Creature – Angel
Pow/Tgh: 3/3
Rules Text: You can’t cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Illus. Scott M. Fischer
Rarity: Rare
Set Number: #33/249
Name: Show of Valor
Cost: 1{W}
Type: Instant
Rules Text: Target creature gets +2/+4 until end of turn.
Illus. Anthony Palumbo
Rarity: Common
Set Number: #34/249
Name: Silvercoat Lion
Cost: 1{W}
Type: Creature – Cat
Pow/Tgh: 2/2
Rarity: Common
Set Number: #35/249
Name: Sublime Archangel
Cost: 2WW
Type: Creature – Angel
Pow/Tgh: 4/3
Rules Text: Flying
Exalted
Other creatures you control have exalted.
Illus. Cynthia Sheppard
Rarity: Mythic Rare
Set Number: #36/249
Name: Touch of the Eternal
Cost: 5WW
Type: Enchantment
Rules Text: At the beginning of your upkeep, your life total becomes equal to the number of permanents you control.
Illus. Christopher Möeller
Rarity: Rare
Set Number: #37/249
Name: War Falcon
Cost: W
Type: Creature – Bird
Pow/Tgh: 2/1
Rules Text: Flying
War Falcon can’t attack unless you control a Knight or Soldier.
Flavor Text: The falcon is the picture of nobility, maintaining a regal bearing even as it conducts the bloody business of war.
Illus. Volkan Baga
Rarity: Common
Set Number: #38/249
Name: War Priest of Thune
Cost: 1{W}
Type: Creature – Human Cleric
Pow/Tgh: 2/2
Rules Text: When War Priest of Thune enters the battlefield, you may destroy target enchantment.
Rarity: Uncommon
Name: Warclamp Mastiff
Cost: {W}
Type: Creature – Hound
Pow/Tgh: 1/1
Rules Text: First Strike
Illus. David Palumbo
Rarity: Common
Set Number: #40/249

Blue (40)

Name: Archaeomancer
Cost: 2UU
Type: Creature – Human Wizard
Pow/Tgh: 1/2
Rules Text: When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
Flavor Text: “Words of power never disappear. They sleep, awaiting those with the will to rouse them.”
Illus. Zoltan Boros
Rarity: Common
Set Number: #41/249
Name: Arctic Aven
Cost: 2U
Type: Creature – Bird Wizard
Pow/Tgh: 2/1
Rules Text: Flying
Arctic Aven gets +1/+1 as long as you control a Plains.
{W}: Arctic Aven gains lifelink until end of turn.
Illus. Igor Kieryluk
Rarity: Uncommon
Set Number: #42/249
Name: Augur of Bolas
Cost: 1U
Type: Creature – Merfolk Wizard
Pow/Tgh: 1/3
Rules Text: When Augur of Bolas enters the battlefield, look at the top three cards from your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Rarity: Uncommon
Name: Battle of Wits
Cost: 3uu
Type: Enchantment
Rules Text: At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.
Flavor Text: There is no loftier ambition than the pursuit of knowledge.
Illus. Jason Chan
Rarity: Rare
Set Number: #44/249
Name: Clone
Cost: 3{U}
Type: Creature – Shapeshifter
Pow/Tgh: 0/0
Rules Text: You may have Clone enter the battlefield as a copy of any creature on the battlefield.
Flavor Text: One face, two minds.
Illus. Kev Walker
Rarity: Rare
Set Number: #45/249
Name: Courtly Provocateur
Cost: 2{U}
Type: Creature – Human Wizard
Pow/Tgh: 1/1
Rules Text: {T}: Target creature attacks this turn if able.
{T}: Target creature blocks this turn if able.
Illus. James Ryman
Rarity: Uncommon
Set Number: #46/249
Name: Divination
Cost: 2{U}
Type: Sorcery
Rules Text: Draw two cards.
Rarity: Common
Name: Downpour
Cost: 1{U}
Type: Instant
Rules Text: Tap up to three target creatures.
Flavor Text: “The sky holds vast oceans. They are at your fingertips if you know how to call them.”
-Talrand, sky summoner
Illus. Eytan Zana
Rarity: Common
Name: Encrust
Cost: 1UU
Type: Enchantment – Aura
Rules Text: Enchant artifact or creature
Enchanted permanent doesn’t untap during its controller’s untap step and its activated abilities can’t be activated.
Rarity: Common
Name: Essence Scatter
Cost: 1U
Type: Instant
Rules Text: Counter target creature spell.
Rarity: Common
Set Number: #50/249
Name: Faerie Invaders
Cost: 4U
Type: Creature – Faerie Rogue
Pow/Tgh: 3/3
Rules Text: Flash, flying
Rarity: Common
Name: Fog Bank
Cost: 1{U}
Type: Creature – Wall
Pow/Tgh: 0/2
Rules Text: Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Rarity: Uncommon
Name: Harbor Serpent
Cost: 4{U}{U}
Type: Creature – Serpent
Pow/Tgh: 5/5
Rules Text: Islandwalk
Harbor Seprent can’t attack unless there are five or more Islands on the battlefield.
Illus. Daarken
Rarity: Common
Set Number: #53/249
Name: Hydrosurge
Cost: U
Type: Instant
Rules Text: Target creature gets -5/-0 until end of turn.
Illus. Steve Prescott
Rarity: Common
Name: Index
Cost: {U}
Type: Sorcery
Rules Text: Look at the top five cards of your library, then put them back in any order.
Rarity: Common
Name: Master of the Pearl Trident
Cost: UU
Type: Creature – Merfolk
Pow/Tgh: 2/2
Rules Text: Other Merfolk you control get +1/+1 and have islandwalk.
Flavor Text: “Let the land dwellers know the coast is no longer the border between our realms. A new age of empire has begun.”
Illus. Ryan Pancoast
Rarity: Rare
Set Number: #59/249
Name: Negate
Cost: 1U
Type: Instant
Rules Text: Counter target noncreature spell.
Rarity: Common
Set Number: #62/249
Name: Scroll Thief
Cost: 2U
Type: Creature – Merfolk Rogue
Pow/Tgh: 1/3
Rules Text: Whenever Scroll Thief deals combat damage to a player, draw a card.
Rarity: Common
Set Number: #66/249
Name: Jace’s Phantasm
Cost: U
Type: Creature – Illusion
Pow/Tgh: 1/1
Rules Text: Flying
Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in his or her graveyard.
Flavor Text: In the abstract memories of the Iquati, Jace found interesting ideas to improve upon.
Illus. Johan Bodin
Rarity: Uncommon
Set Number: #73/249
Name: Jace, Memory Adept
Cost: 3uu
Type: Planeswalker – Jace
Pow/Tgh: 4
Rules Text: +1: Draw a card. Target player puts the top card of his or her library into his or her graveyard.
0: Target player puts the top ten cards of his or her library into his or her graveyard.
-7: Any number of target players each draw twenty cards.
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Name: Kraken Hatchling
Cost: {U}
Type: Creature – Kraken
Pow/Tgh: 0/4
Rarity: Common
Name: Merfolk of the Pearl Trident
Cost: {U}
Type: Creature – Merfolk
Rarity: Common
Name: Mind Sculpt
Cost: 1U
Type: Sorcery
Rules Text: Target opponent puts the top seven cards of his or her library into his or her graveyard.
Rarity: Common
Name: Omniscience
Cost: 7UUU
Type: Enchantment
Rules Text: You may cast nonland cards from your hand without paying their mana costs.
Rarity: Mythic Rare
Name: Redirect
Cost: {U}{U}
Type: Instant
Rules Text: You may choose new targets for target spell.
Rarity: Rare
Name: Rewind
Cost: 2{U}{U}
Type: Instant
Rules Text: Counter target spell. Untap up to four lands.
Rarity: Uncommon
Name: Sleep
Cost: 2{U}{U}
Type: Sorcery
Rules Text: Tap all creatures target player controls. Those creatures do not untap during that player’s next untap step.
Rarity: Uncommon
Name: Spelltwine
Cost: 5U
Type: Sorcery
Rules Text: Exile target instant or sorcery card from your graveyard and target instant or sorcery from your opponent’s graveyard. Copy those cards. Cast the copies if able without paying their mana cost. Exile Spelltwine.
Illus. Noah Bradley
Rarity: Rare
Set Number: #68/249
Name: Sphinx of Uthuun
Cost: 5uu
Type: Creature – Sphinx
Pow/Tgh: 5/6
Rules Text: Flying
When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Illus. Kekai Kotaki
Rarity: Rare
Name: Stormtide Leviathan
Cost: 5{U}{U}{U}
Type: Creature – Leviathan
Pow/Tgh: 8/8
Rules Text: Islandwalk (This creature is unblockable as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
Rarity: Rare
Name: Switcheroo
Cost: 4{U}
Type: Sorcery
Rules Text: Exchange control of two target creatures.
Rarity: Uncommon
Name: Talrand, Sky Summoner
Cost: 2{U}{U}
Type: Legendary Creature – Merfolk Wizard
Pow/Tgh: 2/2
Rules Text: Whenever you cast an instant or sorcery spell, put a 2/2 blue Drake creature token with flying onto the battlefield.
Flavor Text: “The seas are vast, but the skies are even more so. Why be content with one kingdom when I can rule them both?”
Illus. Svetlin Velinov
Rarity: Rare
Set Number: #72/249
Name: Talrand’s Invocation
Cost: 2UU
Type: Sorcery
Rules Text: Put two 2/2 blue Drake creatures with flying onto the battlefield.
Flavor Text: After Talrand conquered the depths of Shandalar, his ambitions drove him skyward, joined by servants whose drive and curiosity equaled his own.
Illus. Svetlin Velinov
Rarity: Uncommon
Set Number: #73/249
Name: Tricks of the Trade
Cost: 3U
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+0 and is unblockable.
Rarity: Common
Name: Unsummon
Cost: {U}
Type: Instant
Rules Text: Return target creature to its owner’s hand.
Rarity: Common
Name: Vedalken Entrancer
Cost: 3{U}
Type: Creature – Vedalken Wizard
Pow/Tgh: 1/4
Rules Text: {U},{t}: Target player puts the top two cards of his or her library into his or her graveyard.
Rarity: Common
Name: Void Stalker
Cost: 1U
Type: Creature – Elemental
Pow/Tgh: 2/1
Rules Text: {2}{U}, {T}: Put Void Stalker and target creature on top of their owner’s libraries, then those players shuffle their libraries.
Flavor Text: Now you see it, now you’re gone.
Illus. Marco Nelor
Rarity: Rare
Set Number: #77/249
Name: Watercourser
Cost: 2u
Type: Creature – Elemental
Pow/Tgh: 2/3
Rules Text: {U}: Watercourser gets +1/-1 until end of turn.
Rarity: Common
Set Number: #78/249
Name: Welkin Tern
Cost: 1U
Type: Creature – Bird
Pow/Tgh: 2/1
Rules Text: Flying
Welkin Tern can block only creatures with flying.
Rarity: Common
Set Number: #79/249
Name: Wind Drake
Cost: 2{U}
Type: Creature – Drake
Pow/Tgh: 2/2
Rules Text: Flying
Rarity: Common

Black (39)

Name: Blood Reckoning
Cost: 3b
Type: Enchantment
Rules Text: Whenever a creature attacks you or a planeswalker you control, that creature’s controller loses 1 life.
Flavor Text: “There is no greater folly than standing against me.”
-Nicol Bolas
Illus. Wayne Reynolds
Rarity: Uncommon
Set Number: #81/249
Name: Bloodhunter Bat
Cost: 3B
Type: Creature – Bat
Pow/Tgh: 2/2
Rules Text: Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
Rarity: Common
Name: Bloodthrone Vampire
Cost: 1{B}
Type: Creature – Vampire
Pow/Tgh: 1/1
Rules Text: Sacrifice a creature : Bloodthrone Vampire gets +2/+2 until end of turn.
Illus. Steve Argyle
Rarity: Common
Set Number: #83/249
Name: Cower in Fear
Cost: 1BB
Type: Instant
Rules Text: Creatures your opponents control get -1/-1 until end of turn.
Rarity: Uncommon
Name: Crippling Blight
Cost: B
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature gets -1/-1 and can’t block.
Rarity: Common
Name: Dark Favor
Cost: 1{B}
Type: Enchantment – Aura
Rules Text: Enchant Creature
When Dark Favor enters the battlefield, you lose 1 life.
Enchanted creature gets +3/+1.
Illus. Allen Williams
Rarity: Common
Set Number: #86/249
Name: Diabolic Revelation
Cost: X3BB
Type: Sorcery
Rules Text: Search your library for up to X cards and put those cards into your hand. Then shuffle your library.
Flavor Text: “There are some secrets so dark no human mind should ever contain them. Interested?”
-Nefarox, Overlord of Grixis
Illus. Raymond Swanland
Rarity: Rare
Set Number: #87/249
Name: Disciple of Bolas
Cost: 3{B}
Type: Creature – Human Wizard
Pow/Tgh: 2/1
Rules Text: When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature’s power.
Flavor Text: “Lord Bolas has shown me how each miserable little life holds untold resources.”
Illus. Slawomir Maniak
Rarity: Rare
Name: Disentomb
Cost: B
Type: Sorcery
Rules Text: Return target creature card from your graveyard to your hand.
Flavor Text: “I deal so often in rotting corpses that when I come across the freshly dead…why, it’s like my birthday come early.”
-Nevinyrral, necromancer
Illus. Alex Horley-Orlandelli
Rarity: Common
Name: Duress
Cost: B
Type: Sorcery
Rules Text: Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Rarity: Common
Set Number: #90/249
Name: Duskmantle Prowler
Cost: 3B
Type: Creature – Vampire Rogue
Pow/Tgh: 2/2
Rules Text: Haste, exalted
Rarity: Uncommon
Name: Duty-Bound Dead
Cost: B
Type: Creature – Skeleton
Pow/Tgh: 0/2
Rules Text: Exalted
{3}{B}: Regenerate Duty-Bound Dead.
Rarity: Common
Name: Essence Drain
Cost: 4{B}
Type: Sorcery
Rules Text: Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Illus. Jim Nelson
Rarity: Common
Set Number: #93/249
Name: Giant Scorpion
Cost: 2{B}
Type: Creature – Scorpion
Pow/Tgh: 1/3
Rules Text: Deathtouch
Rarity: Common
Name: Harbor Bandit
Cost: 2B
Type: Creature – Human Rogue
Pow/Tgh: 2/2
Rules Text: Harbor Bandit gets +1/+1 as long as you control an Island.
{1}{U}: Harbor Bandit is unblockable this turn.
Rarity: Uncommon
Name: Liliana of the Dark Realms
Cost: 2BB
Type: Planeswalker – Liliana
Pow/Tgh: 3
Rules Text: +1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with “Swamps you control have ‘{T}: Add {B}{B}{B}{B} to your mana pools.'”
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Set Number: #47/249
Name: Knight of Infamy
Cost: 1B
Type: Creature – Human Knight
Pow/Tgh: 2/1
Rules Text: Protection from white
Exalted
Flavor Text: “Your laws, like your bones, were made to be broken.”
Illus. Peter Mohrbacher
Rarity: Uncommon
Set Number: #96/249
Name: Liliana’s Shade
Cost: 2BB
Type: Creature -Shade
Pow/Tgh: 1/1
Rules Text: When Liliana’s Shade enters the battlefield, you may search your library for a Swamp card, reveal it, put it into your hand, then shuffle your library.
{B}: Liliana’s Shade gets +1/+1 until end of turn.
Rarity: Common
Name: Mark of the Vampire
Cost: 3B
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Rarity: Common
Name: Mind Rot
Cost: 2{B}
Type: Sorcery
Rules Text: Target player discards two cards.
Rarity: Common
Name: Murder
Cost: 1BB
Type: Instant
Rules Text: Destroy target creature.
Illus. Allen Williams
Rarity: Common
Set Number: #101/249
Name: Mutilate
Cost: 2BB
Type: Sorcery
Rules Text: All creatures get -1/-1 until end of turn for each Swamp you control.
Illus. Tyler Jacobson
Rarity: Rare
Set Number: #102/249
Name: Nefarox, Overlord of Grixis
Cost: 4BB
Type: Legendary Creature – Demon
Pow/Tgh: 5/5
Rules Text: Flying, exalted
Whenever Nefarox, Overlord of Grixis attacks alone, defending player sacrifices a creature.
Illus. Aleksi Briclot
Rarity: Rare
Name: Phylactery Lich
Cost: {B}{B}{B}
Type: Creature – Zombie
Rules Text: As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.

Phylactery Lich is indestructible.

When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.

Rarity: Rare
Name: Public Execution
Cost: 5{B}
Type: Instant
Rules Text: Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
Rarity: Uncommon
Name: Ravenous Rats
Cost: 1B
Type: Creature – Rat
Pow/Tgh: 1/1
Rules Text: When Ravenous Rats enters the battlefield, target opponent discards a card.
Rarity: Common
Set Number: #106/249
Name: Rise from the Grave
Cost: 4B
Type: Sorcery
Rules Text: Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Flavor Text: “For my enemies, one death. For my allies, many.”
-Liliana Vess
Illus. Vance Kovacs
Rarity: Uncommon
Name: Servant of Nefarox
Cost: 2B
Type: Creature – Human Cleric
Pow/Tgh: 3/1
Rules Text: Exalted
Flavor Text: “My cause is power, and at the altar of power I will gladly forfeit my soul.”
Illus. Igor Kieryluk
Rarity: Common
Set Number: #108/249
Name: Shimian Specter
Cost: 2{B}{B}
Type: Creature – Specter
Pow/Tgh: 2/2
Rules Text: Flying
Whenever Shimian Specter deals combat damage to a player, that player reveals his or her hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.
Illus. Anthony S. Waters
Rarity: Rare
Set Number: #109/249
Name: Sign in Blood
Cost: BB
Type: Sorcery
Rules Text: Target player draws two cards and loses 2 life.
Rarity: Common
Set Number: #110/249
Name: Tormented Soul
Cost: B
Type: Creature – Spirit
Pow/Tgh: 1/1
Rules Text: Tormented Soul can’t block and is unblockable.
Rarity: Common
Set Number: #111/249
Name: Vampire Nighthawk
Cost: 1BB
Type: Creature – Vampire Shaman
Pow/Tgh: 2/3
Rules Text: Flying, deathtouch, lifelink
Rarity: Uncommon
Set Number: #112/249
Name: Vampire Nocturnus
Cost: 1{B}{B}{B}
Type: Creature – Vampire
Pow/Tgh: 3/3
Rules Text: Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
Flavor Text: “Your life will set with the sun.”
Illus. Raymond Swanland
Rarity: Mythic Rare
Set Number: #113/249
Name: Veilborn Ghoul
Cost: 4B
Type: Creature – Zombie
Pow/Tgh: 4/1
Rules Text: Veilborn Ghoul can’t block.
Whenever a Swamp enters the battlefield under your control, you may return Veilborn Ghoul from your graveyard to your hand.
4/1
Rarity: Uncommon
Name: Vile Rebirth
Cost: {B}
Type: Instant
Rules Text: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Illus. Erica Yang
Rarity: Common
Set Number: #115/249
Name: Walking Corpse
Cost: 1{B}
Type: Creature – Zombie
Pow/Tgh: 2/2
Rarity: Common
Name: Wit’s End
Cost: 5bb
Type: Sorcery
Rules Text: Target player discards his or her hand.
Illus. Chris Rahn
Rarity: Rare
Name: Xathrid Gorgon
Cost: 5B
Type: Creature – Gorgon
Pow/Tgh: 3/6
Rules Text: Deathtouch
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can’t be activated.
Illus. Chase Stone
Rarity: Rare
Set Number: #118/249
Name: Zombie Goliath
Cost: 4b
Type: Creature – Zombie Giant
Pow/Tgh: 4/3
Illus. E.M. Gist
Rarity: Common
Set Number: #119/249

Red (39)

Name: Arms Dealer
Cost: 2{R}
Type: Creature – Goblin Rogue
Pow/Tgh: 1/1
Rules Text: 1{R}, Sacrifice a Goblin: Arms Dealer deals 4 damage to target creature.
Illus. Wayne Reynolds
Rarity: Uncommon
Set Number: #120/249
Name: Bladetusk Boar
Cost: 3R
Type: Creature – Boar
Pow/Tgh: 3/2
Rules Text: Intimidate
Rarity: Common
Set Number: #121/249
Name: Canyon Minotaur
Cost: 3{R}
Type: Creature – Minotaur Warrior
Pow/Tgh: 3/3
Illus. Steve Prescott
Rarity: Common
Set Number: #122/249
Name: Chandra, the Firebrand
Cost: 3R
Type: Planeswalker – Chandra
Pow/Tgh: 3
Rules Text: +1: Chandra, the Firebrand deals 1 damage to target creature or player.
-2: When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
-6: Chandra, the Firebrand deals 6 damage to each of up to six target creatures and/or players.
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Set Number: #123/249
Name: Chandra’s Fury
Cost: 4R
Type: Instant
Rules Text: Chandra’s Fury deals 4 damage to target player and 1 damage to each creature that player controls.
Flavor Text: “I asked if they wanted to do things the easy way. I meant easy for me.”
Illus. Volkan Baga
Rarity: Common
Set Number: #124/249
Name: Cleaver Riot
Cost: 4{R}
Type: Sorcery
Rules Text: Creatures you control gain double strike until end of turn.
Rarity: Uncommon
Name: Craterize
Cost: 3{R}
Type: Sorcery
Rules Text: Destroy target land.
Illus. Eytan Zana
Rarity: Common
Set Number: #126/249
Name: Crimson Muckwader
Cost: 1R
Type: Creature – Lizard
Pow/Tgh: 2/1
Rules Text: Crimson Muckwader gets +1/+1 as long as you control a Swamp.
{2}{B}: Regenerate Crimson Muckwader.
Illus. Steven Belledin
Rarity: Uncommon
Set Number: #127/249
Name: Dragon Hatchling
Cost: 1{R}
Type: Creature – Dragon
Pow/Tgh: 0/1
Rules Text: Flying
{R}: Dragon Hatchling gets +1/+0 until end of turn.
Flavor Text: “Those dragons grow fast. For a while they feed on squirrels and goblins and then suddenly you’re missing a mammoth.”
-Hurdek, Mazar mammoth trainer
Illus. David Palumbo
Rarity: Common
Set Number: #128/249
Name: Fervor
Cost: 2R
Type: Enchantment
Rules Text: Creatures you control have haste.
Illus. Wayne England
Rarity: Rare
Name: Fire Elemental
Cost: 3RR
Type: Creature – Elemental
Pow/Tgh: 5/4
Rarity: Common
Set Number: #130/249
Name: Firewing Phoenix
Cost: 3{R}
Type: Creature – Phoenix
Pow/Tgh: 4/2
Rules Text: Flying
{1}{R}{R}{R}: Return Firewing Phoenix from your graveyard to your hand.
Flavor Text: “When a phoenix nests in a volcano, we rejoice, for it means a hundred years of war.”
-Golmak, Keldon warlord
Illus. James Paick
Rarity: Rare
Set Number: #131/249
Name: Flames of the Firebrand
Cost: 2{R}
Type: Sorcery
Rules Text: Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.
Flavor Text: “You’re in luck. I brought enough to share.”
Illus. Steve Argyle
Rarity: Uncommon
Set Number: #132/249
Name: Furnace Whelp
Cost: 2{R}{R}
Type: Creature – Dragon
Pow/Tgh: 2/2
Rules Text: Flying
{R}: Furnace Whelp gets +1/+0 until end of turn.
Rarity: Uncommon
Name: Goblin Arsonist
Cost: R
Type: Creature – Goblin Shaman
Pow/Tgh: 1/1
Rules Text: When Goblin Arsonist dies, you may have it deal 1 damage to target creature or player.
Rarity: Common
Name: Goblin Battle Jester
Cost: 3{R}
Type: Creature – Goblin
Pow/Tgh: 2/2
Rules Text: Whenever you cast a red spell, target creature can’t block this turn.
Rarity: Common
Name: Hamletback Goliath
Cost: 6{R}
Type: Creature – Giant Warrior
Pow/Tgh: 6/6
Rules Text: Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature’s power.
Rarity: Rare
Name: Kindled Fury
Cost: {R}
Type: Instant
Rules Text: Target creature gets +1/+0 and gains first strike until end of turn.
Rarity: Common
Name: Krenko, Mob Boss
Cost: 2RR
Type: Legendary Creature – Goblin Warrior
Pow/Tgh: 3/3
Rules Text: {T}: Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
Flavor Text: “He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions.”
-Agmand Sarv, Azorius hussar
Illus. Karl Kopinski
Rarity: Rare
Set Number: #138/249
Name: Krenko’s Command
Cost: 1R
Type: Sorcery
Rules Text: Put two 1/1 red Goblin creature tokens onto the battlefield.
Flavor Text: Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying or swearing.
Illus. Karl Kopinski
Rarity: Common
Set Number: #139/249
Name: Magmaquake
Cost: xrr
Type: Instant
Rules Text: Magmaquake deals X damage to each creature without flying and to each planeswalker.
Rarity: Rare
Name: Mark of Mutiny
Cost: 2{R}
Type: Sorcery
Rules Text: Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn.
Rarity: Uncommon
Name: Mindclaw Shaman
Cost: 4r
Type: Creature – Viashino Shaman
Pow/Tgh: 2/2
Rules Text: When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand. You may cast an instant or sorcery card from it without paying its mana cost.
Rarity: Uncommon
Name: Mogg Flunkies
Cost: 1{R}
Type: Creature – Goblin
Pow/Tgh: 3/3
Rules Text: Mogg Flunkies can’t attack or block alone.
Illus. Brom
Rarity: Common
Name: Reckless Brute
Cost: 2r
Type: Creature – Ogre Warrior
Pow/Tgh: 3/1
Rules Text: Haste
Reckless Brute attacks each turn if able.
Rarity: Common
Name: Reverberate
Cost: {R}{R}
Type: Instant
Rules Text: Copy target instant or sorcery spell. You may choose new targets for the copy.
Rarity: Rare
Name: Rummaging Goblin
Cost: 2R
Type: Creature – Goblin Rogue
Pow/Tgh: 1/1
Rules Text: {T}, Discard a card: Draw a card.
Rarity: Common
Name: Slumbering Dragon
Cost: R
Type: Creature – Dragon
Pow/Tgh: 3/3
Rules Text: Flying
Slumbering Dragon can’t attack or block unless it has five or more +1/+1 counters on it.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Slumbering Dragon.
Illus. Chris Rahn
Rarity: Rare
Set Number: #148/249
Name: Searing Spear
Cost: 1{R}
Type: Instant
Rules Text: Searing Spear deals 3 damage to target creature or player.
Flavor Text: Sometimes you die a glorious death with your sword held high. Sometimes you’re just target practice.
Illus. Chris Rahn
Rarity: Common
Set Number: #151/249
Name: Smelt
Cost: R
Type: Instant
Rules Text: Destroy target artifact.
Flavor Text: “Looks like it wasn’t darksteel after all.”
-Koth of the Hammer”
Illus. Zoltan Boros
Rarity: Common
Set Number: #154/249
Name: Thundermaw Hellkite
Cost: 3{R}{R}
Type: Creature – Dragon
Pow/Tgh: 5/5
Rules Text: Flying
Haste
When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.
Rarity: Mythic Rare
Name: Torch Fiend
Cost: 1{R}
Type: Creature – Devil
Pow/Tgh: 2/1
Rules Text: {R}, Sacrifice Torch Fiend: Destroy target artifact.
Illus. Winona Nelson
Rarity: Uncommon
Name: Trumpet Blast
Cost: 2{R}
Type: Instant
Rules Text: Attacking creatures get +2/+0 until end of turn.
Illus. Carl Crithcklow
Rarity: Common
Name: Turn to Slag
Cost: 3{R}{R}
Type: Sorcery
Rules Text: Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Illus. Zoltan Boros
Rarity: Common
Name: Volcanic Geyser
Cost: XRR
Type: Instant
Rules Text: Volcanic Geyser deals X damage to target creature or player.
Rarity: Uncommon
Name: Volcanic Strength
Cost: 1R
Type: Enchantment – Aura
Rules Text: Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
Rarity: Common
Name: Wall of Fire
Cost: 1{R}{R}
Type: Creature – Wall
Pow/Tgh: 0/5
Rules Text: Defender
{R}: Wall of Fire gets +1/+0 until end of turn.
Rarity: Common
Name: Wild Guess
Cost: {R}{R}
Type: Sorcery
Rules Text: As an additional cost to cast Wild Guess, discard a card.
Draw two cards.
Flavor Text: No guts, no glory.
Rarity: Common
Name: Worldfire
Cost: 6{R}{R}{R}
Type: Sorcery
Rules Text: Exile all permanents. Exile all cards from all hands and graveyards. Each player’s life total becomes 1.
Flavor Text: Even the smallest spark may set a world ablaze.
Illus. Izzy
Rarity: Mythic Rare
Set Number: #158/249

Green (40)

Name: Acidic Slime
Cost: 3GG
Type: Creature – Ooze
Pow/Tgh: 2/2
Rules Text: Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment or land.
Rarity: Uncommon
Set Number: #159/249
Name: Arbor Elf
Cost: G
Type: Creature – Elf Druid
Pow/Tgh: 1/1
Rules Text: {t}: Untap target Forest.
Illus. rk post
Rarity: Common
Name: Bond Beetle
Cost: G
Type: Creature – Insect
Pow/Tgh: 0/1
Rules Text: When Bond Beetle enters the battlefield, put a +1/+1 counter on target creature.
Rarity: Common
Name: Boundless Realms
Cost: 6G
Type: Sorcery
Rules Text: Search your library for X basic land cards, where X is the number of lands you control, and put them onto the battlefield tapped. Then shuffle your library.
Flavor Text: “Planeswalking cannot be taught. Either you see the doors or you do not.”
-Nissa Revane
Illus. Cliff Childs
Rarity: Rare
Set Number: #162/249
Name: Bountiful Harvest
Cost: 4G
Type: Sorcery
Rules Text: You gain 1 life for each land you control.
Rarity: Common
Name: Centaur Courser
Cost: 2G
Type: Creature – Centaur Warrior
Pow/Tgh: 3/3
Rarity: Common
Name: Deadly Recluse
Cost: 1{G}
Type: Creature – Spider
Pow/Tgh: 1/2
Rules Text: Reach
Deathtouch
Rarity: Common
Name: Duskdale Wurm
Cost: 5GG
Type: Creature – Wurm
Pow/Tgh: 7/7
Rules Text: Trample
Rarity: Uncommon
Name: Elderscale Wurm
Cost: 4ggg
Type: Creature – Wurm
Pow/Tgh: 7/7
Rules Text: Trample
When Elderscale Wurm enters the battlefield, if your life total is less than 7, your life total becomes 7.
As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Illus. Richard Wright
Rarity: Mythic Rare
Set Number: #167/249
Name: Elvish Archdruid
Cost: 1{G}{G}
Type: Creature – Elf Druid
Pow/Tgh: 2/2
Rules Text: Other Elf creatures you control get +1/+1.

{T}: Add {G} to your mana pool for each Elf you control.

Rarity: Rare
Name: Elvish Visionary
Cost: 1G
Type: Creature – Elf Shaman
Pow/Tgh: 1/1
Rules Text: When Elvish Visionary enters the battlefield, draw a card.
Rarity: Common
Set Number: #169/249
Name: Farseek
Cost: 1G
Type: Sorcery
Rules Text: Search your library for a Plains, Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Set Number: #170/249
Name: Flinthoof Boar
Cost: 1G
Type: Creature – Boar
Pow/Tgh: 2/2
Rules Text: Flinthoof Boar gets +1/+1 as long as you control a Mountain.
{R}: Flinthoof Boar gains haste until end of turn.
Flavor Text: Through the smoke and flames it hunts, sniffing out the panicked and confused.
Illus. Erica Yang
Rarity: Uncommon
Set Number: #171/249
Name: Fog
Cost: {G}
Type: Instant
Rules Text: Prevent all combat damage that would be dealt this turn.
Rarity: Common
Name: Fungal Sprouting
Cost: 3g
Type: Sorcery
Rules Text: Put X 1/1 green Saproling creature tokens onto the battlefield, where X is the greatest power among creatures you control.
Flavor Text: “Saprolings need only a host to feed upon. Numbers will take care of the rest.”
-Ghave, Guru of Spores
Illus. Brad Rigney
Rarity: Uncommon
Set Number: #175/249
Name: Garruk’s Packleader
Cost: 4{G}
Type: Creature – Beast
Pow/Tgh: 4/4
Rules Text: Whenever a creature with power 3 or greater enters the battlefield under your control, you may draw a card.
Rarity: Uncommon
Name: Garruk, Primal Hunter
Cost: 2ggg
Type: Planeswalker – Garruk
Pow/Tgh: 3
Rules Text: +1: Put a 3/3 green Beast creature token onto the battlefield.
-3: Draw cards equal to the greatest power among creatures you control.
-6: Put a 6/6 green Wurm creature token onto the battlefield for each land you control.
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Name: Ground Seal
Cost: 1{G
Type: Enchantment
Rules Text: When Ground Seal enters the battlefield, draw a card.

Cards in graveyards can’t be the targets of spells or abilities.

Rarity: Rare
Name: Mwonvuli Beast Tracker
Cost: 1GG
Type: Creature – Human Scout
Pow/Tgh: 2/1
Rules Text: When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach or trample and reveal it. Shuffle your library, then put that card on top of it.
Rarity: Uncommon
Name: Naturalize
Cost: 1G
Type: Instant
Rules Text: Destroy target artifact or enchantment.
Rarity: Common
Name: Plummet
Cost: 1{G}
Type: Instant
Rules Text: Destroy target creature with flying.
Illus. Pete Venters
Rarity: Common
Set Number: #179/249
Name: Predatory Rampage
Cost: 3{G}{G}
Type: Sorcery
Rules Text: Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.
Flavor Text: “It is the fate of the weak to fall.”
-Garruk Wildspeaker
Illus. Wayne England
Rarity: Rare
Set Number: #180/249
Name: Prey Upon
Cost: G
Type: Sorcery
Rules Text: Target creature you control fights target creature you don’t control.
Rarity: Common
Set Number: #181/249
Name: Primal Huntbeast
Cost: 3G
Type: Creature – Beast
Pow/Tgh: 3/3
Rules Text: Hexproof
Flavor Text: “To the unskilled, it appears as blurred patches of distorted light. Few have seen its true form.”
-Garruk Wildspeaker
Illus. Chris Rahn
Rarity: Common
Name: Primordial Hydra
Cost: {X}{G}{G}
Type: Creature – Hydra
Pow/Tgh: 0/0
Rules Text: Primordial Hydra enters the battlefield with X +1/+1 counters on it.
At the beginning of your upkeep, double the number of counters on Primordial Hydra.
Primordial Hydra has trample as long as it has 10 or more +1/+1 counters on it.
Illus. Aleksi Briclot
Rarity: Mythic Rare
Set Number: #183/249
Name: Quirion Dryad
Cost: 1{G}
Type: Creature – Dryad
Pow/Tgh: 1/1
Rules Text: Whenever you cast a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.
Rarity: Rare
Name: Rancor
Cost: G
Type: Enchantment – Aura
Rules Text: Enchant creature

Enchanted creature gets +2/+0 and has trample.

When Rancor is put into a graveyard from the battlefield, return Rancor to its owner’s hand.

Illus. Kev Walker
Rarity: Uncommon
Name: Ranger’s Path
Cost: 3G
Type: Sorcery
Rules Text: Search your library for two Forest cards and put them onto the battlefield tapped. Then shuffle your library.
Rarity: Common
Name: Revive
Cost: 1G
Type: Sorcery
Rules Text: Return target green card from your graveyard to your hand.
Rarity: Uncommon
Name: Roaring Primadox
Cost: 3G
Type: Creature – Beast
Pow/Tgh: 4/4
Rules Text: At the beginning of your upkeep, return a creature you control to its owner’s hand.
Flavor Text: “They’re easy enough to find. Question is, are you sure you want to find one?”
-Juruk, Kalonian tracker
Illus. James Ryman
Rarity: Uncommon
Set Number: #188/249
Name: Sentinel Spider
Cost: 3gg
Type: Creature – Spider
Pow/Tgh: 4/4
Rules Text: Vigilance, reach
Illus. Vincent Proce
Rarity: Common
Name: Serpent’s Gift
Cost: 2{G}
Type: Instant
Rules Text: Target creature gains deathtouch until end of turn.
Illus. Steve Argyle
Rarity: Common
Set Number: #190/249
Name: Silklash Spider
Cost: 3{G}{G}
Type: Creature – Spider
Pow/Tgh: 2/7
Rules Text: Reach (This creature can block creatures with flying.)
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.
Illus. Iain McCaig
Rarity: Rare
Set Number: #191/249
Name: Spiked Baloth
Cost: 3G
Type: Creature – Beast
Pow/Tgh: 4/2
Rules Text: Trample
Rarity: Common
Name: Timberpack Wolf
Cost: 1{G}
Type: Creature – Wolf
Pow/Tgh: 2/2
Rules Text: Timberpack Wolf gets +1/+1 for each other creature you control named Timberpack Wolf.
Illus. John Avon
Rarity: Common
Set Number: #194/249
Name: Titanic Growth
Cost: 1G
Type: Instant
Rules Text: Target creature gets +4/+4 until end of turn.
Rarity: Common
Set Number: #195/249
Name: Thragtusk
Cost: 4G
Type: Creature – Beast
Pow/Tgh: 5/3
Rules Text: When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
Flavor Text: “Always carry two spears.”
-Mokgar, Kalonian hunter
Illus. Nils Hamm
Rarity: Rare
Set Number: #197/249
Name: Vastwood Gorger
Cost: 5{G}
Type: Creature – Wurm
Pow/Tgh: 5/6
Rarity: Common
Name: Yeva, Nature’s Herald
Cost: 2GG
Type: Legendary Creature – Elf Shaman
Pow/Tgh: 4/4
Rules Text: Flash
You may cast green creature cards as though they had flash.
Flavor Text: “I can call an army to my side in the blink of an eye. Best not blink.”
Illus. Eric Deschamps
Rarity: Rare
Set Number: #197/249
Name: Yeva’s Forcemage
Cost: 2G
Type: Creature – Elf Shaman
Pow/Tgh: 2/2
Rules Text: When Yeva’s Forcemage enters the battlefield, target creature gets +2/+2 until end of turn.
Flavor Text: “Nature can’t be stopped. It rips and tears at Ravnica’s tallest buildings to claim its place in the sun.”
Illus. Eric Deschamps
Rarity: Common
Set Number: #198/249

Multicolor (1)

Name: Nicol Bolas, Planeswalker
Cost: 4UBBR
Type: Planeswalker – Bolas
Pow/Tgh: 5
Rules Text: +3: Destroy target noncreature permanent.
-2: Gain control of target creature.
-9: Nicol Bolas, Planeswalker deals 7 damage to target player. That player discards seven cards, then sacrifices seven permanents.
Illus. D. Alexander Gregory
Rarity: Mythic Rare
Set Number: #199/249

Artifact (21)

Name: Phyrexian Hulk
Cost: 6
Type: Artifact Creature – Golem
Pow/Tgh: 5/4
Illus. Steven belledig
Rarity: Uncommon
Set Number: #2/249
Name: Primal Clay
Cost: 4
Type: Artifact Creature – Shapeshifter
Pow/Tgh: */*
Rules Text: As Primal Clay enters the battlefield, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types.
Illus. Lucas Graciano
Rarity: Uncommon
Set Number: #2/249
Name: Akroma’s Memorial
Cost: 7
Type: Artifact
Rules Text: Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Flavor Text: “No rest. No mercy. No matter what.”
-Memorial inscription
Illus. Dan Scott
Rarity: Mythic Rare
Set Number: #200/249
Name: Chronomaton
Cost: 1
Type: Artifact Creature – Golem
Pow/Tgh: 1/1
Rules Text: 1{T}: Put a +1/+1 counter on Chronomaton.
Illus. Vincent Proce
Rarity: Uncommon
Set Number: #201/249
Name: Clock of Omens
Cost: 4
Type: Artifact
Rules Text: Tap two untapped artifacts you control: Untap target artifact.
Illus. Ryan Yee
Rarity: Uncommon
Set Number: #202/249
Name: Door to Nothingness
Cost: 5
Type: Artifact
Rules Text: Door to Nothingness enters the battlefield tapped.
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Flavor Text: Only a madman could create such a door. Only an imbecile would open it.
Illus. Svetlin Velinov
Rarity: Rare
Set Number: #203/249
Name: Elixir of Immortality
Cost: 1
Type: Artifact
Rules Text: {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner’s library.
Rarity: Uncommon
Set Number: #204/249
Name: Gem of Becoming
Cost: 3
Type: Artifact
Rules Text: {3}, {T}, Sacrifice Gem of Becoming: Search your library for an Island card, a Swamp card, and a Mountain card. Reveal those cards and put them into your hand. Then shuffle your library.
Illus. Jack Wang
Rarity: Uncommon
Name: Gilded Lotus
Cost: 5
Type: Artifact
Rules Text: {T}: Add three mana of any one color to your mana pool.
Flavor Text: Over such beauty, wars are fought. With such power, wars are won.
Illus. Martina Pilcerova
Rarity: Rare
Set Number: #206/249
Name: Jayemdae Tome
Cost: 4
Type: Artifact
Rules Text: 4,{T}: Draw a card.
Illus. Donato Giancola
Rarity: Uncommon
Set Number: #207/249
Name: Kitesail
Cost: 2
Type: Artifact – Equipment
Rules Text: Equipped creature gets +1/+0 and has flying.
Equip {2}
Flavor Text: Kitesailing is a way of life—and without practice, the end of it.
Illus. Cyril Van Der Haegen
Rarity: Uncommon
Name: Ring of Evos Isle
Cost: 2
Type: Artifact – Equipment
Rules Text: {2}: Equipped creature gains hexproof until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s blue.
Equip {1}
Illus. Erica Yang
Rarity: Uncommon
Set Number: #211/249
Name: Ring of Kalonia
Cost: 2
Type: Artifact – Equipment
Rules Text: Equipped creature has trample.

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s green.

Equip {1}

Illus. Erica Yang
Rarity: Uncommon
Set Number: #212/249
Name: Ring of Thune
Cost: 2
Type: Artifact – Equipment
Rules Text: Equipped creature has vigilance.

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s white.

Equip {1}

Illus. Erica Yang
Rarity: Uncommon
Set Number: #213/249
Name: Ring of Valkas
Cost: 2
Type: Artifact – Equipment
Rules Text: Equipped creature has haste.

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s red.

Equip {1}

Illus. Erica Yang
Rarity: Uncommon
Set Number: #214/249
Name: Ring of Xathrid
Cost: 2
Type: Artifact – Equipment
Rules Text: {2}: Regenerate equipped creature.

At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it’s black.

Equip {1}

Illus. Erica Yang
Rarity: Uncommon
Set Number: #215/249
Name: Sands of Delirium
Cost: 3
Type: Artifact
Rules Text: {x}, {t}: Target player puts the top X cards from his or her library into his or her graveyard.
Flavor Text: It counts down your last few moments of sanity.
Illus. Charles Urbach
Rarity: Rare
Set Number: #216/249
Name: Staff of Nin
Cost: 6
Type: Artifact
Rules Text: At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to target creature or player.
Rarity: Rare
Name: Stuffy Doll
Cost: 5
Type: Artifact Creature – Construct
Pow/Tgh: 0/1
Rules Text: As Stuffy Doll enters the battlefield, choose a player.
Stuffy Doll is indestructible.
Whenever Stuffy Doll is dealt damage, it deals that much damage to the chosen player.
{T}: Stuffy Doll deals 1 damage to itself.
Illus. David Rapoza
Rarity: Rare
Set Number: #218/249
Name: Tormod’s Crypt
Cost: 0
Type: Artifact
Rules Text: {T}, Sacrifice Tormod’s Crypt: Exile all cards from target player’s graveyard.
Flavor Text: Dominaria’s most extravagant crypt nevertheless holds an empty grave.
Illus. Lars Grant-West
Rarity: Uncommon
Name: Trading Post
Cost: 4
Type: Artifact
Rules Text: {1}, {T}, Discard a card: You gain 4 life.
{1}, {T}, Pay 1 life: Put a 0/1 white Goat creature token onto the battlefield.
{1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand.
{1}, {T}, Sacrifice an artifact: Draw a card.
Illus. Adam Paquette
Rarity: Rare
Set Number: #220/249

Land (9)

Name: Cathedral of War
Type: Land
Rules Text: Cathedral of War enters the battlefield tapped.

Exalted

{t}: Add {1} to your mana pool.

Illus. Kekai Kotaki
Rarity: Rare
Set Number: #221/249
Name: Dragonskull Summit
Type: Land
Rules Text: Dragonskull Summit enters the battlefield tapped unless you control a Swamp or Mountain.
{T}: Add {B} or {R} to your mana pool.
Illus. Jon Foster
Rarity: Rare
Set Number: #222/249
Name: Drowned Catacomb
Type: Land
Rules Text: Drowned Catacomb enters the battlefield tapped unless you control an Island or Swamp.
{T}: Add {U} or {B} to your mana pool.
Illus. Dave Kendall
Rarity: Rare
Set Number: #223/249
Name: Evolving Wilds
Type: Land
Rules Text: {t}, Sacrifice Evolving Wilds: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
Illus. Steven Belledin
Rarity: Common
Set Number: #224/249
Name: Glacial Fortress
Type: Land
Rules Text: Glacial Fortress enters the battlefield tapped unless you control a Plains or Island.
{T}: Add {W} or {U} to your mana pool.
Illus. Franz Vohwinkel
Rarity: Rare
Set Number: #225/249
Name: Hellion Crucible
Type: Land
Rules Text: {T}: Add {1} to your mana pool.
{1}{R}, {T}: Put a pressure counter on Hellion Crucible.
{1}{R}, {T}, Remove two pressure counters from Hellion Crucible and sacrifice it: Put a 4/4 red Hellion creature token with haste onto the battlefield.
Illus. Trevor Claxton
Rarity: Rare
Set Number: #226/249
Name: Reliquary Tower
Type: Land
Rules Text: You have no maximum hand size.

{T}: Add {1} to your mana pool.

Rarity: Uncommon
Name: Rootbound Crag
Type: Land
Rules Text: Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
{T}: Add {R} or {G} to your mana pool.
Illus. Matt Stewart
Rarity: Rare
Set Number: #228/249
Name: Sunpetal Grove
Type: Land
Rules Text: Sunpetal Grove enters the battlefield tapped unless you control a Forest or Plains.
{T}: Add {G} or {W} to your mana pool.
Illus. Jason Chan
Rarity: Rare
Set Number: #229/249

Basic Land (20)

Name: Plains
Type: Basic Land – Plains
Rarity: Basic Land
Set Number: #230/249
Name: Plains
Type: Basic Land – Plains
Rarity: Basic Land
Set Number: #231/249
Name: Plains
Type: Basic Land – Plains
Rarity: Basic Land
Set Number: #232/249
Name: Plains
Type: Basic Land – Plains
Rarity: Basic Land
Set Number: #233/249
Name: Island
Type: Basic Land – Island
Rarity: Basic Land
Set Number: #234/249
Name: Island
Type: Basic Land – Island
Rarity: Basic Land
Set Number: #235/249
Name: Island
Type: Basic Land – Island
Rarity: Basic Land
Set Number: #236/249
Name: Island
Type: Basic Land – Island
Rarity: Basic Land
Set Number: #237/249
Name: Swamp
Type: Basic Land – Swamp
Rarity: Basic Land
Set Number: #238/249
Name: Swamp
Type: Basic Land – Swamp
Rarity: Basic Land
Set Number: #239/249
Name: Swamp
Type: Basic Land – Swamp
Rarity: Basic Land
Set Number: #240/249
Name: Swamp
Type: Basic Land – Swamp
Rarity: Basic Land
Set Number: #241/249
Name: Mountain
Type: Basic Land – Mountain
Rarity: Basic Land
Set Number: #242/249
Name: Mountain
Type: Basic Land – Mountain
Rarity: Basic Land
Set Number: #243/249
Name: Mountain
Type: Basic Land – Mountain
Rarity: Basic Land
Set Number: #244/249
Name: Mountain
Type: Basic Land – Mountain
Rarity: Basic Land
Set Number: #245/249
Name: Forest
Type: Basic Land – Forest
Rarity: Basic Land
Set Number: #246/249
Name: Forest
Type: Basic Land – Forest
Rarity: Basic Land
Set Number: #247/249
Name: Forest
Type: Basic Land – Forest
Rarity: Basic Land
Set Number: #248/249
Name: Forest
Type: Basic Land – Forest
Rarity: Basic Land
Set Number: #249/249

WWE: Raw Deal – Boogeyman Non-BASH

Decklist:

Boogeyman RAW/Heel/Fan Favorite
only 5 Year Anniversary as Backstage card

Pre:

Rochester, NY
Vince GRA
Tick Tock of the Clock x 3
For the Love of the Game
A No Show
Underrated Superstar
<Revo> Cruiserweight Title
Fans love an Underdog

Mid:

Fortitude Surge
Can You believe the Witte Retort
The Ref got in the Way!
This is Between you and me

Cheaters Never Win

You’re as Graceful as a cow on Ice
Unscrupulous SOB
Road to Victory
Restricted Use in this Area
Took That on the Chin

Action Hybrids (20)

Too Many Rules and To Many Refs
Mouthful of Worms x 3
I am The Boogeyman x 3
…And I’m coming to getcha x 3
Volley This! x 3
Iron Will x 3 (2TB)
Don’t Try THis at Home
Escape the Rules
Don’t Hate the Playa, Hate the Game! x 2

Reversal Only (18)

Elbow to the Face x 3
Revolution of the Mind x 3
Unexpected Turn of Events
Quick Reflexes
Get the ‘F’ Out!
Manager Interferes
It’s Great to be Back here In…
Get Back in the Ring
Lift a Boot
The RAW DEAL Revolution
Divine Intervention
<Revolution> Off your Mark
<Revolution> Two For the Show
Get Out of Here!

Maneuver Hybrids:

Back Fist x3
Ap Chaki Kick x3
Rverse Clothesline x3
Knee Lift THROWBACK x 3
Rolling Neckbreaker x 3

Swinging Neck Breaker
SideWalk SLam
Brass Nuks Shot
Spine Buster (TB)
Leg Drag THROWBACK
The Bottomless Pit
Power Slam THROWBACK

_______________________________________________________________________________________________________

Tournament Report

A while ago, us Montrel players decided to initiate what is referred to as : “the Boogeyman challenge” . The challenge consisted of making a non-bash Boogey deck and winning a tourney with it. The best record so far was 4th place.

I made the deck primarily volley since they have a lot of good ‘0F’ maneuvers and they allow you to throw them turn after turn if the opponent is just ‘turtling’. Also, the ability to remove a reversal from ringside can disrupt their ability to use the volley # on the card since they might be short a card or two .

So I go into the tournament expecting the worst as I pretty much know everyone’s playing style.

Round 1. vs Hurrifriends

He builds his handsize to astronomical heights and I do not meta for this. a 15 or so hand means he gets to maybe fall victim to a road to victory. However he gets some easy fort and fetches the 4f action reversal for hurricane making me lose all hope ot collapse his handsize. I pointlessly throw volley after volley to no avail. I end up dying to a flurry of uniques and being stuck at 0F.

0-1

Round 2 vs. Chris Benoit chain.

I pray that my Revo <Cruiserweight title> goes through without him playing vince before, but no such luck. Had that been the case, this match woudl almost have been an auto win, as all the 0f commonyl played chains have ‘cannot be reversed’ text.

The match starts off pretty well for me as my backfists keep getting tossed at him until one sticks. He never drew a maneuver after reversing me, so I was pretty much picking it up and tossign it each turn.

Game ends with him popping ‘Mania’. However, he had 0 reversasl to shuffle back in. Also, A lot of his cards liek chained heat and iron will were removed form the game thanks to my ‘Witte Retort’. Smiley I finish him with a random volley move plus the reverse clotheslines were sooo wrong versus his chain moves.

1-1

Round 3. vs. The People’s Champ

I am really nto worried about this match. While my initial volleys are stuck at 1d, they still have the volley trait. He tries a vince interfeeres which gets DTTAH‘ed. I backfist, he elbows.go. I pick up bakcfist agian, he revo’s .go. he still plays nothing, I pickup backfist again and he lets it through. He then goes with a scoop slam TB on his turn. It’s too costly for me to reverse, so I let it through, he then tries a random high risk which i brass knucks.

At this point I am just hitting his Rolling neckbreakers and reverse clotheslines. I activated 2 and I’m coming to getcha and was a few F away from winning via it’s win condition, but he only has 0 cards left when I ‘Two for the show’ his Atomic lariat’

2-1

I know have tons of hope going into my final match vs. Randy Orton (who had just gotten through trouncing the really rude Hurrifriends deck).

Final Round vs. Randy Orton

I am pretty confident going into this match and I feel even better that he cannot play his Boston,Massachussets venue vs. me.(this is honestly what won me the game as it allowed me to throw quite a few pain reversals vs his set-ups.

He plays 2 x t givin’ em High 5’s and gets the Ego Cutter in his hand. This is just total bad new for me at this point as I did nto have room to play any anti-search in my deck (ie: spinner belt, ie. belt no one plays and more importantly play, the belt HE played).

I basically eat the cutter and flip a revo on it. My turn, I backfist him only to get revo’ed. I know he has another revo in hand but no move to throw from hand and he has a cowboy bob orton, so the goal is to not let him get to 15 F at which point I am almost assuredly screwed. I do however have F, via a For the Love of the game in pre-match and a two for the show on his atomic lariat. At this point, he volleys’ my Backfist , I have no other good 0F to throw except a Ap Chaki kick. I weigh my option on how i would play this. And here comes the miracle play:

He uses his ability to search, I play a ‘Can you believe the Witte Retort?” . It doesn’t actually reverse, but it does count as a card played. He plays a Youngest Champion in WWE History (whipes 7 cards from my hand)

He then plays the between the ropes he searched for with his ability (he knew it woudl go through since no cow and since I did not volley his discard 7 cards card, eventhough it was in my hand) card #3.

He then plays a shoot lockup (card # 4) which is met by an ap-chaki kick (since it’s hybrid it can totally reverse the shoot lock up) And as my 2nd reversal, I play a ‘Great to be back here in…). Everyone is freaking out how ap chaki kick actually saved the day.

I am pretty confident at this point, so I throw a I am the boogeyman at him. He volleys and passes. I then play a don’t hate and pickup 2 I am the boogeyman’s and a rolling neck breaker. I play ‘I am the Boogeyman‘ get rid of an Rko and his ego cutter. I then ability his RkO so I never had to worry about it again! Smiley

The match goes back and forth a bit with him building up some f with a shoot lockup played between the ropes. He gets ahead 9on F, because I let him and I have a couple of Knee Lift TB‘s in my hand. he cant’ resist to go for more discard and tosses fully evolved at me, which gets knee lifted’. I then play a mouthful of worms which gets shoot countered (obviously). But it was bait for a ‘I’m coming to getcha‘ which gets SOB‘ed. It then goes back and forth with no one gettign the upper hand, except that his hand was under control due to 2 mouthfull of worms as actions. Towards the end of the game, we each have about 8 cards left in arsenal. I know he has a Cowboy bob in his hand, because I peaked at it earlier in the game with a ‘I am the boogeyman‘ so I abstain from tossing non-uniques alltogether.

I keep using ym ability which pays off and he has like no ringside ile left because of multiples uses of destiny earlier on and volleyin’ a few of my moves. It’s down to the nitty gritty as he baits me with a ego boost which I sidewalk slam (the only one in my deck). He still has a card left on his turn, draws and then smiles becasue he is close to 100% sure I canot reverse the next cards. However, he underestimates my knowledge of Superstar cards.

He throws a Legend Killer, and I can either reverse with a ‘Too Many Rules, Too Many refs‘ or a Volley This ( I didn’t play any all game, because I never realyl had any reason to. And, since i didn’t impulse reverse any of his stuff before, he felt I did not have the card in my hand. I was not 100% sure that ‘too many rules’ woudl pin him, so I throw a volley this! for the win and show him my hand with the ‘Too many rules’. Everyone pretty much agrees the rules would have pinned him as well, but we are still not 100% sure.

final record:  3-1

PS: Hurrifriends cheese only went 2-2. Just goes to show that actual player skill makes all the difference. Smiley

I will post a decklist soon, but I assure you, it’s maybe just different i the amount of reversals but not in the actual reversals themselves. Ie: the deck ran 1 manager interfeeres as i didn’t think it would be super easy to reach the 10f mark, so I opted for leg drags and other smaller reversals to build up F in the bginning.

Slop: I was missing Armaggedon in the deck. this woudl have won my the game vs orton as I still had a tick tock left to activate and he had nothing to reverse it as an action. 3 turns woudl have passed and he would of either discarded his hand or ring area. However, looking over the deck, it’s hard to decide what would of been taken out for it.

Mono Red Control in Standard MTG

 

Original article written on march 14, 2012

 

Mono Red Control ?

Are you tired of going to your local game store and always seeing the same Blue/White deck or Blue/Black control deck at a Standard (Type 2) tournament ?

I know I am.

A lot of stores and players are getting rather lazy with deckbuilding these days. I mentioned stores here, because they are usually the first point of contact for new players looking to play the game more seriously and invest more of their hard earned cash. Usually, the store clerk will recommend a popular archetype: UW Spirits, UW control, UWB control, UB control, Mono Black Zombies, UB Zombies, RG ramp, UW humans, Monowhite Humans, RG Aggro or Tempered Steel.

Now it may see that there is some variety here, but don’t be fooled for one second. First you’ll notice the abundance of the color blue, especially paired with white. It is by no coincidence that the blue/white duals in both Scars of Mirrodin and M12 are the most expensive followed by the blue and black duals. The demand for these is mind-boggling. Not a day goes by at my local shop where someone doesn’t ask me if I have one of these for trade.

This is both frustrating as a player and a trader because it kills diversity. We can easily conclude that diversity in gameplay is down because almost everyone is playing the same one or two decks. However, this also works for trading. If everyone is out for the same cards, how will trading for them work out? Not particularly well I’m afraid. New deck ideas need to be pumped out. A lot of players need to start becoming more deckbuilder-oriented instead of just net-decking what won last week’s tournament. Now I know this is a little harsh, but it needs to be said. The game now is becoming more and more about just grabbing a a decklist (more commonly referred to as a list) and assembling it with   little to no playtesting a few days prior to a Magic: the Gathering event.  This rather lazy approach was rather scrutinized a few years back, however now it is more or less becoming the norm. I will not deny that I have never done this when I am lacking time to assemble my own concoction.

The truth is: people have jobs, other hobbies, families,etc.

In that respect, it is OK for them to simply spend less time building a deck in order to maximize their playtime. It’s totally understandable and in fact, a bunch of Magic websites are oriented towards them. There are however still a lot of brewers out there who enjoy the prideful feeling you get when you win with your own home-brewed concoction.

It is for these ‘rogues’ that I provide the following list. While it may seem rather underpowered, it does take down a lot of the format’s top control or agro decks. As a side note, you will notice that they are currently rather inexpensive to build if you’ve been surveying prices for Standard decklist.

‘Big Red’

By Steve ‘DDT’ Giannopoulos

Lands (23)

3 x Phyrexia’s Core

4 x Inkmoth Nexus

16 x Mountains

Planeswalkers (6)

4 x Koth of the Hammer

1 x Chandra , the Firebrand

1 x Karn Liberated

Spells (24)

2 x Whipflare

2 x Slagstorm

1 x Blasphemous Act

4 x Mycosynth Wellspring

4 x Ichor Wellspring

4 x Galvanic Blast

3 x Devil’s Play

1 x Faithless Looting

2 x Kuldotha Rebirth

1 x Batterskull

Creatures (7)

3 x Solemn Simulacrum

2 x Kuldotha Phoenix

1 x Wurmcoil Engine

1 x Inferno Titan

Sideboard :

3 x Manic Vandal

1 x Torch Fiend

2 x Blasphemous Act

2 x Slagstorm

3 x Perilous Myr

2 x Kuldothe Phoenix

1 x Spellskite

1 x Batterskull

______________________________________________________________________________

Updated decklist:

3 x Koth of the Hammer

1 x Karn Liberated

1 x Whipflare

1 x Kuldotha Rebirth

1 x Chandra, the Firebrand

1 x Batterskull

1 x Faithless Looting

1 x Inferno Titan

1 x Bonfire of the Damned

1 x Wurmcoil Engine

1 x Druidic Satchel

1 x Blasphemous Act

3 x Kuldotha Phoenix

4 x Galvanic Blast

4 x Ichor Wellspring

4 x Mycosynth Wellspring

2 x Red Sun’s Zenith

3 x Slagstorm

3 x Solemn Simulacrum

1 x Forest

14 x Mountain

1 x Kessig Wolf Run

4 x Inkmoth Nexus

3 x Phyrexia’s Core

Sideboard:

3 x Ancient Grudge

1 x Druidic Satchel

1 x Karn Liberated

3 x Perilous Myr

2 x Ratchet Bomb

1 x Slagstorm

1 x Spellskite

1 x Chimeric Mass

1 x Blasphemous Act

Tokens:

Wurm Token Deathtouch

Wurm Token Lifelink

6 x Goblin Tokens

1 x Germ Token

1 x Koth Emblem

_______________________________________________________________________________________________________

I think most people will have to look up a great deal of these cards. The would be considered somewhat ‘janky’ or unplayable.  I guess this means I will have to explain the card choices. Here we go!

Lands (23)

You have your 16 basic mountains. They can be Zendikar textless if your budget permits, LOL. Not much to say here except that you should never be short on mountains and they are needed due to all of Koth’s abilities.

Next up, we have 3 Phyrexia’s Core. A lot of my opponents have to read this card before saying : “Wow! That’s pretty good!” Indeed it is. It not only provides you a small amount of lifegain, but also allows you to double up on all your wellspring effects. In addition, it ca do other nifty tricks like sacrifice Wurmcoil Engines when your opponent drops a Phantasmal Image or Phyrexian Metamorph to clone them (note: you have to sac the Engine before the clone creature enters play. Ie: when it’s on the stack) Post-sideboard it also turns your Perilous Myrs into Shocks when your opponent isn’t willing to make badtrades.

Inkmoth Nexus may seem weird here, but I assure you it is a warranted inclusion. It is a great alternate win condition against slower decks and decks that cannot deal with flying creatures. Also, if your opponent gains to much life and you are unable to race, you may be able to win with these little guys. Another noteworthy use is if you have a Kuldotha Phoenix in your graveyard, you can transform a nexus if you didn’t already have Metalcraft in order to put the Phoenix back into play.

Planeswalkers (6)

No surprise to see a monored deck running 4 Koths. The actual surprise here is the amount of times you will play Koth and opt for the -2 ability right away. This will oftentimes allow you to play the mighty planeswalker plus a creature to protect him or just a massive Devil’s Play to finish your opponent.  Say you have 10 mountains, a regular Devil’s Play would only do 9 points of damange. With Koth of the Hammer, this becomes 10-4 to play Koth = 6 +10 generated by Koth = 16 damage! Quite the difference there!

Chandra, the Firebrand as a one of is rather nice mostly due to the fact that she can keep shutting down weenie strategies by pinging their little guys.  Her ultimate is so-so, but her second ability much like Koth’s is where I think she truly shines. She can copy your burn spells at -2. This is more versatile than you think. One of the rarer uses is when you think your opponent is holding a counterspell. You can use Chandra to copy say a Galvanic Blast for 4 in order to get a final 4 points of damage through to finish your opponent. This literally creates a +1 card advantage as it would be like you drew another Galvanic Blast.

The second and more common use would be with Slagstorm or Whipflare. In situations where your opponent’s creatures are too big to hand with any of these board clearing spells, you can double the damage and kill off opposing titans and the like. The final use is rather nice: she can copy a Kuldotha Rebirth without having to sacrifice a second artifact. Pretty cool , eh?

Karn rounds out the planeswalker roster. He is here mostly due to problematic permanents that a monored deck has a really tough time handling. Phyrexian Obliterator, Consecrated Sphinx, creatures with protection, equipment,etc are all rather problematic for this deck. As a side note, he is one of the first cards to get the boot while sidedecking against an agro strategy. Also, if you do get to use his ultimate it is most likely your opponent will concede.

Spells (24)

As you will instantly notice, the great majority of these are in fact burn spells. As you will have wrongfully concluded, the majority of these are for clearing away your opponent’s creatures and not for burning them in the face.

The singleton Faithless Looting is a remnant from when the deck ran 4 Kuldotha Phoenix maindeck and allowed you to dump 1-2 phoenixes or Devil’s Play in order to use them later on in the game. With the rise of agro strategies, this number has been reduced to 1. I was at a loss for what to cut for this as it does its job extremely well even as a one-of.

The 8 wellsprings along with the Phyrexia’s Core are the little engine of the deck. You draw cards, fetch basic lands and sac your wellsprings to gain random life and do it all over again. Fun stuff! Also works extremely well with Faithless Looting if you wanted to sac Mycosynth Wellspring to get a land and then ‘loot’ to see more cards and most likely ditch the lad for a real card. These should be played early on as your control opponents are unlikely to counter them and they provide you with more and more cards. Kind of like a red Think Twice.

                                                       

Kuldotha Rebirth here is a nice card since it either A) buys you a lot of time vs. aggro decks or B) allows you to be the aggro. Early on vs. late game control strategies. Also, it is another sac outlet to your wellsprings when you do not have a Phyrexia’s Core out. You can if need be sacrifice an Inkmoth Nexus to it if you are in dire need of creatures.

Finally a Batterskull , because it’s just really good. A lot of times it provides you with just enough life to survive the mid-game ad win. It is also a recursive threat versus a lot of control decks as you can simply return it to your hand and play it again when need be.

Creatures (7)

While this deck has an almost all-time low number of creatures, they are extremely worthwile.

Firstly, the Solemn Simulacrums do everything that this deck needs. They accelerate you to the 5 mana mark, they chump block perfectly, they usually draw you a card and on super rare occasions: they even attack!

The 2 Kuldotha Phoenixes are there because they always come back. It’s a great turn 5 play vs. control opponents due to the fact that if it gets countered, it can come back later one. The fact that it has haste is very relevant in this format due to the shortage of creatures that have haste, much less flying.

Inferno Titan was suggested by a friend of mine and I want to kick myself for not having run it in the first place. I do believe however, that it’s somewhat a drawback at times as it gets cloned wayyyyy too often.

Wurmcoil Engine is like the end boss. Usually ends games or allows me to survive for wayyy longer than I should. Much like titan, I cannot run more than 1 due to fear of having it cloned. It’s also probably the worst thing to have copied, as your opponent then also gets the little Deathtouch and Lifelink babies as well when it dies.

Sideboard:

As far as this goes, here’s a brief run-down:

3 x Perilous Myr

Awesome vs. Aggro. Usually 2 for 1’s a lot of Zombies as well. However its one random drawback: If you block a Strangleroot Geist, it will not be able to hits the now Undying 3/2 geist for 2 because your effects as the non-active player resolve first and his Geist will not be in play yet. Also works wonderfully against creatures with protection or equipped with swords.

3 x Manic Vandal + 1 x Torch Fiend

These are there for the obvious equipment that is rather back breaking in type 2 right now. I also side them in Vs. RG Wolfrun decks to kill their Sphere of Suns and completely slow down their mana ramping.

2 x Kuldotha Phoenix

Always get sided in vs. the slower control strategies, especially the ones that sometimes mill you.

2 x Slagstorm, 2 x Blasphemous Act

These are great for slowing down the super agro strategies, especially the UW spirit deck. Blasphemous Acts come in when you need to kill stuff like Titans or if you feel you can play it early enough against something that swarms you a lot early like Tempered Steel. Definetly take you’re the Whipflares in that match-up.

Spellskite

Another awesome blocker that is also good against the few intimidate creatures. He can eat an Oblivion Ring for one of your more prized permanents. Also, don’t forget that he can force your opponent to target it via Kessig Wolf Run but not with equips.

Batterskull

It’s soooo good that it needs to be here twice. No but seriously, this card is worth investing in. I could play another Wurmcoil Engine here, but this card strikes me as being less vulnerable. It’s self-bouncing ability is sooo good. Sometimes, I even -2 Koth to play this so that I can leave 3 mana open to return it to my hand if need be.

This concludes my first awesome article about Magic: the Gathering and the like if you have any questions or comments, please do not hesitate to e-mail me at: carteblanchehobbies AT yahoo DOT com .

Cheers!