G/B Constellation

gb constellations

ddt avatar final

Here’s a look at a Devotion/Constellation/Whip build in the current Standard format. It’s pretty robust and does well against a lot of the smaller creature decks out there.

 

G/B Constellation

Standard Format


Creatures: 27
1 Arbor Colossus
4 Courser of Kruphix
3 Doomwake Giant
4 Eidolon of Blossoms
1 Elvish Mystic
3 Hornet Queen
2 Pharika, God of Affliction
1 Reclamation Sage
4 Satyr Wayfinder
4 Sylvan Caryatid 

Enchantments: 3
3 Whip of Erebos 

Sorceries: 4
2 Thoughtseize
2 Commune with the Gods 

Instants: 4
3 Murderous Cut
1 Hero’s Downfall 





Lands: 22
7 Forest
1 Jungle Hollow
4 Llanowar Wastes
2 Nykthos, Shrine to Nyx
1 Swamp
4 Temple of Malady
1 Urborg, Tomb of Yawgmoth
2 Windswept Heath


Sideboard: 10
1 Thoughtseize
1 Hero’s Downfall
1 Murderous Cut
3 Arbor Colossus
2 Reclamation Sage
1 Doomwake Giant
1 Pharika, God of Affliction
2 Extinguish All Hope
1 Bile Blight
2 Garruk, Apex Predator 

It’s somewhat similar to the Sidisi Whip deck played at worlds, without the unnecessary Sidisi, Blood Tyrant and requires one less color. It doesn’t have any ‘fancy’ tricks, but that doesn’t exactly matter much. You get Pharika to make a ton of little deathtouch blockers which will trigger constellation at instant speed as well (drawing cards with Eidolon of Blossoms or shrinking their army with Doomwake Giant)

“Just because they know whats coming, doesn’t mean they can play around it.” – David Schnayer, GB Constellation player/ PPTQ winner

pharika wallpaper picYou also get to play with this sweet card

garruk apexand this one too! 

 

Tiny Sygg

tiny sygg

ddt avatar final

Here’s an old Sygg, River Cutthroat list that’s still really cool to play with. It was made by Bramwell Tackaberry (format creator) earlier last year. we just never got around posting it before.

Tiny Sygg

Tiny Leader Format


Creatures: 10
1 Sygg, River Cutthroat
1 Snapcaster Mage
1 Dimir Infiltrator
1 Baleful Strix
1 Phantasmal Image
1 Nightveil Specter
1 Pili-Pala
1 Duskmantle Guildmage
1 Thassa, God of the Sea
1 Grand Architect 

Artifacts: 2
1 Elixir of Immortality
1 Mindcrank 

Enchantments: 1
1 Declaration of Naught 

Sorceries: 6
1 Drown in Sorrow
1 Chainer’s Edict
1 Ponder
1 Black Sun’s Zenith
1 Serum Visions
1 Preordain 

Planeswalker: 2
1 Jace Beleren
1 Ashiok, Nightmare Weaver 









Instants: 10
1 Brainstorm
1 Impulse
1 Forbidden Alchemy
1 Smother
1 Dissipate
1 Blue Sun’s Zenith
1 Far/Away
1 Stifle
1 Dismember
1 Counterspell


Lands: 19
8 Island
2 Swamp
1 Dismal Backwater
1 Jwar isle Refuge
1 Underground River
1 Drowned Catacomb
1 Temple of Deceit
1 Creeping Tar Pit
1 Bojuka Bog
1 Nephalia Drownyard
1 Reflecting Pool 

It’s a grindy Dimir Control Deck with Sygg almost never getting to use his ability, but rather serve as an early blocker more than anything else. You can infinite combo your opponent with Duskmantle Guildmage and Mindcrank for the win. Another combo is Pili-Pala and Grand Architect for infinite mana into a gigantic Blue Sun’s Zenith targetting your opponent (there’s ‘only’ 50 cards in these decks after all, eh?).

You can of course just slowly mill them out the hard way with cards like Ashiok, Nightmare Weaver and Nephalia Drownyard. A lot of the Brainstorm effects are to help you dig for one of your combos and you can even Transmute for one of the pieces with Dimir Infiltrator.

nephalia drownyard big

 

Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

Tiny Maga

tiny maga

Here’s a very basic version of a Monoblack control list for the Tiny Leader format featuring Maga, Traitor to Mortals :

maga traitorHe looks like a very short wizard

 

Tiny Maga

Tiny Leader Format


Creatures: 8
1 Maga, Traitor to Mortals
1 Pack Rat
1 Crypt Rats
1 Nezumi Shortfang
1 Vampire Nighthawk
1 Gatekeeper of Malakir
1 Vampire Hexmage
1 Dark Confidant 

Artifacts: 7
1 Phyrexian Totem
1 Pristine Talisman
1 Elixir of Immortality
1 Druidic Satchel
1 Expedition Map
1 Sensei’s Divining Top
1 Oblivion Stone 

Enchantments: 2
1 Phyrexian Arena
1 Bitterblossom 

Sorceries: 6
Hymn to Tourach
1 Inquisition of Kozilek
1 Thoughtseize
1 Black Sun’s Zenith
1 Drown in Sorrow
1 Toxic Deluge 









Instants: 7
1 Smother
1 Devour Flesh
1 Diabolic Edict
1 Geth’s Verdict
1 Tribute to Hunger
1 Dismember
1 Go for the Throat

Planeswalkers: 1
1 Liliana of the Veil


Lands: 19
1 Dark Depths
1 Thespian’s Stage
13 Swamp
1 Urborg, Tomb of Yawgmoth
1 Mishra’s Factory
1 Mutavault
1 Cabal Coffers


Sideboard: n/a

The deck usually wins with the Thespian’s Stage and Dark Depths combo, but can also win via Pack Rats, a giant Maga or regular combat damage (Phyrexian Totem when the coast is clear). It’s quite effective and aside from a few bombs, relatively affordable as well. You can even further win attrition wars if you opt to play Volrath’s Stronghold and Fleshbag Marauder.

vamp nighthawkQuite the efficient creature


Tiny Leader Links

Tiny leader Blog Site

Tiny Leader Facebook page

Tiny Leader Ban List

Basics

Tiny Leaders Deck Construction:
– Deck Restrictions:
• 50 Card decks.
• Singleton (Only 1 of each card except for Basic Lands)
• All cards must be Converted Mana Cost 3 or less.
• Must include a LEGENDARY CREATURE as a General, which IS included in the 50 cards.
• Starting Life Total: 25
• No free Mulligan.
• No ‘Commander Damage’ rule.
• Tiny Leaders is a 2-Player format.

Give it a try!

 

Fate Reforged thus far

ddt face avatar

fate reforged spilers thus far

Well, close to half the set has been spoiled so far and how is it panning out? We get a few dragons and some ‘sort of staples’ returning as well as a really interesting mythic lineup. Speaking of Mythics, let’s get started on those first.

Monastery Mentor

monastery mentro

 

It doesn’t take a genius to figure out that this card is incredibly powerful. You get the token-making ability of Young Pyromancer with the ability to grow via Prowess. I think initially people didn’t notice that the tokens it makes have prowess as well. This allows you to do some pretty ridiculous things with it, since he basically provides you with a small army pretty often. I do like how Wizards of the Coast is encouraging people to play more non-creature spells with the Prowess mechanic right now. We used to have a Standard format with decklists of  upwards of 20 creatures and sometimes way to close to 30. It just seemed so wrong. Using removal spells for value is downright fun as is playing something like Raise the Alarm to get more bang for your buck.

So far, this is looking to be the card of the set.

 

Soulfire Grandmaster

soulfire grandmaster

 

The ‘other with mythic’ is just about as exciting as the more talked about one. You get your base white 2-drop with an ability (Lifelink, this time) as well as 2 more abilities and its perfectly easy to cast as well. The ‘Instant and Sorcery spells you control have lifelink’ part is downright sweet. Cast some burn spells to kill their creatures and gain some life for it. Not bad at all. Obviously there’s the pretty epic interaction with Blasphemous Act in Commander games. Those factors alone are probably enough for people to like this card, but… we have this last ability which pretty much equates to : value!

You get a pseudo-buyback or Snapcaster Mage-like ability for your spells.It seems to be actually better than Buyback since the card will go back to your hand as you cast it instead of having to wait for it to resolve (which is the case with Buyback). This can basically mean locking out a lot of creatures in Modern games for 5 mana : Lightning Bolt plus 4 mana, repeat. Oh and, Lightning Bolt basically becomes Lightning Helix. In all fairness, however, I’m not sure you’ll have all that free mana in a format that is pretty much about mana efficiency.

The last little tidbit about it is that Tiny Leader players will want to try it out as well. This fast-rising format is going to become a thing very soon, so I urge you to check it  out !

Temporal Trespass

temporal trespass

 

It’s always fun when they print ‘Power’ variants. This one, like Temporal Mastery will definitely try and be broken early on. Like Treasure Cruise, it has a nice little Delve ability, however triple blue will have the more dedicated blue decks trying to make proper use of it. As long as you’re paying somewhere in the neighborhood of 5 mana for it, it’s basically in Time Warp territory (which did see play in Standard).

You do end up exiling the card, like Temporal Mastery so as to prevent ‘abuse’. It also doesn’t give us a one mana discount the next time we cast  another copy of it (unlike Dig through Time). More dedicated control decks like UB Control might run a few copies, so as to potentitally get a ‘quicker’ kill with Pearl Lake Ancient. Also, is that Liliana on the card? It somewhat seems like it, then again … Maybe it’s a new Sultai khan? or maybe Liliana is set to make some kind of appearance later on.

 

Torrent Elemental

torrent elemental

 

This card is all kinds of weird. Casting it from your exile pile makes it similar to Misthollow Griffin. It seems like the D.D. creatures (Different Dimension) in the Yu-Gi-Oh! CCG. Will it be added to Legacy lists alongside Misthollow Griffin in the Food Chain lists? There’s a small possibility. It, like Misthollow Griffin is good exile fodder for longtime Legacy staple Force of Will. It sort of makes all your creatures unblockable, barring your opponent flashing in something like this

I don’t think it will be as good in Standard,even if it does allow you to ‘Delve’ it away and cast it later on. There is one small exception though: BU Control decks would maybe want a creature that sort of survives Perilous Vault and has pretty much the same stats as Prognostic Sphinx. It’s also pretty amusing to have it always come back white Relic of Progenitus‘s first ability if it’s in your graveyard. Also, unlike it’s ‘exiled brother in arms’ it’s not cast from exile – it’s simply put onto the battlefield.

Overall interesting but very fringe card.

 

Brutal Hordechief

brutal hordechief

 

I’m obviously a little saddened that this card is one mana away from being Tiny Leader material. I must brave on however, there’s a bit more ground to cover for today. The creature type is really nice – Orc. I mean there can never be enough, right? Just kidding, I obviously meant warrior. It might be the beginning of a little Mardu warriors deck uprising. Dust off those little Bloodsoaked Champions and start building! Maybe not! It’s actually a decent fit in something like Mardu tokens, allowing your tokens to deal some damage even if blocked by your opponent’s guys. Which brings us to ….

brutal abilityMaster Warcraft, kind of

You can almost consider this guy a finisher in many ways. Make all their creatures block a lowly token and have all your other guys go in unblocked (obviously leeching a life per attacking creature to start off). It allows for nice little interactions if you were to have a deathtouch dude.

All in all, a nice little piece of cardboard for an overlooked color combination outside of Standard.

???

mtg black mythic

Each color seems to have 2 mythics to its name, so why does black only have one so far? Is Liliana going to show up or something? Maybe a multicolored black card will be mythic?

 

Shaman of the Great Hunt

shaman of the great hunt

 

“Weighing in at one red mana and three colorless, at 4 power, 2 toughness with Haste and a couple of good abilites!” Shaman of the Great Hunt! You can’t not like this card or at least appreciate it. Yes, it’s a mythic so it gets that little added touch of coolness to it. It has a decent chance of becoming a 5/3 on the very same turn too. In the same color combination, you could have cast Savage Knuckleblade the previous turn and then dropped this guy to make them into 5-power beasts for the attack step all while drawing 2 cards on turn 5.

This time we get another mythic Orc, a Shaman no less. Neither type is really relevant as of now in Standard though 😦

He’s a solid representation of the Temur color combination: Red for haste, Green for the ‘growth’/+1/+1 counters part and blue for the card-drawing. Shaman of the Great Hunt can sort of rebuild your army that might have died to End Hostilities or Perilous Vault the turn before, by drawing more cards which will hopefully be more threats to cast and by becoming bigger himself. The card draw ability is even sweeter in Commander games, where having a bunch of 4-power or greater creatures won’t necessarily mean the game is necessarily over.

???

mtg black mythic

Same as the second Black mythic. There is none so far. Perhaps a sweet new planeswalker that’s Red/Black?

 

Warden of the First Tree

warden of the first tree

 

At first glance, we can’t help but compare this little guy to Figure of Destiny and rightfully so. He ‘levels up’ at instant speed as opposed to the levelers from Rise of Eldrazi. The big difference with Figure of Destiny is that this little guy can just continuously grow with his last ability. You just keep paying 6 mana once he’s a Spirit and go nuts! In older or more casual formats, you can simply change his creature type and start adding tokens from the get-go.

He’s pretty much an auto-include in Anafenza  Tiny Leader decks and very possibly in Abzan aggro builds in Standard. You just need some kind of way to track his current type other than dice I suppose, since one of his own abilities put counters on him and it may possibly lead to confusing board states. He’s also got that smug little grin that says : “Oh, that’s right!” He knows he’s pretty good and I believe that he will be.The card is just an insane mana sink and it can basically become an attacking Fleecemane Lion as of Turn 2.

 

Whipserwood Elemental

whisperwood ele

 

I really like that the last mythic is a very odd one. You basically get a free 2/2 every time this guy survives at your end step. You then get some End Hostilities protection  as well (mind you, End Hostilities is nowhere near as played in Standard as Supreme Verdict was last year). Of course you really want to play as many creatures as possible if this guy’s in your deck. You get to unmorph them right before they die in order to Manifest more creatures if you activate Whisperwood Elemental’s ability. Is your ‘Manifested’ Elvish Mystic currently better as a 2/2 or do you want to unmorph him for more mana? It’s also neat with Legendary creatures, since you can technically have more than one in play provided it’s Manifested itself into play and decides to only unmorph once its doppelganger is no more.

Despite all the cuteness, he’s basically a decent-sized bodies that makes more creatures over time and potentially a decent b. Not sure if it’s going to be the next Master of the Wild Hunt, but I do know that it’s going to be fun trying to make a deck with it. It’s a card that can appeal to both the casual and competitive players.

More to come

We’ll have a brief overview of more Fate Reforged cards later this week.

fate reforged