by Steve ‘DDT’ Giannopoulos
The Standard metagame seems to be slowly stabilizing and fortunately for those of you who held onto your Zombie cards: You are
At the recent Grand Prix San Antonio, Red/Black Zombies was the winning deck. It was triumphant in the Finals against the mirror.
A lot of people wrote off Red/Black aggressive decks due to the insane popularity of Thragtusk. How this creature only requires 1 green mana instead of 2 in its casting cost is beyond me!
Really? 1 Green? no color commitment at all?
Also, a lot of Green/White or Reanimator decks also tend to play cards like Centaur Healer which further impeded RB decks. The life gain added to a body that is hard to attack through without trading is rather frustrating.
The Standard default aggro creature type in Black has been Zombies and they are out in full force in this deck:
4 Blood Crypt
4 Cavern of Souls
4 Dragonskull Summit
4 Rakdos Guildgate
10 other spells
15 sideboard cards
It’s somewaht odd from what we are accustomed to,but Red provides the ‘fatter’ creatures. Hasty fellows like Thundermaw Hellkite, Falkenrath Aristocrats and Hellrider. Each able to almost single-handedly end the game on their own (especially Hellrider). Two of which have evasion, one of which taps down all opposing would-be blockers.
Well, remember Black Knight?
Think of this little guy as a Black Knight v 2.0.
He is very much improved in the sense that he can render a somewhat harmless 2/1 or 2/2 into a 3/1 or 3/2 and have him crashing into your opponent’s 3 toughness or less defenses.
Barring that, he can simply attack himself past annoying creatures, which aside from Thragtusk are usually white. The other good news is that he does indeed block things like Silverblade Paladin and one of my personal favorite creatures (Loxodon Smiter) pretty well (barring Rancors, of course) . He’s also immune to everybody’s 2 favorite Angels as of late: Serenity and Restoration.
You’ll note that Brimstone Volley is absent from this deck. That’s how tight it is! We need to be casting Geralf’s Messenger on turn 3 or laying down a Rakdos Guildgate in anticipation for a Turn 4 Hellrider or Aristocrat.
Somewhere DoombladeGuy is doing a little dance!
It seems bad in the mirror but it his the bigger dudes just fine. The concerned creature types being Dragon and Devil last time I verified.
Normally I would not be half excited about a deck such as this. It does seem to bring about change and that is almost certainly a good thing. The Thragtusk dominance was becoming somewhat worrisome. Yes, there is that Blue and white flash deck, but that thing is basically another Delver deck.
The manabase seems super stable. The deck plays 12 ‘dual’ lands as well as a singleton Mountain. The 4 Caverns are very nice. They allow us to cover our bases for when we need the red mana for Hellriders or Thundermaws. By default however, they are usually set to the creature type most commonly referred to in the Walking Dead…
For those of you who don’t watch the show or read the comic, that creature type is Zombie.
Yep! Those guys.
Featuring 8 aggressive 1-drops almost guarantees us this deck won’t be blocking much (ie: almost never). I Also think that Zombies has finally found their 2-drop of choice. Another thing I didn’t mention earlier about the Knight,but he does also attack profitably through Augur of Bolas. A fact that cannot go unnoticed versus more controlling decks. Augur is rather annoying to a lot of the aggro decks that attack with 2-power creatures early on, this being one of them. Knight of Infamy circumvents that and allows your deck to keep moving forward.
The ‘burn’ itself is intensified via Falkenrath Aristocrat. If you ever need to do that extra damage you can sacrifice Geralf’s Messenger into it. Those 2 creatures also provide this deck with great resilience to sweepers such as Supreme Verdict. Will this force more copies of Terminus in control decks?
Only time will tell…
A small little on the side note:
You can indeed attack with Falkenrath Aristocrat on its own to get the benefit of Knight of Infamy‘s Exalted trigger then sacrifice the Knight to the Vampire. He’s only human after all! This is sometimes a key play to factor in if it seems that you would come up short to close out a game.
The deck’s sideboard is somewhat not what we are accustomed to.
Well … it seems to be more of a control card than an aggressive one.
However, he does not die to opposing Pillars and does gain us enough life to race the other aggro decks. It is after all a 4-point life swing. He can also finish off some troublesome planeswalkers if nee be. But that’s almost never really our primary concern.
Finally a deck that plays it!
I personally have always wanted to play this card for a while now. I envisioned it being in a kind of blue-black zombie-based aggressive deck that would allow you to flash it back with Snapcaster Mage of course. Not sure if that deck is ever going to see the light of day though.
Underworld Connections is a fun one.
It allows us to simply build up our hands up as control decks remain more passive. The loss of life on this could not be any more inconsequential. You can drop more creatures than need be (ie: overcommit) and still be able to refuel later on.
Cremate is a cool little card here.
Decent in the Mirror and pretty nice versus reanimator decks. They don’t ‘need’ to reanimate, we don’t ‘need’ to remove guys from the graveayrd. It’s just an upside. Something will end up hitting a gaveyard. We’ll just draw off of it. Seems fine!
Bonfire of the damned is back?
Really? Why didn’t I get the memo?
I know this card has gone somewhat unnoticed up until recently. It’s still one of the best ways to ‘blowout’ your opponent’s side of the board. It remains great versus the GW aggressive decks or human builds and heck, even versus mono red. It’s also probably the only miracle you would expect to see in this kind of deck. Although, personally I could never get used to performing top deck Miracle checks in black-based decks. (Black being the color of despair and thus why they can never really Miracle).
Because, well, why not?
Use it to grab a reanimated fatty for the final points of lethal or even an Angel of Serenity to attack with and sacrifice into your Falkenrath Aristocrat (depending what’s removed from the game under it). It gets even better when used on opposing Thragtusks as you will get that beat token if he dies.
In Conclusion …
Sure this list is not 100% perfect but it was the right call for that anticipated metagame. You can get turns such as:
Good times! For you, at least.
I prefer this to a monored build since the creature quality is really improved and the burn is often times utility than burn to the face. Overall the deck is more ‘resilient’ to a lot of hate and has that extra reach in that it can win out of seemingly nowhere.
The instant speed removal is nice against annoyances such as Sublime Archangel, which can sometimes allow the GW decks to race us. The Angel being another reason we may want to side in Vampire Nighthawk or Zealous Conscripts against, but it’s usually taken care of by Searing Spear of Victim of Night.
It’s also amazing how Thudermaw Hellkite was ill-received in the beginning since it had a 30$+ price tag attached to it. Now it seems to have legitimately reached those heights once again. Your opponent thinks he stabilized with a few Lingering Souls tokens?
If you have grown tired of seeing the same old cards being cast for about 1-2 months now, I recommend you give this deck a try. You will be pleasantly surprised.
Be good and don’t forget your triggers!