Certain Things in Life

two certain things

by Steve DDT Giannopoulos

In one’s life a few events occur that define it. However, only two things are certain:

Death and Taxes

Yes, it’s cheesy for those of you who know where I’m going with this. I didn’t want to outright call the article by its deck name. Contrary to what it sounds like, this is not a black deck. It is not a blue deck (ie: Mana Leak tax). It is 100% white (aside from lands and artifacts of course). The origins of the deck can be found here .

It was in fact created about 6-7 years ago. This was back when the Legacy format was in a constant state of evolution and players were experimenting various combinations and brewing was fun. I remember always trying to build the weirdo decks that I found all over the internet back then, before it became cool. I sound soooo old, no?

I always kept the Death and Taxes deck sleeved up though. It was my go to deck to punish greedy players with. I was not going to hide behind my Force of Wills and Brainstorms and pretend I was awesome. I was going to try and outplay and utilize all the tricks this ‘white weenie’ variant had at its disposal. I did not hate blue cards, I just wanted to do something different.

The deck has gone through quite a few revisions as is to be expected since Magic: the Gathering is an evolving game. Certain cards become outclassed due to the power creep while others retain their playability. Attacking with creatures is cool and all, but I was more interested in their abilities. In this day and age of ‘enters the battlefield’ creatures, it’s refreshing to see that the oldies are still good with their TAP abilities (requiring you to conquer the summoning sickness before you an activate.

It recently did really well (it won) at GP StrasburgHere’s the list the winner ran:

Death and Taxes

1 Cavern of Souls
1 Eiganjo Castle
1 Horizon Canopy
3 Karakas
9 Plains
4 Rishadan Port
4 Wasteland

23 Lands

2 Aven Mindcensor
1 Fiend Hunter
3 Flickerwisp
2 Mangara of Corondor
3 Mirran Crusader
4 Mother of Runes
4 Phyrexian Revoker
4 Stoneforge Mystic
4 Thalia, Guardian of Thraben

27 Creatures

4 Aether Vial
1 Batterskull
4 Swords to Plowshares
1 Umezawa’s Jitte

10 Spells

Sideboard

2 Cataclysm
2 Ethersworn Canonist
1 Gut Shot
1 Leonin Relic-Warder
1 Oblivion Ring
1 Pithing Needle
1 Relic of Progenitus
2 Rest in Peace
1 Sunlance
1 Umezawa’s Jitte
2 Wilt-Leaf Liege

 

 

karakas

This used to be 12$

The other Death and Taxes that made the Top 8 was very similar (only minor differences in the sideboard)

Of course, after a quick glimpse you quickly see that Aether Vial is a key factor to vanquishing this ‘summoning sickness’. It allows you to essentially ‘Flash in’ creatures at the end of your opponent’s turn. That way you can dodge some sorcery speed removal  (Pyroclasm,etc). It is also not entirely wasted if you happen to draw a second copy as you can always keep one on 2 counters to flash in something like a Phyrexian Revoker in response to something they would activate after casting (ie: Pernicious Deed, Sensei’s Divining Top).

 

 

 

 

 

 

aether vial

It was banned in Extended and now is banned in Modern. Surprised?

Its main interaction is with Mangara of Corondor and Karakas. You flash Mangara in at the end of their turn, activate his ability whenever ‘needed’ then bounce him to your hand with Karakas in response to his activated ability. You basically exile a permanent per turn. Maybe even ‘chump’ block something in the process. Of course you can simply recast Mangara each time, but he can be countered when you do this.

Also, if we are short one Karakas, we can vial in a Flickerwisp in reponse to Mangara‘s activation to accomplish the same thing. This is a one time use though. It is still very effective as Flickerwisp essentially does the opposite of what Mangara does sometimes: it saves one of our permanents or ‘resets’ it.

One example of this is pretty straightforward. It is our turn 3 and we cast a Flickerwisp. We were hesitating if we wanted to use our Wasteland to set our opponent back a turn, only to realize we can now do both. We target our own Wasteland we used to cast Flickerwisp with its ability. At the end of our turn, Wasteland will re-enter the battlefield untapped and ready to be used on an opposing non-basic land before our opponent can get to untap. This is pretty nifty ! We are up a 3/1 flier and they are down 1 land and potentially color-screwed.

The above play may seem trivial if you are mostly a Standard player, but Legacy is a very ‘land-tight’ format. If our following play is landing a Thalia, the opponent will have a hard time recovering if he absolutely needs to cast non-creature spells. It gets even worse if we get to tap his mana at his upkeep with Rishadan Port. We’re basically Stone Raining the opponent at every opportunity, without actually casting a land destruction spell. Effectively we are ‘taxing’ them. Sometimes this can even be effective on decks that run creatures like Noble Hierarch for mana. This is thanks to the gem that is Phyrexian Revoker. I loved playing it in Dragon Stompy builds but even more in something like this. In this situation Revoker is better than Pithing Needle. It can’t negate abilities on lands but it can negate other mana abilities (such as those on mana dorks). It also does good work against opposing Knight of Reliquary.

If you are getting beaten down by a Umezawa’s Jitte -equipped creature, you will have a hard time recovering. Even if you Swords to Plowshares the equipped creature, your opponent probably has more creatures than you have Swords. Phyrexian Revoker to the rescue! Is there anything this guy can’t do?

Block…. never ever block with it. At one toughness it does not survive anything. Blocking is probably bad unless you are getting in the way of a pesky Goblin Lackey that’s just itching to summon its friends. You might also want to consider it if your life total is very very low or if you probably named the wrong card with its ability.

phyrexian revoker

Our favorite Phyrexian

Our manabase is pretty sweet for a mono-colored deck. We only really ever need 2 white mana at any time. This number drops to 1 if we manage to get an Aether Vial going. We can afford to 8 colorless lands plus Cavern of Souls (usually set to Humans). We also don’t have to sink a lot of money into our land base, well at least not as much as most decks. Lands are the spice of Magic.

Karakas has gotten rather expensive due to the number of things it can accomplish in Legacy (ie: return opposing Emrakul to owner’s hand). I suspect a more steady supply of Judge promos will continue to drive the price down. Also, I always found 2 is also an acceptable number as you never ever want 2 of these in a game (especially not in an otherwise good opening hand).

The nine Plains are probably one of the highest number of basics I have seen in a Legacy deck ( a good one at least). Go ahead and pimp those (your choice of FOIL, textless, textless foil, white border, Portal,etc).

Creatures

These are the bread and butter of the deck. You are going to need to attack to win. No planeswalker ultimates, no 2-card combo wins, no burn spells. In order to do this, the creatures need some kind of evasion as more and more Legacy decks contain creatures these days than ever before.

Mother of Runes

This card is probably the best 1-drop creature in White. It protects your dudes, it allows them to get through or at the very least – it endlessly blocks an opposing creature. I like it a lot in every deck that runs it (flashback Maverick). I think I covered most of what needs to be said about it in the GW Maverick article.

mother of runes

“My family protects all families.”

Aven Mindcensor

It’s a bird, it’s a pla….. No, it’s definitely a bird! What a bird it is!

This card has more or less replaced Serra Avenger / Stonecloaker from previous Death and Taxes decks. It’s just a great card. While not every single deck searches in this format, the mere presence of fetchlands make it very potent. It effectively kills a land if you flash it in when your opponent activates his fetchland. He really needs to be lucky to find his land in the top 4. It gets even better versus cards like Natural Order and Stoneforge Mystic.

aven mindcensor art

No flavor text, pure ability text!

Mangara of Corondor

Here’s one legend that’s way better in Legacy than he is in Commander. With Karakas banned in Commander there are fewer ways to utilize/abuse his ability. If he remains in play for a full turn he is guaranteed to whipe something off the table. Previous iterations of the deck had more neat tricks that abused his ability such as Thousand-year Elixir. Not only did he gain hast, be he got to untap in response and remove something else as well. The number of Mangaras in the more recent versions has also decreased for the better as drawing multiples is not always that great (even if you are going to 1 for 1 things without Karakas).

In the ideal circumstances he can keep your opponent down a threat each turn, but he is probably a horrible card to draw when you are behind. Also, he used to be worth 50 cents.

mangara

To Oblivion and Beyond!

Mirran Crusader

Some would argue that he is the card that has really replaced Serra Avenger in the deck and I would be inclined to agreee due to how the current metagame is. Always blocking Tarmogoyfs and attacking pas them is great, even more so when you equip him with a Jitte. The ability on Jitte will trigger twice which is sweet. It can also mean that you kill them the following turn if he goes unanswered ( 4 damage the first time with 4 counters – remove 4 counters next turn, strike for 10 and 14 if you remove the 2 fresh counters). Scary stuff!

His protection from black is not too bad either, but is not that great at a time where most removal is white and red. He’s also another human, which is great as Cavern of Souls is usually set to Human.

mirran crusader

The Beatdown

Stoneforge Mystic

Equipment tutor with a body.                            Check!

Uncounterable equipment?                                 Check!

Uncounterable Mystic with Aether Vial?       Check please!

Probably the best 2-drop in white ever! She got banned in Standard, towards the end of the Caw Blade dominance. Later on, she got axed in Modern as well. We run 4 copies, but only 2 equipment as targets. However, we almost always want an equipment every game. She may get Spell Snared early on, so the more copies the better. Sometimes you will go get an equipment only to have it put at the bottom of your deck by an opponent’s Vendilion Clique. That’s also where the extra copies shine (or Flickerwisps)

I don’t think it will ever really go out of style and at the very least you can always shove one in any Commander deck that runs White and a few equipments.

stoneforge

The Aether Vial of equipments (the Steelshaper’s Gift too!)

Thalia

A reduced cost Glowrider with the legendary clause. A nice little taxing card plus she’s better than the original in combat. She may or may not get benefits from Karakas but that’s not important really. She sometimes gets a hand from Eiganjo Castle. Of course Lightning Bolt will still zap her away. The main thing she does is basically act as a Stone Rain versus slower decks. She’s also another great Jitte carrier.

When she was first released I honestly did not think she would be as popular as she ended up being. I’m glad I was wrong!

thalia mtg

A ”Thorn‘ in the side of opposing decks

Fiend Hunter

Here we have an interesting addition to the deck but a very relevant one. When your opponent goes Show and Tell slamming down Emrakul, you will be glad to have this in your hand (yes, I know you reveal simultaneously, but you get the point!) Of course he’s even better when Vialed in and you can permanently remove something if you Vial In a Flickerwisp in response (a maneuver that pretty much everyone should know by now). He can also work pretty decently if you are planning on casting a Cataclysm post-board (you will sac him keep another creature and get back the creature you removed with him) This sounds bad, I know, but the situation has arisen and the creature usually ends up being Thalia (since now you and your opponent are both down to 1 mana.) Alternatively, it can be a Mangara so that you can get them down to Zero mana the following turn. It’s also useful if you need to keep a Phyrexian Revoker in play as your creature post Cataclysm because he is locking down something good.

Also, if you fell back on the Jitte wars, he can help you take down the Jitte carrier provided there are 2 or less counters on it.

fiend hunter

Human O-Ring at your service!

The Rest of the Team

Swords to Plowshares

Wether you have played Legacy or not, I’m sure you can figure out what this card is good for. Just hit THEM with the pointy end.

swords to plow newswords og

swords ice ageSwordtoPlowshares_JDG

                                               Comes in 4 different flavors!

Batterskull

This rather large equipment is usually our second choice to fetch with Stoneforge Mystic. It’s great because it can always provide you with a creature and with 5 mana up (which is a lot in this deck), you can always bounce it to your hand then put it on the battlefield with the Mystic. Alternatively, you can Vial In a Flickerwisp for a huge surprise blocker! (the germ token, not the Flickerwisp).

It can also help out a lot if your opponent is playing creatures that have protection from white or burn, since the now 4/4 token is tougher to burn and they won’t cut through with their sword of War and Peace. If you’re low on life you might also want to tutor it up over a Jitte as it can have a quicker impact on the field. Your opponent may just aim a timely Lightning Bolt at the creature you are trying to equip with Umezawa’s Jitte.

Speaking of which….

Umezawa’s Jitte

It scrubs, it cleans, it makes dinner… Well, maybe not but it does a hell of a lot. For those of you not familiar with the card:

umezawa's jitte

All that for 2 mana, a creature and some combat damage!

If it looks too good, it’s because it is. Often times you may just end up casting to destroy your opponent’s Umezawa’s Jitte (due to the Legend rule). You can keep swinging with your guys while keeping your opponent’s off the table (-1/-1 counters) or just buffing your guy to kill theirs (+2/+2 until end of turn). It does dominate creature battles almost all the time.

In desperate times or when you are within burn range, don’t hesitate to simply remove counters to gain life.

Sideboard

Usually you want to tweak your sideboard to the expected metagame. This will require a careful examination of what decks are popular in your area. The ‘default configuration’ here is fine as it contains various graveyard, discard and planeswalker hate. It also features a couple of cards against quicker decks (Gut shot and Sunlance).

You can also try to play cards like Ghost Quarters if you do not possess Wastelands, but be sure to also play Leonin Arbiters in order to maximize their efficiency (people do play basics in Legacy after all).

Painted Stone

Painted Stone

by Steve DDT Giannopoulos

Lands 

4 x Ancient Tomb
4 x City of Traitors
3 x Great Furnace

5 x Mountains
2 x Scalding Tarn

Creatures 

4 x Simian Spirit Guide
3 x Imperial Recruiter
1 x Phyrexian Metamorph
1 x Kargan Dragon Lord
1 x Phyrexian Revoker
4 x Painter’s Servant
1 x Jaya Balard, Task Mage
1 x Spellskite
2 x Magus of the Moon
1 x Goblin Welder

Artifacts 

3 x Chrome Mox
2 x Sensei’s Divining Top
4 x Grindstone

Enchantments 

4 x Blood Moon
Instants 

4 x Lightning Bolt
3 x Red Elemental Blast
3 x Pyroblast

Sideboard

3 x Thorn of Amethyst
1 x Pyroblast
1 x Red Elemental Blast
2 x Tormod’s Crypt
2 x Relic of Progenitus
2 x Koth of the Hammer
3 x Ensnaring Bridge
1 x Manic Vandal

You may or may not already be familiar with this deck, so why post it?

Well, the main reason right now is that its most expensive card has suddenly become more affordable and will continue do drop in price. The culprit?

imperial recruiter judge

Yeah, they actually did it…

It was recently confirmed as being an upcoming Judge Rewards Promo. Meaning it might have some random 100$+ price tage upon release but that will go down as the market becomes flooded with them (the more judges will flip them). The original is currently sitting at 300$+ but might take a slight dip in the near future. Still, the Judge Promo will be the one to obtain for those of you looking to play with it instead of just collecting it.

The Recruiters are often associated with the Aluren deck and have been the main reason that we don’t see much of the deck in local Legacy tournaments. Historically the deck that has had the most success with the Recruiter is Painted Stone.

The deck derives its name from the 2 key combo cards:

1) Painter’s Servant: a seemingly harmless 1/3 artifact dude that never really made an impact when he was Standard Legal. Can be pretty insane if you follow it up with Iona, Shield of Emeria. Perhaps in a crazy reanimator Modern deck or something. It’s banned in Commander however, so it won’t be possible there.

Painter's Servant

2) Grindstone: a long-neglected old card.I personally used it in my old Bomberman deck, but it was mostly just to clown around. Basically never saw much play until the printing of Painter’s Servant. I find it quite cool that every time a new set is released in the past few years it seems to combo and breathe new life into older long-forgotten cards.

Grindstone

Natural Order > Progenitus

Natural Order Progenitus
Show and Tell, Sneak Attack > Emrakul

Show and TellSneak AttackEmrakul, the Aeons Torn
Dark Depths > Vampire Hexmage

Dark Depths Vampire Hexmage

and so on …

The Combo:

Basically it’s all about getting the 2 namesake artifacts in play and activating Grindstone to mill your opponent’s whole deck, since the 2 cards will always share a color. You might not want to pull the trigger right away if your opponent has open mana though. One Swords to Plowshares or destroy effect and the combo loses out. Obviously, it’s the Painter’s Servant you need to protect because once the Grindstone is activated, destroying it won’t do your opponent much good.

 

Swords to Plowshares

Still Legacy’s top removal spell.

To do this we name the color blue AS Painter’s Servant enters the battlefield. This is important since “as it enters the battlefield” effects cannot be responded to. We need to have either of the 6 copies of ‘Blast’ cards in our grip. Red Elemental Blast or Pyroblast will do the trick. Since we named blue with Painter’s Servant, we can pretty much now counter ANY spell for the small cost of 1 red mana.

 

Red Elemental Blast Pyroblast

Hmmm, maindeck counterspell hate…

What if they counter your Painter’s Servant?

Well, if you fear a counterspell, your best bet is to not cast it until you will have open red mana and Pyroblast/Red Elemental
Blast. Alternatively, you can pretend to not know how to play the deck and simply cast it with no open mana. This will confuse your opponents who will try to Force of Will it only to walk into a exiled Simic Spirit Guide from hand and a Blast.

 

Simian Spirit Guide 
 

This ‘hidden’ mana is sooo good in this deck. I cannot stress this enough. From accelerating us early on, to being the card you remove for Chrome Mox, to throwing off your opponent’s math. Sometimes you will have the combo in play with only 2 open mana up (usually an Ancient Tomb) and your opponent will tap out at end of turn to cast something. You then spring into action
by removing Simian Spirit Guide from your hand and activating the Grindstone for the win!

grindstone

 

 

It gains even more value against decks that play Daze. They will think they have countered you by bouncing an island back in their hand and then you will show them a little dose of red trickery.Daze, however is mostly played in Merfolk decks which are not as popular as they once were (much like this deck actually). Still, you never know…

 

 

daze

Woah!

Another card that offers the combo more resilience is our 1 copy of Goblin Welder. This little guy does so much when one of our pieces has been countered or destroyed. He allows us to scrap Great Furance or any one of our other actual artifacts and trade them in for our combo piece. Heck, he can retrieve both combo pieces from the graveyard with enough fodder. One word of warning though : read the updated Goblin Welder text as the 2 targets actually have to be fully exchanged in order for the effect to work. I believe at one point it was possible to target your Sensei’s Divining Top and another artifact to swap then activate the Top’s effect to draw and the Welder effect would still work.

.

goblin welder

He’s either wrecking or fixing things

With the current ruling, the reverse actions would be true:

Tap Sensei’s Divining Top to draw and in response switch it with a graveyard artifact via Welder. You would basically get the card draw and the switch. Not a bad trade off when you’re in a bit of a bind.

What’s with the rest of the cards?

If you have played Legacy for a while, you may have noticed that this deck is bolstered by some elements of the Dragon Stompy or Mono Red ‘Control’ decks. While these decks don’t control in the reactive sense via Counterspells and permanent destruction , they do pro-actively impede your opponent’s progress and often accelerate yours.

6 Moons

The deck contains 4 Blood Moon and 2 Magus of the Moon as ways of ‘mooning’ your opponent. No, not litterally mooning them. That would cause you to violate the DCI policy. You would effectively shut down their Legacy manabase. The typical configuration of one such mana base usually consists of 4-8 fetchlands about 2-5 basic lands ,a bunch of dual lands and utility lands (usually Wasteland).

 

badlandsbayouplateausavannah

taigatropical islandtundrascrubland

u seavolcanic island

                            Ahhhh, good old expensive dual lands!

If you managed to land a Turn 1 or 2 Moon you have pretty much color screwed the traditional Legacy decks. This is especially true of those with a high fethcland count as they will not be able to activate their fetches. Alternatively, their fetches will actually produce mana. The Blood Moon/Magus of the Moon aslo benefit you in the sense that they negate the 2-mana lands’ drawbacks. No more taking 2 damage from Ancient Tombs and no more sacrificing your City of Traitors when you play a land.It also protects your lands from Wastelands and shuts down so many utility lands that it would be too long to explain them all.

Just to name a few:  (Gaea’s Cradle, Serra’s Sanctum, Maze of Ith, etc)

The count is not 3/3 or even 4/2 in favor of the Magus of the Moons because the format does contain Swords to Plowshares and we opt to play more of the permanent that has a greater chance to stay in play. It can oftentimes happen that we draw too many and would prefer that at least if they were creatures we coudl attack with them, but that’s the opportunity cost.

 

Ancient Tomb/City of Traitors ?

ancient tomb  city of traitors

That’s some good acceleration!

The 2-mana lands of legacy with maybe perhaps the Mercadian Masques charge lands and Crystal Vein and the Fallen Empires Lands.These are your big boys! They get you that early Painter’s Servant and perhaps follow up with a turn 2 Grindstone plus activation for the win. It happens quite a bit and not many decks can really answer it that early.

Again, maybe turn 1 you can also drop a Chrome Mox for red mana and keep a Pyroblast in hand. ( God hand much?)

These have been the pillars of the Stompy-style decks that were popular circa. 2008-2010. Demon, Fairie, Dragon, Angel and Neo-Green Stompy. (I renamed the green one because the old Green stompy used to play things like R0gue Elephants and as little as 9 lands, so it’s really not the same).

 

rogue elephant

Probably not ‘rogue’ for its stealth

These decks had some key lock down elements that were common, namely:

Chalice of the VOID

chalice of the void

We be hatin’

Usually set to 1 and sometimes at 2, this thing could completely lock down a few decks or at least render them really less efficient. While it totally didn’t kill Storm decks, it was a good start. Does good against Elf deck in multiples First at 1 then at 2, a huuuuge portion of their deck now does nothing.

Trinisphere

trinisphere

Slowing things down since 2004

This can either be really good or utterly useless at times. Against the more traditional Legacy decks, it’s great. Beware the random metagame though! This will often be the first card you side out against a lot of the random players at your local game store.

Guess what though?
We don’t play these cards, but we can still use them to our advantage.

How?

Pretend we are Dragon Stompy

rakdos pit dragon

Rawwwwwwwwwwwwwwwwr!

Think about it: you play an early 2 mana land, Chrome Mox and drop a Magus of the Moon/Blood Moon. What does your opponent think you’re playing? If they are well-versed in Legacy, they might consider Dragon Stompy to be a possibility. This is also due to the fact that Imperial Recruiters are harder to get a hold of.

Play as little of the non-Stompy cards as long as you can. Keep that Lightning Bolt or Sensei’s Divining Top in your grip unless you reaaally need to play it. I would advise the total opposite against the Mono-black Pox decks as they have a nasty habit of making you discard cards. Some creatures Like Phyrexian Metamorph or Phyrexian Revoker are very decent to play early on and not totally give away the deck. Jaya Balard is a judgment call, she’s not very common in the Stompy builds. Simian Spirit Guides as creatures can
also be OK here if you don’t need the acceleration and are playing against a less aggressive deck.

I have done this at a couple of card shops with decent results. Obviously it is more effective on Round 1 or if there is a high number of participants in the tournament so that people that have already finished their games don’t come over to scout yours.

Back to the lands.

They present us with great opening plays but punish us for playing them wrong. If you don’t need to play a 2-3 drop early on, don’t play Ancient Tombs as your first land. You may get punished by an opposing Wasteland early on, without having reaped the benefit of the Tomb. Instead, play that totally safe Mountain or Chrome Mox and pass the turn. If your hand is not epic, I find it OK to sometimes go Ancient Tomb> Sensei’s > top if you’re on the draw and you suspect your opponent is not likely to be playing Wasteland. This sets up a probable land drop for turn 2 ahead of time and allows us to play a 3-drop like Magus or Recruiters to start tutoring up.

City of Traitors is quite possibly the worst land you can play on turn 1 unless you are planning on 100% resolving a Moon. Also keep in mind that if you keep and uncracked fetch in play (pretty good if you have Sensei’s Divining Top ) and then fetch with the City in play, you won’t have to sac. it. It only looks for instances of you actually playing a land.

Lightning Bolt

lightning bolt

The on again/off again burn

Yes, that nice little Red boon! (Boons are the Alpha set’s 3-for-1’s).  Why would a combo deck play this? Well, as you can imagine, there are a few creatures out there that hamper our deck quite a bit.

Let’s examine them:

Qasali Pride Mage

He’s just mean! he’ll take down either combo piece and beat us down when he doesn’t need to. We can punish greedy players who play him on turn 2 without keeping the 1 mana to activate him, thinking we have no way of dealing with him.

Dark Confidant

While not directly killing our combo, the insane card advantage he can provide your opponent can very much deal with our combo if we don’t pull it off ASAP.

Goblin Lackey

Nasty things can happen if this connects on our opponent’s turn 2. We don’t want this to happen.

Kataki, War’s Wage

Out of the sideboard and into utterly owning our deck. We need him gone, fast.

Tidehollow Sculler

The machine gun Zombie deck is a blast to play and is gaining popularity. This guy can flat out take away a combo piece. We need that piece back!

.

.

.

and more!

Lightning Bolt also does what it used to do when Jund decks were fighting blue/white decks : It kills Jace the Mindsculptor. Don’t the blasts already do that?
Yes, but it never hurts to be extra sure in this case.

They also have the random utility of possibly killing our Ad Nauseam opponents if they go to 3 life or less after resolving Ad Nauseam. Maybe 6 or less if we have 2 bolts and Mountain + Simian Spirit Guide.
There is the almost never moment when you are actually stuck attacking with your dudes and would normally come up short damage-wise. This little red card seals the deal! This usually happens when you are attacking decks with Magus of the Moon and Simian Spirit Guides and they start to recover later in the game.

Imperial Recruiters

imperial recruiter

I wonder how much 350$ is in Yen …

 
These guys are pretty much there to fetch our Painter’s Servant and combo off. Also tutors up any other creature. I have found myself getting Kargan Dragon Lord a lot of times when the combo option is not in sight or has been put out of reach via hate cards.

Jaya Balard

jaya ballard

She has th best flavor text on older cards

incinerate ice agepyroclasm ice agemeteor shower

                                                                   Just a small sample

When you already have a Painter’s Servant in play, you can probably get another one if you fear its removal. Another option is to get this lovely lady and start destroying things. Annoying things. Sometimes these things can be basic lands to further make Blood Moon destructive.

Magus of the Moon

magus of the moon

Gotta love the lighting effects 

Some deck play almost no basics and sometimes literally none. Fetch this guy early on and you pretty much lock up the game.

Spellskite

spellskite

To think I was sad to get a foil one in my New Phyrexia box

Grab this guy when you need to protect either combo piece. Warning! Will not work versus Krosan Grip!

Goblin Welder

goblin welder

When the chips are down and you’ve lost it all, he’s your best bet.

Phyrexian Revoker

phyrexian revoker

Your tutorable Pithing Needle

Sometimes you might need to shut down Sensei’s Divining Top (versus Counterbalance/Top decks). He’s good for that. You don’t want to auto scoop to an assembled CounterTop. Other times he can name cards like Jace the Mindsculptor and Aether Vial.

Phyrexian Metamorph

phyrexian metamorph

The Legend Killer!

If you anticipate a Show and Tell style deck go get him and show him for when he shows you his Emrakul or other big dude. Preferably not Emrakul, because we probably don’t get to mill him out Game 1.

Alternatively, he can sub as a second copy of Grindstone or Painter’s Servant (whichever you feel needs to be backed). If you’re lucky you can maybe copy an opponent’s Top if he doesn’t respond to you casting this. The obvious advantage to this is that he can later go back on top of your deck and copy something else on top of giving you a card in hand.

Chrome Mox

chrome mox

Acceleration and sometimes fodder

As with the Stompy decks, this thing allows us to accelerate quite well. It becomes exceedingly bad in multiples (which is why we run three instead of four) but can still redeem itself by becoming Goblin Welder fodder. Unfortunately even when we make all cards blue, we still can’t imprint artifacts with it.
Sensei’s Divining Top

sensei's divining top

Just too good in every format it’s legal in

I don’t have to convince you that this is one awesome card. It’s a freaking 20$ dollar Uncommon that was found in a starter deck a few years back and is played in just about every Commander deck.

The really interesting thing about it in this deck is that it begins the ‘Dig’. The Dig consists of us topping and activating Grindstone on :

Ourselves?
Yes, that’s right! You can stop drawing irrelevant cards or not always see the same top 3 cards. Ideally you won’t want the first two cards to share a color. You can control this with the Top.

I know what you’re thinking…and No!

You won’t be screwing yourself over with Painter’s Servant, because if you already have the servant in play you’re winning, right? You know, because you’re milling your opponent with Grindstone.

Basically, you can go ahead and mill yourself with skill. Ideally, if you have something like Blood Moon, Magus of the Moon and land you have 2 options:

1) Re-arrange Blood Moon and land on top, overturn them and stop milling. Then setup your top for another ‘Dig’

It’s the safe way, but it’s slower.

2) Put the Magus and Blood Moon as the 2 first cards to mill then mill land an X? It’s not going to get past that because lands have no color. The bad thing that can happen is that Painter’s Servant is the X card. But this is less risky than it seems because the deck has 3 other ‘Painters‘ in the form of Imperial Recruiter! So, it ‘thins’ our deck of two more cards than option #1 with a small downside. You get to see 3 totally new cards with Sensei’s Divining Top and continue to ‘Dig’ for the Painter’s Servant.

You also probably never want to draw with the Top at any point in this process as you will probably end up milling it, something to keep in mind.

the dig

                                                                        Commence digging !

Let’s go ahead and jump to our sideboard, shall we?

Sideboard

3 x Thorn of Amethyst

thorn of amethyst

Slows down the Storm

We want to hate out the other combo decks and a Thorn on turn 1 is a great start. A Trinisphere is too debilitating to us if we plan to combo early, but a thorn is a little less painful for us and more to them.

3 x Ensnaring Bridge

ensnaring bridge

Not even the mighty Emrakul will be attacking

So your opponent has an Emrakul and you will need to remove his graveyard once you combo mill him with the Eldrazi ability on the stack? What if he can get to just cast or cheat Emrakul in play? That’s riiiight! You probably won’t have 15 cards in hand for Emrakul to attack and you can dump your hand pretty well against small creatures as well.

Stare down opposing hordes knowing you’re almost perfectly safe behind the Bridge. Careful though, this is one card you probably want to cast in multiples. Don’t keep one in your hand just in case. Unless of course he’s not attacking with much and he has a ‘Shatterstorm‘ style effect or ‘Pernicious Deed/Maelstrom Pulse‘.

Also: Some people also play Ulamog.

If it’s Krosan Grip you’re afraid of however, I urge you to play that second Bridge.

2 x Relic of Progenitus/ 2 xTormod’s Crypt

relic of progenitus  tormod's crypt

So much hate!

I would even maybe recommend diversifying further with a Nihil Spellbomb over one of the 2 or just cutting something for the Spellbomb, since people can Pithing Needle these and will probably least expect the Nihil Spellbomb.

nihil spellbomb

Not going to be drawing anything though…

These are obviously there for when your opponent has the big Eldrazis or to a lesser improbable extent: Gaea’s Blessing! The full mill resolves with all the ‘reshuffle your graveyard back into your deck’ on the stack and then ‘POOF!‘ you take care of that whole nasty reshuffling business.
You will probably want to side these in against decks like Lands, Reanimator, Dredge,etc. Just sayin’!

Manic Vandal

manic vandal

Vandal Smash!

Post-sideboard, this guy can be huge if your opponent is trying to sneak stuff like Pithing Needle or Null Rod in play to shut down the combo. You probably want him in against decks that play Umezawa’s Jitte since it can potentially also kill you Servants over and over. He’s also pretty good in the ‘almost never seen mirror match’.
2 x Koth of the Hammer

koth of the hammer

What? How did he make it in here?
This is basically for when everything does not go as planned, probably versus decks that can control our whole combo or pack infinite hate against it. Decks that usually pack few creatures to attack Koth with.

He needs the Moons to stay in play and can be protected by Ensnaring Bridge. Hit ultimate and you’re golden, or maybe just kill him with 4/4 Mountains before that.

Potentially can be cast on turn 2-3 (1 is a little too demanding but possible). Make sure you have an actual mountain or Moon effect up, otherwise he’s not doing much of anything.