Gatecrash Preview: Gruul Keyrune

gruul keyrune

Aww…can I keep it?

It was pretty obvious that the Gruul Keyrune would be an aggressive one. It’s actually very similar to:

Treetop Village

Still seeing play in some Jund decks.

Of course, we have to compare. Instead of going through a point by point. Here’s the summary:

Keyrune makes a creature that doesn’t die to Ultimate Price (this Standard format’s Doom Blade) and it doesn’t enter the battlefield tapped (so you can use it to block in a pinch).

Also, the Gruul Keyrune drawing is soooo cute!

Gatecrash Preview: Zameck Guildmage

zameck guild

I get this just for playing at the Gatecrash Gameday? Sign me up!

Somewhat reminiscent of the Simic Guildmage of Ravnica block past, this guy is rather nicely designed. He supports a small token sub-theme pretty well with his first ability and can keep the party going with his second one.

The art is kind cool too, Mr. Swanland toned down the spikes a little just this once.

You can also keep ‘evolving’ your other Simic buddies with that second ability so that you never really lose counters. Think of it more as a kicker cost for your creatures that allows you to cantrip. Pretty decent, mostly in limited though.

Gatecrash Preview: Nightveil Specter

nightveil specter

Hypnotic Specter? Not exactly!

So lets dare to compare:

1) This ‘mills’ , Hypnotic Specter discards.

Advantage: Hypnotic Specter

2) Nightveil is a hybrid card and thus has the potential to fit in more decks.

Advantage: Nightveil Specter

3) This new guy has an extra point of toughness making it extra relevant versus those who would try to simply Pillar  of Flame away the little guys.

Advantage: Nightveil Specter

4) You might not be able to cast the cards you ‘mill/exile’ unless they are lands. Hyppie doesn’t allow you to play what you make them discard anyhow.

Advantage: Nightveil Specter

Winner: Nightveil Specter ?

Now the reason this is not a clear cut winner is because Hypnotic Specter affects things more directly in its random discard than this ever will. It’s also better or at least was better in Legacy.

The comparison is a tad unfair as Hypnotic Specter is not even a Standard Legal card at the time being. For a comparable cost, it would have to battle it out with Vampire Nighthawk ( a card that is more relevant with what’s on the board)

.In its defense though, the Standard format as of late is increasingly multicolored (Dual lands will do that) so its ability to cast the exiled card might become more relevant.  It’s also a nice target with the Cipher mechanic (shocking eh?)  as you can double-up on its combat damage trigger.

Gatecrash Preview: Skarrg Goliath

skaarg goliath

Berserk on a stick. Well, kind of.

So Gruul got the fatties you ramp for, good for them! Well, it was somewhat expected but I like what they did with the Bloodrush mechanic. It’s like an ‘Evoke/Channel’ mechanic that’s more linear. The creature will always lend it’s regular stats to an existing creature in an effort to inflict maximum damage/end the game faster (or to a lesser extent, allow you to do some combat trick and have your critters live).

Ever have those situations where ‘one more turn/attack step and you had him?’ Well, now you can drop that excuse because you can think of all these creatures as having haste as long as you control at least one other creature. So instead of dropping a 9/9 trampler and waiting for your next combat phase that may or may not come (board sweepers, removal pacifism effect) just ‘Rush’ in!

Another relevant advantage that this mechanic has: it bypasses counterspells. Yeah, remember those nasty things? They still exist in Standard despite the insane amount of Cavern of Souls decks running around. So think before you mindlessly cast this thing on your main phase: “Would it better server its purpose to attack first and see what happens first?”

Chances are that it would.

Gatecrash Preview: Consuming Aberration

consuming abberation

 

A ‘goyf’ type creature that provides aggressive mill.

Here we have a variant on the whole Lhurgoyf theme (Tarmogoyf, Mortivore,etc.) Five mana is a little steep though, but it is somewhat more self-sufficient than the rest of its family. This thing is definitely a bomby draft/sealed card. It doesn’t target a specific player ad it gets pretty nuts in multiplayer as well.

Even better if you choose to go Dimir in your local pre-release as you get it in your guild pack. You are even encouraged to not play random cards like a newbie as well. Every card you keep in hand before this hits the table will just give you more value, so play conservatively!

Gatecrash Preview: Clan Defiance

clan defianceYet another Blaze/Fireball variant?

Continuing with more recenr Gatecrash previews, we have this bad boy! It seems like the lovechild of Blaze and Branching Bolt. A nice complement to the massive amounts of ramping Gruul players will be doing. It’s probably a great time to preorder these as well, because they feel a little undercosted at around 3$. A great game-ender if there was one and this one doesn’t require you to ‘miracle it to get maximum value out of it.

Pick yours up quickly, before everyone catches one!

Turbo Grixis

turbo grixis

by Charles Trottier

Hey, I’m Charles.  I’m from Montreal and am mostly renowned around here for spicy brews and strategy.  For this first article, I won’t focus on competitive play, but on a list that will perform and impress your local FNM.  I’ll let you enter into my thought process for building this sweet original decklist.

As usual, all started with a conversation regarding what could have potential in Standard.   One card came out: Havengul LichHavengul Lich is one of those cards that has those desired shenanigans going.  Oh!  Didn’t I tell you?  I love finding shenanigans and messing up with the group of players I play with to find some sweet interaction they need explanations to.  That said, I know I wanted to build something around a graveyard-based recursion of some sort.  One interaction that came across my mind was the Heartless Summoning and Priest of Urabrask combo.  With Heartless in play, Priest’s mana cost basically becomes one Red mana. Also with the -1/-1 he dies as he enters the battlefield. You cast him for R, he dies giving you RRR and you then use RR with the Lich to bring him back giving you RRR as many times as you want for “infinite mana”.

Of course, checking out the Gatherer database, I realized that Priest is currently out of Standard. I had to find something else, but remembered this interaction as it will become useful.  As a matter of fact, Heartless Summoning would bring somewhat of a much needed mana acceleration aspect to the desired shenanigan.

The idea was implanted.

What was the best deck and angle I could build involving around Lich and Heartless combo.  The first aspect I thought of was the mana.  Often you will see that manabase is the key to a deck being viable or not. Mana curves and tempo are too important to ignore.  Still speaking of the deck, Rooftop Storm came to mind.  The idea was simple: what if we can just recreate a Melira Pod kind of layout in Standard?

  Melira, Sylvok Outcast    Birthing Pod

Some old Modern T3ch !

If we could just use a triggered ability of some sort to make creatures enter the battlefield and deal damage somehow to the opponent.  For this idea, Rooftop Storm seemed perfect, it was enabling a combo. By putting Havengul on play, activating it and bringing a bunch of Zombies back from the grave without paying their mana cost.

I brainstormed some more and here was the result :

Lands

6 Island
1 Alchemist’s Refuge
5 Swamp
1 Woodland Cemetery
1 Isolated Chapel
1 Hinterland Harbor
1 Glacial Fortress
4 Drowned Catacomb
4 Cavern of Souls

Creatures

4 Gravecrawler
1 Diregraf Captain
3 Armored Skaab
2 Grimgrin, Corpse-Born
4 Havengul Lich
1 Geralf’s Mindcrusher

Other Spells

3 Chromatic Lantern
4 Heartless Summoning
4 Forbidden Alchemy
2 Jarad’s Orders
2 Increasing Ambition
2 Unburial Rites
4 Rooftop Storm

Havengul Lich

To use Havengul Lich at maximum capacity, we needed to find a way to fill the graveyard. 

The main colors also had to be Blue and Black for the deck to work.  Diregraf Captain was our way to deal that needed damage and we could bring back any zombies sacking them into Grimgrin for damage.   Geralf’s Mindcrusher also brought us an alternate win condition by milling our opponents.  Unburial Rites as first color splash, being easy with the incredible manabase brought by this set would make the self-milling strategy more efficient. Also to back the Lich up, as Jarad’s Orders would be the perfect tutor.  Armored Skaab seemed to be one of the stronger card of this archetype, just like Gravecrawler.  The first, self-milled 4 for U, which is what seemed to be needed for the deck, but most of all allowed to bring a milled Gravecrawler back into play.  Gravecrawler had the advantage of not needing any sacc outlet with a Heartless on the table.  Remember this, because eventhough this first take created a fun deck, this was only the first step towards a bigger picture.

As expected, Rooftop Storm was too highly costed and running multiple copies just felt like a hand cycler such as Faithless Looting was required.  Jarad’s tutor seemed pretty good, but it was also highly costed. In a game with 3 copies of Rooftop Storm and Heartless Summoning each made me see the inevitable truth that lies in this combo deck:

red mana

I had to go red.

The idea of Faithless Looting brought us our second angle on this deck take.

    Faithless Looting

Both drawings are cool, but I still prefer the original.

Here is what the brewing gave place to :
Lands

2 Island
1 Cavern of Souls
2 Dragonskull Summit
4 Drowned Catacomb
2 Glacial Fortress
4 Blood Crypt
2 Isolated Chapel
4 Steam Vents
2 Sulfur Falls
2 Swamp

Creatures

4 Havengul Lich
4 Gravecrawler
4 Armored Skaab
2 Grimgrin, Corpse-Born

Flayer of the Hatebound

Other Spells

4 Pillar of Flame
4 Faithless Looting
4 Heartless Summoning
1 Burning Vengeance
3 Forbidden Alchemy
1 Increasing Ambition
2 Unburial Rites
1 Rooftop Storm

Jarad's Orders

Jarad’s Green requirement  proved to be too much.

Cutting it allowed to also cut the Chromatic Lantern for some much more needed pieces, although Increasing Ambition seemed to be a good replacement.

Seeing as Rooftop Storm was expensive, but still insane when in play, the number of copies went down to one. More card draw was included as well.  The basic zombie entering the battlefield layout remained but Diregraf Captain was replaced by Flayer of the Hatebound and Burning Vengeance.

One was better at getting brought back by the Lich, and the other easier on the casting cost.  Althought, the best thing to come out of this list was the : ‘Machine Gun”. Burning Vengeance  paired with Heartless Summoning (which is not a natural expected pairing) just proved to be much broken with Gravecrawler.  Basically, with a zombie on board, you play it similar to the Priest combo.  You just cast your Crawler from the grave using its own ability then Burning Vengeance will deal 2 to any creature or player.Then Crawler will enter with 0 toughness and be sent right back to the graveyard for you to shoot some more targets.

        Gravecrawler Burning Vengeance Heartless Summoning

This was just way too good. 

The next angle had to be based around that combo.  But, what was the best way to use both Burning Vengeance and Heartless Summoning ?
Grixis Machinegun/Turbo Grixis

A while ago, in Scars of Mirodin Standard, there was some decks trying to base themselves on Burning Vengeance and flashback draw spells.  Filling the graveyard, cycling spells and Machine gun comboing was the way to make it all happen.  Althought, what would Heartless Summoning be used for?  Well, Gravecrawler needed some friends to get the combo going. the Lich was still good, but the remember that Armored Skaab ?  Filling the grave for 1 Blue mana (with Heartless in play)  and enabling the combo seems to be the perfect fit.

Armored Skaab

Also, he becomes a great target to simply block and be brought back with Havenghul Lich. 

This is my final take on the deck:

Machinegun Grixis

by Chuck Trottz

Lands

2 Swamp
1 Island
4 Dragonskull Summit
4 Sulfur Falls
4 Steam Vents
4 Drowned Catacomb
4 Blood Crypt
1 Mountain

Creatures

4 Gravecrawler
4 Armored Skaab
2 Havengul Lich

Other Spells

4 Faithless Looting
2 Pillar of Flame
4 Heartless Summoning
3 Desperate Ravings
3 Think Twice
2 Izzet Charm
2 Syncopate
4 Burning Vengeance
2 Tamiyo, the Moon Sage

Sideboard

3 Vampire Nighthawk
2 Olivia Voldaren
4 Bloodgift Demon
3 Sphinx of Uthuun
1 Pillar of Flame
1 Syncopate
1 Izzet Charm

In essence, your main plan is to self-mill, get the combo going and do some damage by flashing back spells on the way.  It is a Burning Vengeance deck, with the “Machinegun” combo. Izzet Charm can also protect your combo with the help of Syncopate and can also act like a 5th – 6th Looting or even as Pillar of Flame number 3-4.  Tamiyo, is simply there to deal with threats by buying you some time. She can also become an alternate win condition: her ultimate with Pillar of Flame being quite ridiculous.

Post-side, you have responses to the graveyard hate.  As a matter of fact, you just transform the deck into a full-on Heartless Summoning deck, gaining  acces to cantrips and also bigger and better threats that don’t rely on your graveyard.  Of course, you still o keep Havengul Lich in for value.

This is a deck with a lot of choices to be make, but mostly is an alternate way of playing the game.  If you are tired of doing UWRFlash/RB Aggro/GW mirror matches then you should definitely give this deck a try at your next local FNM.

Until next time, with more Shenanigans to come,
Chuck Trottz, Montreal’s own Rogue Deck Builder.

Gatecrash Preview: Whispering Madness

whispering madness

 

Cipher? Well, it sure sounds cool. Kinda futuristic and cryptic.

So we have a Windfall effect that you can recur by dealing combat damage with one of your guys (probably with something like Invisible Stalker). Pretty neat, just put the card under your creature card kind of like an aura or equipment. Play some stuff out of your hand and reload before your opponent can really profit from his new hand. In theory it all works out great eh? Probably in limited too.

Will it have the power level required to see some serious constructed play? It’s hard to say, but I can see it in some kind of weird mill deck.

Gatecrash Preview: Treasury Thrull

treasury

 

Extort? Yeap, that definitely sounds Orzhov-ish!

So this is like a kicker cost that you can apply to all your random spells you cast when the Thrull is in play. Not bad, especially in limited if it’s been like pacified or tapped and can’t attack anymore.

Speaking of its second ability: It reminds me of the titans from M11 only slightly toned down and a bit more interesting. What nice little trinkets will you be able to re-use with this beast?…errrr…Thrull? It’s also the ability that will make it fun to use in EDH decks and I can imagine that FOIL versions of this card will be sought after early on. Any self-sacrificing creature can be great with it too (kinda like Sakura-Tribe Elder).

This is the coolest Thrull I’ve ever seen. It’s nice to know they’re making a comeback since Fallen Empires and Guildpact. Go Thrulls!

Gatecrash Preview: Simic Fluxmage

simic flux

 

 

This card was apparently opened in a Return to Ravnica booster (reminiscent of the Rootbound Defenses, which was opened in a pack of M13). It seems to be Wizard of the Coast’s way of ‘accidentally’ spoiling new cards. It’s kind of cool in my opinion.

Other than that, the card is sure to be a good casual seller. It boost your little army and can give itself a +1/+1 counter by boosting an equal powered creature upon its enter the battlefield trigger.

I know that I’ll definitely be trying to abuse this in limited formats.