Battle for Zendikar Spoilers

White

angel of renewal angelic gift cliffside scout courier griffin emeria sheppherd encirclign fissure expedition envoy felidar cub fortified rampart ghostly sentinel gideo ally of zendikar gideons reproach hero fo goma inspired charge kitesail scout kor bladewhirl kor castigator kor entanglers lithomancers focus makindi patrol nodu rising ondu greathorn lantern scout planar outburst quaranmtine field retreat to emeria roils retribution serene steward shadow glider sheer drop stasis snare stone haven medic tandem tactics unfied front

Blue

anticipate benthic infiltrator brilliant spectrum cloud manta clutch of currents coastal discovery corralhelm guide cryptic cruiser dampening pulse dispeldrowner of hope eldrazi skyspanwerguaridna of taz halimar tidecaller horribly awry incubator drone mist intruder murk strider oracle of dust part the waterveil retreat to coralhelm roilmages trick ruination guide rush of ice salvage drone scatter to the winds spell shrivel tide drifter tightening coils ugins insight ulamgos reclaimer wave wing elemental windrider patrol

Black

altars reap blodobond vampire bone splinters carrier thrall complete diregard culling drone defiant bloodlord demons grasp dominator drone drip of desolation drana liberator dutiful return geyserfield stalker grave birthing guul daz overseer hagra sharpshooter kalastria healer kalastria nightwatch malakir familiar mind raker mires malice nirkana assassin ob nixilis reignited painfu truths retreat to hagra rising miasma ruinous path silent skimmer skitterskin sludge crawler smothering abomination swarm surge transgress the ind vampiric rites voracious null wasteland strangler zulaport cutthroat

Red

akoum firebird akoum hellkite akoum stonewalker barrage titan beligerent whiptail boiling earth chasm guide crumble to dust dragonmaster outcast firemage goblin warpaint kozileks sentinel lavastep raider makindi siderunner molten nursery nettle drone ondu champion outnumber procssor assault radiant flames retreat to valakut rolling thunder serpentine skin stonefury sure strike touch of the void tunneing geopede turn against valakut invoker valakut predator vestige of emrakul vile aggregate volcanic upheaval zada hedron goblin

Green

beastcaller savant blisterpod brood onitor broodhunter call the scions earthen arms eyeless watcher from beyond giant matnis greenwarden of murasa infuse with elements jaddi offshoot lifspring druid murasa ranger natural connection nissas renewal oran rief hydra oran rief invoker plated crusher plummet reclaiming vines retreat to kazandu rot shambler scythe leopard seek the wilds snapping gnarlid swell of growth sylvan scrying tajuru beastmaster tajuru stalwart tajuru warcaller territorial baloth undergrowth champion unnatural aggression void attendant woodland wanderer

Artifact

aligned hedron network hedron archive hedron blade pathway arrows pilgrim's eye slab hammer

Colorless

bane of bala ged blight herder breaker of armies conduit of ruin deathkless behemoth desolation twin eldrazi devastator endless one gruesome slaughter kozileks channeler oblivion sower ruin processor cour from existence titans presence ulamog the ceaseless hunger ulamogs despoiler void winnower

Multicolored

angelic captain bring to light brood butcher brutal expulsion catacomb sifter drana's emissary dust stalker fathom feeder forerunner of slaughter grove rumbler grovetender druids herald of kozilek kiora master of the depths march from the tomb munda ambush leader noyan dar omnath locus of rage resolute blademaster roil spout sire of stagnation skyrider ulamogs nulifier veteran warleader

Lands

ally encampment blighted blighted fen blighted gorge blighted steppe blighted woodland canopy vista cinder glade evolving wilds fertiel thicket forest textless forest 1 forest 2 forest 3 forest 4 island textless island 1 island 2 island 3 island 4 looming spires lumbering falls mortuary mire mountaint extless mountain 1 mountain 2 mountain 3 mountain 4 plains 1 plains 2 plaisn 5 plains 3 plains textless prairie stream sanctum of ugin sandstone bridge shambling vent shrine of the forsaken gods skyline cascade smoldering marsh spawning bed sunken hollow swamp textless swamp 1 swamp 2 swamp 3 swamp 4

Expeditions

arid mesa canopy vista cinder gale hallowed fountain parairie stream smoldering marsh steam vents sunken hollow

 

bfz logo

Set Name: Battle for Zendikar
Block: Battle for Zendikar (1 of 2)
Number of Cards: 274
Languages: English, Chinese Simplified, Chinese Traditional, French, German, Italian, Japanese, Korean, Portuguese, Russian, Spanish

 

Official Three-Letter Code: BFZ
Twitter Hashtag: #MTGBFZ

 

Release Date: October 2, 2015

 

From the Vault Angels: Serra Angel

serra ftv

Another From the Vault: Angels card was spoiled today. Her best days are way behind her, but many a player will remember Serra Angel for being downright awesome (some even in recent limited formats). That Rebecca Guay art is pretty awsome on a foily card. It was originally used on an alternate art oversize promo a long time ago, yet still stands out for its sheer beauty.

Who knows what other angels are in store for this latest From the Vault?

 

FNM Promo for September 2015

orator of ojutai

Bird, bird , bird! Bird is the Word!

We go back to Standard land when September’s FNM promo comes around. This small defensive value creature saw some amounts of play in Mardu Dragons builds as an early blocker that also survived Anger of the Gods. Considering the rise of red deck recently, it might just make a small comeback too.

orator of oj full art

The artwork makes this little guy look much more majestic than it really is. The Wall of Omens comparisons are a little exaggerated since you can’t really flicker it back into play and draw a card like you can with Restoration Angel and Wall of Omens in Modern. Still, when you’re blocking a Mantis Rider all day long – it shouldn’t matter as much. It will probably not drive as many older format or casual players to FNMs in the month of September, but I believe this particular promo is just fine.

From the Vault: Angels more spoilers

ftv packaging

A couple of new angels now revealed:

 

avacyn ftv iona ftv baneslayer

 

These two were pretty pricey for a while, though Iona lost a lot of her value on the Modern Master 2015 reprint. We also have Red and White Akromas confirmed earlier on. Most players are obviously hoping for Baneslayer Angel (which is probably the new art previewed when the product was announced) as well as Linvala, keeper of Silence.

akroma ftv white akroma red ftv

ftv angel alt

 

FNM Promo for August 2015

serum visions

Uh….

August’s FNM promo is a spicy pricey one ! With no Ponder, Brainstorm or Preordain in the format, Serum Visions becomes the premier cantrip/card selection card in blue. It’s played in almost every blue deck especially in Grixis Delver where it sets up your Delver of Secrets flips and fills up your graveyard to cast Gurmag Angler or Tasigur on the cheap. It allows you to keep a sketchy hand in a deck with a low land count since you get to dig 3 cards deep in order to hit that second land.

serum visions art

While the art is not as great as on the original card, I’m sure most players won’t care much. Being able to net one of these 12-15$ cards in a FNM (just as with Path to Exile the previous month) will most likely increase store attendance somewhat. The art is rather disturbing to some though, hinting at some rather inappropriate activity (for a Magic card at least). Run to your local gaming store and show off your drafting skills on Friday to become eligible in winning one of these.

Serum Visions was never a ‘big’ deal before. Originally printed in Fifth Dawn, this card was literally a throw-away common at the end of Mirrodin block drafts. Years later, every similar card gets banned in a new format and it slowly rises in value month by month until we have this inflated value. It was also an FNM promo a while back too and not many people cared about that one either. Now people are willing to trade Mythics, rares and also sorts of good things for it.Funny how things change, eh?

Naya Landfall Zoo

naya landafall

francis avatar final

If you play with a deck of Magic : the Gathering, chances are you are playing lands. This is why i think landfall is good. You get value just from playing lands, which you want to do in most decks. This is a modern Zoo deck that is not really budget, but kind of is because you don’t need any Tarmogoyf.

Creatures : 24

4 Goblin Guide
4 Wild Nacatl
4 Steppe Lynx
4 Plated Geopede
4 Vinelasher Kudzu
4 Knight Of The Reliquary

Instants : 12

4 Path To Exile
4 Lightning Bolt
4 Atarka’s Command

Artifacts : 1

1 Crucible Of Worlds

Lands : 23

4 Arid Mesa
4 Windswept Heath
4 Wooded Foothills
1 Temple Garden
2 Stomping Ground
2 Sacred Foundry
1 Forest
1 Plains
1 Mountain
1 Horizon Canopy
1 Ghost Quarter
1 Kessig Wolf Run

Sideboard : 15

1 Ghost Quarter
1 Stony Silence
1 Fracturing Gust
2 Burning-Tree Shaman
2 Qasali Pridemage
2 Kor Firewalker
2 Molten Rain
2 Dromoka’s Command
2 Temur Battle Rage

Pretty straightforward here: you play creatures, you play lands that grow your creatures, you attack with pumped creatures that are probably bigger than your opponent’s. This means we are playing more lands than the usual zoo builds. 23 is fairly high for any aggro deck but think of those as ‘free pump spells’.

arid mesa windswept heat wooded foothills

The Beaters

The landfall creatures include: Steppe Lynx, Plated Geopede and Vinelasher Kudzu. Those are the most efficient ‘landfallers’ available. Kudzu trades explosiveness for more permanent pump. Usually you want to play the plant on turn 3 (before your land drop obviously), because the other creatures provide a higher immediate damage output. It is this deck’s Tarmogoyf. It is more vulnerable to early Bolts and bounce and isn’t as good when top decked, but from experience it can become huge and sometimes outgrow the Goyf.

One thing you have to do when playing this deck is whenever you start flooding, if you don’t have landfallers to pump, keep your lands in your hand so that you may later top deck some of those creatures and have the lands to pump them.

kotr

Always a welcome addition!

Knight of the Reliquary is the last pseudo landfall creatures. She works with lands from the graveyard but with all the fetchlands she should get big pretty fast, possibly reaching the 4 toughness threshold to become bolt proof. In this deck you also can solve the dilemma between growing her by activating her ability vs. attacking now, because if you have other landfall critters you can turn her ability into big damage enabler.

Knight can also find key lands. Ghost Quarter can be used on ourself for growing our creatures of destroy important opposing lands. Kessig Wolf Run is very important since we play with less but bigger creatures so Trample is super good. Horizon Canopy compensates for flooding because of the high land count and is a recurring card draw engine with Crucible of Worlds. The Crucible one-of is just better than a 24 th land I think. Aside from Ghost Quarter lock, it guarantees a land drop every turn and allows us to keep lands we draw for future Atarka’s Command land drop.

The rest of the creatures are just typical Zoo stuff. Not much to say about Wild Nacatl and Goblin Guide, they are just efficient beaters (and less importantly, they fit with the flavour of a lands deck). If you want to avoid Goblin Guide because of its price tag, then a case could be made for Hooting Mandrills as a decent alternative.

hooting mandrills

The non-creature spells

The spells are also mostly typical, Lightning Bolt and Path to Exile are the best at what they do. Atarka’s Command is very spicy in this list. They have quickly become a staple in Zoo and Burn because of their versatility and high potential damage output. This output can be even higher in this deck, making a turn 3 kill more likely than ever before. There are draws were the land drop mode will be very powerful. With the high amount of lands it is quite possible that you have the 4th land to go with the Command on turn 3. If you manage to drop 2 Landfall creatures on the first 2 turns, Command’s land drop option will make the damage output from those creatures explode ! This option is still one of the least used modes, about ex-aequo with the lifegain nullifying mode. When it’s relevent, it can really hurt the opponent a lot and can steal a win or two.

atarkas command pic

The Sideboard

The sideboard is something that I’m very happy about. It features high impact cards and versatile hate. I love having creatures in my aggro decks sideboard, since we still want to win with critter beats every game. Temur Battle Rage is my favorite card to side in. I play it vs. decks with few removal spells, usually combo decks or decks with lots of creatures. Our creatures can grow big from the pumps so the Rage will likely do some heavy damage, making any blocks pretty bad. The point of playing it is winning a turn earlier and allowing me to race combo decks better thus killing them before they ‘go off’. When playing Rage is worth it, the ferocious ability will be turned on and at that point you can just not worry about lightning bolt, so i often bring it vs. Bolt decks too.

Conclusion

I’ve been on a winning streak with this deck lately, so maybe that makes me think it is better than it truly is. Still, it’s worth a try if you want to play Zoo but don’t own Tarmogoyfs. Compared to small Zoo we have a lower threat density but our threats are bigger and more likely to match the opponent’s board for attacking purposes. The deck is kind of dependent on drawing lands. The weakness would be the variance of that, but not all our threats depend on that. Guide, Nacatl and Knight are fine on their own. And if we don’t draw lands then we should be drawing more spells, right? If you tend to tilt because of mana flooding, this deck could be a good therapy.

Always be happy to draw those lands!

Ascendancies

ascedancies

ddt avatar final

A short while back Gerry Thompson mentioned this deck as a unique Standard concoction. One of the local players here pointed out to me that it looked like a blast to play and sent me a link to the list. A short while later, I fell in love with the coolest 4-color suicide aggro deck I had ever seen. I even nicknamed it 16 City of Brass.dec , The mana base is soooo painful but you can almost always cast anything in your hand short of being short. Your regard for your own life total should be non-existent and your focus should be on tapping your lil’ warriors sideways. It’s funny how it’s better than most warrior tribal decks without really focusing on any ‘warriors count’ cards such as Chief of the Edge.

Ascendancies

Standard Format

Creatures: 28
4 Aven Skirmisher
4 Bloodsoaked Champion
1 Brain Maggot
4 Brutal Hordechief
2 Gurmag Swiftwing
4 Loyal Pegasus
4 Mardu Shadowspear
4 Ornithopter
1 Selfless Cathar

Enchantments:10
4 Abzan Ascendancy
4 Mardu Ascendancy
2 Oppressive Rays

Artifacts: 4
4 Springleaf Drum





Lands: 18
4 Mana Confluence
4 Caves of Koilos
4 Llanowar Wastes
Battlefield Forge
1 Temple of Silence
1 Temple of Malice

Sideboard:
3 Brain Maggot
3 Nyx-Fleece Ram
1 Oppressive Rays
4 Siege Rhyno
4 Thoughtseize

Let me just start by saying that this decks plays extremely well despite looking like a giant pile of very questionable cards. Dropping 2-3 creatures with evasion or that are ‘ahead of the curve/ Savannah Lion-like’ into Abzan Ascendancy Followed by Mardu Ascendancy or vice-versa is very fulfilling. There’s a certain potential turn 4 follow-up that just takes it home versus almost any deck:

brutal hordechief art

He really makes the deck much more… brutal!

While our friend Brutal Hordechief here is mostly reserved for the often more casual Warrior-themed decks he is quite the closer in our line-up. We take so much damage just casting everything on every turn that the little life he grants us back allows us to race even the most aggressive of decks. (Yes, even the monored ones).

Another thing that makes this deck so great is its affordability. If you somewhat have played a 2-3 color deck in Standard then you should have some of the Painlands or Mana Confluences. Remarkably, this deck runs 0 fetchlands.The creature roster is dirt cheap save the mythic Hordechiefs, but you should have no problem trading for those as no one really uses them except to decorate their trade binders. I remember when Bloodsoaked Champion was a big deal upon Khans of Tarkir release, to the point that it was on a Top 8 PTQ playmat.

bloodsoakedNot exactly a Gravecrawler, eh?

The enchantments and artifacts can be found in your local store’s bulk bins or in your draft leftovers. I mean, the sideboard is almost more expensive than the actual main deck. If you’re budget conscious, you can always go with the Duress/Despise combo over Thoughtseizes. I wouldn’t skimp on everyone’s favorite Rhinoceros though.

One thing to be careful of is Dromoka’s Command. The card can very easily two-for-one you early on since our creatures are smaller and we do rely on enchantments quite a bit. It’s also quite funny how the deck will sometimes come out of the gate looking like a white weenie deck and other times looking like a black weenie deck. Your opponents will definitely be confused early one.

Take it for a spin. It’s guaranteed fun!

Mardu Dragons

mardu dragons

ddt avatar final

Eversince my brother-in-law Mike started playing Magic around the time Khans of Tarkir was released, I kept trying to dissuade him from running Mardu decks (even in limited). I would jokingly say: “Mardu? more like Mardon’t!” It’s also funny that in French (one of the other languages we speak up here in Montreal, Mardu closely resembles a not so flattering word.

Needless to say, I try to avoid playing this combination of those colors myself (outside of drafts). I just really can’t stand those random Crackling Dooms that people cast just because they can’t stand keeping them in their hands to cast them at a more opportune time. You play a bigger creature (aka. an actual threath) later on and well, you know…hindsight is 20/20.

crackling doomOh, how I sometimes hate thee!

When Dragons of Tarkir was released, I actually kind of liked Dragonlord Kolaghan and was pondering on playing him in a Grixis Dragons build. I quickly relinquished the idea when I realized that the colors would really be all over the place and you probably don’t want to play a Mana Confluence in what would be a more control-oriented deck. I was also saddened to realize that you couldn’t zap their in play creature in response to them casting another copy in order to make your opponent take 10 damage. Still, the flying Hammer of Purphoros amused me. One thing I found sad is that you probably wouldn’t want to pack more than one copy of this particular Dragonlord in your deck.

I played in the finals of the Dragons of Tarkir Game Day against someone running Mardu Dragons. Eventhough I emerged the victor while the Patrick Dickmann version of Jeskai Dragons, I was intrigued with the Mardu build. It did after all run one of the most criminally underplayed cards in Standard….

crackling doom full

Yep! Still Crackling Doom

Despite my utter dislike of the card, I quickly realized how much better it had become in this dragon-dominated world. Having your opponent hesitate on casting a Dragonlord Ojutai early on is great. Wether he is playing Esper Dragons of Bant Aggro. Same goes for the ever-annoying Silumgar, the Drifting Death. Non-targeted removal is so good right now. The funny thing is that it’s just as good early versus a Atarka Red deck’s Goblin Rabblemaster as well. Just like that, Crackling Doom quickly became one of my favorite Standard cards.

In case you ever run into a UW/Jeskai or Bant Heroic archetype, you will be very thankful to have all these Crackling Dooms and Foul-Tongue Invocations.

Another card that I hadn’t played for a while is also in this deck:  Anger of the Gods. Most of the decks with Red are not playing it because they are more aggressive and/or can’t afford to kill their mana dorks early before they have ramped into their Dragonlord Atarka,etc. It can also prevent the recursion of a certain Raptor that’s been on the rise as of late …

deathmist raptorStandard’s rising star

I saw my friend play in a very rogue Temur build back a few weeks ago when we went to the Starcitygames Standard Open at Syracuse. He made day 2 and almost Top 16. The fact that Courser of Kruphix was staying in play while everything else gets wiped away by Anger of the Gods caused me to instantly approve of his deck choice. He didn’t run mana dorks and instead opted for 4 x Savage Knuckleblades as well as 4x Satyr Wayfinders instead. I know that the original decklist of Mardu Dragons didn’t have this kind of cool 3 drop that survives Anger of the Gods,so I forcefully found some place for a certain 3/4 Mythic: Brimaz, King of Oreskos in the 60 cards.The deck is mainly Red/White with Black being very much a splash color.Without even modifying the manabase, I removed an Orator of Ojutai as well as a Stormbreath Dragon to fit in the two copies Brimaz. Another card I wasn’t too crazy about as a 4-of was : Draconic Roar. It’s just so dead versus Esper Dragons (a deck that is overplayed at the moment). Instead, I opted to try a card I have been wanted to play since tryingto assemble a Modern Jund list (something I put on hold for now) : Kolaghan’s Command. The card is just seems too good to me to want to give it a shot. It’s the most obvious 2 for 1 card, but just how good is it really? Well, so far against Esper Dragons its best value has been to make them discard on upkeep and bring back one of my dragons from the graveyard. Oftentimes, against more aggressive deck, you can zap one of their dudes and make them discard a card. I am not sure how often the Shatter part will be relevant but Whip of Erebos is still a card, so..

anger of the godsYou angry bro?

The dragons aren’t really surprising here, only that I opted to play 1 of each Kolaghan instead of 2 Dragonlord KolaghanKolghan, the Storm’s Fury costs 1 less than his Dragonlord counterpart.This is especially relevant since we are running taplands and Scry lands. He is extremely good versus Esper Dragons due to being able to Dash and then not die to Crux of Fate on their turn. There’s also the little attack bonus he grants to whatever other creatures you may have lying around, such as Cat Soldier tokens generated by Brimaz. The other great thing about diversifying your Kolaghan threats is that things don’t get awkward if you draw them both in the same game. It also has 5 toughness for when you might want to block Siege Rhinos or opposing Stormbreath Dragons.

On another note: since I lowered the number of dragons from 10 to 9, I figured that 1 less Orator of Ojutai was probably more reasonable. He’s always been great and even against the Epser decks, he gives you an early play that can ‘protect’ one of your later threats from Foul-Tongue Invocation. Needles to say, he’s one of the best
value blockers in the format. Flying sometimes-Wall of Omens is good. Block everything early, survive to Anger of the Gods….seems like a great team player. I also find that late game, he can be great after your have Scryed something you immediately want to draw right away (sound familiar?), such as a spot removal,Crackling Doom or hasty dragon for the win.

duressThe flavor of the Dragons of Tarkir version is epic

The sideboard is something I didn’t really like at first, but quickly realize that the 2 x Duress and 4 x Thoughtseizes are staying right where they are. I’m not a fan of the 4 x Rabblemaster builds or 4 x Flamewake Phoenix lists right now and replaced them with 1 x Stormbreath Dragon, 2 x Flamewake Phoenix and Ashcloud Phoenix. The later, a card that I found reallly effective versus opposing dragons and especially Bant Aggro decks that can
only really deal with it via Dromoka’s Command. The control decks also have to kill it twice. The main con, is that it doesn’t interact well with our own Anger of the Gods.

Another card that can’t really be ignored is Soulfire Grandmaster. He’s sometimes going to gain you just soooo much life, especially with a decent-sized board and an Anger of the Gods. Other times he will lock out the opponent with recurring Crackling Dooms, but one of the best ones is recurring a Kolaghan’s Command on your opponent’s draw step when he’s in top deck mode. Hit them for  2 and make them discard a card, over and over. Unless they drew an instant, that card is gone.That’s not really the aim of the deck,but it’s very sweet if you ever get in that situation. Don’t forget that if you get the dragon bonus on Draconic Roar, he gains you 6 life instead of 3!

I adapted the rest of the side with a few one of’s like Elspeth, Sun’s Champion in case some games got really grindy. Althought, I have yet to actually cast it, I’m pretty sure it’s fairly safe, just that as a few people have pointed out before: it’s not that great versus Esper Dragons since either version of Silumgar just overshadows it. I do think it’s excellent against Bant Aggro and Abzan though.

Mardu Charm is something I mulled over trying to sideboard but didn’t make the cut. Same goes for a singleton Utter End. Outpost Siege was also very close to making the cut and might end up in future iterations of the deck should I continue running it.

Lastly, let’s not forget the glue that keeps this dragon deck together:

thunderbeak promoGame Day shiny goodness!

Mardu Dragons

Standard Format

Creatures: 16
4 Thunderbreak Regent
3 Stormbreath Dragon
3 Orator of Ojutai
2 Brimaz, King of Oreskos
2 Soulfire Grand Master
1 Kolaghan, the Storm’s Fury
1 Dragonlord Kolaghan

Instants: 14
1 Kolaghan’s Command
1 Ultimate Price
2 Foul-Tongue Invocation
3 Draconic Roar
3 Wild Slash
4 Crackling Doom

Sorceries: 5
3 Anger of the Gods
2 Read the Bones





Lands: 25
Plains
1 Swamp
2 Mountain
Battlefield Forge
4 Nomad Outpost
4 Bloodstained Mire
3 Temple of Silence
4 Temple of Triumph
1 Temple of Malice
1 Caves of Koilos

Sideboard:
2 Duress
4 Thoughtseize
1 Roast
1 Read the Bones
Anger of the Gods
2 Flamewake Phoenix
1 Ashcloud Phoenix
1 Stormbreath Dragon
1 Murderous Cut
1 Elspeth, Sun’s Champion

FNM Promo for July 2015

It’s a very sweet one for those of you playing Modern or Commander:

pte fnmThat little guy looks somewhat familiar

Some will not like the lack of flavor text or even the art, but I look past that and see a lovely lovely FNM card. I think it looks a little familiar, with that red scarf, japanese style attire in a more fantasy setting …

strider picCapcom’s own Strider

pte art

A closer look

Remember to go an FNM location and try to snatch some up. It’s probably one of the best FNM promos in a looooooong time.

FNM_logo

At a Magic: the Gathering store near you!